|
|
(7 intermediate revisions by 6 users not shown) |
Line 1: |
Line 1: |
− | {{DISPLAYTITLE:Bitchbowl}} | + | {{DISPLAYTITLE:Dustbowl}} |
| | | |
| {{Map infobox | | {{Map infobox |
Line 5: |
Line 5: |
| | file-name=cp_dustbowl | | | file-name=cp_dustbowl |
| | map-image=TF2 Dustbowl Map.jpg | | | map-image=TF2 Dustbowl Map.jpg |
− | | map-mul08-07-2010, 14:01 | + | | map-multiple-stages = 3 |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| + | | map-environment = Deserto |
− | | + | | map-setting = Luz do dia, ensolarado |
− | Locked ConVar: sv_showanimstate
| + | | map-health-pickups-small = 7 |
− | Locked ConVar: sv_showanimstate_log
| + | | map-health-pickups-medium = 8 |
− | Locked ConVar: mp_feetyawrate
| + | | map-health-pickups-large = 10 |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do | |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }08-07-2010, 14:01
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | Locked ConVar: sv_showanimstate
| |
− | Locked ConVar: sv_showanimstate_log
| |
− | Locked ConVar: mp_feetyawrate
| |
− | Locked ConVar: mp_facefronttime
| |
− | Locked ConVar: mp_ik
| |
− | Locked ConVar: sv_netvisdist
| |
− | Locked ConVar: sv_suppress_viewpunch
| |
− | Locked ConVar: sv_force_transmit_ents
| |
− | Locked ConVar: sv_optimizedmovement
| |
− | Locked ConVar: sv_stopspeed
| |
− | Locked ConVar: sv_maxspeed
| |
− | Locked ConVar: sv_accelerate
| |
− | Locked ConVar: sv_airaccelerate
| |
− | Locked ConVar: sv_wateraccelerate
| |
− | Locked ConVar: sv_waterfriction
| |
− | Locked ConVar: sv_footsteps
| |
− | Locked ConVar: sv_rollspeed
| |
− | Locked ConVar: sv_rollangle
| |
− | Locked ConVar: sv_friction
| |
− | Locked ConVar: sv_bounce
| |
− | Locked ConVar: sv_maxvelocity
| |
− | Locked ConVar: sv_stepsize
| |
− | Locked ConVar: sv_backspeed
| |
− | Locked ConVar: sv_waterdist
| |
− | Locked ConVar: sv_pushaway_force
| |
− | Locked ConVar: sv_pushaway_min_player_speed
| |
− | Locked ConVar: sv_pushaway_max_force
| |
− | Locked ConVar: sv_pushaway_clientside
| |
− | Locked ConVar: sv_pushaway_player_force
| |
− | Locked ConVar: sv_pushaway_max_player_force
| |
− | Locked ConVar: sv_unlag
| |
− | Locked ConVar: sv_maxunlag
| |
− | Locked ConVar: sv_lagflushbonecache
| |
− | Locked ConVar: sv_unlag_fixstuck
| |
− | Locked ConVar: sv_unlag_debug
| |
− | Locked ConVar: sv_pushaway_clientside_size
| |
− | Locked ConVar: mp_capstyle
| |
− | Locked ConVar: mp_blockstyle
| |
− | Locked ConVar: mp_capdeteriorate_time
| |
− | Locked ConVar: mp_showroundtransitions
| |
− | Locked ConVar: mp_showcleanedupents
| |
− | Locked ConVar: tf_demandloaditems
| |
− | Locked ConVar: item_quality_chance_unique
| |
− | Locked ConVar: item_quality_chance_rare
| |
− | Locked ConVar: item_quality_chance_common
| |
− | Locked ConVar: tf_obj_build_rotation_speed
| |
− | Locked ConVar: tf_obj_max_attach_dist
| |
− | Locked ConVar: sv_ignore_hitboxes
| |
− | Locked ConVar: anim_showstate
| |
− | Locked ConVar: anim_showstatelog
| |
− | Locked ConVar: mp_showgestureslots
| |
− | Locked ConVar: mp_slammoveyaw
