Difference between revisions of "Team Fortress Wiki talk:3D Models"

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== Fashnek's Hats ==
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{{Talk archive
Graphical versions moved: [[User:Fashnek/3D_Models]]
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| arc1name = Archive 1
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| arc1link = Team Fortress Wiki talk:3D Models/Archive 1
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}}
  
'''Sober Stuntsman'''
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== 3d models of cosmetics ==
* [[:File:User Fashnek Sober Stuntman RED 3D.jpg]]
 
* [[:File:User Fashnek Sober Stuntman BLU 3D.jpg]]
 
'''Magnanimous Monarch'''
 
* [[:File:User Fashnek Magnanimous Monarch 3D.jpg]]
 
'''Benefactor's Kanmuri'''
 
* [[:File:User Fashnek Benefactor's Kanmuri RED 3D.jpg]]
 
* [[:File:User Fashnek Benefactor's Kanmuri BLU 3D.jpg]]
 
'''Humanitarian's Hachimaki'''
 
* [[:File:User Fashnek Humanitarian's Hachimaki RED 3D.jpg]]
 
* [[:File:User Fashnek Humanitarian's Hachimaki BLU 3D.jpg]]
 
'''El Jefe'''
 
* [[:File:User Fashnek El Jefe RED 3D.jpg]]
 
* [[:File:User Fashnek El Jefe BLU 3D.jpg]]
 
'''Frontline Field Recorder'''
 
* [[:File:User Fashnek Frontline Field Recorder 3D.jpg]]
 
'''Ghastlier Gibus'''
 
* [[:File:User Fashnek Ghastlier Gibus 3D.jpg]]
 
'''Ghastlierest Gibus'''
 
* [[:File:User Fashnek Ghastlierest Gibus 3D.jpg]]
 
'''Ghastly Gibus'''
 
* [[:File:User Fashnek Ghastly Gibus 3D.jpg]]
 
'''Hero's Hachimaki'''
 
* [[:File:User Fashnek Hero's Hachimaki 3D.jpg]]
 
'''Tam O' Shanter'''
 
* [[:File:User Fashnek Tam O' Shanter 3D.jpg]]
 
'''Mask of the Shaman'''
 
* [[:File:User Fashnek Mask of the Shaman 3D.jpg]]
 
'''Mask of the Shaman'''
 
* [[:File:User Fashnek Mask of the Shaman 3D.jpg]]
 
  
--[[User:Fashnek|Fashnek]] 11:40, 8 November 2011 (PST)
+
Maybe doing 3d images of cosmetic items would be a good idea.
 +
[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:22, 7 December 2023 (UTC)
  
== List of finished weapons? ==
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:{{C|Nope}}, discussed before. Too much effort, way too many cosmetics, too many technical issues such as certain parts of the cosmetic being invisible. We'll consider doing taunts, however.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:29, 7 December 2023 (UTC)
  
How about you make a list below the required weapons list for the weapons, that have been completed? [[User:Freakie|Freakie]] 08:21, 7 September 2011 (PDT)
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:: If we do taunts, then maybe we can make them GIFs to show what they look like. ----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px]] 18:28, 8 December 2023 (UTC)
:Well there's a list over [[Team Fortress Wiki:3D Models/List|here]] but I guess I could add them in later. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 08:30, 7 September 2011 (PDT)
 
::Why not add the list at some point and then list to the list article itself as well? [[User:Freakie|Freakie]] 08:59, 7 September 2011 (PDT)
 
  
== For moving ==
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:::That's what the demonstrations are for. We can't have GIFs on 3D models as they're not actually 3D models, but rather just a bunch of images that it cycles between.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:35, 8 December 2023 (UTC)
<s>
 
Dalokohs: [[:File:User_i-ghost_Dalokohs_Bar_RED_3D.jpg|RED]]{{md}}[[:File:User_i-ghost_Dalokohs_Bar_BLU_3D.jpg|BLU]]{{md}}[[:File:User_i-ghost_Dalokohs_Bar_RED_Alt_3D.jpg|RED bitten]]{{md}}[[:File:User_i-ghost_Dalokohs_Bar_BLU_Alt_3D.jpg|Blu bitten]]
 
<br/>
 
Steak: [[:File:User I-ghost Buffalo Steak Sandvich 3D 2.jpg|Normal]]{{md}}[[:File:User I-ghost Buffalo Steak Sandvich Alt 3D.jpg|Bitten]] [[User:I-ghost|i-ghost]] 06:43, 9 September 2011 (PDT)
 
</s>
 
  
[[:File:User I-ghost Axtinguisher Alt 3D.jpg|Alt Axtinguisher]]{{md}}[[:File:User I-ghost Übersaw RED Alt 3D.jpg|Alt Ubersaw RED]]{{md}}[[:File:User I-ghost Übersaw BLU Alt 3D.jpg|Alt Ubersaw BLU]]{{md}}[[:File:User I-ghost Fists 3D.jpg|Fists]] [[User:I-ghost|i-ghost]] 06:20, 10 September 2011 (PDT)
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== 3d models of buildings ==
:{{c|done}} '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 09:17, 10 September 2011 (PDT)
 
  
== Portal 2 studiomdl ==
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I think that adding 3d images of [[Sentry gun|Sentries]], [[Dispenser]]s, and [[Teleporter]]s would be a good idea.
 +
----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] 18:38, 8 January 2024 (UTC)
  
If you have it, use it. It's much faster and more stable than the ep1 studiomdl. It's located in /common/portal 2/bin, so your studiocompiler should look like [http://i53.tinypic.com/14uw94j.png this]. [[User:I-ghost|i-ghost]] 03:32, 2 October 2011 (PDT)
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:Could work, but there is no infobox for buildings.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:39, 8 January 2024 (UTC)
  
== Instead of <nowiki>{{c|info}}</nowiki>... ==
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::Yea, we don't just want to "leave them out in the open."  I'd say we also add an infobox for the buildings as well.
 +
::----[[User:Slimyboi500|Slimyboi500]] ([[User talk:Slimyboi500|talk]]) [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] 18:44, 8 January 2024 (UTC)
  
I think instead of showing the {{c|info}} icon with rollover popup text, it should show "<small>Click and drag to rotate the image. [[Team Fortress Wiki:3D Models|More info.]]</small>" above the image, as to be more clear.[[User:Rocket Ship BBQ|-Rocket Ship BBQ]] 14:10, 2 October 2011 (PDT)
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:::Easier said than done, plus it would only really be the 3D model viewer. It might look awkward.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:47, 8 January 2024 (UTC)
  
:I agree. [[User:Dragonsbrethren|Dragonsbrethren]] 17:38, 2 October 2011 (PDT)
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== Recompiled Model Link ==
{{c|Done}} {{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 17:44, 2 October 2011 (PDT)
 
::I question the need for this at all. It's likely to confuse those who are new to the Wiki, and requires a lot of foreknowledge and setting up anyway so anyone who has the required software and such to use it will know how to already. I know it's handy to point out which items are ready for the 3D viewer but once they're all done it won't be necessary to remind people on every single page. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 16:47, 4 October 2011 (PDT)
 
:::The text will be replaced by a more appropriate icon soon. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 16:57, 4 October 2011 (PDT)
 
  
== Zoom? ==
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Ace here, looking to update all dead and working links to not be redirects although bit hard since all of them does so, but managed to do this:
 +
[https://cdn.discordapp.com/attachments/820702644095811594/1206859286383431680/c_atom_launcher.rar?ex=65dd8a4c&is=65cb154c&hm=f0e7447ef39ac3dadbf4cd77f82bdbcbc1f7983771497eeeef2655468dc01dba& Link]
 +
Acceptable?
 +
[[User:Kazuha|Acceonit]] ([[User talk:Kazuha|talk]]) 07:17, 13 February 2024 (UTC)
  
Perhaps, clicking on the image should lead to either a larger, rotatable image, or a static image, like the old images. I find it frustrating being forced to look at the weapon at that size. [[User:Rocket Ship BBQ|-Rocket Ship BBQ]] 15:37, 9 October 2011 (PDT)
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:It's not necessary to replace dead ones, simply remove them. Working links are just fine. Please don't use Discord links to host anything as they expire after a while.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 08:05, 13 February 2024 (UTC)
:I'm afraid the images wouldn't look that great larger, because they're jpegs generated for that size. The old static weapon images will be added to the galleries when I can get around to it... '''<span style="font-family:Georgia;font-size:83%;">[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 15:40, 9 October 2011 (PDT)
 
