Community Mercenary Park strategy
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: Class Specific Strats along with strats for all-classes |
Community Mercenary Park strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Jungle |
Setting: | Daylight, overcast |
Hazards: | Crocodiles, Pitfalls |
Map Photos | |
This article is about Community Mercenary Park strategy.
General Strategy (All Classes)
Class-specific strategy
Pyro
- Mercenary Park has many choke points, the Flame Throwers are often pretty powerful since they are best for close range combat, using the choke points to your advantage either offensively or defensively is optimal.
Demoman
Heavy
Engineer
Sniper
- While attacking the final point, taking advantage of the shattered hole in the glass near the intersection on the second floor can be extremely useful for evading fire and catching enemies off guard, but making sure your team has the second floor under your team's control is key.
Medic
- Keep in mind as Medic, make sure the power classes such as Heavy, Demoman, and Soldier stay alive to attack or defend the points.
- It is wise to use the Kritzkrieg while on defense, as there will not be a level 3 Sentry Gun prepared for the attacking team, and Soldiers and Demomen can easily take advantage of Critical hit splash damage.
- while attacking, It is wise to use the Medi Gun, as Sentry Guns can be prepared for enemies on defense.