Template:Zombie Escape Medic weapons

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Medic Primaries
Weapon Base Game Attributes Zombie Escape Attributes
Backpack Syringe Gun.png

Primary
Syringe Gun

Pictogram info.png Stock Weapon
+ 150% damage bonus.
Backpack Blutsauger.png

Primary
Blutsauger

+ On hit: heal +3 health points.

− Health regeneration lowered by 2 HP/sec. (1–4 HP/sec)

+ 147% damage bonus.

+ On hit: heal +3 health points.
+ On hit: coats enemies in Mad Milk between 1 and 4 seconds, depending on the number of hits.
− 50% longer reload time.
− 50% less healing from Medic sources.
− When weapon is active: Raises melee damage vulnerability by 50%.
− Health regeneration lowered by 2 HP/sec. (1–4 HP/sec)

Backpack Crusader's Crossbow.png

Primary
Crusader's Crossbow

Pictogram info.png Fires special bolts that heal teammates and deal damage based on distance traveled.
+ 280% damage bonus (point blank) to 650% damage bonus (long range) per bolt.
+ Heals allies +75 health (point blank) to +150 health (long range) per bolt.

+ This weapon reloads automatically when not active.
− 97.5% smaller clip size.
− 75% slower firing speed.
− No headshots.
− 75% smaller secondary ammo size.

Pictogram info.png Fires special bolts that heal teammates and deal damage based on distance traveled.
+ +280% damage (point blank) to +650% damage (long range) per bolt.
+ Heals allies 112 health (point blank) to 250 health (long range) per bolt.

+ 400% larger clip size.
+ 20% shorter reload time.
+ 50% faster Übercharge build rate.
+ On hit:100% chance to slow down Zombies.
+ Projectile penetrates players and damages enemies behind them.
− 25% slower overheal rate.
− 75% smaller secondary ammo size.

Backpack Overdose.png

Primary
Overdose

+ When active, ÜberCharge percentage increases movement speed by up to 20%.

− 15% damage penalty.

+ When active, ÜberCharge percentage increases movement speed by up to 20%.

+ 125% damage bonus
+ 10% faster firing speed.
− 50% longer reload time.
− When weapon is active: 12% slower movement speed on wearer.

Medic Secondaries
Backpack Medi Gun.png

Secondary
Medi Gun

Pictogram info.png ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability.

+ Match the speed of any faster heal target.
Pictogram info.png Stock weapon.

Pictogram info.png ÜberCharge grants Medic and patient 4 seconds of guaranteed invulnerability.

+ Match the speed of any faster heal target.
+ 25% faster Übercharge build rate.
− 50% shorter ÜberCharge duration.

Backpack Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram info.png ÜberCharge grants patient 8 seconds of guaranteed critical damage.

+ Match the speed of any faster heal target.
+ 25% faster Übercharge build rate.

Pictogram info.png ÜberCharge grants patient 6 seconds of guaranteed critical damage.

+ 500% faster Übercharge build rate.
− 25% shorter ÜberCharge duration.

Backpack Quick-Fix.png

Secondary
Quick-Fix

Pictogram info.png Über effect: Megaheal
Heal rate increased 3x on heal target and Medic
Heal target and Medic immune to stun and damage forces

+ Heal rate increased 40%.
+ 10% faster Übercharge build rate.
+ Match the speed of any faster heal target.
+ Medic mirrors blast jump and shield charge of their heal target
− While ÜberCharge is active, Medic and patient are not able to defend/capture a point or push the cart.
− 50% less max overheal.

Pictogram info.png Über effect: Megaheal
Heal rate increased 3x on heal target.
Heal target and Medic immune to stun and damage forces

+ Heal rate increased 100%.
+ 50% faster Übercharge build rate.
+ Match the speed of any faster heal target.
− 50% less max overheal.

Backpack Vaccinator.png

Secondary
Vaccinator

Pictogram info.png Reload: Cycle through resist types.
While healing, provides Medic and patient with constant 10% resistance to the selected damage type.

Pictogram info.png Übercharge provides a 2.5 second bubble of 75% resistance to a selected damage type and 100% crit resistance to that type to the Medic and patient.
Pictogram info.png Bubbles are consumed instantly upon activation.
+ Match the speed of any faster heal target.
+ 67% faster Übercharge build rate.
− 33% slower ÜberCharge build rate on overhealed patients.
− 66% slower overheal build rate.
− Lacks any melee resistance.

Pictogram info.png Reload: Cycle through resist types.
While healing, provides Medic and patient with constant 10% resistance to the selected damage type.

Pictogram info.png Übercharge provides a 2.5 second bubble of 75% resistance to a selected damage type and 100% crit resistance to that type to the Medic and patient.
Pictogram info.png Bubbles are consumed instantly upon activation.
+ 67% faster Übercharge build rate.
+ 50% faster overheal build rate.
+ 25% more max overheal.
+ 25% slower overheal decay rate.
− 33% slower ÜberCharge build rate on overhealed patients.
− Lacks any melee resistance.

Medic Melees
Backpack Bonesaw.png

Melee
Bonesaw

Pictogram info.png Stock weapon.
+ When weapon is active: 3% faster movement speed on wearer.
Backpack Vita-Saw.png

Melee
Vita-Saw

+ A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.

− -10 max health on wearer.

+ 33% faster Übercharge build rate.

+ +1 sec longer ÜberCharge duration.

Backpack Solemn Vow.png

Melee
Solemn Vow

+ Allows the Medic to see an enemy's health.

− 10% slower swing speed

+ Allows the Medic to see an enemy's health.

+ Increases Medigun heal rate by 20%.
− 10% slower swing speed

Backpack Amputator.png

Melee
Amputator

+ When active: +3 health regenerated per second passively on wearer.

+ On taunt: Applies a healing effect to all nearby teammates.

Pictogram info.png Heals allies +25 health per second up to +75 health per second (within the 4 second taunt interval).

− 20% damage penalty.

Pictogram info.png No changes.
Backpack Übersaw.png

Melee
Ubersaw

+ On Hit: 25% ÜberCharge added.

− 20% slower swing speed.

+ On Hit: 50% ÜberCharge added.

− 100% slower swing speed.