Difference between revisions of "Template:Class weapons table sniper primary"
Firechaos70 (talk | contribs) m (Fixed base damage for The Classic not including the 10% body shot damage penalty.) |
BrazilianNut (talk | contribs) m (Added "Documentation" section.) |
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{{Info}}Charges while zoomed.<br/> | {{Info}}Charges while zoomed.<br/> | ||
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
| − | {{Con}}No random | + | {{Con}}No random Critical hits.<br/> |
| cs = | | cs = | ||
{{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/> | {{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/> | ||
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{{Pro}}Kafadan vuruşlar [[Critical Hits/tr|Kritik Hasar]] verir.<br /> | {{Pro}}Kafadan vuruşlar [[Critical Hits/tr|Kritik Hasar]] verir.<br /> | ||
{{Con}}Rastgele Kritik Vuruşlar yok.<br /> | {{Con}}Rastgele Kritik Vuruşlar yok.<br /> | ||
| + | | zh-hans = | ||
| + | {{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/> | ||
| + | {{Pro}}爆头会有[[Critical hits/zh-hans|爆击]]。<br/> | ||
| + | {{Con}}无随机爆击。<br/> | ||
| zh-hant = | | zh-hant = | ||
{{Pro}}爆頭即等於[[Critical hits/zh-hant|爆擊]]攻擊。<br/> | {{Pro}}爆頭即等於[[Critical hits/zh-hant|爆擊]]攻擊。<br/> | ||
{{Con}}沒有隨機爆擊。<br/> | {{Con}}沒有隨機爆擊。<br/> | ||
{{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/> | {{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/> | ||
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:{{Info}}Base damage unchanged. | :{{Info}}Base damage unchanged. | ||
{{Con}}-48% total ammo.<br/> | {{Con}}-48% total ammo.<br/> | ||
| − | {{Con}}No random | + | {{Con}}No random Critical hits.<br/> |
{{Con}}Arrows can be [[Compression blast|reflected]], [[Deflector|shot down]], and [[Short Circuit|vaporized]].<br/> | {{Con}}Arrows can be [[Compression blast|reflected]], [[Deflector|shot down]], and [[Short Circuit|vaporized]].<br/> | ||
{{Con}}Arrows lose their accuracy if the bow is drawn for more than 5 seconds.<br/> | {{Con}}Arrows lose their accuracy if the bow is drawn for more than 5 seconds.<br/> | ||
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{{Con}}Yay 5 saniyeden uzun süreliğine çekilirse okun isabeti düşer.<br /> | {{Con}}Yay 5 saniyeden uzun süreliğine çekilirse okun isabeti düşer.<br /> | ||
{{Info}}Oklar bir kişiyi öldürdüğünde duvara yapıştırabilir(tamamen kozmetik).<br /> | {{Info}}Oklar bir kişiyi öldürdüğünde duvara yapıştırabilir(tamamen kozmetik).<br /> | ||
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| zh-hans = | | zh-hans = | ||
{{Info}}子弹被弓箭代替。 | {{Info}}子弹被弓箭代替。 | ||
| Line 329: | Line 321: | ||
{{Con}}弓箭在弓被拉超过五秒后失去精准度。<br/> | {{Con}}弓箭在弓被拉超过五秒后失去精准度。<br/> | ||
{{Info}}杀死敌人后,弓箭可把敌人的尸体钉到墙上(纯属装饰性的效果)。<br/> | {{Info}}杀死敌人后,弓箭可把敌人的尸体钉到墙上(纯属装饰性的效果)。<br/> | ||
| + | | zh-hant = | ||
| + | {{Pro}}爆頭即等於[[Critical hits/zh-hant|爆擊]]攻擊。<br/> | ||
| + | {{Pro}}友方[[Pyro/zh-hant|火焰兵]],使用[[Righteous Bison/zh-hant|正義狂牛]]的[[Soldier/zh-hant|火箭兵]]和使用[[Pomson 6000/zh-hant|潘森6000]]的[[Engineer/zh-hant|工程師]]可以將弓箭點火增加[[fire/zh-hant|火焰傷害]]。<br/> | ||
| + | {{Con}}沒有隨機爆擊。<br/> | ||
| + | {{Con}}弓箭會被敵方[[Compression blast/zh-hant|吹回來]]、[[Deflector/zh-hant|射下來]]或[[Short Circuit/zh-hant|蒸發掉]]。<br/> | ||
