Difference between revisions of "Ammo"

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m (It should be never mind, nevermind isn't even a word, I don't think)
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{{Pickup infobox
 
{{Pickup infobox
| pickup-type  = [[Building]] & Ammo
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| pickup-type  = [[Buildings|Building]] & Ammo
 
| pickup-image = Ammoico.png
 
| pickup-image = Ammoico.png
 
}}
 
}}
  
{{Quotation|'''The Engineer''' on posthumous costs|Never mind the bullets; how much all these coffins costin' ya?
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{{Quotation|'''The Engineer''', remembering [[Meet the Heavy|firing costs $400,000 for 12 seconds]]|Never mind the bullets; how much all these coffins costin' ya?|sound=Engineer_dominationheavy01.wav}}
|sound=Engineer_dominationheavy01.wav}}
 
  
'''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. Ammunition can be found in the form of Ammo crate pickups, dropped weapons, or destroyed building parts. Ammo is universal, meaning that ammo in the form of any dropped weapon can be used in any other weapon; ammo acquired from a dropped [[Flamethrower]] will still be usable as [[Sniper Rifle]] ammo, and can also be used to fill the [[Cloak]] charge for the [[Spy]]'s [[Invis Watch]] and [[Dead Ringer]]. Additionally, the amount of ammo in a pick-up is applied to all weapons equipped, not just the one currently held. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it will be automatically switched with another and will be unavailable for use until more ammo is obtained.
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'''Ammo''', or '''ammunition''', is a resource that contributes to a player's weapon ammunition supply. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it is automatically switched to another and becomes unavailable for use until more ammo is obtained. Replacement ammunition can be found in the form of '''Ammo pickups''' that spawn on maps or drop from player deaths. Classes other than the [[Engineer]] may also pick up destroyed [[Buildings|building]] parts for ammo. The amount of ammo in a pickup is applied to all weapons equipped, not just the one currently held. [[Dispenser]]s, [[Payload#Cart mechanics|Carts]], and [[Respawn#Resupply|Resupply lockers]] provide unlimited ammunition while the player is near them.
  
 
== Sources ==
 
== Sources ==
Ammo pickups come in three different sizes. Each one refills a different percentage of their player's total ammo capacity (The ammunition that can be stored in a weapon's magazine is not factored into this percentage), as well as the [[Engineer]]'s [[metal]], and the [[Spy]]'s [[Weapons#spypdasecondary|Invisibility Watches]] (excluding the [[Cloak and Dagger]]). There are also several other sources of ammo that can be found:
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There are several sources of ammo:
  
; Ammo boxes
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=== Ammo boxes ===
All Ammo crates have a 10 second respawn time.
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Ammo pickups come in three different sizes. Each one refills a different percentage of a player's total ammo capacity (a weapon's magazine capacity is not factored into this percentage), as well as an Engineer's [[Metal]] supply, and a [[Weapons#spypdasecondary|Spy's Cloak charge]].
 +
All spawning Ammo crates have a 10-second respawn time.
 
* Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.
 
* Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.
 
* Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
 
* Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
 
* Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.
 
* Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.
; Debris  
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With the exception of stickybomb debris, provides 50% of each weapon's ammo capacity, but considerably less metal and Cloak.
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=== Debris ===
* Metal scraps created by broken [[stickybomb]]s: '''1''' unit of ammo each.
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Each piece provides 50% of each weapon's ammo capacity and Cloak, but considerably less Metal.
* Broken [[Dispenser]] parts:
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* Broken [[Dispenser]] parts.
* Broken [[Teleporter]] parts
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* Broken [[Teleporters|Teleporter]] parts.
* Broken [[Sentry Gun]] parts
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* Broken [[Sentry Gun]] parts.
* Broken [[Sentry Gun#Combat Mini-Sentry Gun|Mini-Sentry Gun]] parts
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* Broken [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]] parts. (Does not give any Metal)
; Dropped items
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* Weapons dropped from dead players: Refills half (50%) of each weapon's ammo capacity. Fills approximately 25% of a Spy's Cloak.
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=== Dropped items ===
* Toolboxes dropped from dead Engineers: Refills all (100%) of each weapon's ammo capacity.
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* Should a [[Heavy]] die holding a [[lunchbox]] item, the dropped ammo box provides [[Health]] instead of ammo.
; Other sources
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=== Other sources ===
 
