Gorge Event

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Gorge Event
Cp gorge event.png
Basic information
Map type Control Point
File name: cp_gorge_event
Developer(s): Paul "puxorb" Broxup
Map Info
Environment: Halloween
Setting: Nighttime, overcast
Map Items
Healthico.png Health Kits: Smallhealth.png ×2   •   Mediumhealth.png ×11
Ammoico.png Ammo Boxes: Mediumammo.png ×10   •   Largeammo.png ×4
TF2 crosshair.png Special: Pumpkin.png
Map Overview
Gorge Event overview.png
Gorge has multiple variations, including Control Point, Attack/Defend, and Mannpower.

Gorge Event is a single-stage Attack/Defend Control Point map. It is a Halloween themed version of Gorge, having last point take place in a mansion and the first near a ditch.

While similar to Attack/Defend style maps like Dustbowl and Egypt, Gorge features a single large stage, as opposed to three smaller stages. The map's layout allows for more attacking choices for BLU and fewer high-traffic choke points.

Like all Attack/Defend maps, BLU plays the attackers while RED plays the defenders. The goal of the attackers (BLU) is to capture both control points in sequence. The goal of the defenders (RED) is to defend these points until the time limit is reached. The timer is increased if BLU captures the first point; once this point is captured, it is locked and cannot be retaken by the defenders.

Locations

Directions are described from BLU's (attacking) perspective.

BLU Spawn

  • Entrance Yard: The entrance yard is located outside of BLU's initial spawn area. It is entered by BLU from three different exits which are all respectively located at the far left, right, and center of the BLU spawn mountain wall. The entrance yard is mostly open without any cover except for the toll booth and a small wall on one side.
  • Toll Booth: The toll booth is the small building almost in the center of the entrance yard. Inside is a large ammo pack, and the roof can be accessed by a ladder leaning on it. Engineers often like to camp here and place Sentry Guns, especially on the roof of the booth.
  • Checkpoint Building: The checkpoint building is the large building separating the gorge area and the entrance yard. From the front, it has one main entrance walled off leaving entrance from two sides. The building interior is mostly empty except for a few barrels and water tanks lined up on the walls. There are two exits on the far walls each of which exit out to far sides of the gorge. The main exit is atop a staircase which exits out in front of Control Point A.

Control Point A

  • Bridge: Control Point A is located on a level bridge over the map's titular gorge. The gorge landmark itself is accessible from various entrances from all directions. The outcrop of the main building sports a peephole that can serve as an effective Sentry Gun or Sniper nest.
  • Gorge: The gorge runs through the entire capture point area, from wall to wall and under the bridge. There is a large health kit underneath the bridge in the gorge. It dips down it the center and dips back up to the building front. On the right side, from BLU's perspective, the gorge is walled off and the left side dips back up to the building's side entrance.
  • BLU Forward Spawn: Once BLU captures Control Point A, their spawn room moves to the top of the building overlooking the Gorge and the main building. Also when Control Point A is captured, Control Point B remains locked (so both points are locked) for a short time while the Skeleton King and his minions spawn.

RED Base

  • Main Hallway: The main hallway is the long hallway connected to the main entrance nearest the bridge. It runs through the building from the entrance to the choke room. It is connected to the flank hallway and has a set of stairs at the end which leads up to platforms above the hallway and choke room.
  • Flank Hallway: The flank hallway runs through the building nearer the entrance perpendicular to the main hallway. It connects near the entrance of the main hallway, and to the side entrance to the building. There is a staircase at its far end which leads to the second floor.
  • Second Floor: The second floor runs all through the hallways and choke room. It is accessible from a set of stairs at the end of the main hallway and a set at the end of the flank hallway. It runs above the flank and main hallway. From the flank it leads to a drop down to the choke.
  • Choke: The choke is the room before the final point, which is often heavily contested. The walls are lined with barrels. Above the barrels is the second-floor balcony. Most of the fighting while capture the final point will go on in this room. There are five entrances/exits: one from the main hallway, one above that from the second floor, another from the second-floor flank, and two exits to the final point room.

Control Point B

  • Final Room: The final room is marked by its giant hole in the center where the point is located. Surrounding the hole are walkways on the walls which curve around the area.
  • RED Spawn: RED spawn is located to the right of the final room.
  • Control Point: The final capture point of the map is situated in the heart of the main building. The point itself is set in a deep open hole, putting BLU at a height disadvantage when attempting to capture. In one corner of the room is the RED spawn room, and in the other is a similar peephole to Point A. The overhanging ledge within the hole is a popular place for Sentry Guns, as it can only be attacked from within the hole itself.

Strategy

Main article: Community Gorge Event strategy

Control Point timing

Control Point Multiplier Seconds
Control Point 1 ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
×5
26 .277
Control Point 2 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
×5
5 .255


Update history

October 28, 2015 Patch (Scream Fortress 2015)

  • Added Gorge Event to the game.

November 6, 2015 Patch

  • Fixed two of the Gorge Event Merasmission's objectives not working properly