  
== Requirements ==
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== 3d models of bosses ==
  
What are the exact requirements for viewing the finished immages? The computers in the lab I moniter seemingly meet and fail the requirements at random. [[User:Eligitine|Eligitine]] 08:39, 13 October 2011 (PDT)
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I feel like we should add 3d models of Halloween bosses, since:
:You just need a modern browser with javascript enabled. If it fails the infobox should fall back to a static image. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 10:56, 13 October 2011 (PDT)
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#They are in an infobox
 +
#They could use a 3d model
 +
I'm all in for it, what do you say? :D
 +
----[[User:Slimyboi500|Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]]
 +
[https://steamcommunity.com/profiles/76561199515551163/ Steam] [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 17:57, 26 February 2024 (UTC)
  
== Sound ==
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:Like I said, the infobox would need to be edited for that. Before we start doing any non-weapon renders some stuff needs to be figured out first.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 18:29, 26 February 2024 (UTC)
  
Would it be possible to add a weapon sound feature in the future? [[User:Rolandius|Rolandius]] 06:11, 15 October 2011 (PDT)
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::Is it ok to just copy-and-paste the code on other templates?
:As in the various sounds that the weapon can make? This was discussed in-depth a while ago, we came to the consensus that:
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::----[[User:Slimyboi500|Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 18:48, 26 February 2024 (UTC)
:*it was unnecessary as the weapon demonstration offers the same functionality
 
:*the Wiki is not a database or a clone of the GCFs which are available to every TF2 player. We filter information so only that which is 'useful' is on the wiki.
 
:This isn't the right place to discuss it at any rate. [[User:I-ghost|i-ghost]] 06:19, 15 October 2011 (PDT)
 
  
== 3D Hat Project ==
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:::Infoboxes are much more complicated than most other templates, copy-pasting won't always work. I would leave it to more experienced users.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:06, 26 February 2024 (UTC)
  
I just looked at [http://wiki.teamfortress.com/wiki/File:Tough_Guy%27s_Toque_RED_3D.jpg the first hat finished for the 3D Models project], and I have to say that I'm not really sure this is how it should be done. The hat alone doesn't give you a good idea of how it would look on the Heavy. Considering that hats are purely cosmetic, an accurate visual example of how it looks in-game is pretty important.
+
== 3d models of robots ==
  
Before the project goes forward any further, I think that hats and misc items should be shown in these 3D boxes as they appear in-game; on the characters. I'm not sure how much extra work it would take to do this, but seeing as the wiki has always put quality before ease I think it should at the very least be considered. [[User:FlotsamX|FlotsamX]] 01:33, 16 October 2011 (PDT)
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We have been discussing this topic a little bit on the IRC, and everyone seems to agree. We must need robot 3d images, and I [[:File:User Slimyboi500 Tank Normal 3D.jpg|already]] created one for the [[Tank Robot]]. Please say yes!<br>----[[User:Slimyboi500|Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam] [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 19:40, 14 March 2024 (UTC)
:Oh I agree, the 3D hats won't be replacing the current 2D images. We have something else in mind. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 12:40, 17 October 2011 (PDT)
 
::Curiosity killed the cat: What is that "something else"? :P —[[File:User Rocket Ship BBQ Awesomepyro.png|24px]]<small>'''[[User:Rocket Ship BBQ|Rocket Ship BBQ]]''' [[User talk:Rocket Ship BBQ|talk]] [[Special:Contributions/Rocket Ship BBQ|contribs]]</small> 19:18, 17 October 2011 (PDT)
 
:::A hat painting studio of sorts, the exact format of which hasn't been determined yet. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>][[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 19:24, 17 October 2011 (PDT)
 
::::So, any progress on that hat painting studio? [[User:Upgrade|Upgrade]] 02:47, 28 February 2012 (PST)
 
  
== Error Code ==
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:The issue is more of which ones we're going to create. The idea itself is good and can pass, but the specifics of which robots we're going to create (obviously default and romevision ones). Are we going to add ones with different cosmetics? Are we going to add bosses? Are we going to add Gatebot variants? Are we going to add ÜberCharged versions? Are we going to add the unused RED textures?<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:44, 14 March 2024 (UTC)
  
Been troubleshooting this error for a while, anyone know what's going on?
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::Here's what I'm thinking:
 +
::* Have a separate infobox template
 +
::* Have the variants robots be:
 +
::** Normal
 +
::** Romevision
 +
::** Ubercharged
 +
::** Ubercharged Romevision
 +
::* All variants must be BLU
 +
::* The Tank's final wave skin will be included, but not the variants of it breaking, because it will take up too much space.
 +
::----[[User:Slimyboi500|Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 19:53, 14 March 2024 (UTC)
  
<code><pre>C:\Wiki Stuff\Moussekateer-3D-Models-automaton-f91e4e4>python automate.py
+
:::No point in a separate infobox, that would take up even more space and it defeats the whole point.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 19:55, 14 March 2024 (UTC)
  
Error compiling Cython file:
+
::::The infobox that the robots already use ({{code|<nowiki>{{</nowiki>[[Template:Class infobox|Class infobox]]<nowiki>}}</nowiki>}}) does not have the right views.  The point would be that the Robot infobox would be ''less'' complicated.
------------------------------------------------------------
+
::::----[[User:Slimyboi500|Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 20:04, 14 March 2024 (UTC)
...
 
            PyObject* base
 
  
        # Note: This syntax (function definition in pxd files) is an
+
::::: I'm a tad late, but I'd advocate for showing at least all of the models you'd encounter while playing the vanilla missions -- ''especially'' Gatebots, which are actively a different mechanic, the same as UberCharging is.  
        # experimental exception made for __getbuffer__ and __releasebuffer__
 
        # -- the details of this may change.
 
        def __getbuffer__(ndarray self, Py_buffer* info, int flags):
 
      ^
 
------------------------------------------------------------
 
  
C:\Python26\lib\site-packages\Cython\Includes\numpy.pxd:190:8: Compiler crash in
+
::::: Giants ''are'' mostly just larger robot models, (except for having a different head,) but they ''do'' have their own model -- and the frequency at which you see a Giant shouldn't be ignored, in terms of showcasing its model, I think. They're not ''entirely'' just scaled up regular robots, and if we already go into details for the 3D Model Project such as showcasing different components of weapons like the [[Buff Banner]], or the several different variants of stock weapons that exist now, like the [[Minigun]], I don't think the ''amount'' of toggleable buttons, nor the space they take up, is an issue here. I agree that we should focus on BLU skin models, since that's what the official game mode uses, the RED skin can stay as a gallery image, or something similar, if preferred -- but I think if we're going to showcase every reasonable thing, it should be:
AnalyseExpressionsTransform
 
  
ModuleNode.body = StatListNode(numpy.pxd:17:0)
+
:::::* Normal
StatListNode.stats[6] = StatListNode(numpy.pxd:28:5)
+
:::::* Giant
StatListNode.stats[0] = CDefExternNode(numpy.pxd:28:5,
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:::::* Gatebot (there are only five types of Giant Gatebot in official missions, so we can have only regular robot Gatebot models, if we need to)
    include_file = u'numpy/arrayobject.h')
+
:::::* Romevision (we could include Giants here, Romevision cosmetics are just scaled up on Giants to match their body size, up to consensus)  
CDefExternNode.body = StatListNode(numpy.pxd:29:4)
+
:::::* UberCharged variants of the above
StatListNode.stats[6] = CClassDefNode(numpy.pxd:174:4,
+
:::::* Normal Tank + 3 damaged states + final variants
    as_name = u'ndarray',
+
:::::* Romevision Tank + 3 damaged states + final variants
    class_name = u'ndarray',
 
    in_pxd = True,
 
    module_name = u'numpy',
 
    objstruct_name = u'PyArrayObject',
 
    typedef_flag = 1,
 
    visibility = u'extern')
 
