Difference between revisions of "Engineer match-ups/zh-hant"

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{| class="wikitable grid" cellpadding="0" cellspacing="0"
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{{DISPLAYTITLE:工程師對應的敵手}}
= '''工程師對應的敵手''' =
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{{Match-Up|forclass=engineer
! class="header" colspan="3" width="200"| 兵種
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  | scout-strategy = 在獨自一人時,[[Scout/zh-hant|偵察兵]]是個極具威脅性的兵種。
! class="header" | 戰略
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偵察兵有很多點和你相似:同樣的彈著區和相似的武器。
|-
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但偵察兵速度快、敏捷、能跳得很高和很難打中他...很顯然你並不能。
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer/zh-hant|工程師]]<br>[[Engineer/zh-hant|工程師]]
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試著拉開距離,並在閃躲[[Scattergun/zh-hant|雙管霰彈槍]]的子彈時用自己的散彈槍反擊。
| class="xsmall" | vs
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如果你使用[[Gunslinger/zh-hant|機械槍手]]的話,放置一個迷你戰鬥步哨就可提供你立即的火力支援或分散偵察兵的注意,殺掉他或是選擇逃走。
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scout.png|100x100px|link=Scout/zh-hant|偵察兵]]<br>[[Scout match-ups|偵察兵]]
 
| 在獨自一人時,[[Scout/zh-hant|偵察兵]]是個極具威脅性的兵種。偵察兵有很多點和你相似:同樣的彈著區和相似的武器。但偵察兵速度快、敏捷、能跳得很高和很難打中他...很顯然你並不能。試著拉開距離,並在閃躲[[Scattergun|雙管散彈槍]]的子彈時用自己的散彈槍反擊。如果你使用[[Gunslinger|置槍者之手]]的話,放置一個迷你戰鬥步哨就可提供你立擊的火力支援或分散偵察兵的注意,使他被殺掉或者是逃走。
 
最好避免和有經驗的偵查兵對戰,因為他們能用雙管散彈槍對你造成比散彈槍更大的傷害。不過你如果在步哨防禦槍附近的話,情況就會比較好,因為這能輕鬆地把來犯的偵察兵撲殺掉。雖然偵察兵躲不掉步哨的子彈(拜見偵察兵video?那只是影片...),在一定的距離下他們還是能在步哨對準他們前找到掩護。這種狀況可以在擺放步哨在正確位置下解決。如果放在小房間或轉角處,就能擋住偵察兵,使他必須要另尋支援。
 
使用[[Bonk! Atomic Punch|Bonk! 原子擊]]的偵察兵會是個威脅,他們可以用無敵的那段時間跑到你或者是補給器後面,造成步哨把你殺死、甚至會因為補給器阻擋了視線而不攻擊。只要專心等到偵察兵無敵效用一退去時立刻幹掉他以去掉不必要的麻煩。偵察兵使用原子擊時,很可能是個誘敵戰術,造成你的步哨轉向去攻擊他,讓其他敵方趁機摧毀你的步哨。如果你有[[Wrangler|馭槍者]],你可以手動瞄準那些攻擊你步哨的敵人,讓他們的誘敵戰術失效。
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]]
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Soldier.png|100x100px|link=Soldier]]<br>[[Soldier match-ups|Soldier]]
 
| For lone encounters with a [[Soldier]], don't try to fight unless he is severely weakened or you know you can safely take him out with a single blast with your Shotgun. It is safer to run, or lead him into your Sentry. Be wary when guarding your Sentry, as Soldiers can use their [[Rocket Launcher|Rocket Launcher]]s to destroy an Engineer's equipment with a volley of successive shots. They can even destroy your sentry from very very very long range with their rockets. Keep it well repaired, and be sure to place yourself behind it to minimize taking splash damage from rockets. If you can, help your Sentry do its job by firing on the Soldier with your Shotgun or [[Pistol]].
 
  
With the [[Direct Hit]],the soldier becomes a larger threat,because he can sometimes one-shot you at close range, while being able to take out a fully upgraded sentry with two shots.  It is almost impossible for a Sentry Gun to survive bombardment from two Direct Hit Soldiers.
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最好避免和有經驗的偵查兵對戰,因為他們能用雙管霰彈槍對你造成比散彈槍更大的傷害。
In the case of a soldier bombarding your sentry with Direct Hit rockets,your best bet is to ask your teammates to take out the offending soldier,who will mostly likely remain fairly still, due to the small splash radius requiring greater aim.
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不過你如果在步哨防禦槍附近的話,情況就會不一樣了,因為步哨防禦槍可以輕鬆地把來犯的偵察兵撲殺掉。
|-
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雖然偵察兵躲不掉步哨的子彈(專訪偵察兵?那只是影片...lol),在一定的距離下他們還是能在步哨對準他們前找到掩護,
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]]
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把步哨放在正確位置就可以解決這個問題。如果放在小房間或轉角處,就能擋住偵察兵,使他必須另尋支援。
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Pyro.png|100x100px|link=Pyro]]<br>[[Pyro match-ups|Pyro]]
 
| When on your own, stay out of range of a [[Pyro]]'s [[Flamethrower]] and blast away with your Shotgun, or, at longer distances, your Pistol. However, if you have a Sentry, it should be able to mow them down quickly before they can get within effective range. Try not to place your Sentry so it hugs a corner as this allows the Pyro to take it out without entering its line of sight. Bear in mind; if pulled off correctly, a skilled Pyro can circle strafe to take out a level 3 Sentry, you, and all your buildings without dying. So long as the Pyro isn't allowed to get your sentry into the range of its Flamethrower, it won't be a threat to your building. Also take note that if your sentry is close to a corner, but too far to edge, remember that a Pyro's high damage output can occasionally allow him to charge towards the sentry and take it out, though he'll be heavily damaged. Keep an eye on your health if you catch fire, and retreat to a health source such as your own [[Dispenser]] if your life is in danger.
 
