Difference between revisions of "October 23, 2017 Patch"
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* Fixed a client crash related to the [[Dragon's Fury]] | * Fixed a client crash related to the [[Dragon's Fury]] | ||
* Fixed showing only a few weapons instead of the full set when redeeming a [[War Paint]] | * Fixed showing only a few weapons instead of the full set when redeeming a [[War Paint]] | ||
− | * Fixed an exploit related to the [[Heavy]]'s health and the [[Gloves of Running Urgently|G.R.U.]]<ref>Also | + | * Fixed an exploit related to the [[Heavy]]'s health and the [[Gloves of Running Urgently|G.R.U.]]<ref>Also applys to the [[Bread Bite]] and [[Eviction Notice]].</ref> |
* Fixed contract objectives related to the [[Direct Hit]] not registering | * Fixed contract objectives related to the [[Direct Hit]] not registering | ||
* Fixed contract objectives related to [[sentries]] not registering | * Fixed contract objectives related to [[sentries]] not registering |
Revision as of 21:34, 24 August 2018
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed a client crash related to the Dragon's Fury
- Fixed showing only a few weapons instead of the full set when redeeming a War Paint
- Fixed an exploit related to the Heavy's health and the G.R.U.[1]
- Fixed contract objectives related to the Direct Hit not registering
- Fixed contract objectives related to sentries not registering
- Fixed War Paints and weapons that came out of campaign cases not displaying the correct rarity
- Fixed being unable to turn-in one of the bonus objectives for the Medic contract
- Fixed players being able to use the Thermal Thruster during the freeze period at the beginning of the round
- Updated
koth_lazarus
- Fixed an issue with map-specific sprites not loading
- Updated
pl_enclosure_final
- Fixed various errors related to textures
- Updated
cp_mercenarypark
- Fixed enemy players being able to enter opposing spawn rooms
- Fixed an area near cap B where engineers could build in an inaccessible area
- Fixed spawn room doors sometimes becoming blocked
- Updated Steam Controller support
- Game controllers which are attached but left idle no longer cause the game to assume that Steam Controller input is desired.
- Reverted configuration change which caused some non-Steam Controller devices to default to using Steam Controller configuration. Users can re-enable this via the Steam Big Picture UI if desired.(Conversely, players who prefer the legacy gamepad mode, should ensure this setting is not enabled.)
References
- ↑ Also applys to the Bread Bite and Eviction Notice.