Idling

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Thanks fer standin' still, wanka.
The Sniper on Idling

Idling in Team Fortress 2 refers to joining or creating a server, without the intention of playing, for the purposes of earning items through the game's item drop system. The item drop system is structured to award items (such as weapons or hats) to players based on their weekly playtime; thus the direct intention of idling is to increase this figure and the chances of earning further items by remaining idle in a server.

History

External programs

The main third-party 'idler' program was called 'SteamStats', created by Drunken F00l, who was behind the first backpack examiner tf2items.com. The program mimicked the game's engine and connected users to servers hosted by F00l. Intended originally as a method of research into the drop system by F00l, the program quickly gained popularity, providing statistics and notifications to users upon receiving an item. As idling previously required the user to load the game and run in the background, SteamStats appealed to many players as an ideal way to earn items efficiently and without the need to play for large amounts of hours.

Valve ban

On September 2, 2009 blog post, Valve took a 'zero tolerance' stance against the use of external applications to "manipulate" the item system, removing all items earned through these applications to date.[1] The announcement stated that around 4.5% of active players would have been affected. All players who had not used external applications were awarded with the Cheater's Lament, an all-class hat that appeared as a golden halo. The drop rate for all existing hats was also increased.

The announcement sparked outcry within the community. In light of the ban, Drunken F00l, removed the download links to his program and took down the idling servers.

Changes to the system

Main article: Item drop system

On April 20, 2010, Valve altered the drop system significantly to address its issues. The system now 'rolls' to determine when a player's next drop would occur, as opposed to the previous method of rolling to determine if a drop would occur at all. The changes also included an increased the frequency of item drops and introduced a weekly item cap.

The cap prevents items from dropping to players who have more than a certain amount of playtime per week, overall reducing greatly the effectiveness of idling. Although Valve has not released any specifics, the amount of items a player can earn in a week is estimated to be around 8-12 items.

Recent times

The release of the Mann-Conomy Update saw the dropping of the Cheater's Lament to a large amount of players, including those who had previously used external applications. There is much speculation surrounding its release, however, there has been no confirmation or announcement relating to the item from Valve at all.

Methods

In-game

Opening the game, entering a server, then minimising the game to the background was the earliest method of idling. An alternate method makes use of the developer launch parameter -textmode, which loads the game in a Template:W-like window.

External applications

'SteamStats', written by Drunken F00l, was one of the earliest third-party idling applications. The program mimicked the game's engine and connected players to idling servers. As of September 2, 2009, players who use it or any other third-party external program will result in the loss of all their items.

See also

External links