  
The [[Homewrecker]] is worth mentioning as it does twice as much damage to buildings than any other standard melee weapon. It can destroy any building with only 2 swings if you allow the Pyro to get into melee range without dying.
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使用[[Bonk! Atomic Punch/zh-hant|Bonk! 原子能量飲料]]的偵察兵會是個威脅,他們可以用無敵的那段時間跑到你或者是補給器後面,造成步哨把你殺死、甚至會因為補給器阻擋了視線而不攻擊。只要專心等到偵察兵無敵效用一退去時立刻幹掉他以去掉不必要的麻煩。
|-
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偵察兵使用原子能量飲料時,很可能是個誘敵戰術,造成你的步哨轉向去攻擊他,讓其他敵方趁機摧毀你的步哨。
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]]
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如果你有[[Wrangler/zh-hant|牧馬者遙控器]],你可以手動瞄準那些攻擊你步哨的敵人,讓他們的誘敵戰術失效。
| class="xsmall" | vs
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  | soldier-strategy = 獨自一人遇到[[Soldier/zh-hant|火箭兵]]時,除非他深受重傷到你可以一槍殺死的地步,否則請避免跟他戰鬥。逃跑或是引誘他到步哨的射程內會是較安全的做法。
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Demoman.png|100x100px|link=Demoman]]<br>[[Demoman match-ups|Demoman]]
 
| Like Soldiers, [[Demoman|Demomen]] are a very dangerous class for an Engineer and his Sentry. They can lay down [[sticky bomb]]s and grenades while staying out of your line of sight, which can take both you and your Sentry down quickly. Sticky bombs are especially deadly to your buildings; to remedy this, try and avoid placing your Sentry around a corner or in a vulnerable position. Breaking the stickies, though possible, is not recommended, as the Demoman will usually detonate them before you can remove a sufficient amount. If a Demoman is about to sticky your sentry, take the fight to them with your Shotgun. Try to get into his face since a sticky launcher is useless at point blank. In a one-on-one fight, stay at medium range while blasting away with your Shotgun. Alternately, if you're not in a position to remove the stickies or fight the Demoman, pick up your Sentry and run!
 
  
If they have a shield instead of stickies, they are less threatening to your Sentry Gun. The Targe will only protect them from level 3 Sentry rockets. Take note of Demomen using the charge to bypass your Sentry and hide behind something where they can lob grenades at you and your sentry.
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保護步哨時請注意:火箭兵能連續發射他們的火箭發射器毀掉你的建築,甚至是在很遠、很遠、'''很遠'''的距離摧毀你的步哨。
|-
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隨時維修你的步哨,也請讓自己待在步哨後面以盡量避免火箭的爆炸傷害。如果可以的話,在步哨攻擊火箭兵時一起用散彈槍或手槍攻擊他。
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]]
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Heavy.png|100x100px|link=Heavy]]<br>[[Heavy match-ups|Heavy]]
 
| A [[Heavy]] can use the high rate of fire from his [[Minigun]] to destroy a level one Sentry, and even take out higher level Sentries when paired up with a Medic. To remedy this, stick with your Sentry and keep it well repaired until it takes out the Heavy, and hopefully his Medic partner as well. Some heavies may try to shoot at your sentry while remaining safely around a corner, if this is the case, just keep it repaired until he runs out of ammo, then go at him with your Shotgun or Pistol (if he has the Sandvich equipped instead of his Shotgun, he will be almost completely helpless as long as you keep out of range of his Fists). If they are [[ÜberCharge|ÜberCharge]]d, do your best to keep your Sentry repaired until the charge wears off. Your best bet is to use your Sentry as a shield as you repair it with a nearby supply of metal. Coordinate with teammates to push the Heavy back with explosions or Compression blasts. Due to the Heavy's slow move speed, it will take him a while to move back, giving you more time to repair. If it is clear that you cannot save your Sentry, it's better to run, and live to fight another day. In a one-on-one encounter, it is best to flee, as a Heavy will likely mow you down before you can take him out with your Shotgun. On the other hand you could be able to win against a Heavy after he mowed down your sentry if you have the frontier justice equipped as long as he isn't being healed by a medic and you got enough sentry kills.
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]]
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer match-ups|Engineer]]
 
