Difference between revisions of "User:B Ju/Sandbox"

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[[File:Steam Server Browser.png|right|600px|thumb|The Server Browser in ''Team Fortress 2'' (Note: Screenshot from 2015).]]
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<!-- Style Page Additions When Thumbnails Get Fixed
  
The [[Steam]] '''Server Browser''' is an available [[Main Menu]] option that allows a player to search from a list of available servers and find a map or game mode of their choosing. Beyond basic searching, the server browser is equipped with a range of customizable filters, such as location, ping, player count, and more, allowing for a refined search experience tailored to individual preferences and requirements.
+
Demoman
  
== Features Overview ==
+
| rowspan="2" style="background-color:#FFDDAD;" | '''{{item link|Blast Bowl}}'''
 +
| [[File:RED Blast Bowl.png|60px|link=Blast Bowl{{if lang}}]]
 +
| [[File:RED Blast Bowl Jumper.png|60px|link=Blast Bowl{{if lang}}]]
 +
|-
 +
| style="background:#F9D483; width:20%;" | {{item name|Sticky - Blast Bowl}}
 +
| style="background:#F9D483; width:20%;" | {{item name|Jumper - Blast Bowl}}
 +
|-
 +
| rowspan="2" style="background-color:#FFDDAD;" | '''{{item link|Mad Lad}}'''
 +
| [[File:RED Mad Lad.png|60px|link=Mad Lad{{if lang}}]]
 +
| [[File:RED Mad Lad Car Crasher.png|60px|link=Mad Lad{{if lang}}]]
 +
|-
 +
| style="background:#F9D483; width:20%;" | {{item name|Tank Trasher}}
 +
| style="background:#F9D483; width:20%;" | {{item name|Car Crasher}}
 +
|-
  
The Steam Server Browser in ''[[Team Fortress 2]]'' provides a comprehensive suite of tools for players to locate, filter, and join game servers. Below are the key functionalities offered by the Server Browser.
+
Spy
  
'''Comprehensive Server Search'''
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| rowspan="2" style="background-color:#FFDDAD;" | '''{{item link|Strasbourg Scholar}}'''
 +
| [[File:RED Strasbourg Scholar.png|61px|link=Strasbourg Scholar{{if lang}}]]
 +
| [[File:RED Strasbourg Scholar Plain.png|61px|link=Strasbourg Scholar{{if lang}}]]
 +
|-
 +
| style="background:#F9D483;" | {{item name|Patterned}}
 +
| style="background:#F9D483;" | {{item name|Plain - Strasbourg Scholar}}
 +
|-
  
* '''Customizable Filters:''' Players can refine their search using various filters, such as server location, game mode, map type, ping, and others. This enables the identification of servers that align with individual gameplay preferences and connectivity requirements.
+
Engineer
* '''Favorites and History:''' The Server Browser allows for easy tracking of preferred and recently visited servers through the Favorites list and History tab, facilitating quick access to favored servers and streamlining the start of a game session.
 
  
'''Diverse Server Selection'''
+
- Underminer's Overcoat
 
+
| rowspan="2" style="background-color:#FFDDAD;" | '''{{item link|Cool Warm Sweater}}'''
* '''Internet and [[w:LAN|LAN]] (Local Area Network) Searches:''' The Server Browser supports the discovery of servers on both global and local (LAN) networks, accommodating players' preferences for either online gameplay or localized LAN sessions.
+
| [[File:Cool Warm Sweater Normal.png|60px|link=Cool Warm Sweater{{if lang}}]]
* '''Spectate and Friends Tabs:''' Features include tabs for joining servers where friends are currently playing and for entering Spectate mode to view live matches via [[vdc:SourceTV|Source TV]], enhancing the community and social aspects of the game.
+
| [[File:Cool Warm Sweater Under Overalls.png|60px|link=Cool Warm Sweater{{if lang}}]]
 
+
|-
'''Advanced Filtering Options'''
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| style="background:#F9D483;" | {{item name|Normal - Cool Warm Sweater}}
 
+
| style="background:#F9D483;" | {{item name|Under Overalls}}
*'''Map and Game Mode Specific Searches:''' The browser includes filters for narrowing down server searches to particular maps or game modes, catering to players with specific gameplay interests.
+
|-
*'''Server Tags and Icons:''' Servers are accompanied by descriptive tags and icons, providing at-a-glance information on various server features, such as password protection, [[VAC]] (Valve Anti-Cheat) security status, and [[replay]] support.
 
  
'''Server Information'''
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Medic
  
* '''Server Data:''' The browser presents detailed server information, including the current player count, active map, and ping, to aid players in making informed server selection decisions.
+
- Frigid Fashion
* '''Latency Indicators:''' Latency (ping) indicators are available to assess server performance, assisting in the choice of servers that offer a smooth and lag-free gaming experience.
+
- Oktoberfester
  
'''User-Friendly Interface'''
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Sniper
  
* '''Simplified and Detailed Views:''' Players have the option to toggle between simplified and detailed views of the server list, allowing for a user experience that can be tailored to individual preferences for quick browsing or detailed investigation.
+
- Cranium Cover
* '''Convenient Server Management:''' The Server Browser enhances player experience by making it easy to add servers to the Favorites list, blacklist servers, and join games quickly, improving both usability and control over server selection.
 
  
== Detailed Guides ==
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Pyro
  
=== Main Navigation ===
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- Flame Warrior
The Main Navigation bar, located at the top of the server browser, features seven tabs. Each tab displays a unique group of servers, all equipped with identical filtering options, except for the 'Blacklisted Servers' tab. These options are located beneath the lists of servers, allowing for refined searches across different server groups.
+
- Seared Sorcerer
  
;Internet: Generates a list of available servers from the Internet. Servers that do not meet one or more of the filters are temporarily omitted from the results. The list is not generated until "Quick refresh" or "Refresh all" is pressed.
+
Heavy
  
;Favorites: Generates a list of all available servers added to the player's "Favorites" list. A specific server can be added to the "Favorites" list by right clicking the server name in the browser and clicking "Add server to favorites".
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- Ol' Reliable
  
;History: A list of the current status of all the recent servers a player has visited. Servers can be deleted from the list by right-clicking the servers name and left-clicking "Remove server from history".
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All Classes
  
;Spectate: Not usually used for normal servers. Spectate is a link to servers running the Source TV option. It allows an unlimited amount of players to watch a slightly delayed match running live on the server through a "camera man" (either run by an AI or human). This is often used by competitive\tournament groups to allow an audience to view their matches.
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- Battle Bear
 +
- Trapper's Flap
  
;LAN: Looks for a server running on a LAN.
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| rowspan="2" style="background-color:#FFDDAD;" | '''{{item link|Cozy Cover-Up}}'''
 
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| [[File:RED Cozy Cover-Up.png|60px|link=Cozy Cover-Up{{if lang}}]]
;Friends: Lists which servers a player's friends are currently on.
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| [[File:RED Cozy Cover-Up Muffed Up.png|60px|link=Cozy Cover-Up{{if lang}}]]
 
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| [[File:RED Cozy Cover-Up Wrapped Up.png|60px|link=Cozy Cover-Up{{if lang}}]]
;Blacklisted Servers: Generates a list of servers the player has previously blacklisted. The servers in this list will not appear in your server browser when searching for a server. Servers can be placed on the list by right clicking the name and selecting "Add server to blacklist". A count of how many servers you have blacklisted will be shown next to the server count in the main server window. Blacklisted servers may still be joined. Only the server name and the blacklist date filter options are shown. The bottom part of the window will show three options exclusive to this menu:
 
 
 
::*'''Import Servers From File''' - brings up a file browser to open a txt file containing a list of IP addresses to be blacklisted.
 
