Difference between revisions of "Audio cues"

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== Coaching ==
 
== Coaching ==
 
{{main|Coaching}}
 
{{main|Coaching}}
These are accompanied by a HUD box with an arrow that points to the specified area, object or player.
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These sound effects are accompanied by a HUD box with an arrow that points to the specified area, object or player.
 
* [[Media:Coach_attack_here.wav|Attack Here Command.]]
 
* [[Media:Coach_attack_here.wav|Attack Here Command.]]
 
* [[Media:Coach_defend_here.wav|Defend Here Command.]]
 
* [[Media:Coach_defend_here.wav|Defend Here Command.]]
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* [[Media:Hud_warning.wav|Building is damaged.]] This is the sound that accompanies the warning on the [[Engineer]]'s or [[Spy]]'s [[HUD]] if his building is damaged or [[Sentry Gun]] needs ammunition.
 
* [[Media:Hud_warning.wav|Building is damaged.]] This is the sound that accompanies the warning on the [[Engineer]]'s or [[Spy]]'s [[HUD]] if his building is damaged or [[Sentry Gun]] needs ammunition.
 
* [[Media:Medic_alert.wav|Medic Auto Call.]] This is the sound that accompanies the Medic's Auto-call feature enabled in [[Multiplayer Options#Advanced multiplayer options|advanced multiplayer options]].
 
* [[Media:Medic_alert.wav|Medic Auto Call.]] This is the sound that accompanies the Medic's Auto-call feature enabled in [[Multiplayer Options#Advanced multiplayer options|advanced multiplayer options]].
* [[Media:Marked_for_death_Indicator.wav|Marked for death.]] This is the sound is heard when you have been [[Mechanics#MarkedForDeath|marked for death]] by the [[Fan O'War]], Or the timer expires while carrying the Intelligence in Mannpower..
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* [[Media:Marked_for_death_Indicator.wav|Marked for death.]] This is the sound that is heard when you have been [[Mechanics#MarkedForDeath|marked for death]] by the [[Fan O'War]], or the timer expires while carrying the Intelligence in Mannpower.
 
* [[Media:Achievement_earned.wav|Achievement Earned.]] Accompanied by a [[:File:Achieved.png|trophy symbol]] above the [[achievement]] earner's head.
 
* [[Media:Achievement_earned.wav|Achievement Earned.]] Accompanied by a [[:File:Achieved.png|trophy symbol]] above the [[achievement]] earner's head.
* [[Media:System_message_alert (New).wav|You have a new system notification.]] Used for official Valve messages usually when the item system is being taken down for maintenance.
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* [[Media:System_message_alert.wav|You have a new system notification.]] Used for [[System messages|official Valve messages]] usually when the item system is being taken down for maintenance.
 
* [[Media:Happy birthday.wav|You have a new party notification.]] Used when a [[Secret Saxton]] or [[Pile o' Gifts]] is given out. Also used when the player's [[Strange]] weapons rank up.
 
* [[Media:Happy birthday.wav|You have a new party notification.]] Used when a [[Secret Saxton]] or [[Pile o' Gifts]] is given out. Also used when the player's [[Strange]] weapons rank up.
 +
* [[Media:Chat display text.wav|You have a new party message.]] Used when a member of a party sends a message via party chat.
  
== Mann Vs. Machine ==
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== Mann vs. Machine ==
 
{{main|Mann vs. Machine}}
 
{{main|Mann vs. Machine}}
 
* [[Media:mvm_bomb_warning.wav|The bomb has entered the alarm area.]]
 
* [[Media:mvm_bomb_warning.wav|The bomb has entered the alarm area.]]
* [[Media:mvm_bought_in.wav|A player has bought himself back in the game.]]<sup>2</sup>
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* [[Media:mvm_bought_in.wav|A player has bought themselves back into the game.]]<sup>2</sup>
 
* [[Media:mvm_player_died.wav|A player has died.]]
 
* [[Media:mvm_player_died.wav|A player has died.]]
 +
* [[Media:mvm_revive.wav|A Medic has revived another player.]]
 