| Usually taking out other Engineers is a job for your other teammates.  It is very rare to find yourself in a one-on-one encounter with an enemy [[Engineer]], though it can happen in Sudden Death or Arena mode.  You can try to blast him with your Shotgun before he can take you down with his, but more often than not you will both have Sentry Guns and also Dispensers up that prevent this sort of quick resolution.  Usually this matchup comes down to how well you manage your buildings.  If your Sentry Gun is destroyed and the enemy's is still functional, you're usually in big trouble.  Try to use a Scout corner creeping Pistol strategy on your enemy's Sentry if it is unattended.  Your enemy will respond by either repairing using metal from his Dispenser, or attacking your Sentry in turn.  If the latter, then it's a race!  If he repairs, it might be possible to continue shooting until he runs out of metal from his Dispenser, but this might take awhile.  If this doesn't seem to be working, consider picking up and moving your Sentry Gun to a position where it can surprise your foe or even hit him while he repairs his own Sentry.  Since this match-up is often a stalemate, be as proactive and unpredictable as possible to try to force your opponent to make a mistake, but be careful of losing patience and making one yourself! 
 
  
The various Engineer unlockable weapons can add a lot of variation to this scenario.  Revenge crits from the Frontier Justice can be used to quickly finish an enemy Engineer even if he is being guarded by a Sentry -- remember if your enemy is the last person left alive on his team killing him will end the round and shut down his Sentry.  If your opponent is using mini-Sentries, try moving your Level 2 or 3 Sentry and unloading it in range of the mini-Sentry and then tanking it a little with your self and repairing as needed.  Due to its low damage, you can beat a mini-Sentry with a regular Sentry in this way, forcing your opponent back or even killing him.  Going up against Wrangler users can be tough, as they can often prevent you from killing their Sentries through "corner creeping" however there are some weaknesses you can exploit.  The lack of auto-targeting means you might be able to sneak into range of the Engineer himself without him noticing you.  If you can get close enough, finish him with Revenge Crits!
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拿著[[Direct Hit/zh-hant|直擊火箭]]的火箭兵威脅比較大,因為他們能一發就把你炸死,兩發就能毀掉一台完全升級、完好的步哨。
 +
要步哨撐過兩發[[Direct Hit/zh-hant|直擊火箭]]的轟炸,是不太可能的。在這種[[Direct Hit/zh-hant|直擊火箭]]發射器轟炸的情況下,你最好請求你的隊友的支援,使火箭兵比較沒辦法打中你,因為爆炸範圍小的[[Direct Hit/zh-hant|直擊火箭]]需要更精準的瞄準。
 +
  | pyro-strategy = 當只有你一人時,隨時待在敵方[[Pyro/zh-hant|火焰兵]]的[[Flamethrower/zh-hant|火焰噴射器]]射程外,然後用你的散彈槍轟走她,或是遠距離時用手槍更適合。但是,如果你已架設了步哨防禦槍,它能在火焰兵衝到你面前時把她打趴在地上。試著不要在淺的轉角架設步哨,因為這樣火焰兵就能在射擊範圍外輕鬆燒爆它。同時也要記得:一個厲害的火焰兵可以在火焰攻擊時同時繞著步哨以躲避攻擊,再把你一起燒死而毫髮無傷。所以只要火焰兵的火焰噴射器進不去你的步哨範圍內,她應該不成威脅。當然,嚴重燒傷時,記得要撤退去使用你的[[Dispenser/zh-hant|補給器]]補血。
  
Finally, always remember the Revenge Crits of your opponent.  Don't get caught by surprise!
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火焰兵的[[Homewrecker/zh-hant|家用破壞者]]值得一提,因為它損害建築物的值,比其他任何肉搏武器都還要高1倍。只要火焰兵在沒死的情況下能成功進到你步哨附近,它可以在最多2次揮擊之內毀掉任何建築。
|-
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  | demoman-strategy = 如同火箭兵,[[Demoman/zh-hant|爆破兵]]會對工程師和他的步哨造成很大的威脅。他們可以在射距外投擲一堆[[sticky bomb/zh-hant|黏彈]]和榴彈,能夠一下子就能把你和步哨防禦槍炸掉。黏彈尤其是極具致命性,它比榴彈更能掌握著地點。想要避免這點,就盡量別把步哨放置在轉角或是明顯的地方。至於用槍擊破黏彈,雖然可行,但建議你別這麼做,因為在你好不容易打掉一、兩個時,敵方爆破兵早就炸死你了。如果一個爆破兵正想要用黏彈炸會你的步哨,請用你的散彈槍攻擊他。並且嘗試在近距離和他戰鬥直到他用盡他的黏彈。在一對一的戰鬥中,保持在中距離,用你的散彈槍邊旋轉邊攻擊。另外,如果你在一個不能清除黏彈也不能攻擊到炸彈兵的位置時,請搬起你的步哨然後快跑!
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]]
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Medic.png|100x100px|link=Medic]]<br>[[Medic match-ups|Medic]]
 
| [[Medic]]s, alone, are cannon fodder for your Sentry, but when using an ÜberCharge, they can spell danger for an Engineer. Simply keep your Sentry repaired until the charge wears off and it will hopefully take out the Medic. Sentries have very high pushing power, but a medic can go in front of his patient to take up the push back and allow his patient to finish the sentry off. Should the Über-team come close enough to put you or your sentry in terminal danger, bail out immediately and prepare to rebuild when the action dies down. In a one-on-one fight, avoid their [[Syringe Gun]] shots and [[Bonesaw]] while blasting away with your Shotgun.
 