 
 
::*'''Add Current Server''' - adds the server you are connected to onto the blacklist.
 
 
 
::*'''Add a Server''' - lets you add a server to the blacklist by entering the web address or IP address.
 
 
 
=== Server List ===
 
The top of the server list shows a bar that can be toggled to filter servers alphabetically, numerically, and by icon.
 
 
 
;Server List: Displays the name of all available servers as the list is updated.
 
 
 
;Game: Show what type of game is in play. Normally shows ''Team Fortress 2'' as the main game, but server mods, such as [[Freeze Tag]] and [[Prop Hunt]], may be shown here instead.
 
 
 
;Players: Shows the current number of players and the maximum number of player slots in a server.
 
 
 
;Bots: Shows the current number of bots in a server.
 
 
 
;Map: Displays the current map being played.
 
 
 
;Latency: Displays the ping, or how long it takes to send and receive packets to and from the server, when the browser was last refreshed.
 
 
 
;Tags: Shows what tags have been assigned by the server. This is used to some effect to show what features are enabled in a server and to filter out servers that don't have said features.
 
 
 
::{|class="wikitable"
 
 
|-
 
|-
! class="wikitable header"|Tag
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| style="background:#F9D483;" | {{item name|Covered Up}}
! class="wikitable header"|Description
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| style="background:#F9D483;" | {{item name|Muffed Up}}
 +
| style="background:#F9D483;" | {{item name|Wrapped Up}}
 
|-
 
|-
|'''cp''' || This server mainly plays [[Control Point (Game Mode)|Control Point]] mode.
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| rowspan="2" style="background-color:#FFDDAD;" | '''{{item link|Hat Outta Hell}}'''
 +
| [[File:Hat Outta Hell Damned.png|60px|link=Hat Outta Hell{{if lang}}]]
 +
| [[File:Hat Outta Hell Demon.png|60px|link=Hat Outta Hell{{if lang}}]]
 +
| [[File:Hat Outta Hell Devil.png|60px|link=Hat Outta Hell{{if lang}}]]
 
|-
 
|-
|'''ctf''' || This server mainly plays [[Capture the Flag]] mode.
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| style="background:#F9D483;" | {{item name|Damned}}
 +
| style="background:#F9D483;" | {{item name|Demon}}
 +
| style="background:#F9D483;" | {{item name|Devil}}
 
|-
 
|-
|'''Payload''' (or pl) || This server mainly plays [[Payload]] mode.
 
|-
 
|'''plr''' || This server mainly plays [[Payload Race]] mode.
 
|-
 
|'''koth''' || This server mainly plays [[King of the Hill]] mode.
 
|-
 
|'''arena''' || This server mainly plays [[Arena]] mode.
 
|-
 
|'''alltalk''' || Players can hear [[voice chat]] from both teams on this server.
 
|-
 
|'''norespawntime''' || On this server, there is minimal or no delay between death and respawning.
 
|-
 
|'''nocrits''' || This server has critical hits disabled.
 
|-
 
|'''allcrits''' || On this server, every hit will be a critical hit.
 
|}
 
  
;Icons: Displayed on the left-hand side of the server browser are three icons that each indicate information about the server.
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Cases already checked for missing cosmetics:
  
::*'''Password Protected''' - A picture of a golden lock is shown to indicate that a password is needed to enter the server.
+
- Series #143 – Winter 2023 Cosmetic Case
 +
- Series #142 – Bone-Chilling Bonanza Case
 +
- Series #140 – Summer 2023 Cosmetic Case
 +
- Series #139 – Winter 2022 Cosmetic Case
 +
- Series #137 – Ghoulish Gains Case
 +
- Series #136 – Summer 2022 Cosmetic Case
 +
- Series #135 – Winter 2021 Cosmetic Case
 +
- Series #133 – Crimson Cache Case
 +
- Series #132 – Summer 2021 Cosmetic Case
 +
- Series #130 – Winter 2020 Cosmetic Case
 +
- Series #128 – Wicked Windfall Case
 +
- Series #127 – Summer 2020 Cosmetic Case
 +
- Series #125 – Winter 2019 Cosmetic Case
 +
- Series #124 – Spooky Spoils Case
 +
- Series #123 – Summer 2019 Cosmetic Case
 +
- Series #122 – Winter 2018 Cosmetic Case
 +
- Series #120 – Violet Vermin Case
 +
- Series #119 – Blue Moon Cosmetic Case
 +
- Series #108 – Unleash the Beast Cosmetic Case
 +
- Series #107 – Abominable Cosmetic Case
 +
- Series #106 – Rainy Day Cosmetic Case
 +
- Series #104 – Creepy Crawly Case
 +
- Series #102 – Mayflower Cosmetic Case
 +
- Series #101 – Tough Break Cosmetic Case
 +
- Series #98 – Gargoyle Case
 +
- Series #97 – Confidential Collection Case
 +
- Series #96 – Quarantined Collection Case
 +
- Series #95 – Gun Mettle Cosmetic Case
 +
-
  
::*'''VAC-Secured''' - A shield showing the server is secured with [[VAC|Valve Anti-Cheat technology]]. It is not a guarantee that other players using [[Wikipedia:Cheating in online games|unwanted software tampering]] will not join, but is a deterrent against said players with a warning that detected tampering will result in a permanent account ban.
+
To Be Added/Checked:
  
::*'''Replays Enabled''' - An icon of a film reel frame is shown to indicate that the server supports [[Replay]] recording.
+
-->
  
=== Filter Section ===
 
These are the filters that can narrow server searches into a tight group of similar servers.
 
  
; Workshop: Displays subscribed maps from the [[Steam Workshop]] or any maps that were uploaded to the Steam Workshop but not necessarily subscribed by the player. If <All> is selected, it will show the normal server list together with the Steam Workshop maps.
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{{Map infobox
 +
  | map-status                = community
 +
  | map-game-type            = Payload
 +
  | map-file-name            = pl_enclosure_final
 +
  | map-image                = Enclosure main.jpg
 +
  | map-released              = {{Patch name|10|20|2017}}
 +
  | map-released-major        = Jungle Inferno Update
 +
  | map-has-n-stages          = 3
 +
  | map-environment          = Jungle, industrial
 +
  | map-setting              = Daylight, sunny
 +
  | map-has-deep-water        = yes
 +
  | map-hazards              = [[Environmental death#Deadly waters|Whitewater]], [[Environmental death#Grinder|Raptors]],<br>[[Environmental death#Tyrannosaurus Rex|''Tyrannosaurus rex'']],<br>[[Environmental death#Pitfalls|Pitfall]]s, [[Environmental death#Crushing|Crushing]]
 +
  | map-pickups-health-small  = 12
 +
  | map-pickups-health-medium = 24
 +
  | map-pickups-ammo-small    = 7
 +
  | map-pickups-ammo-medium  = 16
 +
  | map-pickups-ammo-large    = 10
 +
  | map-has-bots              = yes
 +
  | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/2240345
 +
}}
  
;Tags Bar: Adding certain words or "Tags" to this bar allows a player to refine searches by special features of listed servers. The first box can be selected to show "include" or "do not include" for the following tags inside the box to the right. The middle box is where a player may enter tags, separating each tag by a comma<tt>,</tt> with no spaces. The third box that says "Add common tags..." is a popup box that shows a list of the most commonly used tags.
+
{{Quotation|'''Enclosure''' publicity blurb|Welcome, to Charles Darling's Triassic Preserve!<br>The past - today!}}
  
;Game: This option is grayed out and permanently set to ''Team Fortress 2''.
+
'''Enclosure''' is a [[Steam Workshop|community-created]], three-stage [[Payload]] map released during the [[Jungle Inferno Update]]. The map depicts certain enclosures and facilities of [[Non-player characters#Charles Darling|Charles Darling's Triassic Preserve]]. Mr. Darling's finest exhibits include ''Pteranodon'', ''Brachiosaurus'', ''Triceratops'', ''Velociraptor'', and ''Tyrannosaurus rex'' in lush environments.
  