| |
− | Locked ConVar: steamworks_show_uploads
| |
− | Locked ConVar: tf_maxspeed
| |
− | Locked ConVar: tf_showspeed
| |
− | Locked ConVar: tf_avoidteammates
| |
− | Locked ConVar: tf_solidobjects
| |
− | Locked ConVar: tf_clamp_back_speed
| |
− | Locked ConVar: tf_clamp_back_speed_min
| |
− | Locked ConVar: tf_scout_air_dash_count
| |
− | Locked ConVar: tf_force_holidays_off
| |
− | Locked ConVar: tf_caplinear
| |
− | Locked ConVar: tf_stalematechangeclasstime
| |
− | Locked ConVar: tf_arena_force_class
| |
− | Locked ConVar: tf_arena_change_limit
| |
− | Locked ConVar: mp_waitingforplayers_time
| |
− | Locked ConVar: tf_gamemode_arena
| |
− | Locked ConVar: tf_gamemode_cp
| |
− | Locked ConVar: tf_gamemode_ctf
| |
− | Locked ConVar: tf_gamemode_payload
| |
− | Locked ConVar: tf_bot_count
| |
− | Locked ConVar: tf_obj_gib_velocity_min
| |
− | Locked ConVar: tf_obj_gib_velocity_max
| |
− | Locked ConVar: tf_obj_gib_maxspeed
| |
− | Locked ConVar: tf_obj_upgrade_per_hit
| |
− | Locked ConVar: object_verbose
| |
− | Locked ConVar: obj_damage_factor
| |
− | Locked ConVar: obj_child_damage_factor
| |
− | Locked ConVar: tf_fastbuild
| |
− | Locked ConVar: tf_obj_ground_clearance
| |
− | Locked ConVar: tf_obj_damage_tank_achievement_amount
| |
− | Locked ConVar: tf_sentrygun_damage
| |
− | Locked ConVar: tf_sentrygun_mini_damage
| |
− | Locked ConVar: tf_sentrygun_ammocheat
| |
− | Locked ConVar: tf_sentrygun_newtarget_dist
| |
− | Locked ConVar: tf_sentrygun_metal_per_shell
| |
− | Locked ConVar: tf_sentrygun_metal_per_rocket
| |
− | Locked ConVar: tf_sentrygun_notarget
| |
− | Locked ConVar: tf_sentrygun_max_absorbed_damage_while_contro lled_for_achieveme
| |
− | Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achieve ment
| |
− | Locked ConVar: tf_teleporter_fov_start
| |
− | Locked ConVar: tf_teleporter_fov_time
| |
− | Locked ConVar: tf_playerstatetransitions
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_min
| |
− | Locked ConVar: tf_weapon_ragdoll_velocity_max
| |
− | Locked ConVar: tf_weapon_ragdoll_maxspeed
| |
− | Locked ConVar: tf_damageforcescale_other
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_rj
| |
− | Locked ConVar: tf_damageforcescale_self_soldier_badrj
| |
− | Locked ConVar: tf_damagescale_self_soldier
| |
− | Locked ConVar: tf_damage_lineardist
| |
− | Locked ConVar: tf_damage_range
| |
− | Locked ConVar: tf_feign_death_damage_scale
| |
− | Locked ConVar: tf_max_voice_speak_delay
| |
− | Locked ConVar: tf_spy_invis_time
| |
− | Locked ConVar: tf_spy_invis_unstealth_time
| |
− | Locked ConVar: tf_spy_max_cloaked_speed
| |
− | Locked ConVar: tf_max_health_boost
| |
− | Locked ConVar: tf_invuln_time
| |
− | Locked ConVar: tf_player_movement_stun_time
| |
− | Locked ConVar: tf_soldier_buff_pulses
| |
− | Locked ConVar: tf_boost_drain_time
| |
− | Locked ConVar: tf_damage_events_track_for
| |
− | Locked ConVar: tf_useparticletracers
| |
− | Locked ConVar: tf_spy_cloak_consume_rate
| |
− | Locked ConVar: tf_spy_cloak_regen_rate
| |
− | Locked ConVar: tf_spy_cloak_no_attack_time
| |
