Template:Zombie Escape Heavy weapons

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Heavy Primaries
Weapon Base Game Attributes Zombie Escape Attributes
Backpack Minigun.png

Primary
Minigun

Pictogram info.png Secondary fire spins-up the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.
Pictogram info.png  Stock weapon.

Pictogram info.png Secondary fire spins-up the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.
− 6% damage penalty.
− 25% damage penalty against players.

Backpack Natascha.png

Primary
Natascha

Pictogram info.png Secondary fire spins-up the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.
+ On hit: 100% chance to slow down enemy players.

Pictogram info.png Slowdown-on-hit effect is reduced over distance.

+ Lowers damage vulnerability by 20% when spun up and health is less than 50% of max.
− 25% damage penalty.
− 30% longer spin-up time.

Pictogram info.png Secondary fire spins-up the barrel without firing.

Pictogram info.png Fires 6 bullets per unit of ammo used.
+ 50% more bullets per shot.
+ 25% faster firing speed.
+ Lowers damage vulnerability by 20% when spun up and health is less than 50% of max.
− 60% damage penalty.
− 25% damage penalty against players.
− 30% slower spin up time.
− 25% wider bullet spread.

Backpack Brass Beast.png

Primary
Brass Beast

Pictogram info.png Secondary fire spins-up the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.
+ 20% damage bonus.
+ Lowers damage vulnerability by 20% when spun up and health is less than 50% of max.
− 50% slower spin up time.
− 60% slower movement speed when spun-up.

Pictogram info.png Secondary fire spins-up the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.
+ 10% faster firing speed.
+ Lowers damage vulnerability by 33% when spun up and health is less than 50% of max.
− 5% damage penalty.
− 25% damage penalty against players.
− 50% slower spin up time.
− 60% slower move speed when spun-up.

Backpack Tomislav.png

Primary
Tomislav

Pictogram info.png Secondary fire deploys the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.
+ 20% faster spin up time.
+ 20% tighter bullet spread.
+ Silent Killer: No spin-up sound.
− 20% slower firing speed.

Pictogram info.png Secondary fire deploys the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.
+ Silent Killer: No spin-up sound.
+ 60% faster spin up time.
+ 50% tighter bullet spread.
− 7% damage penalty.
− 25% damage penalty against players.
− 20% slower firing speed.

Backpack Huo-Long Heater.png

Primary
Huo-Long Heater

Pictogram info.png Secondary fire deploys the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.
+ Create a ring of flames while spun up.
+ 25% damage bonus against burning players.
− 10% damage penalty.
− Consumes an additional 4 ammo per second while spun up.

Pictogram info.png Secondary fire deploys the barrel without firing.

Pictogram info.png Fires 4 bullets per unit of ammo used.
+ Create a ring of flames while spun up.
+ 25% damage bonus against burning players.
+ 55% faster firing speed.
+ 60% faster spin up time.
− 66% damage penalty.
− 25% damage penalty against players.
− 50% wider bullet spread.
− Cannot collect ammo from dispensers while active.

Heavy Secondaries
Backpack Shotgun.png

Secondary
Shotgun

Pictogram info.png  Stock weapon. +  200% larger clip size.

+  20% damage bonus.
+  60% shorter reload time.
+  60% faster firing speed.

Backpack Sandvich.png

Secondary
Sandvich

Pictogram info.png With primary fire or taunt key, restores 300 health over about 4 seconds.

Pictogram info.png With secondary fire, throws it for another player to restore 50% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png If injured, after use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.

+ 100% faster weapon deploy and holster speed.

Pictogram info.png With primary fire or taunt key, restores 300 health over about 2 seconds.
Pictogram info.png With secondary fire, throws it for another player to restore 50% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png If injured, after use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.
Pictogram info.png When weapon is active

+ 15% ammo regenerated per 5 seconds.
Backpack Panic Attack.png

Secondary
Panic Attack

+ 50% more pellets per shot.

+ 50% faster deploy speed.
+ Fires a fixed shot pattern.
− 20% damage penalty.
− Successive shots become less accurate.

+ 200% larger clip size.

+ 50% more pellets per shot.
+ 45% shorter reload time
+ 80% faster firing speed
+ 50% faster deploy speed.
+ Fires a fixed shot pattern.
− 37% damage penalty
− 25% damage penalty against players.
− 50% wider pellet spread.
−  Successive shots become less accurate.

Backpack Dalokohs Bar.png

Secondary
Dalokohs Bar

Pictogram info.png With primary fire or taunt key, restores 100 health over about 4 seconds

Pictogram info.png With secondary fire, throws it for another player to restore 20.5% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png Raises maximum health by 50 points (350 total) for 30 seconds.
Pictogram info.png If injured, after use it must recharge (over about 10 seconds) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.
+ If used when player is at full health, grants 50 points of overheal.

+ Passively increases max health by 50 points (350 total) on wearer.

