
Primary
Sniper Rifle
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Stock weapon.
Charges while zoomed.
Critical hits are guaranteed for headshots.
Can only headshot 0.2 seconds after scoping in.
No random critical hits.
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Charges while zoomed.
Critical hits are guaranteed for headshots.
Upon a successful headshot, enemy is knocked back.
Headshot damage increases as number of BLU members decreases.
380% damage bonus.
Can only headshot 0.2 seconds after scoping in.
66% damage penalty on body shots.
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Primary
Sydney Sleeper
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Charges while zoomed.
On scoped hit, applies Jarate effect to the target for 2 to 5 seconds based on amount charged.
25% increase in charge rate.
Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
Scoped shots extinguish flames on wielder and allied players.
Headshots do not crit.
Can only headshot 0.15 seconds after scoping in.
No random critical hits.
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Charges while zoomed.
On scoped hit, applies Jarate effect to the target for 2 to 5 seconds based on amount charged.
Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
Scoped shots extinguish flames on wielder and allied players.
125% damage bonus.
98% additional damage bonus on headshots.
50% shorter reload time.
55% decrease in charge time.
Headshots do not crit.
66.6% damage penalty on body shots (75 uncharged, 226 full charge)
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Primary
Machina
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Charges while zoomed.
Critical hits are guaranteed for headshots.
15% damage bonus on fully charged shots.
Fully charged shots penetrate players and damage enemies behind them.
Only fires when zoomed.
Shots leave a bright, easily traceable team-colored line behind them.
No random critical hits.
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Charges while zoomed.
Critical hits are guaranteed for headshots.
Upon a successful headshot, enemy is knocked back.
Headshot damage increases as number of BLU members decreases.
580% damage bonus.
76% damage bonus on fully charged shots.
5% additional damage bonus on headshots (On uncharged shots with all other pros applied).
33% faster reload time.
Fully charged shots penetrate players and damage enemies behind them.
50% damage penalty on bodyshots.
100% damage penalty against Non-Player Characters.
70% damage penalty against players.
50% increase in charge time.
300% slower weapon deploy speed.
100% slower weapon holster speed.
When weapon is active:6.7% slower movement speed on wearer.
Only fires when zoomed.
Shots leave a bright, easily traceable team-colored line behind them.
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Primary
Bazaar Bargain
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Charges while zoomed.
Critical hits are guaranteed for headshots.
Each scoped headshot kill increases the weapon's charge rate by 25% up to 200% (100% faster).
No random critical hits.
50% increase in charge time.
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Charges while zoomed.
Critical hits are guaranteed for headshots.
Upon a successful headshot, enemy is knocked back.
Headshot damage increases the more of user's teammates die.
Each scoped headshot kill increases the weapon's charge rate by 25% up to 200% (100% faster).
29900% additional damage bonus on headshots (1200).
2400% maximum charge damage.
92% damage penalty (5 base).
100% damage penalty on bodyshots (0).
50% increase in charge time.
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Primary
Hitman's Heatmaker
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Charges while zoomed.
Shots are more quiet.
Critical hits are guaranteed for headshots.
Gain Focus on kills and assists.
Press 'Reload' to activate focus.
When Focus is active:
Doesn't unscope between shots.
25% decrease in charge time.
Shots leave a bright, easily traceable team-colored line behind them.
20% damage penalty on body shot.
No random critical hits.
Headshot kills cause decapitation.
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Charges while zoomed.
Critical hits are guaranteed for headshots.
Upon a successful headshot, enemy is knocked back.
Headshot damage increases as number of BLU members decreases.
Shots are more quiet.
195% damage bonus
30% shorter reload time.
Gain Focus on kills and assists.
Press 'Reload' to activate focus.
When Focus is active:
Doesn't unscope between shots.
25% decrease in charge time.
Shots leave a bright, easily traceable team-colored line behind them.
33.3% damage penalty against players.
40% damage penalty on body shots.
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Primary
Classic
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Charged shots will gib victims.
Does not automatically start charging when zoomed.
Hold down fire button to charge, release to fire.
Doesn't unscope between shots.
Critical hits are guaranteed for headshots.
Can charge without zooming.
Cannot headshot unless fully charged.
10% damage penalty on body shot.
Shots leave a dim, clear line behind them.
No random critical hits.
Charged shots will gib victims.
