Difference between revisions of "Patches (Beta)"

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* [[Medic]]:
 
* [[Medic]]:
 
** [[The Quick-Fix]]:
 
** [[The Quick-Fix]]:
*** [[Megaheal]] (the uber) effect now also applies to the medic
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*** Megaheal (the [[uber]]) effect now also applies to the medic
  
 
* [[Pyro]]:
 
* [[Pyro]]:
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* [[Soldier]]:
 
* [[Soldier]]:
** Reduced rage generation rate with [[Battalion’s Backup]] by 50%
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** Reduced rage generation rate with [[Battalion's Backup]] by 50%
  
 
* Spy:
 
* Spy:
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* Added in-game Voting system
 
* Added in-game Voting system
 
* Added training for the [[Demoman]], Spy and [[Engineer]]
 
* Added training for the [[Demoman]], Spy and [[Engineer]]
* Temporarily enabled crafting and trading
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* Temporarily enabled [[crafting]] and [[trading]]
 
* Synced with changes from the official releases
 
* Synced with changes from the official releases
  

Revision as of 03:02, 10 March 2011

List of Team Fortress 2 Beta patches. Text of updates taken from TF2 Beta Update History on Steam Users' Forums.

March 09, 2011

Gameplay:

  • Bots:
    • Bots now work on Payload maps
      • Added payload to Offline practice
    • Spy bots!
  • Spy:
    • Fixed a bug that prevented domination lines from being played with the Eternal Reward

Maps:

General:

  • Added Replay system that allows you to edit and publish movies of your play experiences (full Mac support in the next few days)
  • Added in-game Coaching system
  • Added in-game Voting system
  • Added training for the Demoman, Spy and Engineer
  • Temporarily enabled crafting and trading
  • Synced with changes from the official releases

February 16, 2011

Gameplay:

  • The Quick-Fix’s uber (Megaheal) changed to allow self-damage forces (rocket jumping, etc)
  • Removed item cooldown meter and ammo count when using Dalokohs
  • No longer play the MEDIC radio call when a soldier has the Equalizer active (in addition to suppressing the visual effect)

General:

  • Added Sydney Sleeper to the granted-items list
  • Fixed several description issues related to item changes

February 11, 2011

Gameplay

Medic
  • Vitasaw
    • Added the ability to see enemy health
  • New Medigun - The Quick-Fix:
    • Heal rate increased 50%
    • Uber charge rate increased 50%
    • Not able to overheal
    • Match the speed of any faster heal target
    • Uber effect: Megaheal
      • Heal rate increased 3x on heal target
      • Heal target and medic immune to stun and damage forces
Heavy
Demo
Soldier
  • Equalizer
    • Tuned high-end damage range so it's no longer possible to one-shot certain classes
    • Suppress the medic call effect while active
Scout
  • Mad Milk
    • Heal 60% of damage done (down from 75%)
Pyro
  • Flares always crit burning targets, regardless of range.
  • Backburner
    • Removed the restriction on airblast
    • Ammo cost increased 150% (4 blasts at full ammo)
    • Damage bonus reduced to 10% (from 15%)
  • New Flaregun - The Detonator:
    • Alt-fire detonates flare in flight
      • Does a small explosion that catches players on fire
    • 20% explosion damage vulnerability
Sniper

General

  • CombatText
    • Added an option to display healing done over heal targets (hud_combattext_healing)
    • Display a value whenever the player does something that earns them a bonus point
    • Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
  • Medic overheal effect is now more noticeable
  • Synced with changes from the official releases

January 13, 2011

Gameplay

  • Player health increased 25% (over normal – not the previous 100% increase)
  • Damage against buildings no longer reduced

General

  • Synced with changes from the official releases

January 6, 2011

An Important Note:

With this update we'll be trying our first big gameplay experiment.

As we mentioned at the beta’s launch, one of our goals for it is to try some gameplay experiments, and gather real-world data. We’d like to do this because we want learn more about our current design, and challenge some of the assumptions we’ve made over the years about what makes combat in TF2 fun. In this update we’re going to double player health. In particular, we hope this will teach us a bit about our weapon balancing, and the way it changes as combat takes longer to resolve.

It's important to stress that this is an experiment, and as such, there's a good chance that these changes may not make it to live.

Gameplay

  • Player health increased 100%
  • Damage against buildings (sentries, etc) reduced 50%

General

  • Synced with changes from the official releases

Natascha

  • Removed variants
  • Removed heal target immune to Natascha

Maps

cp_well
  • Fixed a bunch of model and playerclip issues
  • Made the 2nd point defender spawn door one-way
  • Note: there's a known-issue with the skybox on the Mac

December 8, 2010

General

  • Synced with changes from the official releases on Dec 7.
  • Disabled crafting

Natascha

  • Reduced Stun effect by 20%
  • Variant 1:
    • -35% damage (was -40)
  • Variant 2:
    • -25% damage
    • -20% health (was -25)

Maps

cp_5gorge
  • Changes to the mid arena:
    • Raised cap and connected it to the surrounding space via two bridges
    • Added cover on the each side of the main door entrance
    • Fully connected the upper catwalk ring
    • Fixed missing clips on BLU's upper observation room
    • Reduced the amount of health and ammo in the pit
    • Clipped the ceiling so the dome edge doesn't snag players
  • Reduced defender spawn when on a final cap
cp_granary
  • Tweaks to the new platforms by the ramproom:
    • Extended the length of the platforms
    • Made the light models above the platforms symmetrical for RED/BLU
    • Made the height of the BLU woodpile near the new platform the same height as RED (for scouts)
  • More playerclips to ease snagging on trim geometry

December 3, 2010

General

  • Synced with changes from the official releases on Dec 2.
  • Added cp_5gorge to mapcycle.txt

Maps

cp_5gorge
  • Fixed broken environment maps.

See also

  • Patches – game updates to standard Team Fortress 2