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]]
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Sniper.png|100x100px|link=Sniper]]<br>[[Sniper match-ups|Sniper]]
 
| With the [[Engineer update]], Sniper become the second greatest threat to Engineers, due to the fact that when the sentry is on auto, it is rare for a [[Sniper]] to be in range of your Sentry to be killed by it. This is especially true on more open maps, where he can stay out of range while damaging your Sentry (or you if you are using wrangler) with either a charged [[Sniper Rifle]] shots or Huntsman.
 
  
Thus, it is very important to stay with your sentry and help it unpack. When using an auto sentry, and it is certain that even the sniper will be in range of the sentry, it's best to stay with with it and keep it repaired. If you have a [[wrangler]], use its shield to your advantage, and keep shoot firing at the sniper to disrupte his shot while keeping yourself mobile. If you are using a combat mini sentry, either use it as a distraction, or use the wrangler; feel free to use the pistol to give yourself extras shots. At close range, blast the Sniper with your Shotgun or your melee, while avoiding his [[Kukri]]/[[Tribalman's Shiv]] and [[Submachine Gun|Submachine Gun]] shots.
+
如果敵方爆破兵裝備的是盾牌而不是黏彈發射器的話,他對你的威脅性就低許多了,盾牌只能保護爆破兵抵擋等級3步哨的火箭而已。但是請注意,爆破兵可能會用盾牌衝刺繞過你的機槍,躲在障礙物後面,對你和你的步哨發射榴彈。
 +
  | heavy-strategy = [[Heavy/zh-hant|重裝兵]]可以用他那高射速的[[Minigun/zh-hant|格林機槍]]毀掉一個等級1步哨,如果搭配醫護兵,甚至能毀掉更高等級的。要防止這點,當重裝兵攻擊步哨時請待在步哨旁邊隨時修理它,直到重裝兵和他的搭擋被殺掉為止。有些重裝兵會從角落附近的死角接近你的步哨並攻擊,這時只要持續維修到他射到沒彈藥為止,就會他就只能換上散彈槍或拳頭這種較不具威力的武器。如果對方在[[ÜberCharge/zh-hant|無敵狀態中]],那麼最好持續躲在槍後維修到他的狀態消失為止,此時最好的位置就是能把你的步哨當成盾牌,並且後方有補給器的地方,且配合隊友的爆炸或壓縮氣爆推回他。由於重裝兵移動速度慢,當他撤退時,會有很長的一段時間才能再攻過來,可以趁機維修建築物。如果還是無法保住您的步哨,那就請先撤退,先保命要緊。在正面一對一時,最好直接逃跑,畢竟光靠散彈槍是打不贏的。但如果邊疆正義有足夠的復仇爆擊,而且對方沒有醫護兵治療時,那麼正面迎擊將會變得很有勝算。
 +
  | engineer-strategy = 通常把其他工程師幹掉是你隊友的工作。和敵人的[[Engineer/zh-hant|工程師]]處在一對一的狀態一般來說是很罕見的,不過在驟死戰或競技場模式中有可能會發生。在少數的狀況中,你可以試著在他用他的散彈槍把你幹掉之前先用你的把他幹掉;但在多數狀況中,因為你們兩人都各有自己的步哨和補給器,所以這種快速分出勝負的狀況都會被避免。在這種對抗狀態下,你管理自己建築物的技巧就是勝負的關鍵。如果你的步哨被摧毀而敵人的依然屹立著,那你就有大麻煩了。嘗試使用轉角掩護的方式來攻擊無人看守的敵方步哨。在這種情況下,你的敵人會試著用他補給器的金屬去維修他的步哨,抑或是復仇性的也攻擊你的步哨。如果是後者,就會演變成一場競賽!如果是前者,那就可以持續射擊直到他補給器中的金屬耗盡,但這可能會比較耗時。如果這戰術看起來沒什麼用,你也可以嘗試把自己的步哨搬到可以驚嚇甚至射擊你的對手的位置。因為這種對戰通常會演變成僵局,所以盡可能的變得主動和不可預測來迫使你的敵手犯下錯誤,但千萬不要失去耐心而自己犯錯。 
  
The Level 3 Sentry provides modest cover from headshots, but at times you benefit most from setting up in a spot safe from sniper fire. Be sure to alert your team when a sniper targets your sentry. Lastly, you can use your Pistol if your not under any other threat. When you are in an attack advantage position, be sure to keep flanking the sniper nests/battlements with wrangler to minimize a sniper threat.
+
近期更新的解鎖工程師武器替以上情境增加了不少變數,來自邊疆正義的復仇爆擊甚至可以輕鬆地把被步哨保護的工程師幹掉,當然這情境只適用於他是敵方隊伍中的最後一人,而殺死他可以關閉他的步哨槍。如果你的敵手使用的是迷你步哨,試著不顧一切的移動你的2或3等步哨到他的射程中並在有需要的時候維修它。因為造成的傷害並不高,你可以輕鬆的用這個方法來摧毀迷你步哨,同時迫使你的敵手後退甚至殺了他。對上一名使用牧馬人遙控器的工程師比較棘手,因為他們可以阻止你使用"corner creeping"來摧毀他們的步哨槍,但他們仍然有弱點可以應用。沒有自動瞄準系統意味著你可以在不被敵方工程師發現的情況下跑到他們的背後。當你距離夠近的時候,用你的復仇爆擊給他一個痛快!
|-
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Engineer.png|100x100px|link=Engineer]]<br>[[Engineer]]
 
