Difference between revisions of "Template:List of weapons that provide health"

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|-
 
|-
 
| style="background-color:#ffbd7e;" rowspan=4 | {{item name|Secondary}}
 
| style="background-color:#ffbd7e;" rowspan=4 | {{item name|Secondary}}
| colspan=2 class="gold" | {{icon item|Mad Milk|63px}}
+
| class="gold" | {{icon item|Mad Milk|63px}}
 +
| class="gold" | {{icon item|Mutated Milk|63px}}
 
| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
 
  | en = * Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
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  }}
 
  }}
 
|-
 
|-
| colspan=2 width="128px" | {{item link|Mad Milk}}
+
| width="128px" | {{item link|Mad Milk}}
 +
| width="128px" | {{item link|Mutated Milk}}
 
|-
 
|-
 
| colspan=2 class="gold" | {{icon item|Pretty Boy's Pocket Pistol|63px}}
 
| colspan=2 class="gold" | {{icon item|Pretty Boy's Pocket Pistol|63px}}
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| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
 
  | en = * Restores up to 20 health to user per attack (1 health for every 4.5 damage dealed).
 
  | en = * Restores up to 20 health to user per attack (1 health for every 4.5 damage dealed).
  | de = * Für jeden Treffer werden dem Spieler 15 Lebenspunkte wiederhergestellt.  
+
  | de = * Für jeden Treffer werden dem Spieler 20 Lebenspunkte wiederhergestellt.  
  | es = * Restaure 15 de salud al usuario por cada jugador impactado.
+
  | es = * Restaure 20 de salud al usuario por cada jugador impactado.
  | fi = * Parantaa 15 terveyttä käyttäjälle jokaista vahingoitettua vihollispelaajaa kohden.
+
  | fi = * Parantaa 20 terveyttä käyttäjälle jokaista vahingoitettua vihollispelaajaa kohden.
  | fr = * Restaure 15 points de santé à l'utilisateur pour chaque ennemi touché.
+
  | fr = * Restaure 20 points de santé à l'utilisateur pour chaque ennemi touché.
 
  | ja = * 与ダメージに比例して、1回の攻撃につき最大20ヘルス回復します。
 
  | ja = * 与ダメージに比例して、1回の攻撃につき最大20ヘルス回復します。
  | ko = * 적을 명중시킬 때마다 사용자의 체력을 15 회복합니다.
+
  | ko = * 적을 명중시킬 때마다 사용자의 체력을 20 회복합니다.
  | nl = * Herstelt 15 gezondheid telkens wanneer een vijandelijke speler geraakt wordt.
+
  | nl = * Herstelt 20 gezondheid telkens wanneer een vijandelijke speler geraakt wordt.
  | pl = * Odnawia zdrowie o 15 jednostek po każdym trafieniu przeciwnika.
+
  | pl = * Odnawia zdrowie o 20 jednostek po każdym trafieniu przeciwnika.
  | pt-br = * Restaura 15 de saúde para o usuário a cada acerto em um inimigo.
+
  | pt-br = * Restaura 20 de saúde para o usuário a cada acerto em um inimigo.
 
  | ru = * Восстанавливает до 20 ед. здоровья при попаданиях (1 ед. здоровья за каждые 4,5 ед. нанесённого урона).
 
  | ru = * Восстанавливает до 20 ед. здоровья при попаданиях (1 ед. здоровья за каждые 4,5 ед. нанесённого урона).
  | zh-hans = * 击中后 +15 点生命值。
+
  | zh-hans = * 击中后 +20 点生命值。
 
  }}
 
  }}
 
|-
 
|-
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  | en = * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
 
  | en = * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
 
* Restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
 
* Restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
  | de = * Regeneriert passiv 2 Gesundheitspunkt pro Sekunde.
+
  | de = * Regeneriert passiv 4 Gesundheitspunkt pro Sekunde.
 
* Spieler, die unter dem Effect des {{item name|Concheror}}s stehen, kriegen 35% des von ihnen angerichteten Schaden als Gesundheit zurück.
 
* Spieler, die unter dem Effect des {{item name|Concheror}}s stehen, kriegen 35% des von ihnen angerichteten Schaden als Gesundheit zurück.
  | es = * Regenera pasivamente 2 punto de salud por segundo.
+
  | es = * Regenera pasivamente 4 punto de salud por segundo.
 
* Restaura salud igual al 35% del daño al Soldier que lo haya activado o el daño que inflige un colega.
 
