Template:Zombie Escape Sniper weapons

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Sniper Primaries
Weapon Base Game Attributes Zombie Escape Attributes
Backpack Sniper Rifle.png

Primary
Sniper Rifle

Pictogram info.png Stock weapon.

Pictogram info.png Charges while zoomed.
+ Critical hits are guaranteed for headshots.
− Can only headshot 0.2 seconds after scoping in.
− No random critical hits.

Pictogram info.png Charges while zoomed.

+ Critical hits are guaranteed for headshots.
+ Upon a successful headshot, enemy is knocked back.
+ Headshot damage increases as number of BLU members decreases.
+ 380% damage bonus.
− Can only headshot 0.2 seconds after scoping in.
− 66% damage penalty on body shots.

Backpack Sydney Sleeper.png

Primary
Sydney Sleeper

Pictogram info.png Charges while zoomed.

+ On scoped hit, applies Jarate effect to the target for 2 to 5 seconds based on amount charged.
+ 25% increase in charge rate.
+ Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
+ Scoped shots extinguish flames on wielder and allied players.
− Headshots do not crit.
− Can only headshot 0.15 seconds after scoping in.
− No random critical hits.

Pictogram info.png Charges while zoomed.

+ On scoped hit, applies Jarate effect to the target for 2 to 5 seconds based on amount charged.
+ Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
+ Scoped shots extinguish flames on wielder and allied players.
+ 125% damage bonus.
+ 98% additional damage bonus on headshots.
+ 50% shorter reload time.
+ 55% decrease in charge time.
− Headshots do not crit.
− 33% damage penalty on body shots (75 uncharged, 226 full charge)

Backpack Machina.png

Primary
Machina

Pictogram info.png Charges while zoomed.

+ Critical hits are guaranteed for headshots.
+ 15% damage bonus on fully charged shots.
+ Fully charged shots penetrate players and damage enemies behind them.
− Only fires when zoomed.
− Shots leave a bright, easily traceable team-colored line behind them.
− No random critical hits.

Pictogram info.png Charges while zoomed.

+ Critical hits are guaranteed for headshots.
+ Upon a successful headshot, enemy is knocked back.
+ 580% damage bonus.
+ 76% damage bonus on fully charged shots.
+ 33% faster reload time. + Fully charged shots penetrate players and damage enemies behind them.
− 50% damage penalty on bodyshots.
− 70% damage penalty against players.
− 50% increase in charge time.
− 300% slower weapon deploy speed.
− 100% slower weapon holster speed.
− When weapon is active:6.7% slower movement speed on wearer.
− Only fires when zoomed.
− Shots leave a bright, easily traceable team-colored line behind them.

Backpack Bazaar Bargain.png

Primary
Bazaar Bargain

Pictogram info.png Charges while zoomed.

+ Critical hits are guaranteed for headshots.
+ Each scoped headshot kill increases the weapon's charge rate by 25% up to 200% (100% faster).
− No random critical hits.
− 50% increase in charge time.

Pictogram info.png Charges while zoomed.

+ Critical hits are guaranteed for headshots.
+ Upon a successful headshot, enemy is knocked back.
+ Each scoped headshot kill increases the weapon's charge rate by 25% up to 200% (100% faster).
+ 33.3% damage bonus against players.
+ 600% damage bonus on fully charged shots.
− 200% damage penalty.
− 100% damage penalty on bodyshots (Deals no damage).
− 50% increase in charge time.

Backpack Hitman's Heatmaker.png

Primary
Hitman's Heatmaker

Pictogram info.png Charges while zoomed.

Pictogram info.png Shots are more quiet.
+ Critical hits are guaranteed for headshots.
+ Gain Focus on kills and assists.
+ Press 'Reload' to activate focus.
Pictogram info.png When Focus is active:

Pictogram info.png Doesn't unscope between shots.
+ 25% decrease in charge time.
− Shots leave a bright, easily traceable team-colored line behind them.

− 20% damage penalty on body shot.
− No random critical hits.
Pictogram info.png Headshot kills cause decapitation.

Pictogram info.png Charges while zoomed.

+ Critical hits are guaranteed for headshots.
+ Upon a successful headshot, enemy is knocked back.
+ Shots are more quiet.
+ 195% damage bonus
+ 30% shorter reload time.
+ Gain Focus on kills and assists.
+ Press 'Reload' to activate focus.
Pictogram info.png When Focus is active:

Pictogram info.png Doesn't unscope between shots.
+ 25% decrease in charge time.
− Shots leave a bright, easily traceable team-colored line behind them.

− 33.3% damage penalty against players.
− 39% damage penalty on body shots.

Backpack Classic.png

Primary
Classic

Pictogram info.png Charged shots will gib victims.

Pictogram info.png Does not automatically start charging when zoomed.
Pictogram info.png Hold down fire button to charge, release to fire.
Pictogram info.png Doesn't unscope between shots.
+ Critical hits are guaranteed for headshots.
+ Can charge without zooming.
− Cannot headshot unless fully charged.
− 10% damage penalty on body shot.
− Shots leave a dim, clear line behind them.
− No random critical hits.
Pictogram info.png Charged shots will gib victims.

Pictogram info.png Charged shots will gib victims.

