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火箭兵是一種行動緩慢、但有能力在戰場上應付各種情況的職業,能夠同時承受與造成可觀的傷害;雖然移動速度緩慢,但火箭兵可以藉由眾所周知的看家本領:「火箭跳」好在戰場上快速進行移動。
火箭兵在近距離或是制高點與敵人交戰時是最有效率的,這些情況讓火箭兵能夠運用火箭強大的範圍傷害有效地清除複數敵人。
火箭兵擁有數種不同的裝備讓他能夠根據情況增加自己的攻擊或是防禦能力,並同時增進火箭兵隊友的作戰效率,讓火箭兵在戰場上成為更具戰術彈性的角色。
雖然沒有明顯的缺點,但火箭兵亦沒有特別突出的強項,舉例來說:偵查兵的機動性遠較火箭兵來得優越、而爆破兵和重裝兵與火箭兵相比則可以造成更大的傷害。
一般對應法
角色
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- 火箭兵的戰術彈性讓他能夠勝任各式各樣的任務,像是突擊敵方基地、保護任務目標或是狙殺重要的敵方目標。
- 不論何時何地,請隨時保持與火箭兵交戰的心理準備。
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生命值
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- 火箭兵擁有高於平均的生命值,這讓火箭兵能夠長時間進行作戰。
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速度
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- 火箭兵的基礎速度非常慢,但可以藉由火箭跳、傷害均衡十字鎬或是紀律行動來短暫提升移動速度。如果無法保持機動性的話,火箭兵會變成一個非常容易被殺死的目標。
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武力
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- 火箭兵的火箭能夠造成非常大的傷害,但會隨著火箭兵與目標距離的增加而減少威力,距離的增加同時也讓閃避火箭變得更容易。
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Weapons
Primary Weapons
火箭發射器
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- While the projectiles from the Rocket Launcher travel fairly slowly, a Soldier will typically aim at your feet to hit you with the splash damage. Thus, seizing the high ground or keeping a distance makes it more difficult for him to hit you.
- Additionally, the Rocket Launcher has a low magazine size and reloads slowly; if a Soldier misses his shots, he becomes extremely vulnerable afterwards.
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直擊火箭
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- Rockets from the Direct Hit move faster and are capable of killing weaker classes in one hit at close range. However, the splash damage radius is extremely low, so keep a moderate distance from the Soldier so that you can more easily dodge his shots.
- If launched into the air by a rocket, continue maneuvering to avoid being airshot.
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黑盒子
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- The Black Box heals the Soldier for a small amount when its rockets hit an enemy, allowing him to stay in combat for prolonged periods of time. However, its reduced clip size leave him vulnerable once he’s expended his three shots.
- Rather than simply exchanging harassment, take out the Soldier before he can recover from any damage.
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火箭跳躍者
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- Although there is no practical use for the Rocket Jumper, in serious gameplay, a Soldier might use it to quickly maneuver around the map to secure important positions. The Rocket Jumper deals no damage, so you shouldn’t have any trouble against a Soldier wielding it. Also, he receives double damage from all sources, making it easier to take him out.
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自由推進者
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- The Liberty Launcher’s rockets maintain the standard splash radius but travel moderately faster than those from the Rocket Launcher.
- While dodging the Soldier’s shots may be more difficult, he only has three shots and thus becomes vulnerable more quickly.
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要牛命5000
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- The Cow Mangler 5000's small penalties in damage and reload time are minor, so treat it as a regular Rocket Launcher with one extra shot. *If the Soldier tries to utilize the powerful charged shot, attack him; he is immobile during the long charging process and the shot expends his entire clip. Make sure you have sound enabled; the sound of the charging is very distinctive.
- While a Soldier using the Cow Mangler 5000 can disable buildings, he still deals reduced damage to them, making him less effective against a Sentry Gun encampment. Even so, be careful, 4 seconds is enough for an entire team to swarm over a sentry encampment.
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原型雷神火砲
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- Aside from a few minor differences, the Original functions similarly to the Rocket Launcher and should be treated as such.
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Secondary Weapons
散彈槍
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- While not as powerful as the Rocket Launcher, the Shotgun is still a strong weapon at close to medium range. A Soldier will typically use it after he is out of loaded rockets, or does not wish to damage himself with the rockets' splash. Either way, he is more vulnerable to attack when he is wielding the Shotgun as opposed to his primary weapon.
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鐵砲護靴
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- A Soldier with the Gunboats will often use the reduced self-damage from rocket jumping to reach high ground without suffering too much damage. Without his Shotgun, he is less effective in direct combat. However, the height advantage offered by rocket jumps, and the less self-damage offered by the Gunboats will allow him to rain rockets on you with ease. Either take the high ground yourself, or take him out quickly.
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後勤防空員
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- The Reserve Shooter is capable of landing Mini-Crits on airborne targets, even if the target is simply jumping, so stay grounded. If bounced into the air by a rocket, air strafe to avoid his fire and do your best to quickly reach solid ground.
- The Reserve Shooter's reduced magazine side makes it less reliable of a sidearm than the Shotgun.
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踏板戰靴
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- A Soldier using the Mantreads will receive considerably less knock back from most damaging sources, allowing him to more easily maintain a high ground advantage.
- Like with the Gunboats, he is deprived of a secondary weapon. Keep an eye out for any airborne Soldier; aside from firing rockets at you, he might try to utilize the Manthreads' stomp damage.