* Restaura salud igual al 35% del daño al Soldier que lo haya activado o el daño que inflige un colega.
  | fi = * Regeneroi 2 terveyttä per sekunti passiivisesti.
+
  | fi = * Regeneroi 4 terveyttä per sekunti passiivisesti.
 
* Parantaa 35% lipun aktivoineen Soldierin tai hänen tiimikavereiden tekemästä vahingosta.
 
* Parantaa 35% lipun aktivoineen Soldierin tai hänen tiimikavereiden tekemästä vahingosta.
  | fr = * Permet au porteur de se régénérer à hauteur d'2 point de santé par seconde.
+
  | fr = * Permet au porteur de se régénérer à hauteur d'4 point de santé par seconde.
 
* Lorsqu'activé, restaure la santé du Soldier et des coéquipiers proches à hauteur de 35% des dégâts qu'ils infligent aux ennemis.
 
* Lorsqu'activé, restaure la santé du Soldier et des coéquipiers proches à hauteur de 35% des dégâts qu'ils infligent aux ennemis.
 
  | ja = * 2ヘルス/秒 回復
 
  | ja = * 2ヘルス/秒 回復
 
* 発動中、自分と周囲の味方は敵に攻撃するたびに与ダメージの35%分を回復します。
 
* 発動中、自分と周囲の味方は敵に攻撃するたびに与ダメージの35%分を回復します。
  | ko = * 초당 체력 회복량이 2 증가합니다.
+
  | ko = * 초당 체력 회복량이 4 증가합니다.
 
* 나팔을 분 솔저와 그 주변 아군이 적에게 가한 피해의 35%를 회복합니다.
 
* 나팔을 분 솔저와 그 주변 아군이 적에게 가한 피해의 35%를 회복합니다.
  | pl = * Bierna regeneracja 2 punktu zdrowia na sekundę.
+
  | pl = * Bierna regeneracja 4 punktu zdrowia na sekundę.
 
* Członkowie drużyny którzy uzyskali bonus otrzymują 35% jednostek zdrowia z zadanych przez siebie obrażeń.
 
* Członkowie drużyny którzy uzyskali bonus otrzymują 35% jednostek zdrowia z zadanych przez siebie obrażeń.
  | pt-br = * Passivamente regenera 2 de saúde por segundo.
+
  | pt-br = * Passivamente regenera 42 de saúde por segundo.
 
* Restaura a saúde a 35% do dano que o Soldier ativou ou que um aliado inflige.
 
* Restaura a saúde a 35% do dano que o Soldier ativou ou que um aliado inflige.
  | ru = * Восстанавливает 2 единицу здоровья в секунду.
+
  | ru = * Восстанавливает 4 единицу здоровья в секунду.
 
* Восстанавливает здоровье эквивалентное 35% урону нанесенному солдату активирующему знамя или дружественным игрокам, находящимся в радиусе действия эффекта.  
 
* Восстанавливает здоровье эквивалентное 35% урону нанесенному солдату активирующему знамя или дружественным игрокам, находящимся в радиусе действия эффекта.  
  | zh-hans = * 穿戴时生命值每秒 +2。
+
  | zh-hans = * 穿戴时生命值每秒 +4。
 
* 在攻击成功后将35%伤害转化为自身生命值。
 
* 在攻击成功后将35%伤害转化为自身生命值。
 
  }}
 
  }}
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| colspan=2 class="gold" | {{icon item|Powerjack|63px}}
 
| colspan=2 class="gold" | {{icon item|Powerjack|63px}}
 
| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
  | en = * Restores 25 health upon killing an enemy and can overheal.
+
  | en = * Restores 25 health upon killing an enemy.
 
  | de = * Beim Töten werden 25 Gesundheitspunkte erhalten, wobei auch Überheilung möglich ist.
 
  | de = * Beim Töten werden 25 Gesundheitspunkte erhalten, wobei auch Überheilung möglich ist.
 
  | es = * Restaura 25 salud al asesinar a un enemigo y puede sobrecurar.
 