;Map: Allows a player to type in the name of the desired map, including the map type prefix. The browser will purge any current servers not playing maps with the typed name.
+
{{campaign pass map commission|Jungle Inferno}}
{{clr}}
 
  
;Max Player Count: Allows players to set a maximum threshold of total player slots per server. Setting the number to 24 will purge any servers from the list that have 25 or more player slots in a server.
+
Enclosure was [https://steamcommunity.com/sharedfiles/filedetails/?id=851316292 contributed] to the Steam Workshop.
  
;Simplified List: A clickable box that changes the text list into a picture list showing the map and groups of servers playing on that map, with the most optimal server based on filters showing first.
+
'''Triassic Preserve's Dinosaur Enclosures:'''
 +
<gallery widths=130px heights=90px>
 +
File:Enclosure Pterodactyl from Observation Room.png|'''Gate 03:'''<br>''[[w:Pteranodon|Pteranodon]]''
 +
File:Enclosure Bronto.png|'''Gate 02:'''<br>''[[w:Brachiosaurus|Brachiosaurus]]''
 +
File:Enclosure Tric.png|'''Gate 02:'''<br>''[[w:Triceratops|Triceratops]]''
 +
File:Enclosure Raptors.png|'''Gate 01:'''<br>''[[w:Velociraptor|Velociraptor]]''
 +
Enclosure final gate.png|'''Gate 01:'''<br>''[[w:Tyrannosaurus|Tyrannosaurus rex]]''
 +
</gallery>
  
::[[File:Simplified Server List.png|left|500px]]
+
== Locations(New) ==
{{clr}}
+
The BLU team must push the cart through three stages, past major facilities and main attractions of Triassic Preserve.
;Latency: The time it takes to send and receive packets to and from the server. Omits servers which have ping above the filter's limit.
 
  
;Location: Can be selected to give a general location of where a particular server is located.
+
=== Aviary Gate 03 (Stage One) ===
 +
* '''Pteranodon Aviary:''' Immediately outside of the Hydroelectric Plant that serves as BLU's base, is the Pteranodon Aviary. The area is full of ramps and varied levels of elevation, and also includes [[Environmental death#Pitfalls|pitfalls]] and [[Environmental death#Deadly waters|white water]] hazards. A flank route on the left is seperated by a chasm, and leads underneath a small wooden structure to the Payload track, as well as the high-ground overlooking Capture Point A. The flank route to the right, the Service Hall, is crucial for stategic positioning for both teams, allowing RED to ambush the Cart, and BLU to bypass RED's defenses. The Service Hall includes access to Ramps, Capture Point A, the Observation Room, a one-way gate that provides an overlook into the Amber Mines (known as High Hide), and the Fan Exit to Amber Mine after Point A has been captured.
 +
* '''Amber Mine:''' After the Pteranodon Aviary, through Aviary Gate 04, is the Amber Mine. This location features Hammon's Amber Mining Co. buildings, as well as a battlements for BLU (known as Catwalk), and battlements for RED (known as Sorting Shed). RED's base is located behind the large building with the "Hammond's" sign on it. The Restricated Area, which can be entered via the Observation Room, provides a crucial flanking route for the BLU team, allowing them to close the distance to the RED team while remaining in cover. The Payload travels between BLU's catwalk and RED's battlements, and the final goal for the stage is the Amber Mine Entrance, located near RED's base.
  
::{|class="wikitable"
+
<gallery widths=130px heights=90px>
|-
+
File:Enclosure that's how it always starts.png|BLU Spawn rollout to the Ramps.
! class="wikitable header"|Location
+
File:Enclosure Aviary.png|Ramp battlements in front of BLU Spawn.
! class="wikitable header"|Description
+
File:Enclosure Service Hall from spawn.png|Service Hall from BLU Spawn; doorway flank to Ramps.
|-
+
File:Enclosure Service Hall flanks.png|Four other flank routes from the Service Hall.
|'''<All>''' || Displays all servers no matter which location. The box is left blank.
+
File:Enclosure Pterodactyl Observation Room.png|The Observation Room has several entrances.
|-
+
File:Enclosure Restricted Area.png|Flank to Mine Entrance.
|'''US - East''' || Relatively eastern part of the United States.
+
File:Enclosure Mine entrance from camp.png|High Hide view of the Battlements and Mine Entrance.
|-
+
File:Enclosure catwalk from sorting shed.png|Stage 1 Battlements: Catwalk seen from Sorting Shed.
|'''US - West''' || Relatively western part of the United States.
+
</gallery>
|-
 
|'''South America''' || Includes Argentina, Brazil, Chile, Colombia, Ecuador, Paraguay, Peru, Uruguay, Venezuela, and others.
 
|-
 
|'''Europe''' || Includes the United Kingdom, France, Norway, Germany, Spain, Russia, and others.
 
|-
 
|'''Asia''' || Includes China, Japan, Taiwan, South Korea, and others.
 
|-
 
|'''Australia''' || Includes New Zealand and others.
 
|-
 
|'''Middle East''' || Includes Iraq, Israel, Saudi Arabia, Kuwait, Iran, and others.  
 
|-
 
|'''Africa''' || Includes over 50 countries on the African continent.
 
|}
 
;Anti-Cheat: Selects a server with or without [[Wikipedia:Valve_Anti-Cheat | VAC]].
 
  
;Server Not Full: When checked, will not show servers that have no available player slots.
+
=== Security Station 02 (Stage Two) ===
 +
* '''Security Station 02:''' The Amber Mine now serves as BLU's base, and immediately outside of it are two bridges leading over a [[Environmental death#Deadly waters|stream]]. To the right is the Trail flank route, leading to a high-ground area overlooking Capture point (A) at the main Security Station building, as well as to the right flank of the Boathouse area. Once Capture point (A) is captured, the Control Room flank route inside the main Security Station building unlocks, providing additional routes for BLU to attack along the left side of the Boathouse area.
 +
* '''Goldbloom Boathouse & Freeman Airboat Tours:''' After Capture point (A) is a Pipeline the cart will pass under, into the Boathouse & Freemain Airboat Tours section. In the center of the area, a large wooden structure holds the Payload track, provides high-ground and cover for both teams in multiple locations, and acts as a divider for different routes through the area. Immediately on the right, is the ''Triceratops'' flank route, that leads up to the Goldbloom Room, and an advantageous area that provides high-ground overlooking the final Capture point (B) inside the Boathouse. RED's base is located behind the Boathouse, on the far right side.  
  
