Template:Upgrade station melee
From Team Fortress Wiki
|“Gotta move that gear up!”
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|Melee weapons' upgrades|
|+10% Attack Speed||Scout||Soldier||200||4||Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster.|
|+25 Health On Kill|| All classes
||100,||4,,||Health from robot kills can overheal players.|
|+25% Damage||Demoman||400||4,||Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however.|
|Armor Penetration||Spy||All classes3||400||4||Allows backstabs against giant robots at X% (out of 750) damage.|
|+2s Crits On Kill||Demoman||Spy||350||2||2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits.|
|+15% Recharge Rate||Scout||250||,||Faster baseball/bauble recharge rate.|
|+100% Max Misc Ammo||100||6||Gives the Scout one extra baseball/bauble per level.|
|Ball Marks Target||Scout||500||1||Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.|
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