Difference between revisions of "Rock 2 (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
(Created page with '==Objective== Steal the keycard from the enemy warden's office. Take it across to the other side of the enemy base and hit the switch to release the gas. Don't bring the keycard …')
 
m (Auto: cosmetic changes)
 
(27 intermediate revisions by 19 users not shown)
Line 1: Line 1:
==Objective==
+
{{Map infobox
Steal the keycard from the enemy warden's office. Take it across to the other side of the enemy base and hit the switch to release the gas. Don't bring the keycard back to your own base.
+
  | game          = tfc
 +
  | map-status    = official
 +
  | map-name      = Rock 2
 +
  | map-game-type = Capture the Flag
 +
  | map-file-name = rock2
 +
  | map-image    = Rock2 TFC.png
 +
}}
  
==Scoring==
+
'''Rock 2''' is a [[List of maps (Classic)#Capture the Flag|Capture the Flag]] map in the ''[[Team Fortress Classic]]'' series of games.
 +
 
 +
== Objective ==
 +
Steal the key-card from the enemy warden's office. Take it across to the other side of the enemy base and hit the switch to release the nerve gas. Don't bring the key-card back to your own base as it will not do anything. A lethal dose of the nerve gas is released approximately 12 seconds after capture.
 +
 
 +
== Scoring ==
 
* 15 points for each gas release.
 
* 15 points for each gas release.
  
==Notes==
+
== Notes ==
* To survive the gas, get a protective suit from behind the marked doors, or hide under the water.
+
* To survive the gas, the player should get a protective suit (that uses the model from the HEV Suit from ''Half-Life'') from behind the marked doors, or hide under the water.
 +
* The map had two detpackable areas that added a second and third route to the enemy base. Only the water entrance could be resealed by another Demoman.
 +
* In the game files, there exists unused Yellow and Green variants of the key-card.
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:Keycardred tfc.png‎|Red key-card
 +
File:Keycardblue tfc.png‎|Blue key-card
 +
File:Keycardgreen tfc.png‎|Unused Green key-card
 +
File:Keycardyellow tfc.png‎|Unused Yellow key-card
 +
File:Rock2 Red First Spawn.jpg|First spawn area on the Red base.
 +
File:Rock2 Blue First Spawn.jpg|First spawn area on the Blue base.
 +
File:Rock2 Blue Base.jpg|The Blue team's base on the map.
 +
File:Rock2 Red Base.jpg|The Red team's base on the map.
 +
File:Rock2 Blue Second Spawn.jpg|Second spawn on the Blue team's base.
 +
File:Rock2 Red Second Spawn.jpg|Second spawn on the Red team's base.
 +
File:Rock2 Laser Blue.jpg|Lasers on the Blue team's spawn rooms.
 +
File:Rock2 Red Laser.jpg|Lasers on the Red team's spawn rooms.
 +
File:Rock2 Blue Gaschamber.jpg|Blue Gas Chamber
 +
File:Rock2 Red Gaschamber.jpg|Red Gas Chamber
 +
File:Rock2 Blue First Yard.jpg|Blue first yard
 +
File:Rock2 Red First Yard.jpg|Red first yard
 +
File:Rock2 Blue Backyard.jpg|Backyard on the Blue base
 +
File:Rock2 Red Backyard.jpg|Backyard on the Red base
 +
File:Rock2 Blue Cardroom.jpg|Room with a Blue key-card.
 +
File:Rock2 Red Cardroom.jpg|Room with a Red key-card.
 +
File:Rock2 Central Point.jpg|Central area on the map.
 +
</gallery>
  
 +
== See also ==
 +
* [[List of maps (Classic)]].
 +
* [[List of game modes (Classic)]].
  
 
{{TFC maps nav}}
 
{{TFC maps nav}}
 
[[Category:Maps (Classic)]]
 

Latest revision as of 15:44, 4 May 2024

Rock 2
Rock2 TFC.png
Basic Information
Map type: Capture the Flag
File name: rock2
Developer(s): Valve

Rock 2 is a Capture the Flag map in the Team Fortress Classic series of games.

Objective

Steal the key-card from the enemy warden's office. Take it across to the other side of the enemy base and hit the switch to release the nerve gas. Don't bring the key-card back to your own base as it will not do anything. A lethal dose of the nerve gas is released approximately 12 seconds after capture.

Scoring

  • 15 points for each gas release.

Notes

  • To survive the gas, the player should get a protective suit (that uses the model from the HEV Suit from Half-Life) from behind the marked doors, or hide under the water.
  • The map had two detpackable areas that added a second and third route to the enemy base. Only the water entrance could be resealed by another Demoman.
  • In the game files, there exists unused Yellow and Green variants of the key-card.

Gallery

See also