− | Locked ConVar: tf_scout_energydrink_regen_rate
| |
− | Locked ConVar: tf_scout_energydrink_consume_rate
| |
− | Locked ConVar: tf_scout_energydrink_activation
| |
− | Locked ConVar: tf_feign_death_duration
| |
− | Locked ConVar: tf_cheapobjects
| |
− | Locked ConVar: tf_scout_stunball_base_duration
| |
− | Locked ConVar: tf_scout_stunball_base_speed
| |
− | Locked ConVar: sv_proj_stunball_damage
| |
− | Locked ConVar: tf_scout_stunball_ball_regen_rate
| |
− | Locked ConVar: tf_scout_bat_launch_delay
| |
− | Locked ConVar: tf_flamethrower_velocity
| |
− | Locked ConVar: tf_flamethrower_drag
| |
− | Locked ConVar: tf_flamethrower_float
| |
− | Locked ConVar: tf_flamethrower_flametime
| |
− | Locked ConVar: tf_flamethrower_vecrand
| |
− | Locked ConVar: tf_flamethrower_maxdamagedist
| |
− | Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
| |
− | Locked ConVar: tf_flamethrower_velocityfadestart
| |
− | Locked ConVar: tf_flamethrower_velocityfadeend
| |
− | Locked ConVar: tf_flamethrower_burst_zvelocity
| |
− | Locked ConVar: tf_flamethrower_burstammo
| |
− | Locked ConVar: tf_grenadelauncher_chargescale
| |
− | Locked ConVar: tf_grenadelauncher_livetime
| |
− | Locked ConVar: tf_grenadelauncher_min_contact_speed
| |
− | Locked ConVar: tf_grenade_forcefrom_bullet
| |
− | Locked ConVar: tf_grenade_forcefrom_buckshot
| |
− | Locked ConVar: tf_grenade_forcefrom_blast
| |
− | Locked ConVar: tf_grenade_force_sleeptime
| |
− | Locked ConVar: tf_pipebomb_force_to_move
| |
− | Locked ConVar: tf_pipebomb_deflect_reset_time
| |
− | Locked ConVar: tf_sniper_jar_regen_rate
| |
− | Locked ConVar: weapon_medigun_damage_modifier
| |
− | Locked ConVar: weapon_medigun_construction_rate
| |
− | Locked ConVar: weapon_medigun_charge_rate
| |
− | Locked ConVar: weapon_medigun_chargerelease_rate
| |
− | Locked ConVar: tf_medigun_lagcomp
| |
− | Locked ConVar: mp_forceactivityset
| |
− | Locked ConVar: tf_grenade_show_radius
| |
− | Locked ConVar: tf_grenade_show_radius_time
| |
− | Locked ConVar: tf_meleeattackforcescale
| |
− | Locked ConVar: tf_rocket_show_radius
| |
− | Locked ConVar: sv_instancebaselines
| |
− | Locked ConVar: sv_useexplicitdelete
| |
− | Locked ConVar: cl_interpolate
| |
− | Locked ConVar: dbg_demofile
| |
− | Locked ConVar: r_entity
| |
− | Locked ConVar: sv_stressbots
| |
− | Locked ConVar: sv_sendtables
| |
− | Locked ConVar: sv_creationtickcheck
| |
− | | |
− | Some of them can be funny:
| |
− | | |
− | tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
| |
− | sv_proj_stunball_damage - the damage by sandman's ball
| |
− | tf_scout_air_dash_count - the number of scout jumps
| |
− | with these cvars you can make air battles like in FF :)
| |
− | | |
− | tf_sniper_jar_regen_rate - I think you understood :)
| |
− | spunkster21
| |
− | 08-08-2010, 07:39
| |
− | Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
| |
− | | |
− | | |
− | Thanks. tf_obj_upgrade_per_hit was just what I was looking for to increase the amount of upgrade per wrench hit. I was trying to script it, unsuccessfully, but this is so much better.
