Template:Painted variants/Tutorial/Rotations/Unpaintable Items

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< Template:Painted variants‎ | Tutorial‎ | Rotations
Revision as of 20:25, 26 November 2024 by Gabrielwoj (talk | contribs) (Updated Das Metalmeatencasen)
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Cosmetics

Scout

Item Styles Rotation FOV

Boston Boom-Bringer
models.player.item.scout.boombox.mdl

lightrot: (0.000000 180.000000 0.000000)
Rot: (-18.911787 151.340805 -40.066662)
Trans: (71.852921 -42.250000 37.229172)

35

Argyle Ace
models.player.hwm.scout.mdl

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\scout\scout_brogues.mdl
Rot: (16.816181 -42.750488 -9.573006)
Trans: (44.652954 3.000000 7.125000)

65

Thrilling Tracksuit
models.player.hwm.scout.mdl
Pictogram comment.png Note: Download and use these materials.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\scout\
hwn2015_death_racer_jacket\hwn2015_death_racer_jacket.mdl
Rot: (11.184890 -24.359343 -4.413949)
Trans: (72.000000 1.500000 56.875000)

65

Motley Sleeves
models.player.hwm.scout.mdl
Pictogram comment.png Note: Download and use these materials.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\scout\
dec22_motley_sleeves\dec22_motley_sleeves.mdl
Rot: (13.961618 -33.558327 -8.251401)
Trans: (112.955475 0.625000 55.740646)

65

Soldier

Item Styles Rotation FOV

Flakcatcher
models.player.hwm.soldier.mdl
Pictogram comment.png Note: Download and use these materials.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\soldier\
spr17_flakcatcher\spr17_flakcatcher.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (114.000000 1.125000 45.125000)

65

Wanderer's Wool

lightrot: (-5.702453 -179.169128 -39.705456)
Rot: (-70.545784 -92.525772 128.997070)
Trans: (47.685547 -24.250000 73.157135)

65

Gentle Manne's Service Medal
models.player.hwm.soldier.mdl
Pictogram comment.png Note: Download and use these materials.
Pictogram comment.png Note: Change the medal bodygroup from Submodel 0 to Submodel 1.

lightrot: (0.000000 180.000000 0.000000)
Rot: (31.523737 -69.997345 -42.510441)
Trans: (68.660095 -8.375000 34.442017)

65

Pyro

Item Styles Rotation FOV

Steel Sixpack
models.player.hwm.pyro.mdl
Pictogram comment.png Note: Download and use these materials. Extract the .zip to tf/custom.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop_partner\player\items\pyro\
tw2_greek_armor\tw2_greek_armor.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (110.000000 0.375000 42.625000)

65

Googol Glass Eyes
models.player.hwm.pyro.mdl
Pictogram comment.png Note: Download and use these materials. Extract the .zip to tf/custom.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\pyro\
robo_pyro_site_for_sore_eyes\robo_pyro_site_for_sore_eyes.mdl
Rot: (20.773340 -34.661877 -14.234871)
Trans: (63.000000 -1.750000 64.625000)

65

Tail From the Crypt
models.player.hwm.pyro.mdl
Pictogram comment.png Note: Download and use these materials.
Pictogram comment.png Note: Due to how the texture is mapped to the model, some vertices appear floating around where Pyro's pockets usually are.
Sadly, it seems that part of the pocket is also used by Pyro's tank from the back, and can't be easily removed.
You'll have to manually remove it with an image editor program after taking screenshots on the model viewer.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\player\items\pyro\hwn_pyro_misc2.mdl
Rot: (-16.146307 -134.852905 -15.152582)
Trans: (141.000000 8.500000 40.000000)

65

Demoman

Item Styles Rotation FOV

Dynamite Abs
models.player.hwm.demo.mdl
Pictogram comment.png Note: Download and use these materials for the Grenades style. Extract the .zip to tf/custom.
Pictogram comment.png Note: Download and use these materials for the No Grenades style.

No Grenades:
models\workshop\player\items\demo\
sum19_dynamite_abs\sum19_dynamite_abs.mdl

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\demo\
sum19_dynamite_abs\sum19_dynamite_abs.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (136.000000 0.000000 42.250000)

65

Shin Shredders
models.player.hwm.demo.mdl
Pictogram comment.png Note: Download and use these materials.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\demo\
dec15_shin_shredders\dec15_shin_shredders.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (122.000000 -2.125000 21.375000)

65

Nightbane Brim
models.player.hwm.demo.mdl
Pictogram comment.png Note: Download and use these materials.
Pictogram comment.png Note: Due to how these material files were made, the exact Rot values for must be used.?