* Dispensers
 
* Dispensers
** Level 1 – 20% / sec  
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** Level 1 – 20% / sec
** Level 2 – 30% / sec  
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** Level 2 – 30% / sec
** Level 3 – 40% / sec  
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** Level 3 – 40% / sec
** Note: Enemy Dispensers will also refill ammo and Cloak if a Spy disguises as the enemy team. This has no effect on the operation of friendly Dispensers.  
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::''Note: Enemy Dispensers also refill Ammo and Cloak if a Spy disguises as the enemy team. Disguise has no effect on the operation of friendly Dispensers.''
* [[Payload#Carts|Carts]]: 20% / sec  
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* [[Respawn#Resupply|Resupply lockers]]: Refills to 100% ammo for all weapons (as well as refilling the current magazine).
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* Payload carts: 20% / sec
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::''Note: Enemy Payload carts also refill Ammo and Cloak if an uncloaked Spy disguises as the enemy team. Disguising/Cloaking prevents operation of friendly Payload carts.''
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* Resupply lockers: Refills to 100% ammo for all weapons (as well as refilling the current magazine).
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* [[Upgrade Station|Refill Clips and Ammo canteen]]: Completely refills clip and ammo to maximum capacity.
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* [[Halloween pumpkin]]s and [[Pickups#Event_pickups|Christmas gifts]] refill half of each weapon's ammo capacity.
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* [[Player Destruction]] team leader refills Ammo at the same rate as a Level 1 Dispenser.
  
 
== Update history ==
 
== Update history ==
Line 41: Line 48:
  
 
'''{{Patch name|8|23|2011}}'''
 
'''{{Patch name|8|23|2011}}'''
*Added TF birthday replacement models for health kits and ammo packs.
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* Added TF birthday replacement models for health kits and ammo packs.
 +
 
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'''{{patch name|12|23|2014}}'''
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* Fixed the Regen powerup preventing players from picking up ammo packs.
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'''{{patch name|7|2|2015}}''' ([[Gun Mettle Update]])
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* Pick-up dropped weapons in-game (if usable by your class)
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* Players can no longer pick up weapons for ammo. Players now drop a medium ammo kit on death.
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== Notes ==
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* Medium ammo boxes dropped from dead players can be destroyed after 900 damage has been done to them. This damage can be dealt by players or the environment.
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== Trivia ==
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* The rockets in the large ammo pack appear differently from the rockets fired by the Soldier's [[Rocket Launcher]] and still use the beta model.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
Image:Smallammo.png|Small Ammo Pickup
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File:Smallammo.png|Small Ammo Pickup
Image:Mediumammo.png|Medium Ammo Pickup
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File:Mediumammo.png|Medium Ammo Pickup
Image:Largeammo.png|Large Ammo Pickup
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File:Largeammo.png|Large Ammo Pickup
Image:Bday ammopack small.png|Small Ammo Pickup ([[Birthday mode]], [[Pyroland]])
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File:Bday ammopack small.png|Small Ammo Pickup ([[Birthday mode]], [[Pyroland]])
Image:Bday ammopack medium.png|Medium Ammo Pickup (Birthday mode, Pyroland)
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File:Bday ammopack medium.png|Medium Ammo Pickup (Birthday mode, Pyroland)
Image:Bday ammopack large.png|Large Ammo Pickup (Birthday mode, Pyroland)
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File:Bday ammopack large.png|Large Ammo Pickup (Birthday mode, Pyroland)
Image:Resupplylocker.png|[[Respawn#Resupply|Resupply locker]]
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File:Resupplylocker.png|[[Respawn#Resupply|Resupply locker]]
 