| class="xsmall" | vs
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Spy.png|100x100px|link=Spy]]<br>[[Spy match-ups|Spy]]
 
| The Spy is the Natural predator of the Engineer. Engies really, really hate spies. A skilled [[Spy]] in [[disguise]] and his [[Sapper]]s can act to counter you, but as long as your teammates are around you and you're alert, they shouldn't pose as great a threat as they would do. [[Spy-check]] anyone coming within range of your Sentry, and listen carefully for the [[cloak|decloaking]] sound that Spies make. If a Spy places sappers on your equipment, your top priority is to remove the Spy, either by yelling to your teammates for help or blasting him a few times with the Shotgun.  When he saps your sentry, you can expect he'll attempt to backstab you to prevent you from removing it, as by the time you respawn, your buildings have a slim chance of still being around (unless an Engie or Pyro buddy saves them).  Try to position yourself so that you can see the spy as you are whacking the Sapper.  If you can see him, he can't backstab you.  If you prevent him from backstabbing you long enough, help will have likely arrived. When the Spy is no longer a threat, remove the Sapper immediately (by hitting it with your [[Wrench]]) to prevent further damage and repair. Be warned that a Spy can sap faster than you can repair, so if you don't take him out, he will eventually destroy your equipment. To prevent surprise stab-saps, it's useful to glance over your shoulder between Wrench-swings as you build or repair one of your [[building]]s If a Spy saps a structure when you're too far to save it, inform your teammates and keep your guard. Remember that the Spy is much less effective when your team is actively pursuing him. Never stand on, or even near your teleporters, even when you need to whack off a Sapper, Spy's can telefrag you and sap the rest of your stuff. Ask a [[Pyro]] to protect your buildings as the [[Pyro]] is the best Spy Checker you can have.
 
|}
 
  
 +
最後,記住不是只有你有復仇爆擊,不要被他們嚇到了喔!
 +
  | medic-strategy = 單獨的[[Medic/zh-hant|醫護兵]]是沒有辦法對抗你的步哨的,但當他們開啟ÜberCharge的時候,就會對工程師造成威脅了。只需要持續讓你的步哨維持在最佳狀態並等待ÜberCharge結束,你的步哨應該有機會把那個醫護兵幹掉。因為步哨槍擁有極強的遏止力,所以有經驗的醫護兵會走在被啟動ÜberCharge的對象前面讓他們可以把步哨摧毀。而當ÜberCharge組合近到可能會威脅到你或你的步哨時,立刻逃跑並準備重建步哨。在一對一戰鬥時,別忘了在用你的散彈槍把他們轟飛的同時躲開他們的[[Syringe Gun/zh-hant|注射槍]]針筒和[[Bonesaw/zh-hant|鋸子]]。
 +
  | sniper-strategy = 在[[Engineer Update/zh-hant|工程師更新]]後,狙擊手成為工程師的第二剋星,縱使步哨槍是全自動的,一名[[Sniper/zh-hant|狙擊手]]正好走進步哨的射程然後被射死也是很罕見的。這個事實在開放的大地圖中特別的顯著,這個事實也帶來另一個問題,狙擊手總是會在步哨的射程之外用他充飽電的[[Sniper Rifle/zh-hant|狙擊槍]]或[[Huntsman/zh-hant|獵人長弓]]偷射你的步哨。
  
[[Category:Strategy|{{PAGENAME}}]]
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因此,留在原地並幫你的步哨展開是很重要的。當步哨是自動模式的時候,你幾乎可以完全肯定狙擊手在步哨槍的射程之外,這時就駐守並替步哨槍提供必要的維修。如果你有[[Wrangler/zh-hant|牧馬者遙控器]],以它所產生的護盾為優勢,向著狙擊手所在的方向開火,盡你所能的干擾他射擊,但別忘了保持移動,有經驗的狙擊手可以在被打擾的情況下照樣爆你頭。如果你使用的是迷你步哨,就先架設步哨讓他分心,再拿出牧馬者射擊他。;如果你帶著手槍,別忘了要盡量使用它。在近距離時,用你的散彈槍或扳手盡情的凌虐狙擊手,不過還是要小心他的[[Kukri/zh-hant|喀爾克大彎刀]]、[[Tribalman's Shiv/zh-hant|部落戰刀]]還有[[Submachine Gun/zh-hant|衝鋒槍]]。
<br/>
 
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雖然等級三的步哨體積夠大可以替你擋下可能會造成爆頭的子彈,不過最好的地方還是不會被狙擊手看到的角落。記得要在注意到狙擊手想對步哨不利時警告你的隊友。最後,記得在沒有遇到太大威脅時盡量使用手槍。如果你佔據的建造點非常適合攻擊,記得要用牧馬者遙控器盡量地招呼狙擊手探出頭的地方,這樣一來就可以把狙擊手的威脅性降到最低了。
 +
  | spy-strategy = 間諜對一名工程師而言是天生的殺手!工程師們真的、真的非常的討厭間諜。
  