CClassDefNode.body = StatListNode(numpy.pxd:175:8)
 
StatListNode.stats[1] = StatListNode(numpy.pxd:190:8)
 
StatListNode.stats[0] = DefNode(numpy.pxd:190:8,
 
    modifiers = [...]/0,
 
    name = u'__getbuffer__',
 
    num_required_args = 3,
 
    reqd_kw_flags_cname = '0',
 
    used = True)
 
  
Compiler crash traceback from this point on:
+
::::: That would equal out to somewhere around eight on each of the robots' pages, and sixteen boxes on the Tank page, if we wanted to include them all on one article. It's a fair bit of work, but not unreasonable in terms of real estate. We already have eight boxes on the Buff Banner page, and eighteen on the Minigun page. It sounds like a lot as a number, but it isn't that much infobox clutter. We don't need to have different ones for robot types that wear cosmetics; just like the base class models, I think we should focus on showcasing the default models.
  File "Visitor.py", line 173, in Cython.Compiler.Visitor.TreeVisitor._visitchil
+
::::: — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] 01:47, 15 March 2024 (UTC)
d (Cython\Compiler\Visitor.c:3558)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\ParseTreeTransforms.py", l
 
ine 1620, in visit_FuncDefNode
 
    node.body.analyse_expressions(node.local_scope)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\Nodes.py", line 337, in an
 
alyse_expressions
 
    stat.analyse_expressions(env)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\Nodes.py", line 4401, in a
 
nalyse_expressions
 
    if_clause.analyse_expressions(env)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\Nodes.py", line 4442, in a
 
nalyse_expressions
 
    self.condition.analyse_temp_boolean_expression(env)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\ExprNodes.py", line 348, i
 
n analyse_temp_boolean_expression
 
    self.analyse_types(env)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\ExprNodes.py", line 7148,
 
in analyse_types
 
    self.operand1.analyse_types(env)
 
  File "C:\Python26\lib\site-packages\Cython\Compiler\ExprNodes.py", line 5854,
 
in analyse_types
 
    self.check_type()
 
AttributeError: 'SizeofVarNode' object has no attribute 'check_type'
 
_imgpie.c
 
C:\Users\Soverign/.pyxbld\temp.win32-2.6\Release\pyrex\_imgpie.c(1) : fatal erro
 
r C1189: #error : Do not use this file, it is the result of a failed Cython com
 
pilation.
 
Traceback (most recent call last):
 
  File "automate.py", line 1, in <module>
 
    import mouse, Image, ImageGrab, os, subprocess, math, imgpie, threading
 
  File "C:\Wiki Stuff\Moussekateer-3D-Models-automaton-f91e4e4\imgpie.py", line
 
9, in <module>
 
    from _imgpie import *
 
  File "C:\Python26\lib\site-packages\pyximport\pyximport.py", line 335, in load
 
_module
 
    self.pyxbuild_dir)
 
  File "C:\Python26\lib\site-packages\pyximport\pyximport.py", line 189, in load
 
_module
 
    traceback.format_exception_only(*sys.exc_info()[:2])),None,sys.exc_info()[2]
 
  
  File "C:\Python26\lib\site-packages\pyximport\pyximport.py", line 183, in load
+
::::::All of those variants may take up space, but i'm down for it.
_module
+
::::::----[[User:Slimyboi500|Slimyboi500]] [[File:User Slimyboi500 Profile.jpg|25px|link=User:Slimyboi500]] [[User talk:Slimyboi500|Talk]] [[File:Speech voice.png|25px|link=User talk:Slimyboi500]] [[Special:Contributions/Slimyboi500|Contribs]] [[File:Wrench_IMG.png|25px|link=Special:Contributions/Slimyboi500]] [https://steamcommunity.com/profiles/76561199515551163/ Steam]  [[File:Steam tray.png|25px|link=https://steamcommunity.com/profiles/76561199515551163/]] 01:57, 15 March 2024 (UTC)
    so_path = build_module(name, pyxfilename, pyxbuild_dir)
 
  File "C:\Python26\lib\site-packages\pyximport\pyximport.py", line 167, in buil
 
d_module
 
    reload_support=pyxargs.reload_support)
 
  File "C:\Python26\lib\site-packages\pyximport\pyxbuild.py", line 85, in pyx_to
 
_dll
 
    dist.run_commands()
 
  File "C:\Python26\lib\distutils\dist.py", line 975, in run_commands
 
    self.run_command(cmd)
 
  File "C:\Python26\lib\distutils\dist.py", line 995, in run_command
 
    cmd_obj.run()
 
  File "C:\Python26\lib\site-packages\Cython\Distutils\build_ext.py", line 135,
 
in run
 
    _build_ext.build_ext.run(self)
 
  File "C:\Python26\lib\distutils\command\build_ext.py", line 340, in run
 
    self.build_extensions()
 
  File "C:\Python26\lib\site-packages\Cython\Distutils\build_ext.py", line 143,
 
in build_extensions
 
    self.build_extension(ext)
 
  File "C:\Python26\lib\distutils\command\build_ext.py", line 499, in build_exte
 
nsion
 
    depends=ext.depends)
 
  File "C:\Python26\lib\distutils\msvc9compiler.py", line 533, in compile
 
    raise CompileError(msg)
 
ImportError: Building module failed: ['CompileError: command \'"C:\\Program File
 
s (x86)\\Microsoft Visual Studio 9.0\\VC\\BIN\\cl.exe"\' failed with exit status
 
2\n']
 
  
C:\Wiki Stuff\Moussekateer-3D-Models-automaton-f91e4e4></pre></code>
+
{{outdent|6}} It sounds like it would take up a lot of space, but visually, it isn't [https://i.imgur.com/7f4NJSW.png that much of an issue,] at least as far as character models go; so long as each of the boxes serve a distinct purpose (which these ones would,) I think it's valid to show them all. — [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] 02:24, 15 March 2024 (UTC)
  
[[User:Aubron|Aubron]] 12:34, 17 October 2011 (PDT)
+
:I would say we ignore the unused Red versions of the robots, with the giant variants they're all the same just scaled up with different animations, Romevision bots would be pretty solid though same for gatebots, but when it comes to the unique bots like the ones that wear certain cosmetics, I don't think it would be worth adding those since it would most likely add over 20 3D buttons for the page. However, unique bosses like Sergeant Crits wouldn't be a bad idea to put on their respective page as they're a major boss in the mission. Though each robot has its page so much like with the current 3D views on other class pages we can just add the 3D views on their page rather than have it clutter up all on the Mann Vs Machine page. <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 10:08, 16 March 2024 (UTC)
:Please try to download the script ready python folder linked on the project page at the top. Some people have been having the same issue you described. Extract the Python folder somewhere and run the script as so:
 
<code>C:\<patchtopythonfolder>\python automatebeta.py</code> '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 12:40, 17 October 2011 (PDT)
 
  
Alright, that solved the problem, but my final render came out pretty rough. Any ideas what would cause the distortion? http://wiki.teamfortress.com/wiki/File:User_Aubron_Test_3D.jpg
+
:: Just the base, "normal" model and Romevision variants are enough. We don't need every single possible model (including bosses), nor would the page have enough space for them. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:41, 16 March 2024 (UTC)
[[User:Aubron|Aubron]] 14:05, 17 October 2011 (PDT)
 
:If the hat doesn't look like that in HLMV then it's probably the script being too fast for your computer. Look for the lines <code>mouse.sleep(0.1)</code> in the script and change that number to a larger value. '''<span style="font-family:Georgia;font-size:83%;">[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 14:20, 17 October 2011 (PDT)
 
  
::The hat doesn't look like that, but it has a jigglebone that jiggles when the file is opened, something I thought might be the problem. Is there any way to disable that? Thanks for all the help. [[User:Aubron|Aubron]] 14:58, 17 October 2011 (PDT)
+
::: Swood and I were talking about putting in Base, Gatebot, Romevision and bosses (not Giants, but specifically named bosses), and it's [https://i.imgur.com/r2gYuWm.png not too much space.] This is the worst it would possibly be, as Soldier Robots have three types of boss that wear different cosmetics or use different weapons. Plus, general consensus in the discussion so far is that we should include Gatebots somewhere. If not here, Swood and I have discussed putting them on the [[Gatebot hat]] page as an alternative, though all it would really save is one row. Insofar as tanks go, we could split [https://i.imgur.com/jFSGfD2.png Normal and Romevision designs as half-buttons,] and show undamaged, the three damaged states, and the Final Wave tanks. [[File:User ThatHatGuy Signature Icon.png|30px|link=User:ThatHatGuy]] 02:24, 17 March 2024 (UTC)
  
