Difference between revisions of "March 12, 2015 Patch"

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m (Corrected some links, commented out ref areas for now.)
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| source      = http://store.steampowered.com/news/16075/
 
| source      = http://store.steampowered.com/news/16075/
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
* Announcing the [[Taunt Workshop]]!
+
* Announcing the Taunt Workshop!
** Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
+
** [[Steam Workshop]] taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
* Added 3 new community-created taunts to the Mann Co. Store
+
* Added 3 new community-created [[Taunts#Action taunts|taunts]] to the [[Mann Co. Store]]
** Scout taunt: [[Boston Breakdance|The Boston Breakdance]]
+
** Scout taunt: The [[Boston Breakdance]]
** Sniper taunt: [[Killer Solo|The Killer Solo]]
+
** Sniper taunt: The [[Killer Solo]]
 
** Sniper taunt: [[Most Wanted]]
 
** Sniper taunt: [[Most Wanted]]
* Added Crate #92 to the drop list
+
* Added [[Mann_Co._Supply_Crate/Active_series#92|Crate #92]] to the drop list
 
* Updated sound vo files to use {{code|[[w:MP3|.mp3]]}} files instead of {{code|[[w:WAV|.wav]]}} files to reduce hard drive space<!--<ref>The reduction is X Mb</ref>-->
 
* Updated sound vo files to use {{code|[[w:MP3|.mp3]]}} files instead of {{code|[[w:WAV|.wav]]}} files to reduce hard drive space<!--<ref>The reduction is X Mb</ref>-->
* Fixed a bug related to [[jiggle bones]] and {{cvar|cl_jiggle_bone_framerate_cutoff}}
+
* Fixed a bug related to [[Jiggle bones|jiggle bones]] and {{cvar|cl_jiggle_bone_framerate_cutoff}}
* Fixed an [[exploit]] related to [[vdc:Material|material]] {{code|.vmt}} files and playing on servers using {{cvar|sv_pure}}
+
* Fixed an [[Exploits|exploit]] related to [[vdc:Material|material]] {{code|.vmt}} files and playing on servers using {{cvar|sv_pure}}
 
* Fixed the game not running for some dual GPU machines (Mac OS X)
 
* Fixed the game not running for some dual GPU machines (Mac OS X)
* Fixed a dedicated server crash caused by a Soldier with [[Mantreads]] landing on a player with the Warlock powerup equipped
+
* Fixed a dedicated server crash caused by a [[Soldier]] with [[Mantreads]] landing on a player with the Warlock [[Mannpower#Powerups|powerup]] equipped
* Fixed an exploit related to [[Highlander]] mode and changing teams with instant respawn
+
* Fixed an exploit related to [[List of game modes#Highlander|Highlander]] mode and changing teams with instant [[Respawn|respawn]]
* Fixed a bug with the vote system UI when {{cvar|sv_vote_ui_hide_disabled_issues}} was set to 0
+
* Fixed a bug with the [[Voting|vote system]] UI when {{cvar|sv_vote_ui_hide_disabled_issues}} was set to 0
 
* Fixed an exploit where clients could bypass the name change timer
 
* Fixed an exploit where clients could bypass the name change timer
* Fixed a bug that caused some [[particles]] to not draw correctly
+
* Fixed a bug that caused some [[Particle effects|particles]] to not draw correctly
* Fixed shadows drawing on some wearables while in first person
+
* Fixed shadows drawing on some [[Cosmetic items|wearables]] while in first person
* Fixed an exploit related to the [[Gunslinger]] and hitting teammates to generate a guaranteed third hit that is critical
+
* Fixed an exploit related to the [[Gunslinger]] and hitting teammates to generate a guaranteed third hit that is [[Critical hits|critical]]
* Fixed the [[Killstreak]] icon not being positioned correctly in the [[HUD]] {{code|targetID}} panel
+
* Fixed the [[Killstreak Kit|Killstreak]] icon not being positioned correctly in the [[Heads-up display|HUD]] {{code|targetID}} panel
* Fixed not being able to activate the [[Phlogistinator]]'s buff using alt-fire when ammo was below the cost of an airblast
+
* Fixed not being able to activate the [[Phlogistinator]]'s buff using alt-fire when ammo was below the cost of an [[Compression blast|airblast]]
* Updated the [[Mann Co. Store]] and Armory to not display item levels
+
* Updated the Mann Co. Store and [[Mann Co. Catalog|Armory]] to not display [[Item levels|item levels]]
 
* Fixed the Phlogistinator's bottle not getting the crit-boost material effect
 
* Fixed the Phlogistinator's bottle not getting the crit-boost material effect
* Added a "no helmet" style for the [[Antlers]]
+
* Added a "no helmet" [[Styles|style]] for the [[Antlers]]
 
* Added the [[Tournament Medal - OSL.tf Cup (Season 1)|OSL.tf tournament medals]]
 
* Added the [[Tournament Medal - OSL.tf Cup (Season 1)|OSL.tf tournament medals]]
 
* Added the [[Tournament Medal - Florida LAN 2015|Florida LAN tournament medals]]
 
* Added the [[Tournament Medal - Florida LAN 2015|Florida LAN tournament medals]]
 
* Reduced the [[w:latency (audio)|latency]] of [[voice chat|voice audio]]
 
* Reduced the [[w:latency (audio)|latency]] of [[voice chat|voice audio]]
 
* Updated the {{code|[[Equip region|equip_region]]}} for the [[Black Knight's Bascinet]]
 
* Updated the {{code|[[Equip region|equip_region]]}} for the [[Black Knight's Bascinet]]
* Updated [[Little Bear|The Little Bear]] so it can get assists in [[Pyrovision]]
+
* Updated The [[Little Bear]] so it can get assists in [[Pyroland|Pyrovision]]
* Updated weapons sounds for the {{code|axe_hit}}, {{code|blade_hit}}, and {{code|cbar_hit}} sound effects
+
* Updated [[Weapons|weapons]] sounds for the {{code|axe_hit}}, {{code|blade_hit}}, and {{code|cbar_hit}} sound effects
 
* Updated Mann Co. Store prices for foreign currencies to current USD equivalents
 
* Updated Mann Co. Store prices for foreign currencies to current USD equivalents
* Updated the description for [[Gunslinger|The Gunslinger]] to include the three hit combo
+
* Updated the description for The Gunslinger to include the three hit combo
* Updated the [[localization files]]
+
* Updated the [[Localization files|localization files]]
 
* [[Mannpower]] update
 
* [[Mannpower]] update
** Added new map {{code|[[ctf_thundermountain]]}}
+
** Added new map {{code|[[Thunder Mountain (Capture the Flag)|ctf_thundermountain]]}}
 
** Added new powerup: Knockout
 
** Added new powerup: Knockout
*** Restricts the carrier to Melee and Grappling Hook only
+
*** Restricts the carrier to Melee and [[Grappling Hook]] only
*** Max health increased by 150
+
*** Max [[Health|health]] increased by 150
 
*** Immune to airblast and damage pushback
 
*** Immune to airblast and damage pushback
 
*** Melee weapon always crits and forcibly shoves the victim away
 
*** Melee weapon always crits and forcibly shoves the victim away
*** Melee hit forces the victim to drop their powerup or the flag if they have it
+
*** Melee hit forces the victim to drop their powerup or the [[Capture the Flag#Intelligence|flag]] if they have it
 
*** 4X melee damage to buildings
 
*** 4X melee damage to buildings
** [[Grappling Hook]] changes
+
** Grappling Hook changes
 
*** Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "{{cvar|tf_grapplinghook_jump_up_speed}}")
 
*** Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "{{cvar|tf_grapplinghook_jump_up_speed}}")
 
*** Added support for hooking into enemy players
 
*** Added support for hooking into enemy players
 
**** Release the fire button once the hook has hit an enemy player to draw yourself to them
 
**** Release the fire button once the hook has hit an enemy player to draw yourself to them
**** Hooked victims will bleed for 2 health per second
+
**** Hooked victims will [[Bleeding|bleed]] for 2 health per second
 
**** Unhook at any time by switching back to the grapple, or firing it again away from your victim
 
**** Unhook at any time by switching back to the grapple, or firing it again away from your victim
 
**** Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
 
**** Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
 
**** Sound cue added when hooked by an enemy's grapple
 
**** Sound cue added when hooked by an enemy's grapple
*** Added new Grapple weapon sounds and grapple projectile
+
*** Added new Grapple weapon sounds and grapple [[Projectiles|projectile]]
 
*** Reduced max firing distance to 4000 units (convar "{{cvar|tf_grapplinghook_max_distance}}")
 
*** Reduced max firing distance to 4000 units (convar "{{cvar|tf_grapplinghook_max_distance}}")
 
*** Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
 
*** Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
 
*** Re-enabled fall damage for the grappling hook (convar "{{cvar|tf_grapplinghook_prevent_fall_damage}}")
 
*** Re-enabled fall damage for the grappling hook (convar "{{cvar|tf_grapplinghook_prevent_fall_damage}}")
*** Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
+
*** Fixed grappling hook rope drawing as the wrong color for friendly [[Disguise Kit|disguised]] [[Spy]]
 
** Added Revenge temporary powerup
 
** Added Revenge temporary powerup
 
*** Activates and spawns when a significant game imbalance is detected
 
*** Activates and spawns when a significant game imbalance is detected
Line 67: Line 67:
 
** Added unique powerup pickup sounds
 
** Added unique powerup pickup sounds
 
** Random Melee critical hits are now enabled in Mannpower (ConVar {{cvar|"tf_weapon_criticals_melee}} 2")
 
** Random Melee critical hits are now enabled in Mannpower (ConVar {{cvar|"tf_weapon_criticals_melee}} 2")
** Strength: Fixed [[Sentry gun|sentries]] inheriting the double damage multiplier
+
** Strength: Fixed [[Sentry Gun|sentries]] inheriting the double damage multiplier
 
** Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds
 
** Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds
 
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Revision as of 23:32, 12 March 2015

Patch notes

Team Fortress 2

  • Announcing the Taunt Workshop!
    • Steam Workshop taunt submissions can now be "Certified Compatible" and are no longer tagged as Beta
  • Added 3 new community-created taunts to the Mann Co. Store
  • Added Crate #92 to the drop list
  • Updated sound vo files to use .mp3 files instead of .wav files to reduce hard drive space
  • Fixed a bug related to jiggle bones and cl_jiggle_bone_framerate_cutoff
  • Fixed an exploit related to material .vmt files and playing on servers using sv_pure
  • Fixed the game not running for some dual GPU machines (Mac OS X)
  • Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped
  • Fixed an exploit related to Highlander mode and changing teams with instant respawn
  • Fixed a bug with the vote system UI when sv_vote_ui_hide_disabled_issues was set to 0
  • Fixed an exploit where clients could bypass the name change timer
  • Fixed a bug that caused some particles to not draw correctly
  • Fixed shadows drawing on some wearables while in first person
  • Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
  • Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel
  • Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
  • Updated the Mann Co. Store and Armory to not display item levels
  • Fixed the Phlogistinator's bottle not getting the crit-boost material effect
  • Added a "no helmet" style for the Antlers
  • Added the OSL.tf tournament medals
  • Added the Florida LAN tournament medals
  • Reduced the latency of voice audio
  • Updated the equip_region for the Black Knight's Bascinet
  • Updated The Little Bear so it can get assists in Pyrovision
  • Updated weapons sounds for the axe_hit, blade_hit, and cbar_hit sound effects
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the description for The Gunslinger to include the three hit combo
  • Updated the localization files
  • Mannpower update
    • Added new map ctf_thundermountain
    • Added new powerup: Knockout
      • Restricts the carrier to Melee and Grappling Hook only
      • Max health increased by 150
      • Immune to airblast and damage pushback
      • Melee weapon always crits and forcibly shoves the victim away
      • Melee hit forces the victim to drop their powerup or the flag if they have it
      • 4X melee damage to buildings
    • Grappling Hook changes
      • Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")
      • Added support for hooking into enemy players
        • Release the fire button once the hook has hit an enemy player to draw yourself to them
        • Hooked victims will bleed for 2 health per second
        • Unhook at any time by switching back to the grapple, or firing it again away from your victim
        • Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
        • Sound cue added when hooked by an enemy's grapple
      • Added new Grapple weapon sounds and grapple projectile
      • Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")
      • Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
      • Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")
      • Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy
    • Added Revenge temporary powerup
      • Activates and spawns when a significant game imbalance is detected
      • Temporarily grants crits, increased fire rate and increased clip size
    • Added unique powerup pickup sounds
    • Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2")
    • Strength: Fixed sentries inheriting the double damage multiplier
    • Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds#ifexist:Template:PatchDiff/March 12, 2015 Patch