;Has Users Playing: When checked, will not show servers that have no players on them.
+
<gallery widths=130px heights=90px>
 +
File:Enclosure 2nd Stage.png|Stage 2 rollout; Trail flank begins on the right.
 +
File:Enclosure stream.png|Bridges over a slippery stream of [[Environmental Death#Deadly waters|whitewater]].
 +
File:Enclosure control room.png|Unlocks when BLU figures out how to cap.
 +
File:Enclosure Security Station.png|Security Station<br>Capture point (A)
 +
File:Enclosure Pipeline duckunder.png|The track ducks under the pipeline.
 +
File:Enclosure Wood Structure from end of trail.png|Wood Structure from end of Trail.
 +
File:Enclosure Wood Structure.png|Wood Structure from the Boathouse.
 +
File:Enclosure Goldbloom.png|Inside the Goldbloom Room, facing the ''Triceratops''.
 +
File:Enclosure flank on Boat House.png|Flank past the Goldbloom Room.
 +
File:Enclosure Boathouse.png|Stage 2 Final inside the Goldbloom Boathouse.
 +
</gallery>
  
;Is Not Password Protected: When checked, will not show servers that require a password to join.  
+
=== Holding Facility Gate 01 (Stage Three) ===
 +
* '''Goldbloom Warehouse:''' The first section of stage three, is the Goldbloom Warehouse. The back of the warehouse is BLU's base, and immediately outside of it is a bridge leading with the trackover the [[Environmental death#Grinder|Raptor]] Enclosure. To the right of the Raptor Enclosure is the Maintenance Shed, which features [[Surfing|surfable]] walls, offering an opportunity for unique movement strategies. After the bridge over the Raptor Enclosure is the first Capture point (A), and once captured, the large gate behind it, Gate 01, will open.
 +
* '''Sector 6''' - After Gate 01 is Sector 6. On the far left side of the area is a small flank route leading to Capture point (B). On the right side of the area is a ramp leading to a powerful flank route, that provides high-ground overlooking Capture point (B), as well as opportunties for both teams to get ambush the enemy. Once Capture point (B) is captured, the BLU team will be rewarded with a forward spawn at the start of the Sector 6 area, and Gate 01 will close.
 +
* '''''T. rex'' Enclosure:''' After Capture point (B) is the map's final area, the ''T. rex'' Enclosure. This area of the map is condensely packed, with most flank routes being almost immediately beside the track. All routes funnel into  a large building with the Final point, and the [[Environmental death#Payload Cart explosion|''T. rex'' finale]]. In the right side of the building housing the final point is RED's spawn, the Hatchery.  
  
;Filters Button: The filters button shows and hides options for the server configuration. Options include max players, password protected, [[VAC]]-secure, server full, has users playing, map, and tags, e.g [[bots]].
 
  
;Refresh: Completely refreshes the list of servers, updating all the server data.
+
<gallery widths=130px heights=90px>
 +
File:Enclosure 2nd Stage BLU Spawn and Rollout.png|Stage 3 BLU Spawn and rollout.
 +
File:Enclosure BLU Raptor.png|Tracks over the Raptor Enclosure.
 +
File:Enclosure bunker.png|Maintenance Shed, pickups at both ends.
 +
File:Enclosure Gate 1.png|Capture point (A) before capping. Left and right flanks.
 +
File:Enclosure Sector 6.png|Sector 6.
 +
File:Enclosure Gate 1 Point B.png|Track from gate towards Capture point (B).
 +
File:Enclosure DEAD END.png|A jumping flank.
 +
File:Enclosure Tyrannosaurus Rex Enclosure.png|Main approach to the ''Tyrannosaurus rex'' Enclosure.
 +
File:Enclosure T-Rex Encounter.png|''Tyrannosaurus rex'' Encounter Space, viewed from upper RED Spawn.
 +
File:Enclosure final spectate.png|As the Payload nears the Final point, killed players may spectate the capture.
 +
File:Enclosure T-Rex closing roar.png|Rexxy's big closing roar. Go ahead, touch!
 +
</gallery>
  
;Quick/Stop Refresh: Refreshes only the current servers listed.
+
== Locations ==
 +
The BLU team must push the cart through three stages, past major facilities and main attractions of Triassic Preserve.
  
;Connect: Connects to the current selected server; if the server is full, it shows the "Server Info" tab.
+
=== Aviary Gate 03 (Stage One) ===
 +
* '''Hydroelectric Plant''' – BLU Base
 +
* '''''Pteranodon'' Aviary/Ramps'''
 +
* '''Chasm''' (separates left flank route) ([[Environmental death#Pitfalls|Pitfall]]/[[Environmental death#Deadly waters|White water]])
 +
* '''Service Hall''' (an important flank for both sides: for RED to get behind the Cart, and for BLU to get behind the defense in the Observation Room)
 +
** '''Ramps Gate''' (flank to Ramps)
 +
** '''Gate A''' (flank to Capture point (A))
 +
** '''Cage''' (flank to Observation Room)
 +
** '''Fan Exit''' (unlocks with Capture point (A))
 +
** '''High Hide''' (one-way gate up stairs: high flanks to the Observation Room and Restricted Area, overlooks the Amber Mine Battlements, and route to the Catwalk)
 +
* '''Capture point (A)''' "Aviary"  
 +
* '''Aviary Gate 04''' (exit from Aviary)
 +
* '''Observation Room'''
 +
* '''Restricted Area''' (flank between Observation Room and Amber Mine)
 +
* '''Amber Mine''' (Hammond’s Amber Mining Co. sorting buildings)
 +
:: Battlements: '''Catwalk''' (BLU) / '''Sorting Shed''' (RED)
 +
* '''Capture point (B)''' / '''Final point''' – Amber "Mine Entrance"
 +
* RED Base behind '''Sorting Shed'''
  
== Update history ==
+
<gallery widths=130px heights=90px>
{{update history|1=
+
File:Enclosure that's how it always starts.png|BLU Spawn rollout to the Ramps.
'''{{Patch name|10|5|2007}}'''
+
File:Enclosure Aviary.png|Ramp battlements in front of BLU Spawn.
* Fixed columns and row bunching up in server browser.
+
File:Enclosure Service Hall from spawn.png|Service Hall from BLU Spawn; doorway flank to Ramps.
 +
File:Enclosure Service Hall flanks.png|Four other flank routes from the Service Hall.
 +
File:Enclosure Pterodactyl Observation Room.png|The Observation Room has several entrances.
 +
File:Enclosure Restricted Area.png|Flank to Mine Entrance.
 +
File:Enclosure Mine entrance from camp.png|High Hide view of the Battlements and Mine Entrance.
 +
File:Enclosure catwalk from sorting shed.png|Stage 1 Battlements: Catwalk seen from Sorting Shed.
 +
</gallery>
  
'''{{Patch name|2|28|2008}}'''
+
=== Security Station 02 (Stage Two) ===
* Added "Custom" tab to the server browser.
+
* '''Amber Mine''' – BLU Base
** Servers can now specify metatags describing the custom rules they've adopted.
+
* '''Stream''' ([[Environmental death#Deadly waters|White water]])
** Players can use tag filtering to find servers running the custom rules they want to play.
+
* '''Trail''' (self-interpretive flank to ''Triceratops'' Enclosure)
** Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24.
+
* '''''Brachiosaurus'' Enclosure''' / Security buildings
 +
* '''Capture point (A)''' "Security Station" - forward RED Spawn
 +
* '''Control Room''' flank that unlocks with Capture point (A)
 +
* '''Pipeline''' (duck under)
 +
* '''''Triceratops'' Enclosure''' (flank)
 +
* '''Goldbloom Room''' controls the corner flank past the ''Triceratops''
 +
* '''Wood Structure''' (track)
 +
* '''Lean to''' (roof/flank)
 +
* '''Capture point (B)''' / '''Final point''' – "Boathouse" & Freeman Airboat Tours
 +
* RED Base inside '''Goldbloom Boathouse'''
  
