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A Gravel Pit style map. Junction is a sharp contrast to Watchtower. It’s full of tight spaces and short sightlines, which create combat opportunities dominated by ambushes and explosive weaponry.
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Junction is a community-created Attack/Defend map. It was included with the Scout Update as an official community-developed map due to its outstanding quality. Its design is similar to Gravel Pit.
Junction is a tight, indoor map with lots of hallways and passages leading to the three main control points.
The setup timer is 60 seconds.
Locations
The following locations are described from the BLU perspective.
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
BLU Spawn
The BLU spawn is a large and spacious complex located to the rear of the map; in between control points A and B. It is made up of two main sections: the left wing, which has two exits that both lead to the A-Lobby and from then on to Point A, and the right wing, which leads to an L-shaped hallway with another two exits that connect to the B-Lobby.
The two exits towards Point A.
The two exits towards Point B.
Point A
Point A is located in a small room; it lies on an elevated platform with two sets of stairs leading up to it. The stairways are underneath the point itself, one in front facing BLU's spawn and one on the side.
- A-Lobby: The A-Lobby is the small, open area right outside of BLU spawn's left side that is overlooked by the A Point. It connects to the A/B Flank hallway, Stairs, and A/C Flank hallway. There is a group of props and crates located in its middle, as well as a small health pack to the side.
- Stairs: Since the first point is located on an elevation, it has two small sets of stairs located beneath it that lead up to it. Both stairwells have a small health pack and a medium ammo pack.
- Left Stairs: These stairs lead to the left side of the A Point. They can be accessed through a small hallway that connects with the A-Lobby.
- Right Stairs: These stairs lead directly behind the first control point. Their entrance can be found near the A/C Flank.
- A-Point Platform: The A-Point Platform is the raised area at the end of the stairs overlooking the A-Lobby where the control point rests upon.
- A/B Flank: To the right and behind Point A is the A/B Flank. It is a hallway that runs straight to control point B. Located further to the back of A-Lobby is also the entrance to the A/C Flank.
The entrance to the A/B Flank from the A-Lobby.
Point B
Point B is located in a larger room with a balcony that covers two walls within it. Point B is in the corner where the two Balconies meet, and it is only accessible through two side doorways. The point itself is covered by an indestructible window, preventing enemy fire directly onto the point. Two stairways border and lead up to the point.
- B-Lobby: The B-Lobby is the other lobby outside BLU's spawn. It is larger than the A-Lobby and has crates scattered about it, as well as two small and one medium health pack. It connects to the A-Lobby via the A/B Flank, whose entrance can be found on the Lobby's left side.
- Balconies: The balconies lay atop the stairs in the B-Lobby and run along the outer walls. Both of them lead to the Server Room. The far-left balcony connects to the B/C flank.
- Server Room: Point B is located in a semi-enclosed room at the end of the Balconies, in the upper right corner. It is sealed off by windows that overlook the B-Lobby.
The B-Lobby, entrance to A/B Flank all the way in the back.
Another view of the A/B flank.
Point C
Point C is located on another platform that rests on an elevated area that is, again, only accessible by stairs. The point itself has a small balcony surrounding its front side and two side doors. Stairs lead from the point down to the elevated area. The elevated area also has stairs leading down to ground level. There are three entrances to C, two from A and one from B. The entrance from B is at the bottom of a flight of stairs, and the two from A are small doorways.
- A/C Flank: Extending from the A-Lobby is a hallway that forks into two exits leading to Point C's left side. Both of these are located near each other at the bottom of a stairwell. Additionally, there is a small catwalk that crosses over the A/C Flank. It leads to a third exit, found in between the aforementioned two.
- B/C Flank: From B-Lobby is another hallway that leads to an entrance at the other end of a staircase located at Point C's right side.
- Windows Room: Connected to B/C Flank's left side is a room with two open windows viewing the area around the final control point.
- Final Platform: Surrounding the Point Room, at the top of the stairs is an elevated platform from which the entire area around Point C can be seen. This area gives a height advantage against any attackers.
- Battlements: Next to the final control point near the A/C flank is a small hallway and set of stairs. At the end of them is a tight area with a window all along the wall facing the point, overlooking the Final Platform.
- Point Room: The Point Room is located in the center of the Final Platform, right outside the RED spawn, and on top of some stairs. It is shaped like a box with two entrances on each side of the small balcony surrounding it. Each side also has large windows along the walls.
- RED spawn: RED team's spawn is located just behind the Point Room. It has two exits, both of which lead to the Final Platform.
A view from the A/C Flank.
One of the exits from the A/C Flank.
All three exits from A/C Flank (lower right) and the Windows Room (upper left).
The exit out of the B/C Flank towards Point C.
A view from the Windows Room.
The stairs leading to the Battlements.
The Final Platform with the Point Room atop.
Helpful overview
1.Balconies
2.B-Lobby
3.Balconies
4.B/C Flank
5.Final Platform
6.A/C Flank
7.A/B Flank
8.A-Lobby
9.Stairs
Strategy
Control Point timing
| Control Point A
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| Control Point B
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| Control Point C
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Update history
February 24, 2009 Patch (Scout Update)
- Added Junction to the game.
March 5, 2009 Patch
- Fixed an exploit where Engineers could build a teleporter exit in an invalid area.
- Fixed a few bad overlay assignments and other minor issues.
April 20, 2009 Patch
- Updated Junction to score per-capture instead of per-round. This fixes the map not working correctly with Tournament mode and the stopwatch.
April 24, 2014 Patch
- Players are now prevented from building in spawn rooms.
Bugs
Computer near BLU's setup gates that players can walk behind.
- Players can walk through a computer console in the area outside BLU's spawn.
External links