Difference between revisions of "Zoomin' Broom"
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The '''Zoomin' Broom''' is an [[Taunts#Action taunts|Action taunt]] for [[Classes|all classes]]. | The '''Zoomin' Broom''' is an [[Taunts#Action taunts|Action taunt]] for [[Classes|all classes]]. | ||
− | When the player activates the taunt, they will begin riding a broom. While in the taunt, the player can remain still, or move freely in any direction. | + | When the player activates the taunt, a [[Media:Witch03.wav|witch's cackle]] will be heard and they will begin riding a broom. While in the taunt, the player can remain still, or move freely in any direction. |
+ | Upon leaving the taunt, a [[Media:Witch01.wav|second witch's cackle]] will play. | ||
The Zoomin' Broom was [https://steamcommunity.com/sharedfiles/filedetails/?id=536938216 contributed] to the Steam Workshop under the same name. | The Zoomin' Broom was [https://steamcommunity.com/sharedfiles/filedetails/?id=536938216 contributed] to the Steam Workshop under the same name. |
Revision as of 21:09, 1 November 2015
“ | Hehey, I'm flyin'!
Click to listen
— The Scout
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” |
The Zoomin' Broom is an Action taunt for all classes.
When the player activates the taunt, a witch's cackle will be heard and they will begin riding a broom. While in the taunt, the player can remain still, or move freely in any direction. Upon leaving the taunt, a second witch's cackle will play.
The Zoomin' Broom was contributed to the Steam Workshop under the same name.
Update history
October 28, 2015 Patch (Scream Fortress 2015)
- The Zoomin' Broom was added to the game.
Bugs
- Similar to the Conga and Kazotsky Kick, it's possible to move out the respawn position when the round starts (where all players are stuck until a certain amount of time) by initiating the Zoomin' Broom and moving forward.
- The Zoomin' Broom's loop sound will stop playing when interrupted by footsteps or fall damage.
Gallery
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