Pictogram info.png Does not automatically start charging when zoomed.
Pictogram info.png Hold down fire button to charge, release to fire.
+ Critical hits are guaranteed for headshots.
+ Upon a successful headshot, enemy is knocked back.
+ Can charge without zooming.
+ 300% damage bonus.
+ 33% damage bonus against players.
+ 100% decrease in charge time.
+ No movement speed penalty while charging.
+ Can charge while mid-air.
+ Can jump while charging.
− 73.6% damage penalty on body shots.
− Cannot headshot unless fully charged.
− Shots leave a dim, clear line behind them.

Backpack Huntsman.png

Primary
Huntsman

Pictogram info.png Bullets replaced with an arrow projectile.

Pictogram info.png Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.
+ Critical hits are guaranteed for headshots.
+ No laser pointer indicator.
+ Arrows can be fired mid-air.
+ Friendly Pyros can light arrows to add fire damage.
+ 70% decrease in charge time.
+ 96% faster charging movement speed (total of 53% movement speed while charging)
− 20% less maximum charge damage.

Pictogram info.png Base damage unchanged.

− 48% smaller secondary ammo size.
− No random critical hits.
− Arrows can be reflected, shot down, and vaporized.
− Arrows lose their accuracy if the bow is drawn for more than 5 seconds.
Pictogram info.png Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).

Pictogram info.png Bullets replaced with an arrow projectile.

Pictogram info.png Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.
+ Critical hits are guaranteed for headshots.
+ Upon a successful headshot, enemy is knocked back.
+ 100% damage bonus.
+ 20% shorter reload time.
+ No laser pointer indicator.
+ Arrows can be fired mid-air.
+ Friendly Pyros can light arrows to add fire damage.
+ On hit: Inflicts bleed for 5 seconds.
+ 70% decrease in charge time.
+ 96% faster charging movement speed (total of 53% movement speed while charging)
− 50% damage penalty on bodyshots.
− 20% less maximum charge damage.
− Arrows lose their accuracy if the bow is drawn for more than 5 seconds.
− Deals no damage against Non-Player Characters.
Pictogram info.png Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).

Sniper Secondaries
Backpack SMG.png

Secondary
Submachine Gun

Pictogram info.png Stock weapon.
+ 100% larger clip size.

+ 160% damage bonus.
− 40% longer reload time.

Backpack Jarate.png

Secondary
Jarate

+ Doused enemies take mini-crits on hit.

+ Partially nullifies cloak on enemy Spies.
+ Extinguishes flames on wielder and allied players.
+ 20% increase in recharge rate when you extinguish an ally.
− Enemy Pyros can reflect Jarate.
Pictogram info.png Has a 20 second recharge.

+ Doused enemies take mini-crits on hit.

+ Doused enemies experience a strong slow-down effect.
+ Partially nullifies cloak on enemy Spies.
+ Extinguishes flames on wielder and allied players.
+ 20% increase in recharge rate when you extinguish an ally.
− Enemy Pyros can reflect Jarate.
Pictogram info.png Has a 60 second recharge.

Backpack Razorback.png

Secondary
Razorback

+ Nullifies a single backstab attempt, temporarily "shocking" the Spy, preventing him from switching weapons or attacking (Spy can still cloak).

− 100% less overheal.
Pictogram info.png Regenerates after 30 seconds.
Pictogram info.png Grants its ability passively; does not need to be activated.

Pictogram info.png No changes.
Backpack Darwin's Danger Shield.png

Secondary
Darwin's Danger Shield

+ Lowers fire damage vulnerability by 50%.

+ The wearer is immune to the effects of afterburn.
Pictogram info.png Grants its ability passively; does not need to be activated.

Pictogram info.png No changes.
Backpack Cozy Camper.png

Secondary
Cozy Camper

+ No flinching when aiming and primary weapon is fully charged.

+ Knockback reduced by 20% when aiming.
+ Up to +4 health regenerated per second passively.
Pictogram info.png Grants its ability passively; does not need to be activated.

Pictogram info.png No changes.
Backpack Cleaner's Carbine.png

Secondary
Cleaner's Carbine

+ Dealing damage charges a "Crikey" meter.

+ Alt Fire When Charged: Mini-crits for 8 seconds.

Pictogram info.png Mini-crits apply to all weapons.

− 20% smaller clip size.
− 25% slower firing speed.
− No random critical hits.

+ Dealing damage charges a "Crikey" meter.

+ Alt Fire When Charged: Mini-crits for 9 seconds.

Pictogram info.png Mini-crits apply to all weapons.

+ 230% damage bonus.
− 40% longer reload time.
− 15% slower firing speed.
− 25% wider bullet spread.

Sniper Melees
Backpack Kukri.png

Melee
Kukri

Pictogram info.png Stock weapon.
Pictogram info.png No changes.
Backpack Bushwacka.png

Melee
Bushwhacka

+ Crits whenever it would normally mini-crit.

− Raises damage vulnerability by 20% when active.
− No random crits.

Pictogram info.png No changes.
Backpack Tribalman's Shiv.png

Melee
Tribalman's Shiv

+ On hit: causes bleed for 6 seconds.

− 50% damage penalty.

Pictogram info.png No changes.
Backpack Shahanshah.png

Melee
Shahanshah

+ 25% damage bonus when health is less than 50% of max.

− 25% damage penalty when health is more than or equal to 50% of max.

Pictogram info.png No changes
Rifle Damages[1] Bodyshot Headshot
0% 100% 0% 100%
Sniper Rifle 75 225 720 2160
Hitman's Hitmaker 60 180 295 885
Huntsman 114 240 339 720
Machina 283 1500 1700 9003
Sydney Sleeper 75 226 300 900
Classic 70 210 267 2399
Bazaar Bargain 0 0 200 600