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正義狂牛
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- The Righteous Bison deals considerably less damage than the Shotgun but pierces through enemies and is effective at medium range harassment. Avoid clustering near your teammates to reduce the effectiveness of its piercing shots, as well as the splash damage of the Soldier's rockets. As it is not a very good close range weapon, it is very likely that he'll be spamming it from high ground. Take advantage of the lack of explosive knockback from the Bison. Also avoid backing up if a shot hits you; you'll only take even more damage.
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Banners
- Killing the Soldier using a banner buff will end the effect immediately. Aim for him first, if possible.
- A Soldier's teammates must be within close proximity to him in order to receive his buff. Against such a cluster of enemies, splash damage and other attacks affecting multiple enemies, such as Jarate or the Flamethrower, becomes incredibly effective.
- Soldiers will often make a quick retreat in search of their team once they have a full charge. If you see this happen, give chase and kill them before they reach reinforcements.
- Soldiers using a banner lack a mid-range weapon. Fight from a distance where you can avoid any rockets fired, or, under dire circumstances, get close enough so that the Soldier also harms himself by his rockets.
增幅旗幟
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- Attack from Under Cover for the duration of this buff; while Mini-Crits are not as strong as critical hits, they are still dangerous and can take down an unprepared team.
- Fire and bleed damage can also mini-crit, so beware of taking damage from any weapons that induce these effects.
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營隊後援
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- This buff will reduce damage taken by 35% and negate all critical hits for its duration. Quickly eliminate the Soldier to resume dealing full damage to his teammates.
- A Soldier can only use the Battalion's Backup once he has lost 350 HP; this means he needs to heal himself multiple times if he wants to live long enough to activate the buff. Prevent him from reaching a Medic or Resupply Cabinet, and from picking up health kits.
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家徽旗
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- Have you and your team keep their distance and/or take cover if an enemy Soldier activates his Concheror, to prevent him and his team from replenishing their health by damaging you.
- A well-organized team should concentrate their fire on one target at a time, as any buffed enemy left to their own devices will quickly regain any health they have lost. The ideal target is, of course, the Soldier who created the buff.
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Melee Weapons
Shovel / Frying Pan / Saxxy / Conscientious Objector
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- Due to the Soldier's slow movement speed, one can usually defeat a Soldier with the Shovel or Frying Pan simply by moving backwards and attacking him. If you cannot avoid the Soldier, fight him head-on, as you should have an advantage.
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傷害均衡十字鎬
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- If an enemy Soldier is running quickly with the Equalizer out, it may be more useful to try and pick him off with a hitscan weapon such as the Shotgun or Pistol; most of the time, a Soldier uses the speed boost of the Equalizer in order to reach the safety of allies, health kits, and/or his team's Resupply Cabinet. On the other hand, if he's moving towards you, be sure to kill him before he can reach you, as his speed and attack will greatly increase as he nears death.
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天堂路
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- If you see a Soldier with the Pain Train, take advantage of his increased vulnerability to bullets, and watch your control points more carefully, as the extra capture speed can prove significant.
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半盲劍俠
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- A Soldier who draws out his Half-Zatoichi cannot switch to another weapon until he kills someone with it. Use this to your advantage, as he will be helpless if you harass him outside of his melee distance.
- Be careful starting a fight with a Soldier who just killed one of your teammates with this weapon, as he will be back to full health and can switch to his other weapons.
- If you are also wielding a Half-Zatoichi, have some teammates distract the Soldier while you land a surprise killer blow.
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市場花園園丁
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- Try to attack a Soldier who has the Market Gardener while on the ground, since he cannot deal crits unless he is airborne via Rocket Jumping. That said, beware of ledges where Soldiers can rocket jump up to and strike you. Try not to idle in place either, as a Soldier may attempt to ambush you from above.
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紀律行動
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- If an enemy Soldier has the Disciplinary Action out, you will likely have to contend with his teammates first, who have been given a temporary speed boost after being struck with the weapon.
- If you can force a Soldier to use it against you, you should have a slight advantage due to the Disciplinary Action's 25% damage penalty. However, be aware that the Disciplinary Action has a longer range than other melee weapons (70% more than most melee weapons, and an even greater reach than the Demoman's Eyelander), and act accordingly.
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Item Set Effects
The Tank Buster
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- A Soldier using the Tank Buster set will be 20% more resistant to Sentry Gun damage, but his Black Box can only carry three rockets at a time, and he lacks a sidearm. This makes him able to take more damage than he usually would, at the cost of firepower.
- If you encounter this Soldier, try to finish him off; letting him escape would allow him to recover and prepare his Battalion's Backup.
- Due to the defensive nature of this set, avoid fighting a Tank Buster in his own territory, since he would have the distinct terrain advantage.
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See also
火箭兵 |
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| 武器 |
主要武器 | | | 次要武器 | | | 近戰武器 |
鐵鍬 ( 油炸平底鍋, 薩氏金像獎小金人, 良心反對者的舉牌, 自由權杖, 地獄骨杖, 過往回憶, 帶骨火腿肉, 黃金油炸平底鍋, 滅絕之錘, 此路不通, 普利尼短刀) · 傷害均衡十字鎬 · 天堂路 · 半盲劍俠 · 紀律行動 · 市場花園園丁 · 速度均衡十字鎬 | | | |
| | 能力 | | | 裝飾品 | | | 套裝 | | | 特殊的嘲笑動作 | | | 成就 | | | 角色 | | | 策略 | | | 其他 | |
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