Difference between revisions of "July 20, 2023 Patch"

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{{Patch layout
 
{{Patch layout
| before      = {{Patch name|7|13|2023}}
+
| before      = {{Patch name|7|20|2023}}
 
| day          = 20
 
| day          = 20
 
| month        = july
 
| month        = july
Line 6: Line 6:
 
| after        =
 
| after        =
 
| source-title = {{common string|Blog Team Fortress 2 Update Released|20|07|2023}}
 
| source-title = {{common string|Blog Team Fortress 2 Update Released|20|07|2023}}
| source      = https://store.steampowered.com/news/app/440/view/3683432262650266276
+
| source      = https://store.steampowered.com/news/206730/  
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are simply copying the translation from Valve Crowdin. If not, please leave as "no". -->
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are simply copying the translation from Valve Crowdin. If not, please leave as "no". -->
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
* Added [[Main menu|main menu]] character for the Summer event
+
* Enabled Versus Saxton Hale (Community) support for Valve matchmaking servers
* Fixed {{code|[[Watergate|pd_watergate]]}} capture zone not working properly
 
* Fixed geometry collision issue with the Wildflower Meadows [[Unusual#Unusual effects|Unusual effect]]
 
* Fixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfaces
 
* Fixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous Unusual effects not following moving players
 
* Fixed the [[Strange Filter]] prefix for {{code|[[Selbyen|pd_selbyen]]}}
 
* Fixed broken [[vdc:Material|materials]] for the second [[Styles|style]] of the [[Cranium Cover]]
 
* Updated {{code|[[Sharkbay|koth_sharkbay]]}}
 
** Fixed the flying boat
 
** Removed collision from seagulls
 
** Updated [[Map Stamp]] icons
 
* Updated {{code|[[Rotunda|koth_rotunda]]}}
 
** Aligned various textures
 
** Improved clipping slightly
 
** Raised gate to flank route for ease of access
 
** Aligned some props
 
* Updated {{code|[[Hardwood|cp_hardwood_final]]}}
 
** Fixed a crash affecting a small number of players
 
** Minor clipping adjustments throughout the map
 
** Minor lighting issues fixed throughout the map
 
** Adjusted {{ent|func_areaportalwindow|areaportalwindow}} fade brush textures
 
** Adjusted collisions for some props
 
* Updated {{code|[[Steel|cp_steel]]}}
 
** More blockbullet /clipbrush{{sic}} swaps where needed
 
** Fixed some stairs/ramp brushes needed to be extended to the bottom of the ramp
 
** Fixed more small unnecessary prop collision/clip removals
 
** Fixed blatant texture misalignment
 
** Addressed perch spot outside Red spawn on wood beam
 
** Closed some accidental holes in geometry
 
** Additional fixes to a sticky/shooting exploit through and under Red's E platform area
 
** Increased pit damage to kill some certain class loadouts in a single trigger
 
** Moved Blu spawns forward a little to previous distance
 
** Extended projectile blocker brush along the top side of the Blu spawn building's roof
 
** Fixed Sniper sightline into Red's first spawn points from E
 
* Updated {{code|koth_rotunda}}
 
** Aligned various textures and fixed cubemap issue
 
** Improved clipping
 
** Improved lighting and reduced visual noise on some textures
 
** Raised gate to flank route for ease of access
 
** Aligned some props
 
** Fixed out-of-bounds exploit related to {{ent|func_tracktrain}} (Thank you, The Nubing!)
 
** Added missing collision to some props
 
** Sealed the map more
 
* Updated {{code|[[Sulfur|cp_sulfur]]}}
 
** Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point
 
** Fixed a case where Blu could contest their own win
 
** Fixed a case where you could build a teleporter under a platform and become trapped
 
** Altered Blu spawn positions to better lead players towards the point they should be attacking during different states of the game
 
** Altered Red spawn positons to spread them out when defending main point
 
** Lowered Red's initial time to defend slightly
 
** Convinced the boiling water to properly scald people that are submerged below the surface
 
** Gravity density in the potplants has been correctly calibrated
 
** Reduced time added to Red's clock when Blu captures A, B and C slightly - further calibration going forward
 
** B can no longer be capped from the outside of the building
 
** Area under Point A can no longer be accessed
 
** Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of these
 
* Updated {{code|pd_selbyen}}
 
** Fixed exploit that would let you build in spawn
 
** Seal will now select a random skin every time it teleports to the break room (3 possible skins)
 
** Adjusted oob seal animation timings
 
** Fixed seal swimming animation
 
** Added missing resupply cabinet on the Blu side
 
** Added some missing clipping that would let players build in undesirable places
 
** Fixed some floating windows
 
** Fixed some props clipping through stuff
 
** Fixed some displacements clipping through stuff
 
** Fixed some displacement seams
 
** Fixed some visible {{ent|nodraw|nodraws}}
 
** Fixed some z-fighting
 
** Various detailing additions
 
* Updated {{code|[[Distillery|vsh_distillery]]}}, {{code|[[Tiny Rock|vsh_tinyrock]]}}, {{code|[[Nucleus VSH|vsh_nucleus]]}}, {{code|[[Skirmish|vsh_skirmish]]}}
 