| + | {{Con}}拉弓超過 5 秒會開始失去準度。<br/> | ||
| + | {{Info}}按住滑鼠左鍵拉弓,放開以發射弓箭。右鍵可以解除拉弓狀態。<br/> | ||
| + | {{Info}}弓箭可以把殺死的敵人釘在牆上(純裝飾效果)。<br/> | ||
}} | }} | ||
|- | |- | ||
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{{Pro}}On scoped hit, applies [[Jarate]] effect to the target for 2 to 5 seconds based on amount charged.<br/> | {{Pro}}On scoped hit, applies [[Jarate]] effect to the target for 2 to 5 seconds based on amount charged.<br/> | ||
{{Pro}}Charge rate increased 25%.<br/> | {{Pro}}Charge rate increased 25%.<br/> | ||
| − | {{Pro}}Nature's Call: Scoped headshots always | + | {{Pro}}Nature's Call: Scoped headshots always Mini-Crit and reduce the remaining cooldown of Jarate by 1 second.<br/> |
| − | {{Pro}}Scoped shots extinguish flames on | + | {{Pro}}Scoped shots extinguish flames on allied players.<br/> |
| − | {{Con}}[[Headshots]] do not | + | {{Con}}[[Headshots]] do not Crit.<br/> |
| − | {{Con}}No random | + | {{Con}}No random Critical hits.<br/> |
| cs = | | cs = | ||
{{Pro}}Při nabitém zásahu aplikuje na cíl [[Jarate/cs|Jarate]] efekt na dobu 8 sekund.<br /> | {{Pro}}Při nabitém zásahu aplikuje na cíl [[Jarate/cs|Jarate]] efekt na dobu 8 sekund.<br /> | ||
| Line 455: | Line 455: | ||
| pt-br = | | pt-br = | ||
{{Pro}}+25% da taxa de carregamento.<br /> | {{Pro}}+25% da taxa de carregamento.<br /> | ||
| − | {{Pro}}Ao acertar | + | {{Pro}}Ao acertar usando a luneta: Aplica {{item name|Jarate}} no alvo por 2 a 8 segundos dependendo do carregamento do disparo.<br /> |
{{Pro}}Tiros na cabeça ou tiros totalmente carregados aplicam {{item name|Jarate}} em um raio.<br /> | {{Pro}}Tiros na cabeça ou tiros totalmente carregados aplicam {{item name|Jarate}} em um raio.<br /> | ||
| − | {{Pro}}Tiros | + | {{Pro}}Tiros usando a luneta apagam o fogo de seus aliados.<br /> |
{{Con}}Tiros na cabeça não forçam críticos.<br /> | {{Con}}Tiros na cabeça não forçam críticos.<br /> | ||
{{Con}}Sem críticos aleatórios.<br /> | {{Con}}Sem críticos aleatórios.<br /> | ||
| Line 487: | Line 487: | ||
{{Con}}[[Headshot/tr|Kafadan Vuruşlar]] Kritik Hasar vermez.<br /> | {{Con}}[[Headshot/tr|Kafadan Vuruşlar]] Kritik Hasar vermez.<br /> | ||
{{Con}}Rastgele Kritik Vuruşlar yok.<br /> | {{Con}}Rastgele Kritik Vuruşlar yok.<br /> | ||
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| zh-hans = | | zh-hans = | ||
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/> | {{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/> | ||
| Line 502: | Line 495: | ||
{{Con}}[[Headshot/zh-hans|爆头]]不会爆击。<br/> | {{Con}}[[Headshot/zh-hans|爆头]]不会爆击。<br/> | ||
{{Con}}无随机爆击。<br/> | {{Con}}无随机爆击。<br/> | ||
| + | | zh-hant = | ||
| + | {{Pro}}充電速率 +25%。<br/> | ||
| + | {{Pro}}開鏡命中時:根據集電量對目標發揮[[Jarate/zh-hant|瓶手道]]作用 2~5 秒。<br/> | ||
| + | {{Pro}}自然呼喚:開鏡射擊爆頭將造成小爆擊,並降低瓶手道冷卻時間1秒。<br/> | ||
| + | {{Con}}無法[[Headshots/zh-hant|爆頭]]。<br/> | ||
| + | {{Con}}無隨機爆擊。<br/> | ||
| + | {{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/> | ||
}} | }} | ||
|- | |- | ||
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{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | {{Pro}}[[Critical hits]] are guaranteed for headshots.<br/> | ||