'''{{Patch name|2|29|2008}}'''
+
<gallery widths=130px heights=90px>
* Fixed Internet and Custom tabs in the server browser not correctly displaying the server info when going back and forth between the two tabs.
+
File:Enclosure 2nd Stage.png|Stage 2 rollout; Trail flank begins on the right.
 +
File:Enclosure stream.png|Bridges over a slippery stream of [[Environmental Death#Deadly waters|whitewater]].
 +
File:Enclosure control room.png|Unlocks when BLU figures out how to cap.
 +
File:Enclosure Security Station.png|Security Station<br>Capture point (A)
 +
File:Enclosure Pipeline duckunder.png|The track ducks under the pipeline.
 +
File:Enclosure Wood Structure from end of trail.png|Wood Structure from end of Trail.
 +
File:Enclosure Wood Structure.png|Wood Structure from the Boathouse.
 +
File:Enclosure Goldbloom.png|Inside the Goldbloom Room, facing the ''Triceratops''.
 +
File:Enclosure flank on Boat House.png|Flank past the Goldbloom Room.
 +
File:Enclosure Boathouse.png|Stage 2 Final inside the Goldbloom Boathouse.
 +
</gallery>
  
'''{{Patch name|3|6|2008}}'''
+
=== Holding Facility Gate 01 (Stage Three) ===
* Removed sv_alltalk from the list of convars that affect custom server tags.
+
* '''Goldbloom Warehouse''' – BLU Base
* Updated the URL used for the "Click for more info on custom servers" link on the Custom tab.
+
* '''Raptor Enclosure''' ([[Environmental death#Grinder|Raptors]])
* Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs.
+
* '''Maintenance Shed''' (note: [[Surfing|surfable]] walls)
* Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags.
+
* '''Capture point (A)''' "Raptor enclosure"
* Fixed servers with maxplayers <= 24 that are running SourceTV having the "increased_maxplayers" tag added for their server.
+
* '''Gate 01''' opens with Capture point (A), closes with Capture point (B),
 +
* '''Sector 6'''
 +
** RED spawn shortcut to Sector 6: closes with Capture point (A)
 +
** Forward BLU Spawn at Sector 6: opens with Capture point (B)
 +
* '''Capture point (B)''' "''T. rex'' enclosure" (closes Gate 01)  ([[Environmental death#Crushing|Crushing]])
 +
* '''''T. rex'' Encounter''', final combat area
 +
* '''Final point''' – "[[Environmental death#Payload Cart explosion|''T. rex'']]"
 +
* RED Base inside '''Hatchery'''
  
'''{{Patch name|3|20|2008}}'''
+
<gallery widths=130px heights=90px>
* Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT".
+
File:Enclosure 2nd Stage BLU Spawn and Rollout.png|Stage 3 BLU Spawn and rollout.
 +
File:Enclosure BLU Raptor.png|Tracks over the Raptor Enclosure.
 +
File:Enclosure bunker.png|Maintenance Shed, pickups at both ends.
 +
File:Enclosure Gate 1.png|Capture point (A) before capping. Left and right flanks.
 +
File:Enclosure Sector 6.png|Sector 6.
 +
File:Enclosure Gate 1 Point B.png|Track from gate towards Capture point (B).
 +
File:Enclosure DEAD END.png|A jumping flank.
 +
File:Enclosure Tyrannosaurus Rex Enclosure.png|Main approach to the ''Tyrannosaurus rex'' Enclosure.
 +
File:Enclosure T-Rex Encounter.png|''Tyrannosaurus rex'' Encounter Space, viewed from upper RED Spawn.
 +
File:Enclosure final spectate.png|As the Payload nears the Final point, killed players may spectate the capture.
 +
File:Enclosure T-Rex closing roar.png|Rexxy's big closing roar. Go ahead, touch!
 +
</gallery>
  
'''{{Patch name|4|1|2008}}'''
+
== Strategy ==
* Added Custom Tab explanation dialog to be shown the first time the server browser is opened
+
{{main|Community Enclosure strategy}}
  
'''{{Patch name|1|12|2009}}'''
+
== Changelog ==
* Added a Quick List view to the server browser.
+
{{hatnote|This is the changelog of the map before it was added to the game.}}
 +
{{Changelog|
 +
'''Jul 14 @ 9:28am'''<br>
 +
>Stage 1
 +
* Cut down on size of OOB areas in aviary bit, and second half of the stage.
 +
* Added occluders in several places.
 +
>Stage 2
 +
* Redesigned last point building of stage 2.
 +
* Added occluders in several places.
 +
>Stage 3
 +
* Added occluders in several places.
 +
* Removed bunker interior from play area.
 +
* Added sightline blocker to the upper exit from starting building.
 +
>Cut down on static props across all stages.
  
'''{{Patch name|5|21|2009}}'''
+
'''Jun 29 @ 9:48am'''<br>
* Removed "Final" from map names in the serverbrowser quick list.
+
>Overall
 +
* Replaced borneo assets with E* Arkham's and Pear's foliage models.
 +
* Hopefully fixed displacement seams popping up here and there.
 +
>Stage 1
 +
* Added a few pickups in initial area.
 +
>Stage 2
 +
* Changed water in out of bounds area behind red spawn to 2fort_expensive
 +
* Fixed lighting on several props.
 +
>Stage 3
 +
* Changed water behind blu spawnroom to 2fort_expensive
 +
* Added some detail to the interior of the bunker.
 +
* Replaced a displacement fallen tree in initial area with a fallen hollow tree model.
  
'''{{patch name|1|6|2010}}'''
+
'''May 27 @ 5:15am'''<br>
* Added a client-side [[server]] blacklist.
+
>Overall
** Supports blacklisting of specific servers, all servers on an IP, and all servers on a class C range.
+
* Optimized a number of assets (decreased polycount and added LOD's to some models).
** Saves the server list to a file, and has an Import button to allow easy sharing (cfg\server_blacklist.txt).
+
* Fixed issues with cart getting stuck on rolling back and causing mini* earthquakes when it went up or down a slope.
 +
* Removed EOTL round start tune.
 +
>Stage 1
 +
* Slightly increased RED respawntime.
 +
>Stage 3
 +
* Fixed RED not being able to leave their spawn.
  
'''{{Patch name|5|27|2010}}'''
+
'''Apr 27 @ 1:20pm'''<br>
* Fixed a crash caused by leaving the server browser open while playing.
+
>Stage 1
 +
* Several visual changes to out of bounds areas in this stage.
 +
>Stage 2
 +
* Changed the entrance door to security station building.
 +
>Stage 3
 +
* Changed several out of bounds areas.
 +
>Skybox
 +
* Added some buildings to the skybox.
 +
>Overall
 +
* Removed all Mayann pack assets.
 +
* Replaced all mayann palm trees with ones made by Void and Stiffy (thanks guys).
  
'''{{Patch name|6|26|2010}}'''
+
'''Apr 20 @ 7:37am'''<br>
* {{Undocumented}} New filter option: "Max Player Count".
+
>Stage 1
* {{Undocumented}} New option: "Simplified list".
+
* Removed cage crane room route (it is now an out of bounds area).
 +
* Updated aviary model.
 +
* Added a new route to second point outdoor area.
 +
>Stage 2
 +
* Changed initial area to get rid of sniper sightlines into blu spawn exit.
 +
* Added stairs to the roof of the boathouse.
 +
>Stage 3
 +
* Several changes to final point area that will hopefully mitigate engie spam issue.
  
'''{{Patch name|7|21|2010}}'''
+
'''Mar 31 @ 12:18pm'''
* Fixed the server browser not saving filter settings properly.
+
* Shortened stage 1
 +
* BLU now spawns in the generator room.
 +
* Area with the truck is now out of bounds.
 +
* Added a passage between concrete tunnel and cage unloading room.
 +
* Moved setupgates to the entrance to the aviary area.
  
