Template:Zombie Escape Pyro weapons

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Pyro Primaries
Weapon Base Game Attributes Zombie Escape Attributes
Backpack Flame Thrower.png

Primary
Flame Thrower

Pictogram info.png  Stock weapon
+ On hit:100% chance to slow down target.

− Airblast costs 50% more ammo to fire (30 instead of 20).
− Zombies accumulate gradual Airblast resistance with each usage (resets after 10 seconds).

Backpack Backburner.png

Primary
Backburner

+ Guaranteed Critical hits when attacking from behind.

− Airblasts cost 150% more ammo to fire (50 instead of 20).
− No random Critical hits.

+ Guaranteed Critical hits when attacking from behind.

+ On hit:100% chance to slow down target.
+ 100% greater Airblast push force.
− When weapon is active: No metal from Dispensers.
− Airblast costs 350% more ammo to fire (80 instead of 20).
−  Zombies accumulate gradual Airblast resistance with each usage (resets after 10 seconds).

Backpack Degreaser.png

Primary
Degreaser

+ 60% faster deploy speed.

+ 30% faster holster speed.
− Airblasts cost 25% more ammo to fire (25 instead of 20).
− 66% afterburn damage penalty.

+ 60% faster deploy speed.

+ 30% faster holster speed.
+ On hit:100% chance to slow down target.
− 66% afterburn damage penalty.
− Airblast costs 100% more ammo to fire (40 instead of 20).
− Zombies accumulate gradual Airblast resistance with each usage (resets after 10 seconds).

Backpack Phlogistinator.png

Primary
Phlogistinator

+ Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.

− Cannot fire blasts of compressed air.
− No random Critical hits.

+ Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.

+ 10% damage bonus.
+ 10% longer flamethrower range.
+ 300% larger flame hitbox.
+ On hit:100% chance to slow down target.
− Cannot fire blasts of compressed air.
− Zombies accumulate gradual Airblast resistance with each usage (resets after 10 seconds).

Backpack Dragon's Fury.png

Primary
Dragon's Fury

Pictogram info.png A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.

Pictogram info.png Uses a shared pressure tank for Primary Fire and Alt-Fire.
+ 300% damage bonus to burning players.

Pictogram info.png Bonus damage against a burning target requires the fireball's center to make contact with the target's hitbox.

+ 50% faster repressurization rate on hit.
+ 40% longer flamethrower range.
− 50% slower repressurization rate on Alt-Fire.
− No random Critical hits.

Pictogram info.png A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.

Pictogram info.png Uses a shared pressure tank for Primary Fire and Alt-Fire.
+ 300% damage bonus to burning players.
+ 50% faster repressurization rate on hit.
+ 40% longer flamethrower range.
+ On hit:100% chance to slow down target.
− 50% slower repressurization rate on Alt-Fire.
− Zombies accumulate gradual Airblast resistance with each usage (resets after 10 seconds).

Pyro Secondaries
Backpack Shotgun.png

Secondary
Shotgun

Pictogram info.png  Stock weapon. + 200% larger clip size.

+ 20% damage bonus.
+ 60% shorter reload time.
+ 60% faster firing speed.

Backpack Flare Gun.png

Secondary
Flare Gun

Pictogram info.png Fires an accurate flare projectile that sets targets on fire instead of bullets.

+  Guaranteed Critical damage on burning targets.
+  This weapon reloads automatically when not holstered.
+  Can be fired into water to damage enemies (no afterburn will be applied).

Pictogram info.png Fires an accurate flare projectile that sets targets on fire instead of bullets.

+ 700% damage bonus.
+ 25% shorter reload time.
+ Guaranteed Critical hits on burning targets.
+ This weapon reloads automatically when not holstered.
+ Applies a strong downwards force on hit.
+ Can be fired into water to damage enemies (no afterburn will be applied).
− 58% damage penalty against players.

Backpack Detonator.png

Secondary
Detonator

Pictogram info.png Fires an accurate flare projectile that sets targets on fire instead of bullets.

