October 12, 2016 Patch

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Source: Team Fortress 2 Update Released

Patch notes

Team Fortress 2

  • Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches
  • Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times
  • Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players
  • Fixed a case where players joining community bootcamp servers via the server-browser could not select a team
  • Reduced the rate at which players can earn bonus points for extinguishing teammates
  • Fixed a case where players could use the Halloween teleport spell to get outside the map
  • Updated the localization files
  • Community requests
    • Fixed Merasmus not being stunned by bomb-head players on community Halloween maps
    • Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight
      • Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input
    • Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots
  • Mann vs. Machine update
    • Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable
    • Fixed zombies not using the correct skin in Ghost Town
  • Updated cp_snakewater_final1
    • Changes based on community feedback
  • Updated pl_millstone_event
    • Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter
    • Fixed woodpile spot where HHH could get stuck
    • Improved clipping on wood piles
    • Fixed missing rooftop texture
    • Fixed a few props flashing at certain angles
    • Fixed a spot in the last area where you could place stickies underground
    • Fixed Monoculus not getting stunned when hit by players exiting purgatory
  • Updated cp_sunshine
    • Blockbulleted spiral staircase on the back of second
    • Added medium ammo to mid near choke
    • Removed clipping over wooden arch going into second from valley
    • Reduced the size of the wooden arch
    • Blockbulleted a few undersides of staircases on last that could catch projectiles
    • Removed a ladder on last

Files changed

Note: The changelog below is generated from a diff of two revisions of the game.
Revision changes
Modified: bin/tf.fgd
Modified: tf/steam.inf
Modified: [[Template:PatchDiff/October 12, 2016 Patch/tf/tf2_textures_dir.vpk/materials/models/passtime/ball/passtime_pumpkinjack_diffuse.vtf -> tf/maps/pl_millstone_event.bsp|tf/tf2_textures_dir.vpk/materials/models/passtime/ball/passtime_pumpkinjack_diffuse.vtf -> tf/maps/pl_millstone_event.bsp]]
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_snakewater_final1.bsp
Modified: tf/maps/cp_sunshine.bsp
Modified: tf/tf2_misc_dir.vpk/maps/cp_granary.nav
Modified: tf/tf2_misc_dir.vpk/maps/cp_metalworks.nav
Modified: tf/tf2_misc_dir.vpk/maps/cp_snakewater_final1.nav
Modified: tf/tf2_misc_dir.vpk/models/props_decker/tf2_crane.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_decker/tf2_crane.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_decker/tf2_crane.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_decker/tf2_crane.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_decker/tf2_crane.vvd
Modified: tf/tf2_misc_dir.vpk/models/props_spytech/radio_tower001.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_spytech/radio_tower001.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_spytech/radio_tower001.mdl
Modified: tf/tf2_misc_dir.vpk/models/props_spytech/radio_tower001.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/props_spytech/radio_tower001.vvd
Modified: tf/tf2_textures_dir.vpk/materials/models/passtime/ball/passtime_ball_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/passtime/ball/passtime_ball_illum.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/passtime/ball/passtime_ball_neu.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/passtime/ball/passtime_ball_red.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/passtime/ball/passtime_pumpkinjack_diffuse.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/passtime/ball/passtime_pumpkinjack_emissive.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/passtime/ball/passtime_pumpkinjack_normal.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/passtime/ball/passtime_pumpkinjack_specular.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_decker/tf2_crane_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_spytech/radio_tower001_blue.vtf