 +
一名有經驗而且偽裝了的[[Spy/zh-hant|間諜]]與他們的[[Electro Sapper/zh-hant|電子破壞器]]可以用來對抗你,但如果你的隊友都在附近而且都警戒著,那他們理當不會造成太大的威脅。[[Spy-checking/zh-hant|檢查]]任何離你的步哨太近的人,並起豎起耳朵仔細聆聽有沒有[[Cloak/zh-hant|解除隱形]]的聲音。如果間諜在你的建築物上放了破壞器,那'''最優先任務就是把間諜幹掉''',不管是要求隊友的協助,或是用自己的散彈槍轟他幾槍都行。
  
{{Engineer_Nav/zh-hant}}
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當他放置了電子破壞器之後,你可以百分之百的肯定他會試著背刺你來阻止你會把破壞器拆掉,如果你被刺死了,那你的建築物也算正式宣告被破壞了(除非附近有其他工程師或裝備[[Homewrecker/zh-hant|家用破壞者]]的火焰兵)。試著站在可以觀察四周動靜的角度再拆破壞器,這樣一來你才能避免被他背刺。如果你可以保持不被背刺夠久,那你應該等得到增援。當間諜不再構成威脅時,立刻把電子破壞器拆掉(用你的[[Wrench/zh-hant|扳手]]敲擊建築)並維修他來避免更巨大的傷害。注意間諜放置破壞器的速度遠超過你拆掉他的速度,所以你如果不把他幹掉,那他一定會成功。為了避免間諜先背刺你再拆你的建築物,你應該在扳手的兩次揮擊中間轉頭看看狀況。如果間諜趁你離建築物太遠時放置破壞器,立刻通知你的隊友提供掩護。永遠記得間諜在你的隊友不斷地走來走去時沒有辦法發動攻擊。另外,永遠,千萬不要站在你的傳送門出口上面,就算你是要拆除電子破壞器也一樣,間諜可以用[[Telefrag/zh-hant|傳送殺]]這個技巧來幹掉你和你的建築。盡可能的請求火焰兵替你保護你的建築,他們是你建築物最好的保鑣。
{{Languages}}
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}}
[[Category:Engineer]]
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[[Category:Class match-ups]]
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== 參見 ==
 +
*[[Team strategy/zh-hant|團隊策略]]
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 +
 
 +
{{CommunityStrategyNav}}
 +
 
 +
{{Engineer Nav}}
 +
 
 +
[[Category:Engineer/zh-hant]]
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[[Category:Strategy/zh-hant]]
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[[Category:Class match-ups/zh-hant]]

Latest revision as of 18:13, 11 June 2014

職業 策略
Engineer.png
工程師
v.s. Scout.png
偵察兵
在獨自一人時,偵察兵是個極具威脅性的兵種。

偵察兵有很多點和你相似:同樣的彈著區和相似的武器。 但偵察兵速度快、敏捷、能跳得很高和很難打中他...很顯然你並不能。 試著拉開距離,並在閃躲雙管霰彈槍的子彈時用自己的散彈槍反擊。 如果你使用機械槍手的話,放置一個迷你戰鬥步哨就可提供你立即的火力支援或分散偵察兵的注意,殺掉他或是選擇逃走。

最好避免和有經驗的偵查兵對戰,因為他們能用雙管霰彈槍對你造成比散彈槍更大的傷害。 不過你如果在步哨防禦槍附近的話,情況就會不一樣了,因為步哨防禦槍可以輕鬆地把來犯的偵察兵撲殺掉。 雖然偵察兵躲不掉步哨的子彈(專訪偵察兵?那只是影片...lol),在一定的距離下他們還是能在步哨對準他們前找到掩護, 把步哨放在正確位置就可以解決這個問題。如果放在小房間或轉角處,就能擋住偵察兵,使他必須另尋支援。

使用Bonk! 原子能量飲料的偵察兵會是個威脅,他們可以用無敵的那段時間跑到你或者是補給器後面,造成步哨把你殺死、甚至會因為補給器阻擋了視線而不攻擊。只要專心等到偵察兵無敵效用一退去時立刻幹掉他以去掉不必要的麻煩。 偵察兵使用原子能量飲料時,很可能是個誘敵戰術,造成你的步哨轉向去攻擊他,讓其他敵方趁機摧毀你的步哨。 如果你有牧馬者遙控器,你可以手動瞄準那些攻擊你步哨的敵人,讓他們的誘敵戰術失效。

Engineer.png
工程師
v.s. Soldier.png
火箭兵
獨自一人遇到火箭兵時,除非他深受重傷到你可以一槍殺死的地步,否則請避免跟他戰鬥。逃跑或是引誘他到步哨的射程內會是較安全的做法。

保護步哨時請注意:火箭兵能連續發射他們的火箭發射器毀掉你的建築,甚至是在很遠、很遠、很遠的距離摧毀你的步哨。 隨時維修你的步哨,也請讓自己待在步哨後面以盡量避免火箭的爆炸傷害。如果可以的話,在步哨攻擊火箭兵時一起用散彈槍或手槍攻擊他。