File:Medieval resupply locker closed.png|Resupply locker ([[Medieval Mode]])
 
File:Medieval resupply locker closed.png|Resupply locker ([[Medieval Mode]])
File:Toolboxengineer cropped.png|[[Toolbox]]
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File:Lvl1dispenser.png|Level 1 [[Dispenser]]
Image:Lvl1dispenser.png|Level 1 [[Dispenser]]
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File:Lvl2dispenser.png|Level 2 Dispenser
Image:Lvl2dispenser.png|Level 2 Dispenser
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File:Lvl3dispenser.png|Level 3 Dispenser
Image:Lvl3dispenser.png|Level 3 Dispenser
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File:BLU_Bombcart.png|[[BLU]] [[Payload#Carts|Payload Cart]]
Image:BLU_Bombcart.png|[[BLU]] [[Payload#Carts|Payload Cart]]
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File:RED_Bombcart.png|[[RED]] Payload Cart
Image:RED_Bombcart.png|[[RED]] Payload Cart
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File:Teleporter.png|Broken [[Teleporters|Teleporter]] parts
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File:Dispenser.png|Broken [[Dispenser]] parts
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File:Sentry lvl3.png|Broken [[Sentry Gun]] parts
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
 
* [[Weapons]]
 
* [[Weapons]]
 
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* [[Health]]
 
{{Pickup Nav}}
 
{{Pickup Nav}}

Latest revision as of 09:09, 22 March 2024

Ammo
Ammo image
Pickup Type: Building & Ammo

Ammo, or ammunition, is a resource that contributes to a player's weapon ammunition supply. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it is automatically switched to another and becomes unavailable for use until more ammo is obtained. Replacement ammunition can be found in the form of Ammo pickups that spawn on maps or drop from player deaths. Classes other than the Engineer may also pick up destroyed building parts for ammo. The amount of ammo in a pickup is applied to all weapons equipped, not just the one currently held. Dispensers, Carts, and Resupply lockers provide unlimited ammunition while the player is near them.

Sources

There are several sources of ammo:

Ammo boxes

Ammo pickups come in three different sizes. Each one refills a different percentage of a player's total ammo capacity (a weapon's magazine capacity is not factored into this percentage), as well as an Engineer's Metal supply, and a Spy's Cloak charge. All spawning Ammo crates have a 10-second respawn time.

  • Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.
  • Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
  • Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.

Debris

Each piece provides 50% of each weapon's ammo capacity and Cloak, but considerably less Metal.

Dropped items

  • Should a Heavy die holding a lunchbox item, the dropped ammo box provides Health instead of ammo.

Other sources

  • Dispensers
    • Level 1 – 20% / sec
    • Level 2 – 30% / sec
    • Level 3 – 40% / sec
Note: Enemy Dispensers also refill Ammo and Cloak if a Spy disguises as the enemy team. Disguise has no effect on the operation of friendly Dispensers.
  • Payload carts: 20% / sec
Note: Enemy Payload carts also refill Ammo and Cloak if an uncloaked Spy disguises as the enemy team. Disguising/Cloaking prevents operation of friendly Payload carts.

Update history

February 19, 2008 Patch

  • Dropped weapons now replenish half of your max ammo when picked up.

August 23, 2011 Patch

  • Added TF birthday replacement models for health kits and ammo packs.

December 23, 2014 Patch

  • Fixed the Regen powerup preventing players from picking up ammo packs.

July 2, 2015 Patch (Gun Mettle Update)

  • Pick-up dropped weapons in-game (if usable by your class)
  • Players can no longer pick up weapons for ammo. Players now drop a medium ammo kit on death.

Notes

  • Medium ammo boxes dropped from dead players can be destroyed after 900 damage has been done to them. This damage can be dealt by players or the environment.

Trivia

  • The rockets in the large ammo pack appear differently from the rockets fired by the Soldier's Rocket Launcher and still use the beta model.

Gallery

See also