:::<s>I guess it's possible to open the model in a 3D modelling program, remove the bone, remove everything related to it in the QC, recompile, and shoot the 3D pics.</s> Or what Mousse said below. {{n}} [[User:EpicEric|<span style="color:#5885A2;font-size:15px;font-family:'Trebuchet MS';text-shadow:#e3e3e3 1px 1px 0px;"><b>Epic Eric</b></span>]] <small> ([[User talk:EpicEric|T]] <nowiki>|</nowiki> [[Special:Contributions/EpicEric|C]])</small> 15:02, 17 October 2011 (PDT)
+
== 3D models of hazards ==
::::Ah then that would be the problem. As you'll notice the model doesn't vertical/horizontal rotate around the center of the hat. You should read the guide on recompiling the models so that they're centered on the project page. One sideeffect of recompiling them is that the jigglebones will be removed. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 15:03, 17 October 2011 (PDT)
 
  
== Offset map syntax ==
+
There hasn't been a discussion started on these, but one for the ghost and sawblade have already been made. I personally think that not every hazard needs a 3D model. Sure it's nice, but the Sawblade has nothing interesting about it and the Train is simply too large to notice any detail on it. I think it should be judged on a case-by-case basis rather than just making 3D models for the few separate hazard pages we have.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 09:04, 16 March 2024 (UTC)
  
What's syntax of offset maps? [[User:SiPlus|SiPlus]] 03:34, 28 October 2011 (PDT)
+
:Daft question but do skeletons count as map hazards or bosses? <br>[[User:Cheddar|<font color="#193940">'''Cheddar'''</font>]] • [[User talk:Cheddar|<font color="#193940">'''Talk'''</font>]] 09:53, 16 March 2024 (UTC)
  
== The Holiday Punch - idle.smd fixed ==
+
::Map hazards if they're the regular ones, bosses if it's the Skeleton King. Either way, the skeletons are notable enough for 3D images imo.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 09:54, 16 March 2024 (UTC)
  
Hi y'all.
+
::: If someone wants to do it, then I don't really see a reason not to. There aren't that many hazards with individual pages. — [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 15:43, 16 March 2024 (UTC)
I was going to try and give 3D image-making a shot.
 
I got pretty far and had everything set up for the process, but Python didn't want to cooperate.
 
It was throwing me syntax errors, and i sat for 3 hours straight and looked for solutions.
 
  
Anyways, here's to someone more expereienced; a fixed idle.smd with the pose all set, plus the rest of the decompiled stuff.
+
::::This also includes Pumpkin Bombs btw, which would be an ever-increasing list, which would eventually look just like [[Scattergun]] or even more.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 15:47, 16 March 2024 (UTC)
[http://www.mediafire.com/?9h4xke9zxdewx4e]
 
  
== Soda Popper needs redone ==
+
::::: If it were up to me, weapon pages wouldn't be as huge as they are now.
 
+
::::: Just like I replied to the robot one, I don't think we need to make 3D views for each and every possible variant of something. The default one is fine - and there isn't much value in dedicating so much space for a prop used in only one map. [[User:Tark|<span style="font-weight:bold;color: #5BC236">Tark</span>]] 16:05, 16 March 2024 (UTC)
New model and textures... but you already knew that, right? '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 17:44, 9 February 2012 (PST)
 
 
 
== Adding the 3D Models for Hats ==
 
 
 
I see that Fashnek is raring to go with several hats already under his belt. Is there a holdup with adding them to the pages or are we waiting for all the hats to be finished before adding them? --[[User:Upgrade|Upgrade]] 01:00, 17 February 2012 (PST)
 
[[#3D Hat Project]] I believe they want to make a painting template. So we need to wait. [[User:Atlas|Atlas]]
 
 
 
== MONOCOLUS and Horseman needs a 3D Model too. ==
 
 
 
All the classes got one,  I think Halloween NPCs need one too. [[User:Atlas|Atlas]] 13:52, 4 May 2012 (PDT)
 
 
 
== Code? ==
 
 
 
I want to put a 3D picture of a weapon on my website. Is there way to copy/paste the code onto thw website? Thanks. [[User:Gooball60|Gooball60]] 16:12, 5 June 2012 (PDT)
 
:You can find the relevant code [[MediaWiki:Common.css/Code.css|here]] and in the 3d viewer templates. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 16:17, 5 June 2012 (PDT)
 
:I'm confused (I'm kind of a noob at this :P) How do I get the 3d picture (the one on every weapon page) onto the website? And what does that code do? [[User:Gooball60|Gooball60]] 19:38, 5 June 2012 (PDT)
 
::The code is written with the wiki in mind, but it isn't too difficult to refactor it over. I don't think any of us have the time or inclination for this though, that would be something you need to figure out. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 18:55, 6 June 2012 (PDT)
 
 
 
== Link is down ==
 
 
 
The mediafire link for the preinstalled version of python is down, can someone who has the version please upload it to dropbox?
 
 
 
[[User:NeonHeights|NeonHeights]] 10:10, 28 June 2012 (PDT)
 
:Uh oh, someone keel little link. I'll upload it again when I get home later. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 10:14, 28 June 2012 (PDT)
 
 
 
== Saving to computer? ==
 
 
 
I want to save a 3D weapon to my computer, but how do I do this so I can rotate it like on the wiki? It'd be cool to do so [[User:Xeoxer|Xeoxer]] 02:26, 19 July 2012 (PDT)
 
*Please somebody answer!!! [[User:Xeoxer|Xeoxer]] 08:18, 13 August 2012 (PDT)
 
:The 3D models make use of CSS and Javascript, so you won't be able to use them without a browser. You'd have to copy all the Javascript, wikicode and generate your own webpage. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 08:46, 13 August 2012 (PDT)
 
 
 
== New weapon configs ==
 
 
 
Scorch Shot [[:File:User JerryPL Scorch Shot 1 3D.jpg]]:
 
* HLMVModelRegistryKey: 'models.weapons.c_models.c_scorch_shot.c_scorch_shot.mdl'
 
* rotationOffset: 7.000000
 
* initialTranslation: (59.797905, 0.000000, 1.081310)
 
 
 
Rainblower (done once, but still needs another redo):
 
* HLMVModelRegistryKey: 'models.weapons.c_models.c_rainblower.c_rainblower.mdl'
 
* rotationOffset: 28.000000
 
* initialTranslation: (215.001099, 0.000000, -2.824112)
 
* REDVMTFile: C:\Program Files (x86)\Steam\steamapps\xerox1710\team fortress 2\tf\materials\models\weapons\c_items\c_rainblower.vmt',
 
* BLUVMTFile: C:\Program Files (x86)\Steam\steamapps\xerox1710\team fortress 2\tf\materials\models\weapons\c_items\c_rainblower_blue.vmt',
 
 
 
{{C|done}} Beggar's Bazooka (already in place):
 
* HLMVModelRegistryKey: 'models.weapons.c_models.c_dumpster_device.c_dumpster_device.mdl'
 
* rotationOffset: -10.000000
 
* initialTranslation: (120.935852, 0.000000, 4.499184)
 
 
 
{{C|!}} Hitman's Heatmaker [[:File:JerryPL Hitman's Heatmaker 3D.jpg]] - it got screwed up but image & offset map are fine:
 
* HLMVModelRegistryKey: 'models.weapons.c_models.c_pro_rifle.c_pro_rifle.mdl'
 
* rotationOffset:  -7.000000
 
* initialTranslation: (83.201904, 0.000000, 2.442438)
 
:The model isn't centered. If you rotate it 90 degrees (sideways) you can see this
 
 
 
{{C|done}} Festive Scattergun (already in place) - see: [[Scattergun]]
 
 
 
{{C|!}} Festive Medi Gun (RED version - [[:File:User JerryPL Medi Gun Festive RED 1 3D.jpg]], BLU version - [[:File:User JerryPL Medi Gun Festive BLU 3D.jpg]] - see: [[Medi Gun]]
 
:The model tilts the wrong way, should be opposite end
 
::No idea what causes that, the model was downloaded off the repository. I'll look into it, but I can't promise anything.
 
