Difference between revisions of "User:K-Mac/Sandbox"

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(Made this as an area to write my class matchups on a class by class basis)
 
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scoutnew_tfc.png|100x100px|link=Scout (Classic)]]<br>[[Scout (Classic)|Scout]]<br>[[Scout match-ups (Classic)|(match-ups)]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Scoutnew_tfc.png|100x100px|link=Scout (Classic)]]<br>[[Scout (Classic)|Scout]]<br>[[Scout match-ups (Classic)|(match-ups)]]
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| When facing a [[Scout (Classic)|Scout]], a Demoman must remember that the Scout is much faster than he is. The Scout is able to dodge many of the Demoman's attacks. If you notice the Scout soon enough, try to set a trap so he has no where to run. Only careful timing will kill a trained Scout as it is still possible for the Scout to evade/avoid the trap through careful maneuvers. Keep in mind that the Scout's main goal is to capture the flag/command point.
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Generally, he will likely not try to combat you. Therefor, you will likely survive the encounter with little to no damage. You should not have to use any grenades to kill the Scout, but if he is attempting to grab a dropped flag, be sure to prime a grenade early to make sure it has enough time to detonate near the Scout.
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If you are attempting to use your [[Detpack (Classic)|Detpack]], be sure to guard it against Scouts as a single touch will disable it. Your detpack will be more vulnerable if you have it on an extended time frame. If utilizing a longer time detpack on a map with several Scouts, setting up a perimeter with pipe-bombs to protect it should help to prevent a Scout from removing it. However, be sure to keep note how much time is left before detonation as the Detpack will kill you or any enemy with in range instantly.
 
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| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Snipernew_tfc.png|100x100px|link=Sniper (Classic)]]<br>[[Sniper (Classic)|Sniper]]<br>[[Sniper match-ups (Classic)|(match-ups)]]
 
| class="small" align="center" valign="center" style="padding:0.5em" | [[Image:Snipernew_tfc.png|100x100px|link=Sniper (Classic)]]<br>[[Sniper (Classic)|Sniper]]<br>[[Sniper match-ups (Classic)|(match-ups)]]

Revision as of 07:40, 29 January 2011

Demoman Strategy

Class Strategy
Scoutnew tfc.png
Scout
(match-ups)
When facing a Scout, a Demoman must remember that the Scout is much faster than he is. The Scout is able to dodge many of the Demoman's attacks. If you notice the Scout soon enough, try to set a trap so he has no where to run. Only careful timing will kill a trained Scout as it is still possible for the Scout to evade/avoid the trap through careful maneuvers. Keep in mind that the Scout's main goal is to capture the flag/command point.

Generally, he will likely not try to combat you. Therefor, you will likely survive the encounter with little to no damage. You should not have to use any grenades to kill the Scout, but if he is attempting to grab a dropped flag, be sure to prime a grenade early to make sure it has enough time to detonate near the Scout. If you are attempting to use your Detpack, be sure to guard it against Scouts as a single touch will disable it. Your detpack will be more vulnerable if you have it on an extended time frame. If utilizing a longer time detpack on a map with several Scouts, setting up a perimeter with pipe-bombs to protect it should help to prevent a Scout from removing it. However, be sure to keep note how much time is left before detonation as the Detpack will kill you or any enemy with in range instantly.

Snipernew tfc.png
Sniper
(match-ups)
Soldiernew tfc.png
Soldier
(match-ups)
Demomannew tfc.png
Demoman
(match-ups)
Medicnew tfc.png
Medic
(match-ups)
Heavynew tfc.png
Heavy
(match-ups)
Pyronew tfc.png
Pyro
(match-ups)
Spynew tfc.png
Spy
(match-ups)
Engineernew tfc.png
Engineer
(match-ups)
Civilian tfc.png
Civilian
(match-ups)