Difference between revisions of "Hunted (Classic)"
Subtlefuge (talk | contribs) (Undo edit by Moussekateer (Talk) (149159) Oh, I'm sorry, is the in-game description not good enough for you? Take it up with Robin W.) |
Subtlefuge (talk | contribs) (This page refers to the map "Hunted" any information regarding the "Civilian" should be placed in said page to avoid confusion.) |
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==Objective== | ==Objective== | ||
− | The Hunted must reach the truck alive. The Assassins need to kill the Hunted. They Bodyguards need to protect the Hunted. | + | The [[Civilian (Classic)|Hunted]] must reach the truck alive. The Assassins need to kill the Hunted. They Bodyguards need to protect the Hunted. |
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==Scoring== | ==Scoring== | ||
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==Notes== | ==Notes== | ||
* Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions. | * Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions. | ||
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==Trivia== | ==Trivia== |
Revision as of 07:01, 30 October 2010
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Contents
Objective
The Hunted must reach the truck alive. The Assassins need to kill the Hunted. They Bodyguards need to protect the Hunted.
Scoring
- If the Hunted dies, the Assassins get 25 points.
- If the Hunted reaches the truck, he and the Bodyguards get 50 points.
Notes
- Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
Trivia
- Some people theorize that the Hunted was going to be put in Team Fortress 2 because of the Civilian class's inclusion, but was ultimately unused.
Official Maps
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