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\demo\
hwn2022_nightbane_brim\hwn2022_nightbane_brim.mdl Rot: (22.545031 31.663387 13.303796)
Trans: (91.000000 -1.000000 66.375000)

65

Heavy

Item Styles Rotation FOV

Die Regime-Panzerung
models.player.hwm.heavy.mdl
Pictogram comment.png Note: Download and use these materials.

Take screenshots as normal, even with the back of the bullet close to the neck being present, later on, we will make extra screenshots to fix it.
After taking the screenshots, in order to fix the back of the bullet, remove the HLMV Rotations Page - Heavy Shirt Files.vpk file, and
download and place the "HLMV Rotations Page - Heavy Shirt Files Without Bandolier Shadows.vpk" to tf/custom.

Close and Re-Open HLMV, and take screenshots with the new files, while retaining the same Rot and Trans values.
After taking both steps, open the screenshots that were made with the .vmt files modified, as well one of them with the line problem.

(Using Paint.NET for this step is highly recommended):
Select the area of the back bullet, and copy it. Go to the screenshot without the back bullet, create a new layer, paste it, and delete the new layer.
The selection will now be at the right place to copy it. Copy it and replace on all paint variant screenshots.
Be careful as you'll need to do this for the BLU team variants as well, which has other colors, so another batch of copy and pasting will be needed.

Pictogram plus.png Tip: If your currently open image is zoomed out far away enough, and that the area you will replace is visible, the new pasted area will be placed automatically at the right spot.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\player\items\heavy\heavy_wolf_chest.mdl Rot: (26.525198 -42.269318 -22.093691)
Trans: (126.091187 2.375000 51.841030)

65

Soviet Stitch-Up
models.player.hwm.heavy.mdl
Pictogram comment.png Note: Download and use these materials.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\player\items\heavy\hwn_heavy_misc1.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (163.000000 4.625000 43.375000)

65

Engineer

Item Styles Rotation FOV

Clockwerk's Helm
models.player.hwm.engineer.mdl

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\engineer\
clockwerk_hat.mdl
Rot: (8.819504 -28.365139 -4.732184)
Trans: (44.767525 0.375000 69.047043)

65

Eingineer
models.workshop.player.items.engineer
hwn2019_eingineer.hwn2019_eingineer.mdl

Rot: (15.986562 -33.628792 -6.691734)
Trans: (61.881180 -4.625000 65.992920)

35

Medic

Item Styles Rotation FOV

Archimedes
models.player.items.medic.archimedes.mdl

lightrot: (0.000000 180.000000 0.000000)
Rot: (1.776108 32.755096 -8.902391)
Trans: (29.530087 -0.250000 4.875000)

45

Vicar's Vestments
models.player.hwm.medic.mdl
Pictogram comment.png Note: Download and use these materials.
Pictogram comment.png Note: Due to how these material files were made, the exact Rot values for the Medic variant must be used.?

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\medic\
hw2013_medic_undertaker_vest\hw2013_medic_undertaker_vest.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (108.000000 1.000000 46.125000)

65

Steam Pipe
models.player.hwm.medic.mdl
Pictogram comment.png Note: Download and use these materials. Extract the .zip to tf/custom.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\medic\
robo_medic_ninepipe_problem\robo_medic_ninepipe_problem.mdl
Rot: (11.117598 31.660519 6.781001)
Trans: (45.171844 1.500000 74.689392)

65

Das Metalmeatencasen
models.player.hwm.medic.mdl
Pictogram comment.png Note: Download and use these materials.
Pictogram comment.png Note: Due to how these material files were made, the exact Rot values must be used.?

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\medic\
jul13_heavy_defender/jul13_heavy_defender.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (108.000000 1.000000 46.125000)

65

Sniper

Item Styles Rotation FOV

Conspicuous Camouflage
models.player.hwm.sniper.mdl
Pictogram comment.png Note: Download and use these materials.
Pictogram comment.png Note: Due to how these material files were made, the exact Rot values must be used.?

Zipped:
models\workshop\player\items\sniper\
fall17_conspicuous_camouflage_closed\fall17_conspicuous_camouflage_closed.mdl

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\sniper\
fall17_conspicuous_camouflage_open\fall17_conspicuous_camouflage_open.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (110.000000 2.750000 50.625000)

65

Dread Hiding Hood
models.player.hwm.sniper.mdl
Pictogram comment.png Note: Download and use these materials. Extract the .zip to tf/custom.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop_partner\player\items\sniper\
thief_sniper_hood\thief_sniper_hood.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (81.000000 1.750000 63.500000)

65

Triggerman's Tacticals
models.player.hwm.sniper.mdl
Pictogram comment.png Note: Download and use these materials. Extract the .zip to tf/custom.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\sniper\
short2014_sniper_cargo_pants\short2014_sniper_cargo_pants.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (125.000000 4.000000 21.875000)