 
 
{{C|!}} Festive Sniper Rifle (BLU version - [[:File:User JerryPL Sniper Rifle Festive BLU 3D.jpg]], RED version - [[:File:User JerryPL Sniper Rifle Festive RED 3D.jpg]] - see: [[Sniper Rifle]]
 
:Funky lighting, why is it all dark?
 
 
 
<font color="#F3A957" face="tf2 build">[[File:Soldier_emblem_RED.png|20px]] [[User:JerryPL|JerryPL]] <sup>[[User talk:JerryPL|Maggots!]]</sup></font> 10:34, 4 August 2012 (PDT)
 
 
 
:Update:
 
:*''Festive Sniper Rifle'' - '''Fixed''' here: [[:File:User JerryPL Sniper Rifle Festive RED 1 3D.jpg]], [[:File:User JerryPL Sniper Rifle Festive BLU 1 3D.jpg]]
 
:*''Festive Medi Gun'' - No idea what causes that, the model was downloaded off the repository. I'll look into it, but I can't promise anything.
 
:*''Hitman's Heatmaker'' - It will need a model recompile, and I can't really figure it out myself. Someone will have to take this I guess.
 
:<font color="#F3A957" face="tf2 build">[[File:Soldier_emblem_RED.png|20px]] [[User:JerryPL|JerryPL]] <sup>[[User talk:JerryPL|Maggots!]]</sup></font> 10:08, 5 August 2012 (PDT)
 
::Festive Sniper Rifle is done but I still need the model name. Good job. Don't forget to poot the other model details when you post em. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 14:39, 6 August 2012 (PDT)
 
:::The Sniper Rifle model name is {{code|models\weapons\w_models\w_sniperrifle.mdl}} with {{code|models\player\items\sniper\xms_sniperrifle.mdl}} in the Weapon slot. Everything else is as on the Weapons subpage. <font color="#F3A957" face="tf2 build">[[File:Soldier_emblem_RED.png|20px]] [[User:JerryPL|JerryPL]] <sup>[[User talk:JerryPL|Maggots!]]</sup></font> 04:55, 7 August 2012 (PDT)
 
:::Also, the Rainblower is done as well with settings given in the original entry. The files are located here [[:File:User JerryPL Rainblower 1 RED 3D.jpg|RED version]] and [[:File:User JerryPL Rainblower 2 BLU 3D.jpg|BLU version]]. <font color="#F3A957" face="tf2 build">[[File:Soldier_emblem_RED.png|20px]] [[User:JerryPL|JerryPL]] <sup>[[User talk:JerryPL|Maggots!]]</sup></font> 06:03, 7 August 2012 (PDT)
 
::::Done. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 09:55, 7 August 2012 (PDT)
 
 
 
== Botkiller Weapons  ==
 
 
 
Should we give the Botkiller Weapons the same treatment as the Festive weapons? [[User:Madsser|Madsser]] 08:04, 18 August 2012 (PDT)
 
:Yep yep. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 15:25, 18 August 2012 (PDT)
 
 
 
== Error Code 2 ==
 
 
 
Every time I try and run automatebeta.py I receive the following error:
 
 
 
<code><pre>
 
 
 
Traceback (most recent call last):
 
  File "automatebeta.py", line 1, in <module>
 
    import mouse, Image, os, subprocess, math, imgpie, threading, time
 
  File "D:\STUFF\tf2\Moussekateer-3D-Models-automaton-adcf68f\imgpie.py", line 3, in <module>
 
    from _imgpie import *
 
  File "C:\Python26\lib\site-packages\pyximport\pyximport.py", line 335, in load_module
 
    self.pyxbuild_dir)
 
  File "C:\Python26\lib\site-packages\pyximport\pyximport.py", line 183, in load_module
 
    so_path = build_module(name, pyxfilename, pyxbuild_dir)
 
  File "C:\Python26\lib\site-packages\pyximport\pyximport.py", line 167, in build_module
 
    reload_support=pyxargs.reload_support)
 
  File "C:\Python26\lib\site-packages\pyximport\pyxbuild.py", line 85, in pyx_to_dll
 
    dist.run_commands()
 
  File "C:\PYTHON26\LIB\distutils\dist.py", line 975, in run_commands
 
    self.run_command(cmd)
 
  File "C:\PYTHON26\LIB\distutils\dist.py", line 995, in run_command
 
    cmd_obj.run()
 
  File "C:\Python26\lib\site-packages\Cython\Distutils\build_ext.py", line 135, in run
 
    _build_ext.build_ext.run(self)
 
  File "C:\PYTHON26\LIB\distutils\command\build_ext.py", line 340, in run
 
    self.build_extensions()
 
  File "C:\Python26\lib\site-packages\Cython\Distutils\build_ext.py", line 143, in build_extensio
 
    self.build_extension(ext)
 
  File "C:\PYTHON26\LIB\distutils\command\build_ext.py", line 499, in build_extension
 
    depends=ext.depends)
 
  File "C:\PYTHON26\LIB\distutils\msvc9compiler.py", line 449, in compile
 
    self.initialize()
 
  File "C:\PYTHON26\LIB\distutils\msvc9compiler.py", line 359, in initialize
 
    vc_env = query_vcvarsall(VERSION, plat_spec)
 
  File "C:\PYTHON26\LIB\distutils\msvc9compiler.py", line 251, in query_vcvarsall
 
    raise DistutilsPlatformError("Unable to find vcvarsall.bat")
 
ImportError: Building module failed: ['DistutilsPlatformError: Unable to find vcvarsall.bat\n']
 
 
 
</pre></code>
 
 
 
[[User:Davaman12345|Skr3wz]] 16:03, 11 October 2012 (PDT)
 
:You need to have [http://www.microsoft.com/visualstudio/en-us/products/2008-editions/express Visual C++ 2008 Express Edition with SP1] installed. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 16:06, 11 October 2012 (PDT)
 
 
 
::So I installed visual c++ 2008 and then re-ran the program and everything was going fine until the end. I received the error:
 
<code><pre>Traceback (most recent call last):
 
  File "automate.py", line 312, in <module>
 
    initialTranslation=(56.494537, 0.000000, 1.646599)
 
  File "automate.py", line 297, in automateDis
 
    BlendingThread.waitForAll()
 
TypeError: unbound method waitForAll() must be called with BlendingThread instance as first argument (got nothing instead)</pre></code> [[User:Davaman12345|Skr3wz]] 17:00, 11 October 2012 (PDT)
 
 
 
== Rotate template ==
 
 
 
Just a quick question, what's the status of the model selection template? I noticed a while ago that it's broken for the [[Bat]] (among others).  Is it currently/actively being fixed by someone? --[[User:Org|Org]] 07:49, 13 March 2013 (PDT)
 
 
 
== Latest edit ==
 
 
 
Just a note to people who use this page: It should hopefully work, but it will be gone over by me or (maybe) [[User:Moussekateer|Moussekateer]] to correct stuff. I need to speak to him about it, which will hopefully happen soon. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 18:49, 24 June 2013 (PDT)
 
 
 
== Reserved Items ==
 
 
 
Should one person ([[User:Folkye|Folkye]]) really be allowed reserve 19 items at once?
 
<small>— ''The preceding unsigned comment was added by'' '''[[User:Zach the Cat|Zach the Cat]]''' ([[User talk:Zach the Cat|talk]]) • ([[Special:Contributions/Zach the Cat|contribs]]) </small>
 
: No, they shouldn't. I will remove their reservations for now. I wouldn't advise anyone to reserve multiple items until they're comfortable they can produce 3D models. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 17:32, 7 September 2013 (PDT)
 
 
 
== Trouble operating the script ==
 
 
 
I eventually got python to work after many google searches and such but:
 
I don't see anything in automate.py about "item" or "name" much less "itemName".
 
when I run the script HLMV closes itself, is that normal?
 
at the end of the process some sort of error pops up.
 