* [[Media:mvm_warning.wav|The bomb carrier has upgraded.]]
 
* [[Media:mvm_warning.wav|The bomb carrier has upgraded.]]
 
* [[Media:mvm_sentrybuster_intro.wav|A Sentry Buster has appeared.]]
 
* [[Media:mvm_sentrybuster_intro.wav|A Sentry Buster has appeared.]]
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* [[Media:mvm_tank_start.wav|A tank has appeared.]]
 
* [[Media:mvm_tank_start.wav|A tank has appeared.]]
 
* [[Media:mvm_tank_end.wav|A tank has been destroyed.]]
 
* [[Media:mvm_tank_end.wav|A tank has been destroyed.]]
* [[Media:mvm_class_menu_01.wav|The class menu. 1]]
 
* [[Media:mvm_class_menu_02.wav|The class menu. 2]]
 
* [[Media:mvm_class_menu_03.wav|The class menu. 3]]
 
* [[Media:mvm_class_menu_04.wav|The class menu. 4]]
 
* [[Media:mvm_class_menu_05.wav|The class menu. 5]]
 
* [[Media:mvm_class_menu_06.wav|The class menu. 6]]
 
* [[Media:mvm_class_menu_07.wav|The class menu. 7]]
 
* [[Media:mvm_class_menu_08.wav|The class menu. 8]]
 
* [[Media:mvm_class_menu_09.wav|The class menu. 9]]
 
* [[Media:mvm_start_wave.wav|The wave was start.]]
 
* [[Media:mvm_start_tank_wave.wav|The wave was start tank.]]
 
* [[Media:mvm_start_mid_wave.wav|The wave was start mid.]]
 
* [[Media:mvm_start_last_wave.wav|The wave was start last.]]
 
* [[Media:mvm_end_wave.wav|The wave was end.]]
 
* [[Media:mvm_end_tank_wave.wav|The wave was end tank.]]
 
* [[Media:mvm_end_mid_wave.wav|The wave was end mid.]]
 
* [[Media:mvm_end_last_wave.wav|The wave was end last.]]
 
 
* [[Media:mvm_lost_wave.wav|The wave was lost.]]
 
* [[Media:mvm_lost_wave.wav|The wave was lost.]]
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* [[Media:mvm_cpoint_klaxon.wav|A gate is being captured.]]
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* [[Media:mvm_robo_stun.wav|A robot has been stunned by a gate capture.]]
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* [[Media:mvm_bought_upgrade.wav|An upgrade has been purchased at the Upgrade Station.]]
  
 
== Special event ==
 
== Special event ==
These cues were active during the [[Scream Fortress]] update.
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These cues were introduced in the [[Scream Fortress]] update.
 
* [[Media:halloween_boss_summoned_fx.wav|Headless Horseless Horsemann has spawned]]<sup>3</sup>
 
* [[Media:halloween_boss_summoned_fx.wav|Headless Horseless Horsemann has spawned]]<sup>3</sup>
 
* [[Media:halloween_boss_chosen_it.wav|You have been tagged as 'it'.]]
 
* [[Media:halloween_boss_chosen_it.wav|You have been tagged as 'it'.]]
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* [[Media:halloween_loot_found.wav|The hidden gift has been found.]]<sup>3</sup>
 
* [[Media:halloween_loot_found.wav|The hidden gift has been found.]]<sup>3</sup>
  
These cues were active during the [[Very Scary Halloween Special]] update.
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These cues were introduced in the [[Very Scary Halloween Special]] update.
 
* [[Media:Halloween_boss_escape_sixty.wav|MONOCULUS! leaves in 60 seconds.]]<sup>2</sup>
 
* [[Media:Halloween_boss_escape_sixty.wav|MONOCULUS! leaves in 60 seconds.]]<sup>2</sup>
 
* [[Media:Halloween_boss_escape_ten.wav|MONOCULUS! leaves in 10 seconds.]]<sup>2</sup>
 
* [[Media:Halloween_boss_escape_ten.wav|MONOCULUS! leaves in 10 seconds.]]<sup>2</sup>
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* [[Media:Halloween_boss_player_becomes_it.wav|A player has escaped the Underworld or the Loot Island.]]<sup>3</sup>
 
* [[Media:Halloween_boss_player_becomes_it.wav|A player has escaped the Underworld or the Loot Island.]]<sup>3</sup>
  
These cues were active during the [[Spectral Halloween Special]] update.
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These cues were introduced in the [[Spectral Halloween Special]] update.
 