65

Larrikin Robin
models.player.items.sniper.larrikin_robin.mdl

lightrot: (0.000000 180.000000 0.000000)
Rot: (8.788935 -62.188797 -15.772005)
Trans: (27.804779 -0.375000 7.409657)

65

Larrikin Robin's Unused Variant (sniper_feathercap.mdl)
models.player.items.sniper.sniper_feathercap.mdl

lightrot: (0.000000 180.000000 0.000000)
Rot: (8.616152 -62.202744 -15.864182)
Trans: (49.804779 3.250000 80.534653)

65

Spy

Item Styles Rotation FOV

Le Party Phantom
models.player.hwm.spy.mdl
Pictogram comment.png Note: Download and use these materials.

lightrot: (0.000000 180.000000 0.000000)
merge1: models/player/items/spy/spy_party_phantom.mdl
Rot: (2.631770 -20.156099 -1.539081)
Trans: (27.180466 2.125000 76.703819)

65

Intangible Ascot
models.player.hwm.spy.mdl
Pictogram comment.png Note: Download and use these materials.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\player\items\spy\hwn_spy_misc2.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (128.000000 1.375000 47.875000)

65

Noh Mercy
models.player.hwm.spy.mdl
Pictogram comment.png Note: Download and use these materials.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop_partner\player\items\spy\shogun_ninjamask.mdl
Rot: (9.436470 -19.249294 -3.325992)
Trans: (38.000000 0.125000 75.500000)

65

Under Cover
models.player.hwm.spy.mdl
Pictogram comment.png Note: Download and use these materials.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\player\items\spy\hwn_spy_hat.mdl
Rot: (16.853687 -37.891075 -12.714794)
Trans: (56.000000 0.000000 72.250000)

65

Facepeeler
models.player.hwm.spy.mdl
Pictogram comment.png Note: Download and use these materials.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\spy\
sf14_spy_facepeeler\sf14_spy_facepeeler.mdl
Rot: (10.155584 -32.571396 -6.426671)
Trans: (39.000000 0.875000 75.500000)

65

Lacking Moral Fiber Mask
models.player.hwm.spy.mdl
Pictogram comment.png Note: Download and use these materials.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop_partner\player\items\spy\
spy_dishonored\spy_dishonored.mdl
Rot: Not added.
Trans: Not added.

65

Scarecrow
models.player.hwm.spy.mdl
Pictogram comment.png Note: Download and use these materials.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\spy\
spy_scarecrowface\spy_scarecrowface.mdl
Rot: (22.322109 -39.449474 -17.355713)
Trans: (59.000000 0.625000 68.750000)

65

Scarecrow (Backside)
models.player.hwm.spy.mdl
Pictogram comment.png Note: Download and use these materials.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\spy\
spy_scarecrowface\spy_scarecrowface.mdl
Rot: (-25.604473 -154.324295 -11.736818)
Trans: (60.000000 0.500000 67.625000)

65

Multi Class

Item Styles Rotation FOV

Duality of Mantle
models.player.hwm.pyro.mdl
Pictogram comment.png Note: Download and use these materials for Pyro.
Pictogram comment.png Note: Download and use these materials for Medic.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
\hwn2024_duality_mantle\hwn2024_duality_mantle_pyro.mdl
Rot: (4.389959 -37.038979 -2.390903) for Both
Trans: (49.183533 -3.625000 73.340668) for Pyro
Trans: (40.183533 -3.500000 76.465668) for Medic

65

All Class

Item Styles Rotation FOV

Phononaut
models.player.hwm.engineer.mdl
Pictogram comment.png Note: Download and use these materials. Extract the .zip to tf/custom.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\all_class\
invasion_phononaut\invasion_phononaut_engineer.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (73.000000 0.125000 57.875000)

65

Tournament Medal - KnightComp

Bronze Medal:
models.workshop.player.items.all_class.
knightcomp_bronze.knightcomp_bronze_scout.mdl


Silver Medal:
models.workshop.player.items.all_class.
knightcomp_silver.knightcomp_silver_scout.mdl


Gold Medal:
models.workshop.player.items.all_class.
knightcomp_gold.knightcomp_gold_scout.mdl


Participant:
models.workshop.player.items.all_class.
knightcomp_participation.knightcomp_participation_scout.mdl

Bronze Medal:
lightrot: (0.000000 180.000000 0.000000)
Rot: (21.291674 -12.440660 -5.824329)
Trans: (36.472748 -2.625000 59.667122)


Silver Medal:
lightrot: (0.000000 180.000000 0.000000)
Rot: (22.014389 0.450811 -1.050070)
Trans: (35.472748 -3.500000 59.667122)


Gold Medal:
lightrot: (0.000000 180.000000 0.000000)
Rot: (21.643291 -8.158972 -4.256707)
Trans: (36.472748 -2.625000 59.542122)


Participant:
lightrot: (0.000000 180.000000 0.000000)
Rot: (21.291674 -12.440660 -5.824329)
Trans: (31.472748 -2.625000 59.667122)

65

Merc's Pride Scarf
models.workshop_partner.player.
items.engineer.scarf_soccer.scarf_soccer.mdl

lightrot: (13.038551 164.981720 -0.467868)
Rot: (15.691870 -42.957577 -14.135300)
Trans: (60.435623 0.125000 55.765778)

65

Tuxxy
For the Soldier variant:
models.player.hwm.soldier.mdl
Pictogram comment.png Note: Download and use these materials.