拿著直擊火箭的火箭兵威脅比較大,因為他們能一發就把你炸死,兩發就能毀掉一台完全升級、完好的步哨。 要步哨撐過兩發直擊火箭的轟炸,是不太可能的。在這種直擊火箭發射器轟炸的情況下,你最好請求你的隊友的支援,使火箭兵比較沒辦法打中你,因為爆炸範圍小的直擊火箭需要更精準的瞄準。

Engineer.png
工程師
v.s. Pyro.png
火焰兵
當只有你一人時,隨時待在敵方火焰兵火焰噴射器射程外,然後用你的散彈槍轟走她,或是遠距離時用手槍更適合。但是,如果你已架設了步哨防禦槍,它能在火焰兵衝到你面前時把她打趴在地上。試著不要在淺的轉角架設步哨,因為這樣火焰兵就能在射擊範圍外輕鬆燒爆它。同時也要記得:一個厲害的火焰兵可以在火焰攻擊時同時繞著步哨以躲避攻擊,再把你一起燒死而毫髮無傷。所以只要火焰兵的火焰噴射器進不去你的步哨範圍內,她應該不成威脅。當然,嚴重燒傷時,記得要撤退去使用你的補給器補血。

火焰兵的家用破壞者值得一提,因為它損害建築物的值,比其他任何肉搏武器都還要高1倍。只要火焰兵在沒死的情況下能成功進到你步哨附近,它可以在最多2次揮擊之內毀掉任何建築。

Engineer.png
工程師
v.s. Demoman.png
爆破兵
如同火箭兵,爆破兵會對工程師和他的步哨造成很大的威脅。他們可以在射距外投擲一堆黏彈和榴彈,能夠一下子就能把你和步哨防禦槍炸掉。黏彈尤其是極具致命性,它比榴彈更能掌握著地點。想要避免這點,就盡量別把步哨放置在轉角或是明顯的地方。至於用槍擊破黏彈,雖然可行,但建議你別這麼做,因為在你好不容易打掉一、兩個時,敵方爆破兵早就炸死你了。如果一個爆破兵正想要用黏彈炸會你的步哨,請用你的散彈槍攻擊他。並且嘗試在近距離和他戰鬥直到他用盡他的黏彈。在一對一的戰鬥中,保持在中距離,用你的散彈槍邊旋轉邊攻擊。另外,如果你在一個不能清除黏彈也不能攻擊到炸彈兵的位置時,請搬起你的步哨然後快跑!

如果敵方爆破兵裝備的是盾牌而不是黏彈發射器的話,他對你的威脅性就低許多了,盾牌只能保護爆破兵抵擋等級3步哨的火箭而已。但是請注意,爆破兵可能會用盾牌衝刺繞過你的機槍,躲在障礙物後面,對你和你的步哨發射榴彈。

Engineer.png
工程師
v.s. Heavy.png
重裝兵
重裝兵可以用他那高射速的格林機槍毀掉一個等級1步哨,如果搭配醫護兵,甚至能毀掉更高等級的。要防止這點,當重裝兵攻擊步哨時請待在步哨旁邊隨時修理它,直到重裝兵和他的搭擋被殺掉為止。有些重裝兵會從角落附近的死角接近你的步哨並攻擊,這時只要持續維修到他射到沒彈藥為止,就會他就只能換上散彈槍或拳頭這種較不具威力的武器。如果對方在無敵狀態中,那麼最好持續躲在槍後維修到他的狀態消失為止,此時最好的位置就是能把你的步哨當成盾牌,並且後方有補給器的地方,且配合隊友的爆炸或壓縮氣爆推回他。由於重裝兵移動速度慢,當他撤退時,會有很長的一段時間才能再攻過來,可以趁機維修建築物。如果還是無法保住您的步哨,那就請先撤退,先保命要緊。在正面一對一時,最好直接逃跑,畢竟光靠散彈槍是打不贏的。但如果邊疆正義有足夠的復仇爆擊,而且對方沒有醫護兵治療時,那麼正面迎擊將會變得很有勝算。
Engineer.png
工程師
v.s. Engineer.png
工程師
通常把其他工程師幹掉是你隊友的工作。和敵人的工程師處在一對一的狀態一般來說是很罕見的,不過在驟死戰或競技場模式中有可能會發生。在少數的狀況中,你可以試著在他用他的散彈槍把你幹掉之前先用你的把他幹掉;但在多數狀況中,因為你們兩人都各有自己的步哨和補給器,所以這種快速分出勝負的狀況都會被避免。在這種對抗狀態下,你管理自己建築物的技巧就是勝負的關鍵。如果你的步哨被摧毀而敵人的依然屹立著,那你就有大麻煩了。嘗試使用轉角掩護的方式來攻擊無人看守的敵方步哨。在這種情況下,你的敵人會試著用他補給器的金屬去維修他的步哨,抑或是復仇性的也攻擊你的步哨。如果是後者,就會演變成一場競賽!如果是前者,那就可以持續射擊直到他補給器中的金屬耗盡,但這可能會比較耗時。如果這戰術看起來沒什麼用,你也可以嘗試把自己的步哨搬到可以驚嚇甚至射擊你的對手的位置。因為這種對戰通常會演變成僵局,所以盡可能的變得主動和不可預測來迫使你的敵手犯下錯誤,但千萬不要失去耐心而自己犯錯。