  | es = * Restaura 25 salud al asesinar a un enemigo y puede sobrecurar.
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| colspan=2 width="128px" | {{item link|Claidheamh Mòr}}
 
| colspan=2 width="128px" | {{item link|Claidheamh Mòr}}
 
|- <!-- Heavy -->
 
|- <!-- Heavy -->
| width="100px" style="background:#ffbd7e;" rowspan=6 | {{Class link|heavy|br=yes}}
+
| width="100px" style="background:#ffbd7e;" rowspan=8 | {{Class link|heavy|br=yes}}
 
| style="background-color:#ffbd7e;" rowspan=6 | {{item name|Secondary}}
 
| style="background-color:#ffbd7e;" rowspan=6 | {{item name|Secondary}}
 
| class="gold" | {{icon item|Sandvich|63px}}
 
| class="gold" | {{icon item|Sandvich|63px}}
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|-
 
|-
 
| colspan=2 width="128px" | {{item link|Buffalo Steak Sandvich}}
 
| colspan=2 width="128px" | {{item link|Buffalo Steak Sandvich}}
 +
|-
 +
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Melee}}
 +
| colspan=2 class="gold" | {{icon item|Warrior's Spirit|63px}}
 +
| rowspan=2 style="text-align:left" | {{lang
 +
| en = * Restore 50 health upon killing an enemy.
 +
}}
 +
|-
 +
| colspan=2 width="128px" | {{item link|Warrior's Spirit}}
 
|- <!-- Medic -->
 
|- <!-- Medic -->
 
| width="100px" style="background:#ffbd7e;" rowspan=12 | {{Class link|medic|br=yes}}
 
| width="100px" style="background:#ffbd7e;" rowspan=12 | {{Class link|medic|br=yes}}

Revision as of 03:21, 2 January 2016

List of weapons that provide health
Primary Shortstop
  • Increased healing from health kits by 20%.
Shortstop
Secondary Mad Milk Mutated Milk
  • Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
Mad Milk Mutated Milk
Pretty Boy's Pocket Pistol
  • Restores 5 health to user for each enemy player hit.
Pretty Boy's Pocket Pistol
Melee Candy Cane
  • Equipping this weapon causes enemies killed by the player to drop a small health pack.
Candy Cane
Primary Black Box
  • Restores up to 20 health to user per attack (1 health for every 4.5 damage dealed).
Black Box
Secondary Concheror
  • Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
  • Restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
Concheror
Primary Flame Thrower
  • Reflecting rockets fired from the Black Box heal up to 20 health if the reflected rocket damages an opponent.
  • Reflecting syringes fired from Crusader's Crossbow restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
  • Extinguishing a burning ally will restore 20 health to the player.
Compression blast
Phlogistinator
  • Restores 100% health upon activation of "Mmmph".
Phlogistinator
Melee Powerjack
  • Restores 25 health upon killing an enemy.
Powerjack
Back Scratcher
  • Increases health from pickups by 50%.
Back Scratcher
Melee Eyelander Horseless Headless Horsemann's Headtaker
  • Restore 15 health upon killing an enemy and can overheal.
Eyelander Horseless Headless Horsemann's Headtaker
Nessie's Nine Iron
Nessie's Nine Iron
Claidheamh Mòr
  • Restore 25 health upon killing an enemy.
Claidheamh Mòr
Secondary Sandvich Robo-Sandvich
  • Restores 300 health when eaten over 4 seconds.
  • If dropped by the Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
Sandvich Robo-Sandvich
Dalokohs Bar Fishcake
  • Restores 100 health when eaten over 4 seconds, and grants the Heavy an extra 50 maximum health for 30 seconds.
  • If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 20.5% of the max health of any player other than the Heavy himself.
Dalokohs Bar Fishcake
Buffalo Steak Sandvich
  • If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
Buffalo Steak Sandvich
Melee Warrior's Spirit
  • Restore 50 health upon killing an enemy.
Warrior's Spirit
Primary Blutsauger
  • Restores 3 health to user for each enemy player hit.
Blutsauger
Crusader's Crossbow
  • Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
Crusader's Crossbow
Secondary Medi Gun Vaccinator
  • Restores 24 health to 72 health to the target per second.
Medi Gun Vaccinator
Kritzkrieg
  • Restores 24 health to 72 health to the target per second.
  • Oktoberfest taunt restores 11 health over 4 seconds.
Kritzkrieg
Quick-Fix
  • Restores 34 health to 101 health to the target per second.
Quick-Fix
Melee Amputator
  • Passively regenerates 3 health per second when active.
  • Medicating Melody taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged,
Amputator
Secondary Cozy Camper
  • Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
Cozy Camper
Secondary Conniver's Kunai
  • Grants the victim's remaining health upon backstabbing and can overheal.
Conniver's Kunai
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
Melee Half-Zatoichi
  • Restores 50% health upon killing an enemy. Health restored above maximum is transferred to overheal.
Half-Zatoichi
Note