{{Pro}}Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.<br/> | {{Pro}}Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.<br/> | ||
| − | {{Con}}No random | + | {{Con}}No random Critical hits.<br/> |
{{Con}}-50% base charge rate penalty.<br/> | {{Con}}-50% base charge rate penalty.<br/> | ||
| cs = | | cs = | ||
| Line 625: | Line 625: | ||
{{Con}}Rastgele Kritik Vuruşlar yok.<br /> | {{Con}}Rastgele Kritik Vuruşlar yok.<br /> | ||
{{Con}}-%50 temel şarj olma süresi.<br /> | {{Con}}-%50 temel şarj olma süresi.<br /> | ||
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| zh-hans = | | zh-hans = | ||
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/> | {{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/> | ||
| Line 635: | Line 631: | ||
{{Con}}无随机爆击。<br/> | {{Con}}无随机爆击。<br/> | ||
{{Con}}初始蓄能速度减慢 50%。<br/> | {{Con}}初始蓄能速度减慢 50%。<br/> | ||
| + | | zh-hant = | ||
| + | {{Con}}初始充電速率降低 50%。<br/> | ||
| + | {{Info}}每個成功爆頭殺敵,增加武器的充電速率 25%,最多增加至 200%。<br/> | ||
| + | {{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/> | ||
}} | }} | ||
|- | |- | ||
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{{Con}}Only fires when zoomed.<br/> | {{Con}}Only fires when zoomed.<br/> | ||
{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/> | {{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/> | ||
| − | {{Con}}No random | + | {{Con}}No random Critical hits.<br/> |
| cs = | | cs = | ||
{{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/> | {{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/> | ||
| Line 786: | Line 786: | ||
{{Con}}Kurşunlar arkasına belirgin, kolayca takip edilebilir takım renkli bir ışın bırakır.<br /> | {{Con}}Kurşunlar arkasına belirgin, kolayca takip edilebilir takım renkli bir ışın bırakır.<br /> | ||
{{Con}}Rastgele Kritik Vuruşlar yok.<br /> | {{Con}}Rastgele Kritik Vuruşlar yok.<br /> | ||
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| zh-hans = | | zh-hans = | ||
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/> | {{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/> | ||
| Line 800: | Line 794: | ||
{{Con}}发射光亮及团队色彩的曳光弹药。<br/> | {{Con}}发射光亮及团队色彩的曳光弹药。<br/> | ||
{{Con}}无随机爆击。<br/> | {{Con}}无随机爆击。<br/> | ||
| + | | zh-hant = | ||
| + | {{Pro}}充電全滿:每發子彈傷害 +15%。<br/> | ||
| + | {{Pro}}充電全滿:子彈能貫穿玩家。<br/> | ||
| + | {{Con}}只能在打開狙擊鏡時開火。<br/> | ||
| + | {{Con}}會出現明顯的射擊軌跡。<br/> | ||
| + | {{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/> | ||
}} | }} | ||
|- | |- | ||
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:{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/> | :{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/> | ||
{{Con}}-20% damage penalty on body shot.<br/> | {{Con}}-20% damage penalty on body shot.<br/> | ||
| − | {{Con}}No random | + | {{Con}}No random Critical hits.<br/> |
{{Info}}Headshot kills cause decapitation.<br/> | {{Info}}Headshot kills cause decapitation.<br/> | ||
| cs = | | cs = | ||
| Line 1,017: | Line 1,017: | ||
{{Con}}Rastgele Kritik Vuruşlar yok.<br /> | {{Con}}Rastgele Kritik Vuruşlar yok.<br /> | ||
{{Info}}Kafadan vurulan rakiplerin kafaları kopar.<br /> | {{Info}}Kafadan vurulan rakiplerin kafaları kopar.<br /> | ||
