Difference between revisions of "Self-illumination"

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m (+pip boy)
(Objects that glow in the dark: WRONG)
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| align="center" rowspan="1" | [[Miscellaneous items|Misc]]
 
| align="center" rowspan="1" | [[Miscellaneous items|Misc]]
 
| [[Pip-Boy]]
 
| [[Pip-Boy]]
| The screen.
+
| The screen and buttons.
 
|-
 
|-
 
| align="center" rowspan="1" | {{Icon class|Medic}}<br />'''[[Medic]]'''
 
| align="center" rowspan="1" | {{Icon class|Medic}}<br />'''[[Medic]]'''

Revision as of 20:19, 7 August 2011

Self-illumination on the Cheater's Lament.

Self-illumination is a feature of the Source Engine that causes certain textures to appear to glow when in areas with little light. This effect is used to add to the appearance of certain items in Team Fortress 2.

Objects that glow in the dark

Class Type Object Location of glow
Leaderboard class scout.png
Scout
Weapons Sun-on-a-Stick The orange segments.
Misc Sign of the Wolf's School The glowing eyes.
Leaderboard class pyro.png
Pyro
Weapons Sharpened Volcano Fragment The orange segments.
Leaderboard class engineer.png
Engineer
Hats Mining Light The lightbulb.
Industrial Festivizer The festive lights.
Misc Pip-Boy The screen and buttons.
Leaderboard class medic.png
Medic
Weapons Quick-Fix The backpack.
All classes Hats A Rather Festive Tree The lights and the star.
Cheater's Lament The halo.
Horseless Headless Horsemann's Head The inside areas. Set to fade in and out.
Aperture Labs Hard Hat The lightbulb with a team-colored lens.

Update history

[Unknown Date]

  • The self illumination applied to the Earbuds is removed.

External links