Classes/ar

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الصورة الأصلية من فالف(من اليسار إلى اليمين) البييرو, الإينجينيير, السبي, الهيفي, السنيبير, السكاوت, الصولدجير, الديمومان و الميديك
The all_class portrait.

هناك تسعة شخصيات في لعبة تيم فورتريسس تو بالترتيب:

Unused

ملاحضة لا تستطيع أن تلعب بالسيفيليان في هذه اللعبة.

دور الكلاسات

كل تسعة كلاسات مجمعون إلى ثلاثة مجموعات طرق عراك مختلفة هم الهجوم,الدفاع,الدعم ولاكن كل كلاس يستطيع ان يلعب خارج دوره معتمداً على إختيارك الإستراتيجي.

الهجوم

كلاسات الهجوم هم السكاوت, الصولدجير و البييروالهجوم الرئيسي للفريق. إن كان هجوم عنيف على الكنترول بوينتس ام اخذ الإينتيلليجينسي, هذه الكلاسات متخصصة في التدمير. السكاوت لديه الموهبة ليحتل الكنترول بوينت اسرع بمرتين من اي كلاس اخر. الصولدجير يستطيع "إرسال لكمة" ,بسلاحه المهلك الروكط لونشر. البييرو يستطيع إبداء النار في منطقة العدو.

الدفاع

كلاسات الدفاع هم الديمومان , الهيفي و الإينجينيير يخدم لمنع العدو من الدخول في منطقة الفريق و يبعد العدو من إحتلال مناطق نقطة ضعف الخريطة . في المجموع هذه المجموعة لديها أكثر قوة نارية من اي مجموعة أخرى و هذه المجموعة تخصّص في إفراغ هذه الطاقة في دفعةٌ واحدة. الديمومان أمن المناطق بسلاح الستيكي بومبس. الهيفي جيد لقتل العدوان في دفعةٌ واحدة ودفع العدوان إلى الخلف. الإينجينيير يستطيع بناء السنتري جون بقوةٍ مدهشةو ايضاً بناء الديسبينسير و التيليبورتير

الدعم

Support classes (Medic, Sniper and Spy) make the backbone of any team. They offer the offensive and defensive classes an extra edge in battle and can turn the tide of the game in a second. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Medics have the power to heal teammates and overheal them to 150% of their maximum health. Snipers can take out threats from a distance and use Jarate to extinguish fires and increase the damage dealt by their teammates. Spies can infiltrate enemy lines, disable buildings and assassinate Critical threats.

نقاط الهلث

A Medic may overheal someone to 150% of their normal health maximum. Classes can refill their health through a number of ways.

جدول مقارنة بين هلث الكلاسات

Class Normal Max Over-healed Max
Leaderboard class scout.png Scout
(with the Sandman equipped)
(with the Special Delivery pack equipped)
125
110
150
185
165
225
Leaderboard class soldier.png Soldier
(with the Rocket Jumper equipped)
200
100
300
150
Leaderboard class pyro.png Pyro 175 260
Leaderboard class demoman.png Demoman
(with the Eyelander or HHHH equipped, 0 heads)
(with the Eyelander or HHHH equipped, 1 head)
(with the Eyelander or HHHH equipped, 2 heads)
(with the Eyelander or HHHH equipped, 3 heads)
(with the Eyelander or HHHH equipped, 4+ heads)
(with the Sticky Jumper equipped)
(with the Sticky Jumper and the Eyelander or HHHH equipped, 0 heads)
(with the Sticky Jumper and the Eyelander or HHHH equipped, 1 head)
(with the Sticky Jumper and the Eyelander or HHHH equipped, 2 heads)
(with the Sticky Jumper and the Eyelander or HHHH equipped, 3 heads)
(with the Sticky Jumper and the Eyelander or HHHH equipped, 4+ heads)
175
150
165
180
195
210
100
75
90
105
120
135
260
225
245
270
290
315
150
110
135
155
180
200
Leaderboard class heavy.png Heavy
(within 30 seconds after consuming Dalokohs Bar)
300
350
450
450
Leaderboard class engineer.png Engineer
(with the Gunslinger equipped)
125
150
185
225
Leaderboard class medic.png Medic
(with the Vita-Saw equipped)
150
140
225
210
Leaderboard class sniper.png Sniper
(with the Darwin's Danger Shield equipped)
125
150
185
225
Leaderboard class spy.png Spy 125 185
Civilian 50 75


السرعة

Speed is measured in-game using the command cl_showpos set to 1, measuring in velocity units (v). The standard movement speed is 100% (that of Spy, Sniper, Pyro, and Engineer). Note forward speed is obtained by pressing the forward, left or right keys, backward speed obtained by pressing the backward key whilst crouching speed is found by pressing the crouch button. Backward speed is generally calculated by 90% of the class's forward speed, whilst crouching is at 33%. Forward and backward speeds are, however, the same when crouching or charging/zooming as a Sniper. During humiliation all classes on the winning team will move 10% faster.

