2009年8月13日更新
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這篇文章是為特定的更新所發布的。如果要觀看更新和活動的內容,請參考 無差別職業更新。
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官方更新頁面: The Classless Update (英語)
更新內容
Team Fortress 2
- 新增山丘之王遊戲模式。
- 新增戰敗隊伍的羞辱姿勢,變成此姿勢時操控者會變為第三人稱以好好觀賞逃跑的畫面。
- 新增許多帽子。
- 新增地圖 KOTH_Viaduct。
- 新增地圖 CTF_Sawmill。
- 新增社群地圖 Arena_Offblast。
- 新增社群地圖 CP_Yukon。
- 在多人連線進階選項中新增「自動填彈」選項。
- 彈夾式的武器現在只要按下開火鍵,重新裝彈動作就會中斷。
- 現在手槍會以更正過的標準速率,而不是以點擊滑鼠的速率來發射子彈。
- 新增一個在頭上標記被瓶手道潑到的敵人的色盲選項。
- 大幅減少網路資料的傳送量。
- 現在成功奪得一次情報箱的隊伍,整隊將會有 10 秒鐘的爆擊加成。
- 現在在傳送器放置電子破壞器時,入口和出口將會同時放置(前提是傳送器另一端已經建好)。
- 現在工程師修復傳送裝置時入口和出口都可以被修復到。
- 偽裝的間諜不會再有被擊中的效果了(比方說被嗜血針槍擊中的醫療效果)。
- 移除了攻擊自己時所產生的小爆擊,並修正了被瓶手道潑到的火箭兵/爆破兵在爆炸跳躍時所受到的小爆擊傷害。
- 為旁觀者鏡頭新增了物品顯示欄,可讓旁觀者查看目標攜帶了什麼。
- 新增「檢視」功能(預設 F 鍵),可讓玩家查看隊友身上裝備了什麼物品。
- 背包系統更新:
- 新增移動物品的功能。移動時物品仍會有個待在原處的圖示。
- 新增多重選擇功能,讓玩家可以一次刪除多項物品。
- 新增可以直接進到背包裏面的快捷按鈕。
- 修正開啟背包時,滾動按鈕位置不正確的問題。
- 現在隱形的間諜站在可背刺範圍內時,不會再舉起刀子了。
- 現在計分板右下方會顯示目前的地圖和遊戲模式。
- 在讀取畫面和裝備欄畫面中增加職業頭像和他們的使用小技巧。
- 更新情報箱被帶走時情報箱旁邊的視覺效果。
- 更新爆擊加成時的武器發光狀態,使玩家可以更容易察覺到爆擊加成的現象。
- 現在讀取中畫面會在地圖名稱下方顯示遊戲模式名稱了。
- 現在遊戲中的聊天視窗支援所有的 Unicode 字元字體了。
- 新增藍隊的主選單背景。
- 降低了伺服器在受到 DOS 攻擊時的 CPU 使用率。
- 隊友將再也不會阻擋攻擊的爆炸範圍,這代表以後火箭/黏彈跳不會因為隊友站在旁邊而失敗了。
- 更新地圖 Pipeline:
- Increased the starting advantage in the third round if a team has won the first two rounds
- Fixed carts not continuing to the second round if they're capped at the same time in the first round
- Fixed being able to shoot pipebombs over the starting gates in the first round
- Fixed being able to open the doors in the first round before the setup time was finished
- Fixed players getting stuck in some doors
- Fixed players being able to get onto rooftops and out of the map boundaries
- Fixed other minor bugs and exploits
- 更新地圖 Arena_Sawmill:
- Fixed DirectX8 bug where some models would not be visible
- Fixed exploit with building teleporters outside of the map
- Updated CP_Granary
- Made a few changes to improve balance based on competitive community feedback
- The Force of Nature
- The enemy knockback now only works in close range and behaves more like the Pyro's air blast
- Enemies cannot be juggled by the FaN's effect
- The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards
- Knockback is now scaled by damage done
- The Sandman
- A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
- Stunned players now take 75% of all incoming damage instead of 50%
- ÜberCharged players can no longer be stunned
- Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
- The minimum distance to stun a target has been reduced
- The negative attribute has changed from "no double jump" to "-30 max health"
- Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs
- Fixed an exploit that allowed players to work around sv_pure
- Particle files are now protected by sv_pure
- Fixed critboost effect getting stuck on when you die while critboosted
- Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players
- Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife
- Fixed an exploit where you could reload The Huntsman faster than intended
- Fixed Heavy "civilian" exploit
- Fixed a set of exploits using the DXSupport config files
- Fixed r_screenfademinsize and r_screenfademaxsize exploits
- Fixed sentries firing at a fully cloaked Spy if they're still the closest target
- Community requests
- Added a HUD element for hybrid CTF & CP maps
- Supports 1 or 2 flags, and any number of CPs
- Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it
- Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards
- Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")
- Added new "medic_death" event for server logs
- Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ÜberCharge "%s")
- healing is the amount the Medic healed in that life
- ÜberCharge (1/0) is whether they died with a full charge
- Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it.
- Added a HUD element for hybrid CTF & CP maps
未記載更新
外部連接
- The Classless Update: Day 1 - New Hats + Arena_Offblast
- The Classless Update: Day 2 - King of the Hill mode + KOTH maps
- The Classless Update: Day 3 - CTF_Sawmill + CP_Yukon + Full update list
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