Template:Upgrade station melee
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Melee weapons' upgrades | |||||
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Upgrade | Weapons | Cost | Level | Notes | |
![]() +10% Attack Speed |
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200 | 4 | Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster. | |
![]() +25 Health On Kill |
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100, 200 | 4, 3, 2 | ||
![]() +25% Damage |
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400 | 4, 3 | Upgrade only appears if the Demoman equips a Shield. If the Demoman equips any Stickybomb Launcher, this upgrade no longer appears; however, any previously purchased levels still apply. | |
![]() Armor Penetration |
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400 | 4 | Allows backstabs against giant robots at X% (out of 750) damage. |
![]() +2s Crits On Kill |
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350 | 2 | 2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits. |
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![]() +15% Recharge Rate |
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250 | 4, 2 | Faster baseball/bauble recharge rate. | |
![]() +100% Max Misc Ammo |
100 | 6 | Gives the Scout one extra baseball/bauble per level. | ||
![]() Ball Marks Target |
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500 | 1 | One target at a time is marked for death on hit with either the Sandman or its baseball projectile. The time is reduced to 7 seconds if the target is a giant robot. | |
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