| |
− | McFlurry
| |
− | 09-18-2010, 22:46
| |
− | Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
| |
− | #include <sourcemod>
| |
− | | |
− | public Plugin:myinfo =
| |
− | {
| |
− | name = "Locked Cvar Unlocker",
| |
− | author = "bl4nk(Small edit by McFlurry)",
| |
− | description = "lists locked cvars",
| |
− | version = "1.0.1",
| |
− | url = "http://forums.alliedmods.net/"
| |
− | };
| |
− | | |
− | public OnMapStart()
| |
− | {
| |
− | decl String:name[64];
| |
− | new Handle:cvar, bool:isCommand, flags;
| |
− | cvar = FindFirstConCommand(name, sizeof(name), isCommand, flags);
| |
− | if (cvar == INVALID_HANDLE)
| |
− | {
| |
− | return;
| |
− | }
| |
− | do
| |
− | {
| |
− | if(isCommand || !(flags & FCVAR_LAUNCHER))
| |
− | {
| |
− | continue;
| |
− | }
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | } while(FindNextConCommand(cvar, name, sizeof(name), isCommand, flags));
| |
− | {
| |
− | SetCommandFlags(name, flags & ~FCVAR_LAUNCHER);
| |
− | }
| |
− | CloseHandle(cvar);
| |
− | }e = 10
| |
| | map-ammo-pickups-small = 4 | | | map-ammo-pickups-small = 4 |
| | map-ammo-pickups-medium = 12 | | | map-ammo-pickups-medium = 12 |
Line 5,488: |
Line 18: |
| '''Dustbowl''' é um mapa de Ponto de Controle de [[Game mode/pt-br#Attack/Defend|Ataque/Defesa]], e um remake subsequente do mapa homônimo de [[Team Fortress Classic/pt-br|Team Fortress Classic]]. Ele e [[Gravel Pit/pt-br|Gravel Pit]] foram os primeiros mapas de Ponto de Controle com Ataque/Defesa para [[Team Fortress 2/pt-br|Team Fortress 2]], além de também ter sido um dos seis mapas iniciais incluídos com o lançamento do jogo. Dustbowl é o único mapa no qual um modo de treinamento foi criado. | | '''Dustbowl''' é um mapa de Ponto de Controle de [[Game mode/pt-br#Attack/Defend|Ataque/Defesa]], e um remake subsequente do mapa homônimo de [[Team Fortress Classic/pt-br|Team Fortress Classic]]. Ele e [[Gravel Pit/pt-br|Gravel Pit]] foram os primeiros mapas de Ponto de Controle com Ataque/Defesa para [[Team Fortress 2/pt-br|Team Fortress 2]], além de também ter sido um dos seis mapas iniciais incluídos com o lançamento do jogo. Dustbowl é o único mapa no qual um modo de treinamento foi criado. |
| | | |
− | Em Dustbowl, a meta dos atacantes ([[BLU/pt-br|BLU]]) é sair ganhando por uma série de estágios para poder vencer o mapa. Dentro de cada estágio, os atacantes devem capturar dois [[control points/pt-br|pontos de controle]], A e B, que estão tomados pelos ([[RED/pt-br|RED]]). O Ponto A deve ser capturado antes de os atacantes poderem assaltar o ponto B. A contagem do tempo é aumentada para cada captura de ponto, e, uma vez que o ponto é capturado, ele é fechado e não pode ser retomado pelos defensores. | + | Em Dustbowl, a meta dos atacantes ([[BLU/pt-br|BLU]]) é sair ganhando por uma série de estágios para poder vencer o mapa. Dentro de cada estágio, os atacantes devem capturar dois [[Control point (objective)/pt-br|pontos de controle]], A e B, que estão tomados pelos ([[RED/pt-br|RED]]). O Ponto A deve ser capturado antes de os atacantes poderem assaltar o ponto B. A contagem do tempo é aumentada para cada captura de ponto, e, uma vez que o ponto é capturado, ele é fechado e não pode ser retomado pelos defensores. |
| | | |
| Como todos os mapas de Ataque/Defesa, os BLU são os atacantes enquanto os RED são os defensores. [[Egypt/pt-br|Egypt]] e [[Gorge/pt-br|Gorge]] compartilham de um design similar a Dustbowl. | | Como todos os mapas de Ataque/Defesa, os BLU são os atacantes enquanto os RED são os defensores. [[Egypt/pt-br|Egypt]] e [[Gorge/pt-br|Gorge]] compartilham de um design similar a Dustbowl. |
Line 5,615: |
Line 145: |
| | | |
| ===Equilíbrio do Time=== | | ===Equilíbrio do Time=== |