近期更新的解鎖工程師武器替以上情境增加了不少變數,來自邊疆正義的復仇爆擊甚至可以輕鬆地把被步哨保護的工程師幹掉,當然這情境只適用於他是敵方隊伍中的最後一人,而殺死他可以關閉他的步哨槍。如果你的敵手使用的是迷你步哨,試著不顧一切的移動你的2或3等步哨到他的射程中並在有需要的時候維修它。因為造成的傷害並不高,你可以輕鬆的用這個方法來摧毀迷你步哨,同時迫使你的敵手後退甚至殺了他。對上一名使用牧馬人遙控器的工程師比較棘手,因為他們可以阻止你使用"corner creeping"來摧毀他們的步哨槍,但他們仍然有弱點可以應用。沒有自動瞄準系統意味著你可以在不被敵方工程師發現的情況下跑到他們的背後。當你距離夠近的時候,用你的復仇爆擊給他一個痛快!

最後,記住不是只有你有復仇爆擊,不要被他們嚇到了喔!

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工程師
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醫護兵
單獨的醫護兵是沒有辦法對抗你的步哨的,但當他們開啟ÜberCharge的時候,就會對工程師造成威脅了。只需要持續讓你的步哨維持在最佳狀態並等待ÜberCharge結束,你的步哨應該有機會把那個醫護兵幹掉。因為步哨槍擁有極強的遏止力,所以有經驗的醫護兵會走在被啟動ÜberCharge的對象前面讓他們可以把步哨摧毀。而當ÜberCharge組合近到可能會威脅到你或你的步哨時,立刻逃跑並準備重建步哨。在一對一戰鬥時,別忘了在用你的散彈槍把他們轟飛的同時躲開他們的注射槍針筒和鋸子
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工程師
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狙擊手
工程師更新後,狙擊手成為工程師的第二剋星,縱使步哨槍是全自動的,一名狙擊手正好走進步哨的射程然後被射死也是很罕見的。這個事實在開放的大地圖中特別的顯著,這個事實也帶來另一個問題,狙擊手總是會在步哨的射程之外用他充飽電的狙擊槍獵人長弓偷射你的步哨。

因此,留在原地並幫你的步哨展開是很重要的。當步哨是自動模式的時候,你幾乎可以完全肯定狙擊手在步哨槍的射程之外,這時就駐守並替步哨槍提供必要的維修。如果你有牧馬者遙控器,以它所產生的護盾為優勢,向著狙擊手所在的方向開火,盡你所能的干擾他射擊,但別忘了保持移動,有經驗的狙擊手可以在被打擾的情況下照樣爆你頭。如果你使用的是迷你步哨,就先架設步哨讓他分心,再拿出牧馬者射擊他。;如果你帶著手槍,別忘了要盡量使用它。在近距離時,用你的散彈槍或扳手盡情的凌虐狙擊手,不過還是要小心他的喀爾克大彎刀部落戰刀還有衝鋒槍

雖然等級三的步哨體積夠大可以替你擋下可能會造成爆頭的子彈,不過最好的地方還是不會被狙擊手看到的角落。記得要在注意到狙擊手想對步哨不利時警告你的隊友。最後,記得在沒有遇到太大威脅時盡量使用手槍。如果你佔據的建造點非常適合攻擊,記得要用牧馬者遙控器盡量地招呼狙擊手探出頭的地方,這樣一來就可以把狙擊手的威脅性降到最低了。

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工程師
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間諜
間諜對一名工程師而言是天生的殺手!工程師們真的、真的非常的討厭間諜。

一名有經驗而且偽裝了的間諜與他們的電子破壞器可以用來對抗你,但如果你的隊友都在附近而且都警戒著,那他們理當不會造成太大的威脅。檢查任何離你的步哨太近的人,並起豎起耳朵仔細聆聽有沒有解除隱形的聲音。如果間諜在你的建築物上放了破壞器,那最優先任務就是把間諜幹掉,不管是要求隊友的協助,或是用自己的散彈槍轟他幾槍都行。

當他放置了電子破壞器之後,你可以百分之百的肯定他會試著背刺你來阻止你會把破壞器拆掉,如果你被刺死了,那你的建築物也算正式宣告被破壞了(除非附近有其他工程師或裝備家用破壞者的火焰兵)。試著站在可以觀察四周動靜的角度再拆破壞器,這樣一來你才能避免被他背刺。如果你可以保持不被背刺夠久,那你應該等得到增援。當間諜不再構成威脅時,立刻把電子破壞器拆掉(用你的扳手敲擊建築)並維修他來避免更巨大的傷害。注意間諜放置破壞器的速度遠超過你拆掉他的速度,所以你如果不把他幹掉,那他一定會成功。為了避免間諜先背刺你再拆你的建築物,你應該在扳手的兩次揮擊中間轉頭看看狀況。如果間諜趁你離建築物太遠時放置破壞器,立刻通知你的隊友提供掩護。永遠記得間諜在你的隊友不斷地走來走去時沒有辦法發動攻擊。另外,永遠,千萬不要站在你的傳送門出口上面,就算你是要拆除電子破壞器也一樣,間諜可以用傳送殺這個技巧來幹掉你和你的建築。盡可能的請求火焰兵替你保護你的建築,他們是你建築物最好的保鑣。


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