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Robots! I will break you!
The Heavy on preparing food

The Robo-Sandvich is a promotional secondary weapon for the Heavy. It appears as a robotic version of the Sandvich with a blinking team-colored light on the top in the style of other Mann vs. Machine models.

This weapon functions identically to the Sandvich.

The Robo-Sandvich is awarded in Genuine quality to players who opened a What's in the Sandvich Box?, which was given to those who purchased the 1:1 Sandvich toy made by ThreeA Toys either at San Diego Comic-Con 2012, or during the limited Valve Store re-releases on December 7th, 2012, October 17th, 2013, and April 19th 2014.

Healing and function times

Identical to: Sandvich
Healing and function times
Healing amount 300 / 50% of max health
Function times
Consumption time 4.3 s
Recharge time 30 s / Instantly
Dropped item expiry 30 s
Values are approximate and determined by community testing.


Related achievements

Leaderboard class scout.png Scout

Dodgers 1, Giants 0
Dodgers 1, Giants 0
Kill an enemy Heavy and take his Sandvich.

Leaderboard class heavy.png Heavy

Konspicuous Konsumption
Konspicuous Konsumption
Eat 100 sandviches.
Iron Kurtain
Iron Kurtain
Take 1000 points of damage in a single life.

Update history

September 21, 2012 Patch

  • [Undocumented] The Robo-Sandvich was added to the game.

January 16, 2013 Patch

  • Added The Robo-Sandvich to the list of items allowed in Medieval Mode.

July 8, 2015 Patch #1

  • [Undocumented] Fixed an issue with the Robo-Sandvich where consuming it at full health would consume it forever.


  • The attributes Eat to regain up to 300 health. and Alt-fire: Share a Sandvich with a friend (Medium Health Kit) are missing.
  • If the Robo-Sandvich is the active weapon during Humiliation, it can still be thrown by using alternate fire.
  • When a player consumes the Robo-Sandvich with The FrankenHeavy set equipped, the Robo-Sandvich's eating time is reduced to three seconds. However, the healing rate does not change so the Heavy only heals up to 225 health.
  • The "bite" bodygroup does not remove the original model, causing the bite model to clip into the regular model and rendering it twice.


See also