Difference between revisions of "Sentry Gun (Classic)"

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The Sentry gun is a moderately powerful automated gun placed by an engineer. It takes roughly 5 seconds to set up in which the engineer is helpless and cannot move too far away from his building sentry. This stationary gun has three stages and uses the engineers metal to upgrade. When set up the sentry will sweep in a 90 degree arc which its direction can be altered by its builder. A sentry has a limited, though ample, supply of ammo.
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The '''Sentry Gun''' (Classic) is a moderately powerful automated gun in ''[[Team Fortress Classic]]''. Sentry Guns are constructed by the [[Engineer (Classic)|Engineer]] and require 130 metal. It takes roughly 5 seconds to set up, and during this period the Engineer is helpless and cannot move too far away from the building. This stationary gun has three stages and uses the Engineer's metal to upgrade at 130 per level. When set up, the sentry will sweep in a 90-degree arc and its direction can be altered by the Engineer. A sentry has a limited, though ample, supply of ammo. In ''Quake Team Fortress'', hitting the Sentry Gun with your [[Wrench (Classic)|Spanner]] brings up a menu on what to do with your Sentry Gun (i.e., repair, refill, upgrade). This was continued on to the earliest incarnations of ''TFC'', until after a few updates, making the Engineer's spanner swings refill, repair, and upgrade all at once, as long as he has enough cells on him.
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== Stages ==
  
---Stages---
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* Level One features a simple single-barreled gun.
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* Level Two features a face painted on its sides surrounding a nose-mounted Minigun.
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* Level Three features a pair of Miniguns and a Rocket Launcher.
  
* Level one is a simple shot cannon like gun
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== Notes ==
* Level two is a single chain gun. This level has a typical face painted on its sides around the nose-mounted chain gun
 
* Level three is a pair of chain guns and a rocket launcher on top
 
  
---Notes---
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* Sentry Guns are extremely vulnerable to [[Nailgun (Classic)|Nailgun]] fire, [[Super Nailgun (Classic)|Super Nailgun]] fire, and [[MIRV Grenade (Classic)|MIRV Grenades]].
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* Sentry Guns are not usually left alone for extended periods, and should be guarded at all times.
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* Sentry Guns will only shoot the direction that the gun is aiming. Aim can be rotated by the command menu or alternate fire by default.
  
* A sentry is extremely susceptible to nail gun fire.
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== Gallery ==
* A sentry gun has a limited range and turning speed
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=== Team Fortress ===
* A sentry gun is not usually, nor should it be, left alone for long
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<gallery>
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File:Sentry1 qwtf.png|Level 1
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File:Sentry2 qwtf.png|Level 2
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File:Sentry3 qwtf.png|Level 3
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</gallery>
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=== Team Fortress Classic ===
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<gallery perrow="3">
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File:TFC Sentry Lvl1.png|Level 1
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File:TFC Sentry Lvl2.png|Level 2
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File:TFC Sentry Lvl3.png|Level 3
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File:Killicon sentry gun (classic).png|Kill icon
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</gallery>
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== Update history ==
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'''{{Patch name|1|16|2003|classic}}'''
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* Damaged buildings will now spark and smoke.
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* Fixed bug where Sentry Guns could become detached from the base and still work.
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== See also ==
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* [[Buildings (Classic)|Buildings]]
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* [[Sentry Gun]] in ''[[Team Fortress 2]]''.
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{{Classic Engineer nav}}

Latest revision as of 15:32, 4 May 2024

The Sentry Gun (Classic) is a moderately powerful automated gun in Team Fortress Classic. Sentry Guns are constructed by the Engineer and require 130 metal. It takes roughly 5 seconds to set up, and during this period the Engineer is helpless and cannot move too far away from the building. This stationary gun has three stages and uses the Engineer's metal to upgrade at 130 per level. When set up, the sentry will sweep in a 90-degree arc and its direction can be altered by the Engineer. A sentry has a limited, though ample, supply of ammo. In Quake Team Fortress, hitting the Sentry Gun with your Spanner brings up a menu on what to do with your Sentry Gun (i.e., repair, refill, upgrade). This was continued on to the earliest incarnations of TFC, until after a few updates, making the Engineer's spanner swings refill, repair, and upgrade all at once, as long as he has enough cells on him.

Stages

  • Level One features a simple single-barreled gun.
  • Level Two features a face painted on its sides surrounding a nose-mounted Minigun.
  • Level Three features a pair of Miniguns and a Rocket Launcher.

Notes

  • Sentry Guns are extremely vulnerable to Nailgun fire, Super Nailgun fire, and MIRV Grenades.
  • Sentry Guns are not usually left alone for extended periods, and should be guarded at all times.
  • Sentry Guns will only shoot the direction that the gun is aiming. Aim can be rotated by the command menu or alternate fire by default.

Gallery

Team Fortress

Team Fortress Classic

Update history

January 16, 2003 Patch (Classic)

  • Damaged buildings will now spark and smoke.
  • Fixed bug where Sentry Guns could become detached from the base and still work.

See also