Game Modes/nl

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controle punten

cp_dustbowl
This point ain't gonna cap itself! Get over here!
The Engineer

See also: Control points

controle punten mappen hebben twee soorten spellen.

Controle punten zijn ronde platforms met een team kleurig licht en een hologram in het midden (neutrale punten hebben een wit vlak). Om een punt te veroveren van bide neutraal en vijandelijk, ga er gewoon op staan todat de meter vol is. Des te meer spelers op het punt, hoe sneller hij wordt veroverd. Maar er is wel een minimun tijd. Scouts en Soldiers or Demomen die een Pain Train hebben tellen as 2 spelers tegelijk op het controle punt. Je kan nier veroveren wanaar bijde teams op het controle punt staan. Wanneer alle spelers die probeerde te verovren dood zijn zal het verover progress niet meteen terug naar 0 gaan, maar langzaam naar beneden gaan.

Een controle kan in 3 standen zijn:


There are two main types of control point maps – Standard Control Point and Attack/Defend maps:

Standard control point

Standard control point (or Linear Control Point) maps play symmetrically. Both teams start with two controlled points, and a central point starts out neutral. The team that captures all control points wins. Traditional Control Point maps will go into Sudden death (or Stalemate) if no team captures all the points before times runs out. Control points closer to a team's spawn point are captured more quickly by the enemy team.

Standard control point maps:

cp_gravelpit

Attack/Defend

Attack/Defend maps play asymmetrically. RED begins with all the points in their control. BLU wins if it captures all of RED's points. Points may only be captured in a set order (though some maps, such as Gravel Pit and Steel, may make exceptions). RED wins if it prevents BLU from capturing all points before the timer expires. Points captured by BLU are typically locked.

Attack/Defend maps can come in various styles. Some maps such as Dustbowl and Egypt require BLU to capture three stages of two points each to win the game. If the attacking team fails to win any stage, teams will switch and the defenders will then take turn to be the attackers, beginning with stage 1. Other maps such as Gravel Pit and Junction allow the attacker to capture two points in any order (points A or B) before attacking the final point (point C). Steel is a unique Attack/Defend map in that capturing each minor capture point (points A,B,C and D) will allow better accessibility to the main point (point E), such as allowing more routes into point E or extending bridges to the point so that classes other than the Scout, Soldier, Demoman or sentry jumping Engineers can capture it.

Attack/Defend maps: