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Can Opener
models.player.hwm.heavy.mdl
Note: Download and use these materials.
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merge1: models/player/items/heavy/hwn_heavy_hat.mdl
Rot: (9.908484 -31.338268 -4.893849)
Trans: (46.191330 -0.125000 79.716011)
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Die Regime-Panzerung
models.player.hwm.heavy.mdl
Note: Download and use these materials.
Take screenshots as normal, even with the back of the bullet close to the neck being present, later on, we will make extra screenshots to fix it.
After taking the screenshots, in order to fix the back of the bullet, remove the HLMV Rotations Page - Heavy Shirt Files.vpk file, and download and place the "HLMV Rotations Page - Heavy Shirt Files Without Bandolier Shadows.vpk" to tf/custom.
Close and Re-Open HLMV, and take screenshots with the new files, while retaining the same Rot and Trans values.
After taking both steps, open the screenshots that were made with the .vmt files modified, as well one of them with the line problem.
(Using Paint.NET for this step is highly recommended):
Select the area of the back bullet, and copy it. Go to the screenshot without the back bullet, create a new layer, paste it, and delete the new layer.
The selection will now be at the right place to copy it. Copy it and replace on all paint variant screenshots.
Be careful as you'll need to do this for the BLU team variants as well, which has other colors, so another batch of copy and pasting will be needed.
Tip: If your currently open image is zoomed out far away enough, and that the area you will replace is visible, the new pasted area will be placed automatically at the right spot.
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lightrot: (0.000000 180.000000 0.000000)
merge1: models\player\items\heavy\heavy_wolf_chest.mdl
Rot: (26.525198 -42.269318 -22.093691)
Trans: (126.091187 2.375000 51.841030)
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65
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Soviet Stitch-Up
models.player.hwm.heavy.mdl
Note: Download and use these materials.
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lightrot: (0.000000 180.000000 0.000000)
merge1: models\player\items\heavy\hwn_heavy_misc1.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (163.000000 4.625000 43.375000)
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65
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Commissar's Coat
models.player.hwm.heavy.mdl
Note: Download and use these materials for the style "Bullets".
Note: Download and use these materials for the style "No Bullets".
For the "Bullets" style:
Take screenshots as normal, even with the back of the bullet close to the neck being present, later on, we will make extra screenshots to fix it.
After taking the screenshots, in order to fix the back of the bullet, remove the HLMV Rotations Page - Heavy Shirt Files.vpk file, and download and place the "HLMV Rotations Page - Heavy Shirt Files Without Bandolier Shadows.vpk" to tf/custom.
Close and Re-Open HLMV, and take screenshots with the new files, while retaining the same Rot and Trans values.
After taking both steps, open the screenshots that were made with the .vmt files modified, as well one of them with the line problem.
(Using Paint.NET for this step is highly recommended):
Select the area of the back bullet, and copy it. Go to the screenshot without the back bullet, create a new layer, paste it, and delete the new layer.
The selection will now be at the right place to copy it. Copy it and replace on all paint variant screenshots.
Be careful as you'll need to do this for the BLU team variants as well, which has other colors, so another batch of copy and pasting will be needed.
Tip: If your currently open image is zoomed out far away enough, and that the area you will replace is visible, the new pasted area will be placed automatically at the right spot.
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No Bullets:
models\workshop\player\items\heavy\
cc_summer2015_commissars_coat_style2\cc_summer2015_commissars_coat_style2.mdl
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lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\heavy\
cc_summer2015_commissars_coat\cc_summer2015_commissars_coat.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (137.000000 2.500000 47.500000)
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65
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Tsar Platinum
models.player.hwm.heavy.mdl
Note: Download and use these materials for the style "Bullets".
Note: Download and use these materials for the style "No Bullets".
For the "Bullets" style:
Take screenshots as normal, even with the back of the bullet close to the neck being present, later on, we will make extra screenshots to fix it.
After taking the screenshots, in order to fix the back of the bullet, remove the HLMV Rotations Page - Heavy Shirt Files.vpk file, and download and place the "HLMV Rotations Page - Heavy Shirt Files Without Bandolier Shadows.vpk" to tf/custom.
Close and Re-Open HLMV, and take screenshots with the new files, while retaining the same Rot and Trans values.
After taking both steps, open the screenshots that were made with the .vmt files modified, as well one of them with the line problem.
(Using Paint.NET for this step is highly recommended):
Select the area of the back bullet, and copy it. Go to the screenshot without the back bullet, create a new layer, paste it, and delete the new layer.
The selection will now be at the right place to copy it. Copy it and replace on all paint variant screenshots.
Be careful as you'll need to do this for the BLU team variants as well, which has other colors, so another batch of copy and pasting will be needed.
Tip: If your currently open image is zoomed out far away enough, and that the area you will replace is visible, the new pasted area will be placed automatically at the right spot.
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No Bullets:
models\workshop\player\items\heavy\
spr18_tsar_platinum\spr18_tsar_platinum.mdl
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lightrot: (0.000000 180.000000 0.000000)
merge1: models\workshop\player\items\heavy\
spr18_tsar_platinum\spr18_tsar_platinum.mdl
Rot: (28.393925 -41.925488 -23.125006)
Trans: (139.091187 2.500000 47.216030)
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65
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