For Spies, disguising as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disguised as Heavy will move to the speed of Heavy) and remain at that speed unless he undisguises or Cloaks. Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed.

Equalizer speed values vs. health.

A Demoman wielding the Eyelander will gain approximately 8% on his speed with every killing blow or "head", whilst with a Chargin' Targe he charges at 250% of the standard movement speed. The speed of Soldier's wielding the Equalizer increases by 10% with every loss of 40 health.

The Horseless Headless Horsemann is not a class, but is shown here for comparison.

جدول مقارنة السرعة بين الكلاسات

Class Forward (abs) Backward (abs) Crouched (abs)
Leaderboard class scout.png Scout 133% 400v 120% 360v 44.4% 133.33v
Leaderboard class soldier.png Soldier

(while using the Equalizer with 121-160 hp)
(while using the Equalizer with 81-120 hp)
(while using the Equalizer with 41-80 hp)
(while using the Equalizer with 1-40 hp)

80%

88%
96%
112%
128%

240v

264v
288v
336v
384v

72%

79%
86%
101%
115%

216v

238v
259v
302v
346v

26.6%

29.3%
32.0%
37.3%
42.7%

80v

88v
96v
112v
128v

Leaderboard class pyro.png Pyro

(with the Gas Jockey's Gear pack equipped)

100%

110%

300v

330v

90%

99%

270v

297v

33.3%

36.7%

100v

110v

Leaderboard class demoman.png Demoman

(while charging with the Chargin' Targe)
(with the Eyelander or HHHH and 1 head)
(with the Eyelander or HHHH and 2 heads)
(with the Eyelander or HHHH and 3 heads)
(with the Eyelander or HHHH and 4+ heads)
(with the Scotsman's Skullcutter)
(with the Scotsman's Skullcutter while charging with the Chargin' Targe)

93%

250%
101%
108%
116%
123%
79%
213%

280v

750v
302v
324v
347v
369v
238v
638v

84%

N/A
91%
97%
104%
111%
71%
N/A

252v

N/A
272v
292v
312v
332v
214v
N/A

31.1%

N/A
34%
36%
39%
41%
26%
N/A

93.33v

N/A
101v
108v
116v
123v
79v
N/A

Leaderboard class heavy.png Heavy

(with Minigun revved)
(while using the G.R.U.)

77%

37%
99.67%

230v

110v
299v

69%

33%
90%

207v

99v
269.1v

25.5%

0%
33.2%

76.67v

0v
99.67v

Leaderboard class engineer.png Engineer

(while hauling any building at any level, Combat Mini-Sentry Guns included)

100%

75%

300v

225v

90%

67.5%

270v

202.5v

33.3%

25%

100v

75v

Leaderboard class medic.png Medic 107% 320v 96% 288v 35.5% 106.67v
Leaderboard class sniper.png Sniper

(with Sniper Rifle or Sydney Sleeper zoomed)
(with Huntsman drawn)

100%

27%
45%

300v

80v
136v

90%

27%
41%

270v

80v
122v

33.3%

1.33%
15%

100v

4v
45v

Leaderboard class spy.png Spy 100% 300v 90% 270v 33.3% 100v
Civilian 100% 300v 90% 270v N/A N/A
Horseless Headless Horsemann 133% 400v N/A N/A N/A N/A


abs - absolute figures in velocity units (v)

الحجم

A height chart for all the classes.

All classes have varying height, with the Engineer being the shortest and the Heavy being the tallest class. Classes also have various builds and general body sizes; each class has their own individual set of shaped hitboxes used for bullet-based attacks.

However, for the purposes of collisions with objects, players, melee attacks, and projectiles, all classes are considered to be the same width and height. This means the Huntsman will act as a headshot independently of a class' actual head height. This also means that no class has an advantage or disadvantage when it comes to navigating corners or tight spaces.