* [[Media:hwn_wheel_of_fate.wav|The Wheel of Fate spins.]]
 
* [[Media:hwn_wheel_of_fate.wav|The Wheel of Fate spins.]]
 
* [[Media:hwn_dance_loop.wav|The Dance off fate has been chosen.]]
 
* [[Media:hwn_dance_loop.wav|The Dance off fate has been chosen.]]
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* [[Media:Halloween_boss_escape.wav|Merasmus has left]]<sup>3</sup>
 
* [[Media:Halloween_boss_escape.wav|Merasmus has left]]<sup>3</sup>
 
* [[Media:Halloween_boss_summoned.wav|Merasmus appears]]<sup>3</sup>
 
* [[Media:Halloween_boss_summoned.wav|Merasmus appears]]<sup>3</sup>
 +
 +
These cues were introduced in the [[Scream Fortress 2015]] update.
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* [[Media:Souls receive1.wav|Soul received 1]]
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* [[Media:Souls receive2.wav|Soul received 2]]
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* [[Media:Souls receive3.wav|Soul received 3]]
  
 
== Voting ==
 
== Voting ==
 
{{main|Voting}}
 
{{main|Voting}}
These are accompanied by the voting panel on the HUD
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These are accompanied by the voting panel on the HUD.
 +
Cues are taken from the song "[[The Art of War (Soundtrack)|The Art of War]]".
 
* [[Media:Vote started.wav|A vote was started.]]
 
* [[Media:Vote started.wav|A vote was started.]]
 
* [[Media:Vote yes.wav|A player has voted yes.]]
 
* [[Media:Vote yes.wav|A player has voted yes.]]
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== Notes ==
 
== Notes ==
* <sup>1</sup> indicates the audio cue is accompanied by a [[Responses#Class responses|class response]].
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* <sup>1</sup> Indicates the audio cue is accompanied by a [[Responses#Class responses|class response]].
 
* <sup>2</sup> Indicates the audio cue is accompanied by a message in the chatbar
 
* <sup>2</sup> Indicates the audio cue is accompanied by a message in the chatbar
* <sup>3</sup> indicates the audio cue is accompanied by a [[Alerts|alert]] popup.
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* <sup>3</sup> Indicates the audio cue is accompanied by an [[Main menu#Alerts|alert]] popup.
  
 
== See also ==
 
== See also ==

Latest revision as of 10:17, 6 October 2025

Coaching

Audio cues, similar to class responses, are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general dominations and revenge to Dueling and Trading. Most audio cues will be accompanied by a small alert window that pops up in the player's HUD or a visual effect of some sort.

Coaching

Main article: Coaching

These sound effects are accompanied by a HUD box with an arrow that points to the specified area, object or player.

Domination / Revenge

Main article: Domination

These sound effects are accompanied by a special line in the kill feed and a class response.

Duelling cues

Main article: Dueling Mini-Game

These sound effects are used when using Dueling Mini-Games and are accompanied by on-screen alerts.

General cues

Mann vs. Machine

Main article: Mann vs. Machine

Special event

These cues were introduced in the Scream Fortress update.

These cues were introduced in the Very Scary Halloween Special update.

These cues were introduced in the Spectral Halloween Special update.

These cues were introduced in the Scream Fortress 2015 update.

Voting

Main article: Voting

These are accompanied by the voting panel on the HUD. Cues are taken from the song "The Art of War".

Unused content

Trading cues

These cues were used before trading was handled through the Steam interface.

Coaching

Notes

  • 1 Indicates the audio cue is accompanied by a class response.
  • 2 Indicates the audio cue is accompanied by a message in the chatbar
  • 3 Indicates the audio cue is accompanied by an alert popup.

See also