− | Como em qualquer mapa, [[ÜberCharge/pt-br| ÜberCharge]] e trabalho em equipe são cruciais para avançar até a vitória ou prevenir-se da derrota. | + | Como em qualquer mapa, [[ÜberCharge/pt-br| ÜberCarga]] e trabalho em equipe são cruciais para avançar até a vitória ou prevenir-se da derrota. |
| | | |
| Vá para as páginas individuais de estratégia para maiores informações sobre como jogar com as classes. | | Vá para as páginas individuais de estratégia para maiores informações sobre como jogar com as classes. |
Line 5,635: |
Line 165: |
| | | |
| ;Atacantes | | ;Atacantes |
− | *ÜberCharges do lado esquerdo podem chegar ao Ponto de Controle antes do fim. Os jogadores podem querer subir imediatamente as escadas para evitar tiros da Sentry Gun, que podem atrapalhá-los na porta. Por causa do ambiente fechado, um ataque de Pyro é bem eficaz aqui, particularmente se o [[Compression blast/pt-br|airblast]] for usado para limpar o caminho. | + | *ÜberCharges do lado esquerdo podem chegar ao Ponto de Controle antes do fim. Os jogadores podem querer subir imediatamente as escadas para evitar tiros da Sentry Gun, que podem atrapalhá-los na porta. Por causa do ambiente fechado, um ataque de Pyro é bem eficaz aqui, particularmente se o [[Compression blast/pt-br|rajada de ar]] for usado para limpar o caminho. |
| | | |
| *Sentry Guns no edifício do ponto de captura podem ser eliminadas usando [[Soldier/pt-br | Soldiers]] e [[Demoman/pt-br|Demomen]] para atirar nas janelas pelo lado de fora. | | *Sentry Guns no edifício do ponto de captura podem ser eliminadas usando [[Soldier/pt-br | Soldiers]] e [[Demoman/pt-br|Demomen]] para atirar nas janelas pelo lado de fora. |
Line 5,665: |
Line 195: |
| *Controle as entradas para impedir avanços sendo coordenados em todas as três frentes. | | *Controle as entradas para impedir avanços sendo coordenados em todas as três frentes. |
| | | |
− | *[[Sentry gun/pt-br|Sentry Gun]]s bem posicionadas são essenciais para defender esse ponto, e podem ser colocadas na rampa em frente ao ponto, ao lado do silo, ou dentro do edifício que abriga o ponto. Um [[ÜberCharge/pt-br| ÜberCharge]] coordenado pode, entretanto, limpar o ponto rapidamente - dependendo de quantas Sentry Guns estão posicionadas no local. | + | *[[Sentry gun/pt-br|Sentry Gun]]s bem posicionadas são essenciais para defender esse ponto, e podem ser colocadas na rampa em frente ao ponto, ao lado do silo, ou dentro do edifício que abriga o ponto. Um [[ÜberCharge/pt-br| ÜberCarga]] coordenado pode, entretanto, limpar o ponto rapidamente - dependendo de quantas Sentry Guns estão posicionadas no local. |
| | | |
| | | |
Line 5,702: |
Line 232: |
| * O pináculo de rochas e o portão de um caminho só são as áreas comuns para organizer ataques coordenados. É sempre a melhor opção combinar essas incursões com ataques pelo meio e pelo outro lado. | | * O pináculo de rochas e o portão de um caminho só são as áreas comuns para organizer ataques coordenados. É sempre a melhor opção combinar essas incursões com ataques pelo meio e pelo outro lado. |
| | | |
− | *Subjugar as defesas ao redor do ponto de controle é a chave. Aplicam-se as técnicas usais de ÜberCharges, sappear e atacar à distância. Atacantes precisam estar cientes do knockback (rebote), airblast e dispersão por explosivos. Não se esqueça de capturar o ponto enquanto as defesas estão sendo derrubadas. | + | *Subjugar as defesas ao redor do ponto de controle é a chave. Aplicam-se as técnicas usais de ÜberCharges, sappear e atacar à distância. Atacantes precisam estar cientes do knockback (rebote), rajada de ar e dispersão por explosivos. Não se esqueça de capturar o ponto enquanto as defesas estão sendo derrubadas. |
| | | |
| | | |