'''{{Patch name|10|6|2010}}'''
+
'''Mar 12 @ 9:29am'''
* The Server Browser now sorts by ping by default once again.
+
* Removed rock spire from out of bounds area in stage 1, extended unclipped area out to the edge of the waterfall.
 +
* Added multiple areaportals and hint brushes in all stages to improve performance.
 +
* Replaced electric fence in stage 3 with a solid wall to split up areas and prevent whole stage from rendering at once.
  
'''{{patch name|11|10|2010}}'''
+
'''Mar 10 @ 12:28pm'''
* Updated the server browser localization files.
+
* Fixed several func_brushes tied to func_areaportalwindows being solid.
  
'''{{patch name|1|24|2011}}'''
+
Mar 10 @ 8:30am'''
* Added missing chalkboard/serverbrowser materials for {{map link|5Gorge}}.
+
* Changed all displacement rock textures.
 +
* Fixed multiple displacement seams.
 +
* Fixed glowing waterfall models.
 +
* Added missing nobuild area on one of buildings in stage 2.
 +
* Added occluders to several areas.
 +
* Replaced brush spawn truck in stage 1 blu spawn with a custom model.
  
'''{{patch name|6|27|2011}}'''
+
'''Mar 2 @ 3:34pm'''
* Fixed server browser not including [[servers]] from all regions with the location "All" selected.
+
* Fixed incorrect sun position.
 +
* Added nobuild zones on rooves in stages 1 and 2.
 +
* Fixed light leaks in several spots.
 +
* Toned down the volume of waterfall sounds in aviary soundscapes.
  
'''{{patch name|8|15|2011}} #1'''
+
'''Feb 17 @ 5:52am'''
* Fixed zombie players created when banning players, causing player count in the server browser to be incorrect.
+
* Added lamps to several darker areas of the map.
 +
* Replaced brush electric fence pylons with models.
 +
* Added a building covering rightmost BLU spawn exit from snipers on cliff path in stage 2.
 +
* Fixed a bunch of props being dynamic instead of static
 +
* Removed excess teamspawn points and some sprites to cut down on edicts.
  
'''{{patch name|1|26|2012}}'''
+
'''Jan 31 @ 8:45am'''
* Changed the way [[bot]] counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.<ref "serverbrowser">This introduced a bug which shifted icons around, most notably replacing the [[replay]] icon with the password icon.</ref>
+
* Recompiled the map to fix missing LDR lighting.
  
'''{{patch name|1|27|2012}}'''
+
'''Jan 30 @ 7:49am'''
* Fixed a bug with the [[Replay]] icon.
+
* Changed skybox texture and lighting to that of tc_hydro
 +
* Moved/added/removed some foliage from areas around the map.
 +
* Fixed a bunch of light sprites not working.
 +
}}
  
'''{{patch name|8|17|2012}} #1'''
+
== Update history ==
* Updated the matchmaking ConVar <code>tf_mm_strict</code> .
+
{{Update history|
** A value of 2 will hide the [[server]] from the server browser but will still allow direct connections.
+
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 +
* Added Enclosure to the game.
  
'''{{patch name|8|17|2012}} #2'''
+
'''{{Patch name|10|23|2017}}'''
* Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser.
+
* Fixed various errors related to textures.
  
'''{{patch name|8|21|2012}}'''
+
'''{{Patch name|11|17|2017}}'''
* Fixed the server browser showing an incorrect player count in [[Mann vs. Machine (game mode)|MvM]] games.
+
* Fixed a buildable area in BLU spawn for stage 1.
 +
* Updated [[vdc:Material|materials]] for foliage props.
  
'''{{patch name|8|23|2012}}'''
+
'''{{Patch name|5|17|2018}}'''
* Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced").
+
* Fixed players being able to get stuck in closing dropdown door in stage 3.
 +
* Fixed missing team filter for small resupply room in stage 3.
 +
* Removed unnecessary {{ent|env_wind}} entity messing with {{ent|env_dustmote}} entities
  
'''{{Patch name|9|4|2012}}'''
+
'''{{Patch name|6|26|2018}}'''
* Fixed [[bots]] not displaying in the server browser properly.
+
* Updated {{code|pl_enclosure_final}} to fix a [[vdc:displacement|displacement]] hole in stage two.
* [[Mann vs. Machine (game mode)|MvM]] changes.
 
** Fixed an issue in the Server Browser where replay bots would add to the player count.
 
  
'''{{patch name|9|21|2012}}'''
+
'''{{Patch name|3|20|2023}}'''
* Fix bug allowing server browser network activity to continue after choosing a server.
+
* Updated {{code|pl_enclosure_final}} to fix an [[Exploits|exploit]] that allowed players to get out of bounds.
  
'''{{patch name|6|2|2015}}'''
+
'''{{Patch name|7|12|2023}} #1''' ([[Summer 2023]])
* {{Undocumented}} Added "Workshop" filter to the Server Browser.
+
* Updated {{code|pl_enclosure_final}} to fix [[Localization files|localization]] issues.
 
}}
 
}}
  
== See also ==
+
== Bugs ==
* [[Main menu]]
+
[[File:Enclosure T-Rex gate bug.png|thumb|right|200px|Gate rendering bug in [[Deathcam]] spectate at final.]]
* [[Servers]]
+
* Rarely, while spectating, the ''T. rex'' gate can fail to render.
* [[List of maps]]
+
** Certain objects on the map may fail to render as well.
* [[List of game modes]]
+
*Sometimes white boxes constantly appear and disappear near the player.
 +
 
 +
== Trivia ==
 +
* Sharing an issue that the ''Jurassic Park'' film has to a lesser extent, none of the dinosaurs displayed in Triassic Park are from the [[w: Triassic|Triassic Period]]. Most are [[w:Cretaceous|Cretaceous]] dinosaurs, excepting ''Brachiosaurus'' making an appearance in the [[w:Jurassic|Late Jurassic]].
 +
<!-- Before you add any reference to Trivia, check and consider whether it has already been covered by an image in the page or whether a new image and caption would do a better job than a bullet under Trivia.
 +
The following Trivia items were incorporated into image captions:
 +
* Hammond's Amber Mining Co. references [[w:John Hammond (Jurassic Park)|John Hammond]], fictional founder of [[w:Jurassic Park|Jurassic Park]].
 +
* A large articulated vehicle owned by BLU parked behind first stage spawn is a reference to a similar vehicle used in [[w:The Lost World: Jurassic Park|The Lost World: Jurassic Park]].
 +
* Goldbloom Tropical Flora Exports sign is a reference to actor [[w:Jeff Goldblum|Jeff Goldblum]].
 +
* There are multiple cans of shaving creme scattered around the map referencing the secret embryo container used by Nerdry in Jurassic Park.
 +
* Despite the fact that all dinosaurs in the map are wooden cutouts, there is an incubator unit with actual eggs hidden in a room behind final stage RED spawn.-->
 +
* "Freeman Airboat Tours" is a reference to [http://combineoverwiki.net/wiki/Gordon_Freeman Gordon Freeman], the protagonist from the ''Half-Life'' series, as well as to the chapter "Water Hazard" from ''Half-Life 2,'' which largely consists of driving an airboat.
 +
 
 +
== Gallery ==
 +
<gallery widths=130px heights=90px>
 +
File:Enclosure Tyrannosaurus Rex cart.png|Mecha-Rexxy waiting for BLU to blast the gate.
 +
File:Enclosure Workshop image.jpg|Steam Workshop image for Enclosure.
 +
File:Enclosure vehicle.png|Transport vehicle.
 +
File:Enclosure helipad.png|Helicopter pad.
 +
File:Enclosure 3 windows.png
 +
File:Enclosure Hydro.png
 +
File:Enclosure She's in there with you!.png|A hidden dinosaur.
 +
File:Enclosure observation window.png|Observation window.
 +
File:Enclosure Croc.png|Hovercrafts
 +
File:Enclosure even plywood cutout life.png|An egg incubator with (possibly) real eggs.
 +
File:Enclosure World Control Center.png|Control center.
 +
</gallery>
 +
 