+ 100% faster weapon holster speed.
Pictogram info.png With primary fire or taunt key, restores 100 health over about 4 seconds
Pictogram info.png With secondary fire, throws it for another player to restore 20.5% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png Raises maximum health by 50 points (400 total) for 30 seconds.
Pictogram info.png If injured, after use it must recharge (over about 10 seconds) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.
+ If used when player is at full health, grants 50 points of overheal.
− 60% less health from healers on wearer.

Backpack Family Business.png

Secondary
Family Business

+ 33% larger clip size.

+ 15% faster firing speed.
− 15% damage penalty.

+ 300% larger clip size.

+ 8% damage bonus.
+ 55% shorter reload time.
+ 65% faster firing speed.
+ 50% tighter pellet spread.

Backpack Buffalo Steak Sandvich.png

Secondary
Buffalo Steak Sandvich

Pictogram info.png With primary fire or taunt key, activate the effect after about 4 seconds.

Pictogram info.png While under effect:

+ All damage dealt is Mini-Crits.
+  Grants 30% faster movement.
−  Player can only use melee weapons.
−  Damage taken is increased by 20%.

Pictogram info.png Effects last for 16 seconds.
Pictogram info.png With secondary fire, throws it for another player to restore 50% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png After use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.

+ 100% faster weapon deploy and holster speed.

Pictogram info.png With primary fire or taunt key, activate the effect after about 1 seconds.
Pictogram info.png While under effect:

+ All damage dealt is Mini-Crits.
+  Grants 30% faster movement.
−  Player can only use melee weapons.
−  Damage taken is increased by 20%.
− Max health is lowered to 200.

Pictogram info.png Effects last for 16 seconds.
Pictogram info.png With secondary fire, throws it for another player to restore 50% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png After use it must recharge (over about 25.7 seconds or with any health pickup when at full health) to be used again.

Backpack Second Banana.png

Secondary
Second Banana

Pictogram info.png With primary fire or taunt key, restores 200 health over about 4 seconds

Pictogram info.png With secondary fire, throws it for another player to restore 20.5% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png If injured, after use it must recharge (over about 10 seconds) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.

Pictogram info.png With primary fire or taunt key, restores 200 health over about 2 seconds

Pictogram info.png With secondary fire, throws it for another player to restore 20.5% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.
Pictogram info.png If injured, after use it must recharge (over about 10 seconds) to be used again.
Pictogram info.png If your health is full, collecting any health pickup will completely fill the recharge bar.
Pictogram info.png When weapon is active

+ 5% faster movement speed on wearer.

− 100% slower weapon switch to and switch from speed.

Heavy Melees
Backpack Fists.png

Melee
Fists

Pictogram info.png Stock weapon.
Pictogram info.png No changes.
Backpack Killing Gloves of Boxing.png

Melee
Killing Gloves of Boxing

+ On kill: guaranteed Critical hits on all weapons for 5 seconds.

− 20% slower swing speed.

+ 2% faster movement speed on wearer.

+ On kill: guaranteed Critical hits on all weapons for 5 seconds.
− 20% slower swing speed.

Backpack Gloves of Running Urgently.png

Melee
Gloves of Running Urgently

+ When weapon is active: 30% faster speed movement on wearer.

− 50% slower holster speed.
− Maximum health is drained while item is active at a rate of -10 per second, to a minimum of 100.
Pictogram info.png Maximum health is gradually recovered while this weapon is not active.

+ When weapon is active: 20% faster speed movement on wearer.

− 50% slower holster speed.
− 10% slower movement speed on wearer.
− Raised damage vulnerability by 50%.

Backpack Warrior's Spirit.png

Melee
Warrior's Spirit

+ 30% damage bonus.

+ +50 health on kill.
− While weapon is active: raises damage vulnerability by 30%.

+ 30% damage bonus.

+ +50 health on kill.
Pictogram info.png When weapon is active:

+ Up to +7 health regenerated per second passively.

− Raises damage vulnerability by 30%.

Backpack Fists of Steel.png

Melee
Fists of Steel

+ While weapon is active: lowers ranged damage vulnerability by 40%

− 100% slower holster speed.
− While weapon is active: raises melee damage vulnerability by 100%
− 40% smaller maximum overheal on wearer.
− 40% less healing from medic sources.

Pictogram info.png  No changes.
Backpack Eviction Notice.png

Melee
Eviction Notice

+ 40% faster firing speed.

+ While weapon is active:15% faster movement speed.
+ On hit: gain a 3 second speed boost.
− 60% damage penalty.
− Maximum health is drained while item is active at a rate of -5 per second, to a minimum of 100.
Pictogram info.png Maximum health is gradually recovered while this weapon is not active.

+ 8% faster movement speed on wearer.

+ 40% faster firing speed.
− -100 max health.
− 60% damage penalty.

Backpack Holiday Punch.png

Melee
Holiday Punch

+  Critical hit forces victim to laugh.

+  Always Critical hit from behind.
+  On Hit: Force enemies to laugh who are also wearing this item.
−  Critical hits do no damage.

Pictogram info.png No changes.