Persian Persuader

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Ah, that's the stuff!
The Demoman on ammo's charge-refilling benefits

The Persian Persuader is a community-created melee weapon for the Demoman. It is a scimitar with a brass hilt shaped to resemble the Loch Ness Monster's head, and along with that is a bloodied blade.

Hitting enemies with this weapon refills 20% charge on the Demoman's respective shields, and also turns ammo pickups into charge, allowing for more frequent charging. As the downside, the user's primary and secondary weapons' reserve ammo are reduced by 80%, giving the user little more than a magazine of explosives.

Similar to the Eyelander, this weapon has a 50% increased melee range and 75% slower deploy/holster speed, and it cannot deal random critical hits, forcing players to rely on the Chargin' Targe and the Splendid Screen's special ability or a crit boost to deliver any critical hits.

Taunting with the Persian Persuader equipped results in the Barbarian Swing kill taunt.

Damage and function times

See also: Damage
Identical to: Bottle
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Base damage 100% 65
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.


Item set

Main article: Item sets
One Thousand and One Demoknights
Item icon Timbuk-Tuesday Bundle.png

No effect


See also: Crafting


Half-Zatoichi Scrap Metal Persian Persuader
Item icon Half-Zatoichi.pngx2 + Item icon Scrap Metal.png = Item icon Persian Persuader.png
Class Token - Demoman Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Eyelander.png Item icon Scotsman's Skullcutter.png Item icon Ullapool Caber.png Item icon Claidheamh Mòr.png
Item icon Pain Train.png Item icon Half-Zatoichi.png Item icon Persian Persuader.png Item icon Nessie's Nine Iron.png
Item icon Scottish Handshake.png Item icon Freedom Staff.png Item icon Ham Shank.png Item icon Bat Outta Hell.png
Item icon Conscientious Objector.png

As a crafting ingredient

Refined Metal 1,001 Demoknights weapon Sultan's Ceremonial
Item icon Refined Metal.pngx4 + Item icon Ali Baba's Wee Booties.pngItem icon Splendid Screen.pngItem icon Persian Persuader.png = Item icon Sultan's Ceremonial.png

Strange variant

Related achievements

Leaderboard class demoman.png Demoman

Decapitate 50 enemy players.

Left 4 Heads
Left 4 Heads
Decapitate 4 players with only 10 seconds between each kill.

Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.

Shorn Connery
Shorn Connery
Decapitate a cloaked Spy.
Slammy Slayvis Woundya
Slammy Slayvis Woundya
Decapitate an enemy Soldier who is brandishing the Equalizer.

The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.

There Can Be Only One
There Can Be Only One
Decapitate your nemesis.

Update history

June 23, 2011 Patch (Über Update)
  • The Persian Persuader was added to the game.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Persian Persuader.

September 15, 2011 Patch

  • Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Updated community contributed response rules.
  • [Undocumented] The Persian Persuader can no longer receive ammo from Dispensers or the cart; in addition the amount of health received from fallen weapons and destroyed buildings has been reduced significantly.

December 21, 2011 Patch

  • Fixed missing forces for Demoman swords.

May 17, 2012 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

December 17, 2015 Patch (Tough Break Update)

  • Changed attributes:
    • Increased deploy and holster time penalty.
    • Removed ammo pickups granting health instead of ammo.
    • Added penalties of reduced primary and secondary ammo.
    • Ammo pickups now replenish charge.
    • Now gains charge meter on hit.

December 21, 2017 Patch (Smissmas 2017)


  • Charge duration can be extended by picking up ammo packs or touching resupply cabinets while charging and holding alt-fire button as long as the pickup maxes out the charge bar.[1]



  • Default first-person view
  • Festivized first-person view


  1. Video showing off charging bug.
  2. Post by user ant on thread "Team Fortress 2 art - Hats, Items, etc. on forums, May 29, 2011. Accessed June 23, 2011.

See also