 +
Visual references to ''Team Fortress 2'' culture:'''
 +
<gallery widths=130px heights=90px>
 +
File:Enclosure Clever boy!.png|Reference to [[Community fads#Rappy|Rappy]].
 +
File:Enclosure deer and pter.png|Hidden in a shack in BLU Spawn, deer and ''Pteranodon'' play with the [[Grandmaster|''TF2'' Chess Set]].
 +
</gallery>
  
== References ==
+
Visual references to the ''Jurassic Park'' franchise:'''
<references/>
+
<gallery widths=130px heights=90px>
 +
File:Mannshaveol 01.png|[[Mann Co.]] "embryo containers".
 +
Enclosure amber mine exit.png|Reference to [[w:John Hammond (Jurassic Park)|John Hammond]] and his source of "[[w:Ancient DNA|Dino DNA]]".
 +
File:Enclosure 10 000 VOLTS.png|Sign from the electric paddock fences in the movies.
 +
File:Enclosure Goldbloom Floral.png|Goldbloom Tropical Flora Exports references actor [[w:Jeff Goldblum|Jeff Goldblum]].
 +
</gallery>

Latest revision as of 06:25, 1 April 2024


Template:Dictionary/common strings/map name b ju
Enclosure main.jpg
Basic Information
Map type: Payload
File name: pl_enclosure_final
Released: October 20, 2017 Patch
(Jungle Inferno Update)
Developer(s): Michał "AsG_Alligator" Byczko
Aeon "Void" Bollig
E-Arkham
PEAR
Stiffy360
Andrew "Dr. Spud" Thompson
Fuzzymellow
Maxime Dupuis
Freyja
Ivan "Crowbar" Sokolov
Map Info
No. of Stages: 3
Environment: Jungle, industrial
Setting: Daylight, sunny
Hazards: Whitewater, Raptors,
Tyrannosaurus rex,
Pitfalls, Crushing
Deep Water: Yes
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×12  •  Mediumhealth.png ×24
Ammoico.png Ammo Boxes: Smallammo.png ×7   •   Mediumammo.png ×16   •  
Largeammo.png ×10
Map Photos
Loading screen photos.
Map Stamp
[[File:Item icon Map Stamp - Template:Dictionary/common strings/map name b ju.png|170px|link=Map Stamp]]
Supporters Leaderboard
Welcome, to Charles Darling's Triassic Preserve!
The past - today!
Enclosure publicity blurb

Enclosure is a community-created, three-stage Payload map released during the Jungle Inferno Update. The map depicts certain enclosures and facilities of Charles Darling's Triassic Preserve. Mr. Darling's finest exhibits include Pteranodon, Brachiosaurus, Triceratops, Velociraptor, and Tyrannosaurus rex in lush environments.

A portion of the money made from the sales of the Jungle Inferno Campaign Pass goes to the authors of the map.

Enclosure was contributed to the Steam Workshop.

Triassic Preserve's Dinosaur Enclosures:

Locations(New)

The BLU team must push the cart through three stages, past major facilities and main attractions of Triassic Preserve.

Aviary Gate 03 (Stage One)

  • Pteranodon Aviary: Immediately outside of the Hydroelectric Plant that serves as BLU's base, is the Pteranodon Aviary. The area is full of ramps and varied levels of elevation, and also includes pitfalls and white water hazards. A flank route on the left is seperated by a chasm, and leads underneath a small wooden structure to the Payload track, as well as the high-ground overlooking Capture Point A. The flank route to the right, the Service Hall, is crucial for stategic positioning for both teams, allowing RED to ambush the Cart, and BLU to bypass RED's defenses. The Service Hall includes access to Ramps, Capture Point A, the Observation Room, a one-way gate that provides an overlook into the Amber Mines (known as High Hide), and the Fan Exit to Amber Mine after Point A has been captured.
  • Amber Mine: After the Pteranodon Aviary, through Aviary Gate 04, is the Amber Mine. This location features Hammon's Amber Mining Co. buildings, as well as a battlements for BLU (known as Catwalk), and battlements for RED (known as Sorting Shed). RED's base is located behind the large building with the "Hammond's" sign on it. The Restricated Area, which can be entered via the Observation Room, provides a crucial flanking route for the BLU team, allowing them to close the distance to the RED team while remaining in cover. The Payload travels between BLU's catwalk and RED's battlements, and the final goal for the stage is the Amber Mine Entrance, located near RED's base.

Security Station 02 (Stage Two)

  • Security Station 02: The Amber Mine now serves as BLU's base, and immediately outside of it are two bridges leading over a stream. To the right is the Trail flank route, leading to a high-ground area overlooking Capture point (A) at the main Security Station building, as well as to the right flank of the Boathouse area. Once Capture point (A) is captured, the Control Room flank route inside the main Security Station building unlocks, providing additional routes for BLU to attack along the left side of the Boathouse area.
  • Goldbloom Boathouse & Freeman Airboat Tours: After Capture point (A) is a Pipeline the cart will pass under, into the Boathouse & Freemain Airboat Tours section. In the center of the area, a large wooden structure holds the Payload track, provides high-ground and cover for both teams in multiple locations, and acts as a divider for different routes through the area. Immediately on the right, is the Triceratops flank route, that leads up to the Goldbloom Room, and an advantageous area that provides high-ground overlooking the final Capture point (B) inside the Boathouse. RED's base is located behind the Boathouse, on the far right side.

Holding Facility Gate 01 (Stage Three)

  • Goldbloom Warehouse: The first section of stage three, is the Goldbloom Warehouse. The back of the warehouse is BLU's base, and immediately outside of it is a bridge leading with the trackover the Raptor Enclosure. To the right of the Raptor Enclosure is the Maintenance Shed, which features surfable walls, offering an opportunity for unique movement strategies. After the bridge over the Raptor Enclosure is the first Capture point (A), and once captured, the large gate behind it, Gate 01, will open.
  • Sector 6 - After Gate 01 is Sector 6. On the far left side of the area is a small flank route leading to Capture point (B). On the right side of the area is a ramp leading to a powerful flank route, that provides high-ground overlooking Capture point (B), as well as opportunties for both teams to get ambush the enemy. Once Capture point (B) is captured, the BLU team will be rewarded with a forward spawn at the start of the Sector 6 area, and Gate 01 will close.
  • T. rex Enclosure: After Capture point (B) is the map's final area, the T. rex Enclosure. This area of the map is condensely packed, with most flank routes being almost immediately beside the track. All routes funnel into a large building with the Final point, and the T. rex finale. In the right side of the building housing the final point is RED's spawn, the Hatchery.


Locations

The BLU team must push the cart through three stages, past major facilities and main attractions of Triassic Preserve.