<nowiki>IOError: [Errno 2] No such file or directory: 'targetimages\\openhlmv.png'</nowiki>
 
sorry if it's something obvious. I just don't understand this completely.
 
[[User:Zach the Cat|Zach the Cat]] ([[User talk:Zach the Cat|talk]]) 08:09, 9 September 2013 (PDT)
 
: First off, make sure you're running automatebeta.py. As for all the information you need to enter, you'll find it [https://github.com/Moussekateer/3D-Models-automaton/blob/master/automatebeta.py#L453 here]. You need to find the registry key for the item, along with other information. '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 11:20, 9 September 2013 (PDT)
 
 
 
Okay the instructions on this page didn't mention using automatebeta.py so I've was using automate.py....so bear with me. I put in the information as best as I could (not sure what to do for the sdk launcher). and got another error.
 
<br />
 
<pre><nowiki> C:\Users\Zachary\Desktop\TF2 Wiki\3D Models\program files\3D-Models-automaton-ma
 
ster>python automatebeta.py
 
Folder name for created images: theapsap
 
initialTranslation = (29.093202999999999, 0.0, 0.23489199999999999)
 
initialRotation = (0.0, 0.0, 0.0)
 
n = 0
 
xRot = -15, yRot = -180
 
Traceback (most recent call last):
 
  File "automatebeta.py", line 470, in <module>
 
    wikiPassword = 'lolno'
 
  File "automatebeta.py", line 274, in automateDis
 
    openHLMV(pathToHlmv)
 
  File "automatebeta.py", line 28, in openHLMV
 
    subprocess.Popen([pathToHlmv + os.sep + 'hlmv.exe'], stdout=subprocess.PIPE,
 
stderr=subprocess.PIPE)
 
  File "C:\Users\Zachary\Desktop\TF2 Wiki\3D Models\program files\Python26clean
 
- Copy\lib\subprocess.py", line 633, in __init__
 
    errread, errwrite)
 
  File "C:\Users\Zachary\Desktop\TF2 Wiki\3D Models\program files\Python26clean
 
- Copy\lib\subprocess.py", line 842, in _execute_child
 
    startupinfo)
 
WindowsError: [Error 2] The system cannot find the file specified</nowiki></pre>
 
 
 
This time it doesn't mention what file so now I'm even more lost. [[User:Zach the Cat|Zach the Cat]] ([[User talk:Zach the Cat|talk]]) 14:49, 9 September 2013 (PDT)
 
 
 
: It can't find hmlv.exe basically. Did you set the pathToHlmv variable to the folder path containing hlmv.exe? '''<span style="font-family:Georgia;font-size:83%;">—[[File:User Moussekateer signature sprite.png|31px|link=User:Moussekateer]][[User:Moussekateer|<span style="color:black">Moussekateer</span>]]·[[User talk:Moussekateer|<span style="color:black;font-size:82%;">talk</span>]]</span>''' 14:37, 9 September 2013 (PDT)
 
 
 
Yes but I messed up somehow and placed "C:C:/Progr..." and as usual it closes hlmv.exe when I launch it. but this time it opened a png file I created with SFM that i had on my desktop, not sure why, got stuck with it clicking "File" then tabbing to the side. [[User:Zach the Cat|Zach the Cat]] ([[User talk:Zach the Cat|talk]]) 14:49, 9 September 2013 (PDT)
 
 
 
==  Australium Variants ==
 
 
 
Should the Australium variants, also, be part of the 3D model projects? Just curious to update it. {{icon item|Rescue Ranger|45px}}[[User:KSquared|KSquared]] 18:12, 18 December 2013 (PST)
 
 
 
== Help me, please ==
 
 
 
Can anybody help? I made some pictures Golden Pan to create 3D model. How to unite them? Archive with pictures [http://www.mediafire.com/download/ha9rdw813snr1iw/Golden_pan_3D.zip here]. [[User:Max 324|Max 324]] ([[User talk:Max 324|talk]]) 19:58, 23 February 2014 (PST)
 
:How did you generate these? [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User_talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 19:59, 23 February 2014 (PST)
 
:: In TFMV(specially for TF models) I set the specific starting position and each time changed the position of the camera (it changes every 15 degrees)[[User:Max 324|Max 324]] ([[User talk:Max 324|talk]]) 20:37, 23 February 2014 (PST)
 
 
 
== cosmetics ==
 
 
 
I was just wondering, is there a reason why we don't have 3d models of the cosmetics? The first topic on this page has links to cosmetic pictures. Would it create some sort of format style in the pages or something? [[File:Paint Splat 7D4071.png|30px|link=User talk:ClockworkSpirit2343]] [[User:ClockworkSpirit2343|<font color="Purple"> '''ClockworkSpirit2343''' </font>]]
 
:I know there were plans for them a while ago, but as of right now the weapons are far enough behind that it's not reasonable to work on them now. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User_talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 06:07, 24 February 2014 (PST)
 
:: Might I also add... The fact that there are over 700 cosmetic items, and the number keeps growing every update, the amount of work to get them all would be substantial. It may or may not be even considered. And of course what darkid pointed out as well. [[User:Ashes|Ashes]] ([[User talk:Ashes|talk]]) 06:57, 24 February 2014 (PST)
 
 
 
== .kool's 3D Models ==
 
 
 
'''Equalizer'''
 
*[[:File:User_.kool_Equalizer_3D.jpg]]
 
'''.kool''' ([[User_talk:.kool|talk]]) 11:40, 30 April 2014 (PDT)
 
:Needs to be recompiled with a different rotation. It should rotate around the middle of the model, not the bottom. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 18:08, 4 July 2014 (PDT)
 
:: Here, take this [https://dl.dropboxusercontent.com/u/32668357/wiki_stuff/3d_models/equalizer/equalizer_centering.vpk vpk] and put it in your custom directory. Open up the equalizer and you will notice its x y z axis are perfectly centered. '''<span style="font-family:aharoni; font-size:110%; font-style:italic;">[[File:RED Überneedle.png|42px|link=User:Lexar]] - <span style="text-decoration:underline">[[User:Lexar|Lexar]]</span> - <span style="text-decoration:underline">[[User talk:Lexar|talk]]</span></span>''' 05:07, 21 July 2014 (PDT)
 
 
 
== Compile co-ords ==
 
 
 
Hello, I was informed there was an issue with the minigun origin axis. I know how to edit this I just don't know how to find the origin axis that this project requires.
 
 
 
Here is an image showing where i have managed to get the axis to.
 
 
 
[[File:User Lexar Minigun recompile new axis.png]]
 
 
 
the axis used to be near the top of the minigun handle but i have tried to center it. Is there any resource for the co-ords required as I can easily change these. '''<span style="font-family:aharoni; font-size:110%; font-style:italic;">[[File:RED Überneedle.png|42px|link=User:Lexar]] - <span style="text-decoration:underline">[[User:Lexar|Lexar]]</span> - <span style="text-decoration:underline">[[User talk:Lexar|talk]]</span></span>''' 01:02, 21 July 2014 (PDT)
 
 
 
: Never mind, i have an equation which gives me perfect centering of a model. I will have sent the minigun recompile to darkid by the time anyone reads this. '''<span style="font-family:aharoni; font-size:110%; font-style:italic;">[[File:RED Überneedle.png|42px|link=User:Lexar]] - <span style="text-decoration:underline">[[User:Lexar|Lexar]]</span> - <span style="text-decoration:underline">[[User talk:Lexar|talk]]</span></span>''' 03:58, 21 July 2014 (PDT)
 
 
 
== COM Calculator ==
 
 
 
I have made a small exe which is basically portable and allows you to open smd files and instantly calculates the co-ordinates for the idle.smd.
 
 
 
The app can be found [https://dl.dropboxusercontent.com/u/32668357/wiki_stuff/center_calculator/COM%20Calculator.zip here].
 