** {{code|[[Bots|TF_Bots]]}} now function in [[Versus Saxton Hale]]
 
** Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities
 
** Fixed players dropping [[Player Destruction]] pickups
 
** Fixed Hale sometimes holding [[Necro Smasher]] or [[Sandvich]]
 
** Fixed Hale's &quot;Dispenser Down...&quot; line playing for any type of building destroyed
 
** By community request, added [[Pyro]] VSH lines, performed by James McGuinn
 
** Updated VSH voice lines for [[Spy]]
 
** &quot;Behind you&quot; and &quot;Above you&quot; now play exclusively for the player the line is addressed to
 
** Reduced the frequency of Hale's on-kill lines with more than 20 players currently alive
 
** [[Mad Milk]] recharge rate returned to stock value
 
** [[Demoman]]'s [[Sword]]s now deal less knockback than other melee weapons
 
** Demoman's [[Shield]]s will now break when absorbing a Hale punch
 
** Fixed a bug relating to sending a class-restricted duel to Hale during Setup
 
* Updated {{code|vsh_skirmish}} (additional changes)
 
** Fixed an exploit that allowed players to build out of bounds
 
** Added decals to ammo pack locations throughout the map
 
* Updated {{code|vsh_distillery}} (additional change)
 
** Fixed crash when using {{code|mat_phong 0}}
 
 
 
=== Undocumented changes ===
 
* Added some [[Tournament Medal|tournament medals]].<ref>[[Tournament Medal - ozfortress Sixes|ozfortress Sixes]] Season 37, [[Tournament Medal - ozfortress Highlander|ozfortress Highlander]] Season 4</ref>
 
 
 
== References ==
 
<references/>
 
 
}}
 
}}

Revision as of 03:00, 21 July 2023

Patch notes

Team Fortress 2

  • Enabled Versus Saxton Hale (Community) support for Valve matchmaking servers

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes

Patch 1

Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/cp_hardwood_final.bsp
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/cp_sulfur.bsp
Modified: tf/maps/ctf_pelican_peak.bsp
Modified: tf/maps/koth_rotunda.bsp
Modified: tf/maps/koth_sharkbay.bsp
Modified: tf/maps/pd_selbyen.bsp
Modified: tf/maps/pl_phoenix.bsp
Modified: tf/maps/vsh_distillery.bsp
Modified: tf/maps/vsh_nucleus.bsp
Modified: tf/maps/vsh_skirmish.bsp
Modified: tf/maps/vsh_tinyrock.bsp
Modified: tf/resource/tf_proto_obj_defs_bulgarian.txt
Modified: tf/resource/tf_proto_obj_defs_danish.txt
Modified: tf/resource/tf_proto_obj_defs_finnish.txt
Modified: tf/resource/tf_proto_obj_defs_german.txt
Modified: tf/resource/tf_proto_obj_defs_greek.txt
Modified: tf/resource/tf_proto_obj_defs_korean.txt
Modified: tf/resource/tf_proto_obj_defs_koreana.txt
Modified: tf/resource/tf_proto_obj_defs_polish.txt
Modified: tf/resource/tf_proto_obj_defs_romanian.txt
Modified: tf/resource/tf_proto_obj_defs_schinese.txt
Modified: tf/resource/tf_proto_obj_defs_swedish.txt
Modified: tf/resource/tf_proto_obj_defs_tchinese.txt
Modified: tf/resource/tf_proto_obj_defs_thai.txt
Modified: tf/resource/tf_proto_obj_defs_ukrainian.txt
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_000.vpk
Modified: tf/tf2_misc_002.vpk
Modified: tf/tf2_misc_003.vpk
Modified: tf/tf2_misc_016.vpk
Modified: tf/tf2_misc_022.vpk
Modified: tf/tf2_misc_dir.vpk
Added: tf/tf2_misc_dir.vpk/materials/console/background_summer2023.vmt
Added: tf/tf2_misc_dir.vpk/materials/console/background_summer2023_widescreen.vmt
Added: tf/tf2_misc_dir.vpk/materials/console/characters/bbq_summer2023.vmt
Added: tf/tf2_misc_dir.vpk/materials/console/characters/bbq_summer2023_blu.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_blue.vmt
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.vvd
Modified: tf/tf2_misc_dir.vpk/particles/summer2023_unusuals.pcf
Modified: tf/tf2_misc_dir.vpk/resource/ui/mainmenuoverride.res
Modified: tf/tf2_misc_dir.vpk/scripts/characterbackgrounds.txt
Modified: tf/tf2_textures_009.vpk
Modified: tf/tf2_textures_014.vpk
Modified: tf/tf2_textures_063.vpk
Modified: tf/tf2_textures_064.vpk
Modified: tf/tf2_textures_071.vpk
Modified: tf/tf2_textures_088.vpk
Modified: tf/tf2_textures_090.vpk
Modified: tf/tf2_textures_091.vpk
Modified: tf/tf2_textures_dir.vpk
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_sharkbay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_sharkbay_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sharkbay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sharkbay_detail.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sharkbay_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/background_summer2023.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/background_summer2023_widescreen.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/bbq_summer2023.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/bbq_summer2023_blu.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/workshop/meadows_grass.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_phongexponent.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_hardwood_final.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_sulfur.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_ctf_pelican_peak.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_koth_sharkbay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pd_selbyen.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pl_phoenix.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_vsh_distillery.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_vsh_nucleus.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_vsh_skirmish.vtf

Patch 2