Pictogram info.png  Flares detonate on impact, with a greatly reduced explosion radius.
+  Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump.
+  On detonation flare destroys enemy sticky bombs.
+  Guaranteed Mini-Crit damage on burning targets.
+  This weapon reloads automatically when not holstered.
+  Can be fired into water to damage enemies (no afterburn will be applied).
−  25% damage penalty.
−  50% more self-damage from blast jumping.

Pictogram info.png Fires an accurate flare projectile that sets targets on fire instead of bullets.

Pictogram info.png  Flares detonate on impact, with a greatly reduced explosion radius.
+  Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump.
+  600% damage bonus.
+  25% shorter reload time.
+  On detonation flare destroys enemy sticky bombs.
+  Guaranteed Mini-Crit damage on burning targets.
+  This weapon reloads automatically when not holstered.
+  Can be fired into water to damage enemies (no afterburn will be applied).
−  25% damage penalty.
−  58% damage penalty against players.
−  50% more self-damage from blast jumping.
−  Deals normal damage whenever it would normally Crit.
−  Disabled self-knockback.

Backpack Manmelter.png

Secondary
Manmelter

Pictogram info.png Fires an accurate flare projectile that sets targets on fire instead of bullets.

+  Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed Crit per teammate extinguished (can hold up to 35).
+  50% faster projectile speed.
+  Does not use ammo.
+  This weapon reloads automatically when not holstered.
+  Can be fired into water to damage enemies (no afterburn will be applied).
+  Extinguishing teammates heals you +20 HP.
−  Does not get random Critical hits.

Pictogram info.png Fires an accurate flare projectile that sets targets on fire instead of bullets.

+ Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed Crit per teammate extinguished (can hold up to 35).
+ 160% damage bonus.
+ 50% faster projectile speed.
+ 70% faster firing speed.
+ Does not use ammo.
+ This weapon reloads automatically when not holstered.
+ Can be fired into water to damage enemies (no afterburn will be applied).
+ Applies a strong downwards force on hit.
+ Extinguishing teammates heals you +20 HP.
− 49% damage penalty against players.
− Mini-Crits whenever it would normally Crit.

Backpack Scorch Shot.png

Secondary
Scorch Shot

Pictogram info.png  Fires an accurate flare projectile that sets targets on fire instead of bullets.

+  Flare falls to the ground after directly hitting an enemy where it explodes, igniting more targets.
+  On detonation flare destroys enemy stickybombs.
. +  Guaranteed Mini-Crit damage and increased knockback on burning targets.
+  This weapon reloads automatically when not holstered.
−  35% damage penalty.
−  35% less knockback from blast jumping.

Pictogram info.png Fires an accurate rocket projectile that sets targets on fire instead of bullets.

+ Rocket ignites enemies in a small radius.
+ 740% damage bonus.
+ 100% damage bonus against burning players.
+ 700% afterburn damage bonus.
+ 82% faster projectile speed.
+ 10% faster firing time.
+ Guaranteed Mini-Crit damage and increased knockback on burning targets.
+ This weapon reloads automatically when not holstered.
− 35% damage penalty.
− 50% damage penalty against players.
− 50% smaller splash damage radius.
− 67% shorter afterburn duration.
− 100% more explosion self-damage.
− Disabled self-knockback.

Backpack Thermal Thruster.png

Secondary
Thermal Thruster

Pictogram info.png Contains two charges that allows the player to launch themselves into the air.

+  Pushes nearby enemies away upon landing.
+  Deals 3x the fall damage to an enemy you land on.
+  Extinguish teammates at the beginning of your launch.
+  Lowers fall damage vulnerability by 75% when a charge is used.
−  Has a 15 second recharge for each charge.
−  0.8 second locked holster penalty.
−  30% more knockback from all damage sources when a charge is used.

Pictogram cross.png Weapon is banned.
Backpack Gas Passer.png

Secondary
Gas Passer

+  Creates a horrific visible gas that coats enemies with a flammable material.

+  Enemies covered in gas ignite into afterburn if they take any damage (even enemy Pyros!).
+  Gas meter builds with damage done and/or time.
−  Spawning and resupply do not affect the Gas meter.
−  Gas meter starts empty.
Pictogram info.png  Has a 60 second recharge if no damage is dealt.

Pictogram info.png Throws an incendiary grenade instead of a gas canister.