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Charged shots will gib victims.
Does not automatically start charging when zoomed.
Hold down fire button to charge, release to fire.
Critical hits are guaranteed for headshots.
Upon a successful headshot, enemy is knocked back.
Headshot damage increases as number of BLU members decreases.
Can charge without zooming.
300% damage bonus.
33.5% damage bonus against players.
100% decrease in charge time.
No movement speed penalty while charging.
Can charge while mid-air.
Can jump while charging.
73% damage penalty on body shots.
Cannot headshot unless fully charged.
Shots leave a dim, clear line behind them.
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Primary
Huntsman
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Bullets replaced with an arrow projectile.
Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.
Critical hits are guaranteed for headshots.
No laser pointer indicator.
Arrows can be fired mid-air.
Friendly Pyros can light arrows to add fire damage.
70% decrease in charge time.
96% faster charging movement speed (total of 53% movement speed while charging)
20% less maximum charge damage.
Base damage unchanged.
48% smaller secondary ammo size.
No random critical hits.
Arrows can be reflected, shot down, and vaporized.
Arrows lose their accuracy if the bow is drawn for more than 5 seconds.
Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).
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Bullets replaced with an arrow projectile.
Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.
Critical hits are guaranteed for headshots.
Upon a successful headshot, enemy is knocked back.
Headshot damage increases as number of BLU members decreases.
100% damage bonus.
20% shorter reload time.
No laser pointer indicator.
Arrows can be fired mid-air.
Friendly Pyros can light arrows to add fire damage.
On hit: Inflicts bleed for 5 seconds.
70% decrease in charge time.
96% faster charging movement speed (total of 53% movement speed while charging)
50% damage penalty on bodyshots.
20% less maximum charge damage.
Arrows lose their accuracy if the bow is drawn for more than 5 seconds.
Deals no damage against Non-Player Characters.
Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).
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Secondary
Submachine Gun
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Stock weapon.
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100% larger clip size.
160% damage bonus.
40% longer reload time.
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Secondary
Jarate
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Doused enemies take mini-crits on hit.
Partially nullifies cloak on enemy Spies.
Extinguishes flames on wielder and allied players.
20% increase in recharge rate when you extinguish an ally.
Enemy Pyros can reflect Jarate.
Has a 20 second recharge.
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Doused enemies take mini-crits on hit.
Doused enemies experience a strong slow-down effect.
Partially nullifies cloak on enemy Spies.
Extinguishes flames on wielder and allied players.
20% increase in recharge rate when you extinguish an ally.
Enemy Pyros can reflect Jarate.
Has a 60 second recharge.
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Secondary
Razorback
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Nullifies a single backstab attempt, temporarily "shocking" the Spy, preventing him from switching weapons or attacking (Spy can still cloak).
100% less overheal.
Regenerates after 30 seconds.
Grants its ability passively; does not need to be activated.
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No changes.
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Secondary
Darwin's Danger Shield
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Lowers fire damage vulnerability by 50%.
The wearer is immune to the effects of afterburn.
Grants its ability passively; does not need to be activated.
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No changes.
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Secondary
Cozy Camper
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No flinching when aiming and primary weapon is fully charged.
Knockback reduced by 20% when aiming.
Up to +4 health regenerated per second passively.
Grants its ability passively; does not need to be activated.
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No changes.
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Secondary
Cleaner's Carbine
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Dealing damage charges a "Crikey" meter.
Alt Fire When Charged: Mini-crits for 8 seconds.
Mini-crits apply to all weapons.
20% smaller clip size.
25% slower firing speed.
No random critical hits.
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Dealing damage charges a "Crikey" meter.
Alt Fire When Charged: Mini-crits for 9 seconds.
Mini-crits apply to all weapons.
230% damage bonus.
40% longer reload time.
15% slower firing speed.
25% wider bullet spread.
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Melee
Kukri
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Stock weapon.
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No changes.
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Melee
Bushwhacka
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Crits whenever it would normally mini-crit.
Raises damage vulnerability by 20% when active.
No random crits.
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No changes.
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Melee
Tribalman's Shiv
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On hit: causes bleed for 6 seconds.
50% damage penalty.
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No changes.
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Melee
Shahanshah
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25% damage bonus when health is less than 50% of max.
25% damage penalty when health is more than or equal to 50% of max.
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No changes
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