 
 
The instructions are given to you on load. I just need to make sure this application works for people before I put it in the tutorial but not only this, it needs to spit out the right co-ordinates and that's what I'm wanting to test. '''<span style="font-family:aharoni; font-size:110%; font-style:italic;">[[File:RED Überneedle.png|42px|link=User:Lexar]] - <span style="text-decoration:underline">[[User:Lexar|Lexar]]</span> - <span style="text-decoration:underline">[[User talk:Lexar|talk]]</span></span>''' 23:05, 25 July 2014 (PDT)
 
 
 
== New SFM method ==
 
 
 
I'm working on a new, far simpler method of making these images that is incredibly easy to set up. It basically involves a template with a premade camera, anchor point, and custom loading models in via SFM, attaching the object model to the dummy model, and then rotating the dummy model as a new pseudo vertex. Images have to be stitched together but positioning is incredibly easy, plus lighting looks way better. Would anyone be interested in this? I'll first create a Snack Attack image to demonstrate the method, of course. [[User:Hero lief|Hero lief]] ([[User talk:Hero lief|talk]]) 19:16, 27 August 2014 (PDT)
 
: The flat lighting of HLMV is preferred for images on here, the way SFM does lighting would look massively off in comparison to the rest of the images on here. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 19:17, 27 August 2014 (PDT)
 
:: Using standard SFM lights, yes, that's the case, however with the rig/map I've set up I've actually gotten the lighting to be very similar to HLMV. I mean, it's a little bit off, but for the huge boost to the speed in which these can be churned out, I think it's worth it. Take a look. [http://wiki.teamfortress.com/wiki/File:Detonator_RED_3D.jpg HLMV] [http://i.imgur.com/007bTvz.png SFM] [[User:Hero lief|Hero lief]] ([[User talk:Hero lief|talk]]) 19:28, 27 August 2014 (PDT)
 
::: The lighting there is massively different from the HLMV one, it's not very similar at all. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 19:31, 27 August 2014 (PDT)
 
:::: I would actually argue that it's flatter than HLMV, and that it looks better. [http://puu.sh/baVwn/ebf07452ba.gif You be the judge]. [[User:Hero lief|Hero lief]] ([[User talk:Hero lief|talk]]) 19:41, 27 August 2014 (PDT)
 
::::: Whether or not it's flatter or you think it looks better doesn't really matter, the lighting isn't the same as HLMV's, and that would make it pretty inconsistent with other images. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 19:46, 27 August 2014 (PDT)
 
:::::: While that's true, since this SFM method is so streamlined and easy to do, would it not be possible to simply slowly convert all of the main weapon images to this format as a test run? I could do a couple and present them in a cleaner fashion. Plus, doing this would mean the wiki images are more consistent with the actual lighting of the game. Also, [http://puu.sh/baWvx/3fc7eeb567.gif here's] another comparison from a better angle (HLMV doesn't seem to like head-on angles). [[User:Hero lief|Hero lief]] ([[User talk:Hero lief|talk]]) 19:57, 27 August 2014 (PDT)
 
::::::: The current system for the 3D images works fine once its set up, it just takes a while. Additionally, people don't have to have SFM on their computer, they only need TF2 and then to download a few things that don't take up that much space. SFM, meanwhile, looks like it's a 15GB download (or at least, it takes up 15GB of space once downloaded), which isn't feasible for some people due to either limited hard drive space or limited downloads. The flat lighting of HLMV is preferable to actually show items and so on, as it gives a cleaner appearance of the item. It's hard to say that the lighting in SFM would be more like the game lighting, as there are many different environments for lighting. It's not just the 3D images that are done in HLMV either, all the paint images and infobox images are done in HLMV. Having one set of images done in SFM and all the other images done in HLMV would just make them look odd and inconsistent. And honestly, in that image you linked, the HLMV shot looks a lot cleaner and shows the details of the weapon easier, the SFM one makes it a lot darker, which makes it harder to see details on the darker areas. While that might not be a huge issue on weapons like the Detonator, it would look a lot worse on weapons that have dark textures, or have models that would mean that the lighting would make the details a lot harder to see. --[[User:Omolong|Omolong]] ([[User talk:Omolong|talk]]) 20:13, 27 August 2014 (PDT)
 
:::::::: On size, yes, that is a valid point, though many wiki content creators use SFM anyway. On lighting, that's actually wrong because SFM uses the exact lighting model that TF2 does - after all, it actually ''is'' TF2, though a build from 2008. As per other images, this is a valid point, though I'm not sure if it would really be noticeable considering how different those types of images are already. As per detail, I think this is only really the case with the Detonator. [http://puu.sh/baYoo/64a98bc524.gif Here's a comparison of the minigun]. Either way, I was only offering, I wasn't making an executive decision. [[User:Hero lief|Hero lief]] ([[User talk:Hero lief|talk]]) 20:28, 27 August 2014 (PDT)
 
 
 
== Cleaning the Finished weapons ==
 
 
 
Hey guys, it's great that the 3D Models are getting done and all, but the Finished weapons list is getting really crowded down there. Is there a way to make the list more condensed, like, for example, making just one entry for the completed set (i.e. [[Rocket Launcher]] and it's reskins from the same page). Just a thought. {{icon item|Rescue Ranger|45px}}[[User:KSquared|KSquared]] 18:49, 19 October 2014 (PDT)
 
:I don't think reskins account for that much of the space used, but feel free to try removing them and see what it looks like. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 19:18, 19 October 2014 (PDT)
 
 
 
== HLMV Closes itself ==
 
I've tried to use the script, but I'm having the same problem Zach the Cat had higher up in this page. I have my HLMV paths set to the folder where my HLMV.exe is, what am I doing wrong?
 
"C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\hlmv.exe" is what i have it set to. I tried it without the "hlmv.exe" but that gave me a different error entirely.
 
 
 
[[File:User Dr.Ocsid Sig2.gif]][[User:Dr. Ocsid|<span style="color:#0E8146">Dr. Ocsid</span>]] 15:41, 19 March 2015 (PDT)
 
:Can you paste your automatebta.py file? Use a service like pastie, or pastebin. Don't forget to remove your password. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 15:44, 19 March 2015 (PDT)
 
::Here you go: http://pastebin.com/G8ai4nK5 - [[File:User Dr.Ocsid Sig2.gif]][[User:Dr. Ocsid|<span style="color:#0E8146">Dr. Ocsid</span>]] 15:48, 19 March 2015 (PDT)
 
:::First, change the offsets to 0, not None. Second, you should turn off paint for this project. Third, the VMT files are pointing to moussekateer, probably wrong. Finally, HLMV should point to the ''folder'' containing HLMV, not the executable. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 16:08, 19 March 2015 (PDT)
 
 
 
I did what you said, and it gave me the error that I initially got when removing "hlmv.exe" from the folder path.
 
 
 
<code>File "automatebeta.py", line 213 pathToHlmv='C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin SyntaxError: EOL while scanning string literal</code>
 
 
 
[[File:User Dr.Ocsid Sig2.gif]][[User:Dr. Ocsid|<span style="color:#0E8146">Dr. Ocsid</span>]] 16:15, 19 March 2015 (PDT)
 
::::Please use colons (:) to indent your talk messages, it makes the flow of conversation easier to follow.
 
::::I'm going to need to see your automatebeta again. At a guess, check the HLMV= line for mismatched quotes. [[User:Darkid|<span style="color:red">Darkid</span>]] ([[User talk:Darkid|<span style="color:blue">Talk</span>]] | [[Special:Contributions/Darkid|<span style="color:grey">Contribs</span>]]) 16:17, 19 March 2015 (PDT)
 
 
 
Whoops, I fixed it. I replaced the "\"s with "//"s and it worked. But now, the script just opens the model and then does nothing. - [[File:User Dr.Ocsid Sig2.gif]][[User:Dr. Ocsid|<span style="color:#0E8146">Dr. Ocsid</span>]] 16:20, 19 March 2015 (PDT)
 

Latest revision as of 02:25, 17 March 2024

Talk archives
Intel blu idle.png Archive 1

3d models of cosmetics

Maybe doing 3d images of cosmetic items would be a good idea. Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:22, 7 December 2023 (UTC)

Pictogram nope.png Nope, discussed before. Too much effort, way too many cosmetics, too many technical issues such as certain parts of the cosmetic being invisible. We'll consider doing taunts, however.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:29, 7 December 2023 (UTC)
If we do taunts, then maybe we can make them GIFs to show what they look like. ----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:28, 8 December 2023 (UTC)
That's what the demonstrations are for. We can't have GIFs on 3D models as they're not actually 3D models, but rather just a bunch of images that it cycles between.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:35, 8 December 2023 (UTC)

3d models of buildings

I think that adding 3d images of Sentries, Dispensers, and Teleporters would be a good idea.


Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:38, 8 January 2024 (UTC)

Could work, but there is no infobox for buildings.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:39, 8 January 2024 (UTC)
Yea, we don't just want to "leave them out in the open." I'd say we also add an infobox for the buildings as well.
----Slimyboi500 (talk) User Slimyboi500 Profile.jpg 18:44, 8 January 2024 (UTC)
Easier said than done, plus it would only really be the 3D model viewer. It might look awkward.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:47, 8 January 2024 (UTC)

Recompiled Model Link

Ace here, looking to update all dead and working links to not be redirects although bit hard since all of them does so, but managed to do this: Link Acceptable? Acceonit (talk) 07:17, 13 February 2024 (UTC)

It's not necessary to replace dead ones, simply remove them. Working links are just fine. Please don't use Discord links to host anything as they expire after a while.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 08:05, 13 February 2024 (UTC)

3d models of bosses

I feel like we should add 3d models of Halloween bosses, since:

  1. They are in an infobox
  2. They could use a 3d model

I'm all in for it, what do you say? :D


Slimyboi500 User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png

Steam Steam tray.png 17:57, 26 February 2024 (UTC)

Like I said, the infobox would need to be edited for that. Before we start doing any non-weapon renders some stuff needs to be figured out first.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 18:29, 26 February 2024 (UTC)
Is it ok to just copy-and-paste the code on other templates?
----Slimyboi500 User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 18:48, 26 February 2024 (UTC)
Infoboxes are much more complicated than most other templates, copy-pasting won't always work. I would leave it to more experienced users.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:06, 26 February 2024 (UTC)

3d models of robots

We have been discussing this topic a little bit on the IRC, and everyone seems to agree. We must need robot 3d images, and I already created one for the Tank Robot. Please say yes!
----Slimyboi500 User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 19:40, 14 March 2024 (UTC)

The issue is more of which ones we're going to create. The idea itself is good and can pass, but the specifics of which robots we're going to create (obviously default and romevision ones). Are we going to add ones with different cosmetics? Are we going to add bosses? Are we going to add Gatebot variants? Are we going to add ÜberCharged versions? Are we going to add the unused RED textures?
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:44, 14 March 2024 (UTC)
Here's what I'm thinking:
  • Have a separate infobox template
  • Have the variants robots be:
    • Normal
    • Romevision
    • Ubercharged
    • Ubercharged Romevision
  • All variants must be BLU
  • The Tank's final wave skin will be included, but not the variants of it breaking, because it will take up too much space.
----Slimyboi500 User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 19:53, 14 March 2024 (UTC)
No point in a separate infobox, that would take up even more space and it defeats the whole point.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 19:55, 14 March 2024 (UTC)
The infobox that the robots already use ({{Class infobox}}) does not have the right views. The point would be that the Robot infobox would be less complicated.
----Slimyboi500 User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 20:04, 14 March 2024 (UTC)
I'm a tad late, but I'd advocate for showing at least all of the models you'd encounter while playing the vanilla missions -- especially Gatebots, which are actively a different mechanic, the same as UberCharging is.
Giants are mostly just larger robot models, (except for having a different head,) but they do have their own model -- and the frequency at which you see a Giant shouldn't be ignored, in terms of showcasing its model, I think. They're not entirely just scaled up regular robots, and if we already go into details for the 3D Model Project such as showcasing different components of weapons like the Buff Banner, or the several different variants of stock weapons that exist now, like the Minigun, I don't think the amount of toggleable buttons, nor the space they take up, is an issue here. I agree that we should focus on BLU skin models, since that's what the official game mode uses, the RED skin can stay as a gallery image, or something similar, if preferred -- but I think if we're going to showcase every reasonable thing, it should be:
  • Normal
  • Giant
  • Gatebot (there are only five types of Giant Gatebot in official missions, so we can have only regular robot Gatebot models, if we need to)
  • Romevision (we could include Giants here, Romevision cosmetics are just scaled up on Giants to match their body size, up to consensus)
  • UberCharged variants of the above
  • Normal Tank + 3 damaged states + final variants
  • Romevision Tank + 3 damaged states + final variants
That would equal out to somewhere around eight on each of the robots' pages, and sixteen boxes on the Tank page, if we wanted to include them all on one article. It's a fair bit of work, but not unreasonable in terms of real estate. We already have eight boxes on the Buff Banner page, and eighteen on the Minigun page. It sounds like a lot as a number, but it isn't that much infobox clutter. We don't need to have different ones for robot types that wear cosmetics; just like the base class models, I think we should focus on showcasing the default models.
User ThatHatGuy Signature Icon.png 01:47, 15 March 2024 (UTC)
All of those variants may take up space, but i'm down for it.
----Slimyboi500 User Slimyboi500 Profile.jpg Talk Speech voice.png Contribs Wrench IMG.png Steam Steam tray.png 01:57, 15 March 2024 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── It sounds like it would take up a lot of space, but visually, it isn't that much of an issue, at least as far as character models go; so long as each of the boxes serve a distinct purpose (which these ones would,) I think it's valid to show them all. — User ThatHatGuy Signature Icon.png 02:24, 15 March 2024 (UTC)

I would say we ignore the unused Red versions of the robots, with the giant variants they're all the same just scaled up with different animations, Romevision bots would be pretty solid though same for gatebots, but when it comes to the unique bots like the ones that wear certain cosmetics, I don't think it would be worth adding those since it would most likely add over 20 3D buttons for the page. However, unique bosses like Sergeant Crits wouldn't be a bad idea to put on their respective page as they're a major boss in the mission. Though each robot has its page so much like with the current 3D views on other class pages we can just add the 3D views on their page rather than have it clutter up all on the Mann Vs Machine page.
CheddarTalk 10:08, 16 March 2024 (UTC)
Just the base, "normal" model and Romevision variants are enough. We don't need every single possible model (including bosses), nor would the page have enough space for them. — Tark 15:41, 16 March 2024 (UTC)
Swood and I were talking about putting in Base, Gatebot, Romevision and bosses (not Giants, but specifically named bosses), and it's not too much space. This is the worst it would possibly be, as Soldier Robots have three types of boss that wear different cosmetics or use different weapons. Plus, general consensus in the discussion so far is that we should include Gatebots somewhere. If not here, Swood and I have discussed putting them on the Gatebot hat page as an alternative, though all it would really save is one row. Insofar as tanks go, we could split Normal and Romevision designs as half-buttons, and show undamaged, the three damaged states, and the Final Wave tanks. — User ThatHatGuy Signature Icon.png 02:24, 17 March 2024 (UTC)

3D models of hazards

There hasn't been a discussion started on these, but one for the ghost and sawblade have already been made. I personally think that not every hazard needs a 3D model. Sure it's nice, but the Sawblade has nothing interesting about it and the Train is simply too large to notice any detail on it. I think it should be judged on a case-by-case basis rather than just making 3D models for the few separate hazard pages we have.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 09:04, 16 March 2024 (UTC)

Daft question but do skeletons count as map hazards or bosses?
CheddarTalk 09:53, 16 March 2024 (UTC)
Map hazards if they're the regular ones, bosses if it's the Skeleton King. Either way, the skeletons are notable enough for 3D images imo.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 09:54, 16 March 2024 (UTC)
If someone wants to do it, then I don't really see a reason not to. There aren't that many hazards with individual pages. — Tark 15:43, 16 March 2024 (UTC)
This also includes Pumpkin Bombs btw, which would be an ever-increasing list, which would eventually look just like Scattergun or even more.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 15:47, 16 March 2024 (UTC)
If it were up to me, weapon pages wouldn't be as huge as they are now.
Just like I replied to the robot one, I don't think we need to make 3D views for each and every possible variant of something. The default one is fine - and there isn't much value in dedicating so much space for a prop used in only one map. — Tark 16:05, 16 March 2024 (UTC)