Overdose
“ | [A]ttention hepatitis fans: What heritage set would be complete without a rusty old gun that shoots dirty needles?
— Overdose publicity blurb
|
” |
The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, sporting a white and team-colored needle disposal container in place of a needle cache.
This weapon deals 15% less damage to enemies compared to the default Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed increases by 2% for every 10% of ÜberCharge gained, for a total increase of 20% at 100% ÜberCharge, resulting in the Medic moving at 128% speed. This bonus only applies when the Overdose is the active weapon.
The Overdose was previously tested in Team Fortress 2 Beta as the Beta Syringe Gun.
Contents
[hide]Damage and function times
See also: Damage
[collapse]Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 111% | 10 |
Base damage | 100% | Players: 98 |
Maximum fall-off | 52.8% | 4 |
Critical | 26 | |
Mini-crit | 11 - 14 | |
Function times | ||
Attack interval | 0.105 s | |
Reload | 1.305 s | |
Values are approximate and determined by community testing. |
Demonstration
Item set
Main article: Item sets
Clinical Trial | |
---|---|
![]() |
|
Effect |
No effect |
Crafting
See also: Crafting
Blueprint
Reclaimed Metal | Gloves of Running Urgently | Crusader's Crossbow | Overdose | |||
![]() |
+ | ![]() |
+ | ![]() |
= | ![]() |
Class Token - Medic | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
![]() |
+ | ![]() |
+ | ![]() |
= |
|
Strange variant
[expand]Strange variant information |
---|
Related achievements
Medic
|
Update history
June 23, 2011 Patch (Über Update)
- The Overdose was added to the main game.
- Added/Refined recoil/draw/Crit/reload forces for the Overdose.
- [Undocumented] The damage bonus attribute was changed from "-10% damage done" to "-10% damage penalty".
- Fixed playing incorrect sounds for the Overdose.
- [Undocumented] Added Strange quality.
- Fixed not hearing third person weapon sounds.
- Modified recoil force to more accurately reflect sound effect.
- [Undocumented] Fixed the Overdose projectiles not rendering for other players.
- [Undocumented] Fixed the air canister and trigger of the Overdose not moving when reloading and firing.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
July 7, 2016 Patch (Meet Your Match Update)
- Changed attributes:
- Increased movement speed bonus to +20% (from +10%).
- Increased damage penalty to -15% (from -10%).
- Fixed a memory leak when firing syringes as Medic
- Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
- Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
Bugs
- If ÜberCharge is activated, then the Medic switches to the Overdose, the speed buff stays at whatever percentage the ÜberCharge was at at the time of the switch, instead of reducing while the charge drains.
- The syringe projectile is not entirely synchronized with the hitbox, leading to instances where the syringe can physically hit, disappear, make an impact sound, but do no damage.[1]
Trivia
- The model for the Overdose was shown on the revised promotional image for the Double Drop Week on June 2nd, 2011, on the official TF2 blog, before the weapon was released in the Über Update.[2]
- An overdose is a greater-than-recommended dosage of a drug which may result in illness or death.
Gallery
See also
References
- Jump up ↑ Video showing syringe hitting physically, but not doing damage.
- Jump up ↑ https://www.teamfortress.com/post.php?id=5604&p=1
|
[expand]Weapons |
---|