Aviary Gate 03 (Stage One)

  • Hydroelectric Plant – BLU Base
  • Pteranodon Aviary/Ramps
  • Chasm (separates left flank route) (Pitfall/White water)
  • Service Hall (an important flank for both sides: for RED to get behind the Cart, and for BLU to get behind the defense in the Observation Room)
    • Ramps Gate (flank to Ramps)
    • Gate A (flank to Capture point (A))
    • Cage (flank to Observation Room)
    • Fan Exit (unlocks with Capture point (A))
    • High Hide (one-way gate up stairs: high flanks to the Observation Room and Restricted Area, overlooks the Amber Mine Battlements, and route to the Catwalk)
  • Capture point (A) "Aviary"
  • Aviary Gate 04 (exit from Aviary)
  • Observation Room
  • Restricted Area (flank between Observation Room and Amber Mine)
  • Amber Mine (Hammond’s Amber Mining Co. sorting buildings)
Battlements: Catwalk (BLU) / Sorting Shed (RED)
  • Capture point (B) / Final point – Amber "Mine Entrance"
  • RED Base behind Sorting Shed

Security Station 02 (Stage Two)

  • Amber Mine – BLU Base
  • Stream (White water)
  • Trail (self-interpretive flank to Triceratops Enclosure)
  • Brachiosaurus Enclosure / Security buildings
  • Capture point (A) "Security Station" - forward RED Spawn
  • Control Room flank that unlocks with Capture point (A)
  • Pipeline (duck under)
  • Triceratops Enclosure (flank)
  • Goldbloom Room controls the corner flank past the Triceratops
  • Wood Structure (track)
  • Lean to (roof/flank)
  • Capture point (B) / Final point – "Boathouse" & Freeman Airboat Tours
  • RED Base inside Goldbloom Boathouse

Holding Facility Gate 01 (Stage Three)

  • Goldbloom Warehouse – BLU Base
  • Raptor Enclosure (Raptors)
  • Maintenance Shed (note: surfable walls)
  • Capture point (A) "Raptor enclosure"
  • Gate 01 opens with Capture point (A), closes with Capture point (B),
  • Sector 6
    • RED spawn shortcut to Sector 6: closes with Capture point (A)
    • Forward BLU Spawn at Sector 6: opens with Capture point (B)
  • Capture point (B) "T. rex enclosure" (closes Gate 01) (Crushing)
  • T. rex Encounter, final combat area
  • Final point – "T. rex"
  • RED Base inside Hatchery

Strategy

Main article: Community Enclosure strategy

Changelog

This is the changelog of the map before it was added to the game.
Changelog:

Jul 14 @ 9:28am
>Stage 1

  • Cut down on size of OOB areas in aviary bit, and second half of the stage.
  • Added occluders in several places.

>Stage 2

  • Redesigned last point building of stage 2.
  • Added occluders in several places.

>Stage 3

  • Added occluders in several places.
  • Removed bunker interior from play area.
  • Added sightline blocker to the upper exit from starting building.

>Cut down on static props across all stages.

Jun 29 @ 9:48am
>Overall

  • Replaced borneo assets with E* Arkham's and Pear's foliage models.
  • Hopefully fixed displacement seams popping up here and there.

>Stage 1

  • Added a few pickups in initial area.

>Stage 2

  • Changed water in out of bounds area behind red spawn to 2fort_expensive
  • Fixed lighting on several props.

>Stage 3

  • Changed water behind blu spawnroom to 2fort_expensive
  • Added some detail to the interior of the bunker.
  • Replaced a displacement fallen tree in initial area with a fallen hollow tree model.

May 27 @ 5:15am
>Overall

  • Optimized a number of assets (decreased polycount and added LOD's to some models).
  • Fixed issues with cart getting stuck on rolling back and causing mini* earthquakes when it went up or down a slope.
  • Removed EOTL round start tune.

>Stage 1

  • Slightly increased RED respawntime.

>Stage 3

  • Fixed RED not being able to leave their spawn.

Apr 27 @ 1:20pm
>Stage 1

  • Several visual changes to out of bounds areas in this stage.

>Stage 2

  • Changed the entrance door to security station building.

>Stage 3

  • Changed several out of bounds areas.

>Skybox

  • Added some buildings to the skybox.

>Overall

  • Removed all Mayann pack assets.
  • Replaced all mayann palm trees with ones made by Void and Stiffy (thanks guys).

Apr 20 @ 7:37am
>Stage 1

  • Removed cage crane room route (it is now an out of bounds area).
  • Updated aviary model.
  • Added a new route to second point outdoor area.

>Stage 2

  • Changed initial area to get rid of sniper sightlines into blu spawn exit.
  • Added stairs to the roof of the boathouse.

>Stage 3

  • Several changes to final point area that will hopefully mitigate engie spam issue.

Mar 31 @ 12:18pm

  • Shortened stage 1
  • BLU now spawns in the generator room.
  • Area with the truck is now out of bounds.
  • Added a passage between concrete tunnel and cage unloading room.
  • Moved setupgates to the entrance to the aviary area.

Mar 12 @ 9:29am

  • Removed rock spire from out of bounds area in stage 1, extended unclipped area out to the edge of the waterfall.
  • Added multiple areaportals and hint brushes in all stages to improve performance.
  • Replaced electric fence in stage 3 with a solid wall to split up areas and prevent whole stage from rendering at once.

Mar 10 @ 12:28pm

  • Fixed several func_brushes tied to func_areaportalwindows being solid.

Mar 10 @ 8:30am

  • Changed all displacement rock textures.
  • Fixed multiple displacement seams.
  • Fixed glowing waterfall models.
  • Added missing nobuild area on one of buildings in stage 2.
  • Added occluders to several areas.
  • Replaced brush spawn truck in stage 1 blu spawn with a custom model.

Mar 2 @ 3:34pm

  • Fixed incorrect sun position.
  • Added nobuild zones on rooves in stages 1 and 2.
  • Fixed light leaks in several spots.
  • Toned down the volume of waterfall sounds in aviary soundscapes.

Feb 17 @ 5:52am

  • Added lamps to several darker areas of the map.
  • Replaced brush electric fence pylons with models.
  • Added a building covering rightmost BLU spawn exit from snipers on cliff path in stage 2.
  • Fixed a bunch of props being dynamic instead of static
  • Removed excess teamspawn points and some sprites to cut down on edicts.

Jan 31 @ 8:45am

  • Recompiled the map to fix missing LDR lighting.

Jan 30 @ 7:49am

  • Changed skybox texture and lighting to that of tc_hydro
  • Moved/added/removed some foliage from areas around the map.
  • Fixed a bunch of light sprites not working.

Update history

October 20, 2017 Patch #1 (Jungle Inferno Update)
  • Added Enclosure to the game.

October 23, 2017 Patch

  • Fixed various errors related to textures.

November 17, 2017 Patch

  • Fixed a buildable area in BLU spawn for stage 1.
  • Updated materials for foliage props.

May 17, 2018 Patch

  • Fixed players being able to get stuck in closing dropdown door in stage 3.
  • Fixed missing team filter for small resupply room in stage 3.
  • Removed unnecessary env_wind entity messing with env_dustmote entities

June 26, 2018 Patch

  • Updated pl_enclosure_final to fix a displacement hole in stage two.

March 20, 2023 Patch

  • Updated pl_enclosure_final to fix an exploit that allowed players to get out of bounds.

July 12, 2023 Patch #1 (Summer 2023)

Bugs

Gate rendering bug in Deathcam spectate at final.
  • Rarely, while spectating, the T. rex gate can fail to render.
    • Certain objects on the map may fail to render as well.
  • Sometimes white boxes constantly appear and disappear near the player.

Trivia

  • Sharing an issue that the Jurassic Park film has to a lesser extent, none of the dinosaurs displayed in Triassic Park are from the Triassic Period. Most are Cretaceous dinosaurs, excepting Brachiosaurus making an appearance in the Late Jurassic.
  • "Freeman Airboat Tours" is a reference to Gordon Freeman, the protagonist from the Half-Life series, as well as to the chapter "Water Hazard" from Half-Life 2, which largely consists of driving an airboat.

Gallery

Visual references to Team Fortress 2 culture:

Visual references to the Jurassic Park franchise: