|Health:|| 50 / |
By default, the Civilian class shares the Scout class model, though this can be changed to other class models. He possesses very low health – the lowest of any class – and the same as the Civilian from the Team Fortress Classic series of game. He does not have any weapons and cannot attack, lacks both voice commands and taunts, and uses generic speech files when he is wounded or killed. Civilians do not possess animations except for the ragdoll or gibbing effect upon dying, and therefore appear to glide along the ground in a reference pose when moving. The Civilian was originally able to be selected by typing
join_class civilian into the console upon joining a game.
The existence of the Civilian class seems to indicate a planned updated version of the VIP Escort game mode from the Team Fortress Classic series of games. Alternatively, the class may have been included in the game files so that independent map makers and modders could add this feature. Additionally, a sound file exists in the VPK in which the Administrator commands the team to "Stop the courier!", suggesting an official Hunted game mode was in the works at some point.
The reference pose
The reference pose is often referred to as "the Civilian". It places the player in a "reference pose" without animations or the use of weapons. It does not change the player's actual class, so health and movement speed is unaffected, along with all special abilities of the class (such as the Scout's double jump).
Entering the reference pose
- There are glitches which allow the player to enter the reference pose, giving them a similar appearance to the original placeholder Civilian model.
- While playing as Scout equip Mad Milk. Hold out the milk and type kill in Console. When you respawn, quickly find the dropped milk and hold down your mouse one, then pick up the item without letting go. This will cause you to enter the reference pose.
- While playing as Spy, hold out the Sapper and use an action slot taunt, then quickly open the console and type in build 3 0 before the taunt ends.
- While playing as Engineer, equip an action slot taunt such as the Director's Vision and open the developer console. Type in build 1 and hit enter. Then, use the action taunt, and quickly go to the developer console again and type in build 2 and hit enter.
- While playing as Heavy equip the Huo-Long Heater. Type kill in Console. When you respawn, quickly find the dropped Huo-Long Heater and begin firing. When the clip is depleted and the Huo-Long Heater is still spun up, pick up the dropped Huo-Long Heater.
- This will not work for any other type of Minigun, as none of them other than the Huo-Long Heater consume ammo fast enough.
- While playing as Pyro, equip the Thermal Thruster. Stand outside the spawn room and switch to a different secondary (or switch to another loadout with a different secondary) then touch the resupply locker as the jetpack's holster animation plays.
- This can also be achieved for a short moment when falling with the Thermal Thruster at a height that would normally cause stomp damage (like the Mantreads); an animation is lacking for the pose, so the Pyro will default to the reference stance.
- The reference pose also quite rarely occurs to players of any class whose connection to a server lags before or during spawning.
Tenth class legacy
While the Civilian class may have been removed from final release, the possibility remains that a tenth class may or may not arrive in the future. In an interview with Escapist Magazine in 2009, Robin Walker said:
However, in a later interview with TFPortal.de, Walker redacted his point on the matter:
Since the release of Team Fortress 2, the Tenth Class, while teased during development, had become a running joke with the developers, beleaguering the community even more.
The joke hasn't escaped the fans either. The idea of a new member to enter the fray has inspired the community to search through for clues in each game patch and even design their own idea of a tenth class; The most infamous would be the Guard Dog Update, a fan-made update by graphic Designer Diogo Lima. The idea proposed of a dog fitted with a machine to help be a suitable contributing mercenary in battle; this design with its attention to detail, imitated TF2 style and convincing character model took the community by storm and even got the attention of Valve, sending a very (jokingly) passive-aggressive thank you letter from Saxton Hale himself.
Additionally, the Harvest Event map contains a tombstone that reads "RIP The Tenth Class".
- Prevented players from playing the Civilian class.
- [Undocumented] Fixed players going in the reference pose when changing the currently-held weapon and taunting near a resupply locker. Players can still do the Reference pose in the same way.
- Fixed supply closets regenerating players while they are taunting.
- The Sniper keeps a bobblehead of the Civilian from the Team Fortress Classic series of games in his RV. This made a brief cameo appearance in the beginning of Meet the Sniper.
- The original "Scout" Civilian possesses 5 completely unique death screams and 2 Medic calls. These sounds can still be found in the game files under
crit_death1-5.wavin the player folder. These were also the death sounds for all classes before they were given unique voice acting. One Two Three Four Five
A caricature of the Civilian (Classic) on the right as seen in Meet the Sniper.
- Escapist Magazine interview with Robin walker
- TFPortal.de interview with Robin Walker
- TF2 Blog's A Week in the Life of the TF2 Team blog entry