For the Demoman variant:
models.player.hwm.demo.mdl
Pictogram comment.png Note: Download and use these materials. Extract the .zip to tf/custom.

For the Heavy variant:
models.player.hwm.heavy.mdl
Pictogram comment.png Note: Download and use these materials. Extract the .zip to tf/custom.

For the Engineer variant:
models.player.hwm.engineer.mdl
Pictogram comment.png Note: Download and use these materials.

For the Medic variant:
models.player.hwm.medic.mdl
Pictogram comment.png Note: Download and use these materials.

For the Sniper variant:
models.player.hwm.sniper.mdl
Pictogram comment.png Note: Download and use these materials.
Pictogram comment.png Note: Due to how these material files were made, the exact Rot values must be used.?

For the Spy variant:
models.player.hwm.spy.mdl
Pictogram comment.png Note: Download and use these materials.

Soldier:
lightrot: (0.000000 180.000000 0.000000)
merge1: models/player/items/all_class/tuxxy_soldier.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (120.000000 1.125000 43.750000)

Demoman:
lightrot: (0.000000 180.000000 0.000000)
merge1: models/player/items/all_class/tuxxy_demo.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (136.000000 2.250000 42.250000)

Heavy:
lightrot: (0.000000 180.000000 0.000000)
merge1: models/player/items/all_class/tuxxy_heavy.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (155.091187 2.000000 41.216030)

Engineer:
lightrot: (0.000000 180.000000 0.000000)
merge1: models/player/items/all_class/tuxxy_engineer.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (120.000000 0.000000 36.625000)

Medic:
lightrot: (0.000000 180.000000 0.000000)
merge1: models/player/items/all_class/tuxxy_medic.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (122.712036 0.125000 42.110088)

Sniper:
lightrot: (0.000000 180.000000 0.000000)
merge1: models/player/items/all_class/tuxxy_sniper.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (133.000000 2.000000 44.875000)

Spy:
lightrot: (0.000000 180.000000 0.000000)
merge1: models/player/items/all_class/tuxxy_spy.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (127.000000 1.000000 41.750000)

Special Taunts

Medic

Item Rotation FOV

Time Out Therapy
models.player.hwm.medic.mdl
Pictogram comment.png Note: Download and use these custom materials/models.
Pictogram comment.png Note: Set the animation speed to x0.00 = 0.0 fps.
Pictogram comment.png Note: Set the following animations at these specific frames:

  • ref (Frame 0.0)
  • taunt_time_out_therapy (Frame 146.0)
    • The 2nd animation requires the slider next to the radio button to be set to the maximum.

lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\medic\
taunt_time_out_therapy\taunt_time_out_therapy_chair.mdl
merge2: models\workshop\player\items\medic\
taunt_time_out_therapy\taunt_time_out_therapy_clipboard_mug.mdl
Rot: (9.257644 -46.278969 -8.584350)
Trans: (335.023804 11.250000 31.965675)

65

Spy

Item Rotation FOV

Crypt Creeper
models.workshop.player.items.spy.
taunt_the_crypt_creeper.taunt_the_crypt_creeper.mdl

lightrot: (0.000000 180.000000 0.000000)
Rot: Not added.
Trans: Not added.

65

All Class

Item Rotation FOV

Shred Alert
For the "Scout, Engineer" variant:
models.workshop_partner.player.items.taunts.
brutal_guitar.brutal_guitar.mdl

Pictogram comment.png Note: After "Cropping to Content", needs to have the same Canvas Size as the "Other classes" RED and BLU images.

For the "Other classes" variant:
models.workshop_partner.player.items.taunts.
brutal_guitar.brutal_guitar_xl.mdl

Pictogram comment.png Note: All empty spaces need to be cropped using "Cropping to Content", and the Canvas Size from the "xl" images need to be used for the "Scout, Engineer" images.

Scout, Engineer:
lightrot: (0.000000 180.000000 0.000000)
Rot: (32.342087 104.587059 94.545158)
Trans: (89.955322 -13.250000 7.154997)

Other classes:
lightrot: (0.000000 180.000000 0.000000)
Rot: (32.342087 104.587059 94.545158)
Trans: (89.955322 -13.250000 7.154997)

65