Line 5,735: |
Line 265: |
| *Avançar pela linha final aqui é muito difícil e frequentemente os jogos estancam nessa barreira final graças a avanços descoordenados feitos por um número insuficiente de jogadores. Comunique-se com o time para coordenar ataques. | | *Avançar pela linha final aqui é muito difícil e frequentemente os jogos estancam nessa barreira final graças a avanços descoordenados feitos por um número insuficiente de jogadores. Comunique-se com o time para coordenar ataques. |
| | | |
− | *[[ÜberCharge/pt-br| ÜberCharge]]s são o mais importante para esse ponto, para romper a enxurrada de investidas dos defensores. | + | *[[ÜberCharge/pt-br| ÜberCarga]]s são o mais importante para esse ponto, para romper a enxurrada de investidas dos defensores. |
| | | |
| | | |
Line 5,745: |
Line 275: |
| *O último ponto de captura é onde a [[Wrangler/pt-br|Wrangler]] brilha. Uma Sentry Gun com saúde alta e alcance ilimitado se constitui em vitória quase garantida contra times descoordenados. | | *O último ponto de captura é onde a [[Wrangler/pt-br|Wrangler]] brilha. Uma Sentry Gun com saúde alta e alcance ilimitado se constitui em vitória quase garantida contra times descoordenados. |
| | | |
− | *Posicionando uma Sentry e um [[Teleporter/pt-br|Teleporter]] nos degraus da Sala de Equipamentos pode ser algo incrivelmente poderoso. Apenas fique ligado em [[Pyros/pt-br|Pyros]] com ÜberCharge. | + | *Posicionando uma Sentry e um [[Teleporter/pt-br|Teleporter]] nos degraus da Sala de Equipamentos pode ser algo incrivelmente poderoso. Apenas fique ligado em [[Pyros/pt-br|Pyros]] com ÜberCarga. |
| | | |
| *Use O Vale para se esgueirar na luta principal e eliminar inimigos. Posicionar um bloqueio aqui pode ser útil, já que a área é propensa a não ter defesa no calor da batalha. | | *Use O Vale para se esgueirar na luta principal e eliminar inimigos. Posicionar um bloqueio aqui pode ser útil, já que a área é propensa a não ter defesa no calor da batalha. |
Line 5,754: |
Line 284: |
| *Posições da [[Sentry Gun/pt-br|Sentry Gun]] em Dustbowl: | | *Posições da [[Sentry Gun/pt-br|Sentry Gun]] em Dustbowl: |
| <gallery widths=150px heights=80px> | | <gallery widths=150px heights=80px> |
− | File:2iu6-1c.png|Primeiro estágio, primeiro ponto | + | File:Dustbowl stage1cap1 sentry locations.png|Primeiro estágio, primeiro ponto |
− | File:2iu6-1d.png|Primeiro estágio, segundo ponto | + | File:Dustbowl stage1cap2 sentry locations.png|Primeiro estágio, segundo ponto |
− | File:2iu6-1e.png|Segundo estágio, primeiro ponto | + | File:Dustbowl stage2cap1 sentry locations.png|Segundo estágio, primeiro ponto |
− | File:2iu6-1f.png|Segundo estágio, segundo ponto | + | File:Dustbowl stage2cap2 sentry locations.png|Segundo estágio, segundo ponto |
− | File:2iu6-1g.png|Terceiro estágio | + | File:Dustbowl stage3 sentry locations.png|Terceiro estágio |
| </gallery> | | </gallery> |
| | | |
Line 5,769: |
Line 299: |
| | | |
| == Histórico de Atualizações == | | == Histórico de Atualizações == |
− | '''[[October 2, 2007 Patch/pt-br|Atualização de 2 de outubro de 2007]]''' | + | {{Update history | '''{{Patch name|10|2|2007}}''' |
| * Conserto de jogadores podendo usar os pontos de espectador que não estavam no jogo em Dustbowl. | | * Conserto de jogadores podendo usar os pontos de espectador que não estavam no jogo em Dustbowl. |
− | '''[[October 25, 2007 Patch/pt-br|Atualização de 25 de outubro de 2007]]''' | + | |
| + | '''{{Patch name|10|25|2007}}''' |
| * Conserto de problemas em Dustbowl que poderiam ocorrer quando um servidor esvaziava no meio de uma rodada. | | * Conserto de problemas em Dustbowl que poderiam ocorrer quando um servidor esvaziava no meio de uma rodada. |