+  Creates a horrific visible gas that coats enemies with a flammable material.
+ 19900% damage bonus.
+ 900% afterburn damage bonus.
+ 50% faster holster and deploy speed.
+ Grenades have very little bounce and roll.
+ Gas meter builds with damage done and/or time.
+ 19900% larger misc. ammo size.
− 90% damage penalty against players.
− 900% slower firing speed.
− Gas meter starts empty.

Backpack Reserve Shooter.png

Secondary
Reserve Shooter

+  Guaranteed Mini-Crits on target that are blast jumping, knocked back, launched by the Thermal Thruster stomp, or using the grapple hook.
−  Mini-Crits only take affect within 5 seconds of deploying this weapon.

+  20% faster weapon deploy speed.
+  15% faster weapon holster speed.
−  33% smaller clip size.

+ Mini-Crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.
−  Mini-Crits only take affect within 5 seconds of deploying this weapon.

+ 100% larger clip size.
+ 20% damage bonus.
+ 60% shorter reload speed.
+ 60% faster firing speed.
+ 40% tighter pellet spread.
+ 20% faster weapon deploy speed.

Backpack Panic Attack.png

Secondary
Panic Attack

+ 50% more pellets per shot.

+ 50% faster deploy speed.
+ Fires a fixed shot pattern.
− 20% damage penalty.
− Successive shots become less accurate.

+ 200% larger clip size.

+ 25% damage bonus against players.
+ 50% more pellets per shot.
+ 45% shorter reload time
+ 80% faster firing speed
+ 50% faster deploy speed.
+ Fires a fixed shot pattern.
− 37% damage penalty
− 50% wider pellet spread.
−  Successive shots become less accurate.

Pyro Melees
Backpack Homewrecker.png

Melee
Homewrecker

+ 100% damage bonus against buildings.

+ Able to remove Electro Sappers (in one hit).
− 25% damage penalty against players.

Pictogram info.png  No changes.
Backpack Sharpened Volcano Fragment.png

Melee
Sharpened Volcano Fragment

+ On Hit: target is engulfed in flames.

− 20% damage penalty.

Pictogram info.png  No changes.
Backpack Hot Hand.png

Melee
Hot Hand

Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area.

Pictogram info.png Kills are labelled as "SLAP-KILL" in the death-notice area.
+ On attack: dishes out two consecutive slaps.
+ Gain a speed boost when you hit an enemy player.
− 20% damage penalty.

Pictogram info.png  No changes.
Backpack Back Scratcher.png

Melee
Backscratcher

+ 25% damage bonus.

+ 50% more healing from map health sources (healthpacks).
− 75% less healing from medic sources.

Pictogram info.png No changes.
Backpack Neon Annihilator.png

Melee
Neon Annihilator

+ Guaranteed Critical hits against wet players.

+ Able to remove Electro Sappers (in two hits).
− 20% damage penalty against players.
− No random Critical hits.

Pictogram info.png No changes.
Backpack Third Degree.png

Melee
Third Degree

+ Damage transfers to all players connected via Medic beams. Pictogram info.png No changes.
Backpack Fire Axe.png

Melee
Axe

Pictogram info.png Stock weapon.
Pictogram info.png No changes.
Backpack Axtinguisher.png

Melee
Axtinguisher

+ Guaranteed Mini-Crits on burning targets.

+ Damage increases based on remaining duration of afterburn.
+ Killing blows on burning players guarantee a speed boost.
− 33% damage penalty.
− 35% slower deploy speed.
− No random Critical hits.
− Hitting burning targets extinguishes them.

+ Guaranteed Mini-Crits on burning targets.

+ Damage increases based on remaining duration of afterburn.
+ Killing blows on burning players guarantee a speed boost.
− 35% slower deploy speed.
− No random Critical hits.
− Hitting burning targets extinguishes them.

Backpack Powerjack.png

Melee
Powerjack

+ On kill: restores up to +25 health points.

+ When weapon is active: 15% faster movement speed on wearer.
− When weapon is active: raises damage vulnerability by 20%.

+ On kill: restores up to +25 health points.

+ When weapon is active: 5% faster movement speed on wearer.
− When weapon is active: raises damage vulnerability by 40%.