− | '''[[December 20, 2007 Patch/pt-br|Atualização de 20 de dezembro de 2007]]''' | + | |
| + | '''{{Patch name|12|20|2007}}''' |
| * Agora espera-se até que cada time vença completamente antes de mudar para outro mapa no término do tempo-limite do servidor. | | * Agora espera-se até que cada time vença completamente antes de mudar para outro mapa no término do tempo-limite do servidor. |
| * Os times agora fazem um ponto por ponto de controle capturado, antes de ganhar por uma sub rodada. | | * Os times agora fazem um ponto por ponto de controle capturado, antes de ganhar por uma sub rodada. |
Line 5,782: |
Line 314: |
| * Limitação do campo de visão no primeiro ponto de controle no estágio 3 para remover local preocupante para o Sniper. | | * Limitação do campo de visão no primeiro ponto de controle no estágio 3 para remover local preocupante para o Sniper. |
| * Conserto de exploit de modelo no estágio um que permitia Sentry Gun/Teleporter serem posicionados atrás da corrente da cerca de ligação. | | * Conserto de exploit de modelo no estágio um que permitia Sentry Gun/Teleporter serem posicionados atrás da corrente da cerca de ligação. |
− | '''[[December 21, 2007 Patch/pt-br|Atualização de 21 de dezembro de 2007]]''' | + | |
| + | '''{{Patch name|12|21|2007}}''' |
| * Conserto do problema com o mp_maxrounds não contar corretamente o número de rodadas para Dustbowl depois das mudanças na pontuação. | | * Conserto do problema com o mp_maxrounds não contar corretamente o número de rodadas para Dustbowl depois das mudanças na pontuação. |
− | '''[[February 14, 2008 Patch/pt-br|Atualização de 14 de fevereiro de 2008]]''' | + | |
| + | '''{{Patch name|2|14|2008}}''' |
| * Adição de um novo ponto de acesso aos portões de ataque no estágio 2 (suspenso à esquerda do spawn), permitindo aos atacantes um caminho para alcançar a rota da esquerda sem serem subjugados pelo ataque dos defensores ou das Sentry Guns. | | * Adição de um novo ponto de acesso aos portões de ataque no estágio 2 (suspenso à esquerda do spawn), permitindo aos atacantes um caminho para alcançar a rota da esquerda sem serem subjugados pelo ataque dos defensores ou das Sentry Guns. |
| * Conserto de uma lacuna no estágio 3, ponto 1 que permitia a um jogador se mexer acima do corte do “teto”. | | * Conserto de uma lacuna no estágio 3, ponto 1 que permitia a um jogador se mexer acima do corte do “teto”. |
Line 5,793: |
Line 327: |
| * Fechamento de uma lacuna sobre o portão de início inferior no estágio 1. | | * Fechamento de uma lacuna sobre o portão de início inferior no estágio 1. |
| * Retirada de janelas altas no estágio 3 para prevenir Sentry Guns serem construídas por trás delas. | | * Retirada de janelas altas no estágio 3 para prevenir Sentry Guns serem construídas por trás delas. |
− | '''[[March 20, 2008 Patch/pt-br|Atualização de 20 de março de 2008]]''' | + | |
| + | '''{{Patch name|3|20|2008}}''' |
| * Atualização de Dustbowl com vários consertos de exploit. | | * Atualização de Dustbowl com vários consertos de exploit. |
| + | |
| + | '''{{Patch name|2|23|2012}}''' |
| + | * Ajustado <code>func_respawnroom</code> da equipe BLU na fase 1 para ser encostado a porta}} |
| | | |
| ==Bugs== | | ==Bugs== |
Line 5,813: |
Line 351: |
| *[[Dustbowl (Training)/pt-br|Dustbowl (Training)]] | | *[[Dustbowl (Training)/pt-br|Dustbowl (Training)]] |
| *[[Dustbowl (Classic)/pt-br|Dustbowl (Classic)]] | | *[[Dustbowl (Classic)/pt-br|Dustbowl (Classic)]] |
− | *[[:Category:Dustbowl images]] | + | *[[:Category:Dustbowl images|Categoria:imagens de Dustbowl]] |
| | | |
| ==Notas e Referências== | | ==Notas e Referências== |
Line 5,819: |
Line 357: |
| | | |
| {{Maps nav}} | | {{Maps nav}} |
| + | [[Category:Control Point maps/pt-br]] |