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| zh-hans = | | zh-hans = | ||
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/> | {{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/> | ||
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{{Con}}无随机爆击。<br/> | {{Con}}无随机爆击。<br/> | ||
{{Info}}爆头杀敌会把敌人的头射掉。<br/> | {{Info}}爆头杀敌会把敌人的头射掉。<br/> | ||
| + | | zh-hant = | ||
| + | {{Pro}}殺敵或助攻可獲得聚焦力。<br/> | ||
| + | {{Pro}}按下裝彈鍵開啟聚焦力效果。<br/> | ||
| + | {{Pro}}處於聚焦時:充電速率 +25%,且視線不會離開狙擊鏡。<br/> | ||
| + | {{Con}}只擊中身體會使傷害值 -20%。<br/> | ||
| + | {{Info}}腦袋掉了。<br/> | ||
}} | }} | ||
|- | |- | ||
| Line 1,056: | Line 1,056: | ||
{{Con}}-10% damage penalty on body shot.<br/> | {{Con}}-10% damage penalty on body shot.<br/> | ||
{{Con}}Shots leave a dim, clear line behind them.<br/> | {{Con}}Shots leave a dim, clear line behind them.<br/> | ||
| − | {{Con}}No random | + | {{Con}}No random Critical hits.<br/> |
{{Info}}Charged shots will [[gib]] victims.<br/> | {{Info}}Charged shots will [[gib]] victims.<br/> | ||
| de = | | de = | ||
| Line 1,141: | Line 1,141: | ||
{{Con}}Sem críticos aleatórios.<br/> | {{Con}}Sem críticos aleatórios.<br/> | ||
{{Info}}Tiros carregados [[Gibs/pt-br|despedaçam]] vítimas.<br/> | {{Info}}Tiros carregados [[Gibs/pt-br|despedaçam]] vítimas.<br/> | ||
| + | | ru = | ||
| + | {{Info}}В прицеливании, заряд не начинает накапливаться автоматически.<br/> | ||
| + | {{Info}}Удерживайте кнопку выстрела (ЛКМ) чтобы начать накапливать заряд, отпустите произвести выстрел.<br/> | ||
| + | {{Info}}Игрок может не выходить из прицеливания после выстрела.<br/> | ||
| + | {{Pro}}Крит при попадании в голову.<br/> | ||
| + | {{Pro}}Удерживайте кнопку выстрела (ЛКМ) чтобы накапливать заряд даже без прицеливания.<br /> | ||
| + | {{Con}}Невозможно наносить попадание в голову, если заряд винтовки не полон.<br /> | ||
| + | {{Con}}Урон при попадани в тело ниже на 10%.<br/> | ||
| + | {{Con}}Выстрелы оставляют полу-прозрачную, заметную линию.<br/> | ||
| + | {{Con}}Без случайных критов.<br/> | ||
| + | {{Info}}Заряженные выстрелы разрывают жертв на куски.<br/> | ||
| sv = | | sv = | ||
{{Info}}Laddar inte skott automatiskt när man siktar.<br/> | {{Info}}Laddar inte skott automatiskt när man siktar.<br/> | ||
| Line 1,152: | Line 1,163: | ||
{{Con}}Inga slumpmässiga kritiska träffar.<br/> | {{Con}}Inga slumpmässiga kritiska träffar.<br/> | ||
{{Info}}Laddade skott får spelare att explodera i [[Gib/sv|bitar]].<br/> | {{Info}}Laddade skott får spelare att explodera i [[Gib/sv|bitar]].<br/> | ||
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| tr = | | tr = | ||
{{Info}}Yakınlaştırıldığında şarj olmaya başlamaz.<br /> | {{Info}}Yakınlaştırıldığında şarj olmaya başlamaz.<br /> | ||
| Line 1,174: | Line 1,174: | ||
{{Con}}Rastgele Kritik Vuruşlar yok.<br /> | {{Con}}Rastgele Kritik Vuruşlar yok.<br /> | ||
{{Info}}Tam şarj edilmiş bir vuruş ile öldürülen bir rakip parçalanır.<br /> | {{Info}}Tam şarj edilmiş bir vuruş ile öldürülen bir rakip parçalanır.<br /> | ||
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| zh-hans = | | zh-hans = | ||
{{Info}}开镜后不会自动开始充能。<br/> | {{Info}}开镜后不会自动开始充能。<br/> | ||
| Line 1,189: | Line 1,185: | ||
{{Con}}无随机爆击。<br/> | {{Con}}无随机爆击。<br/> | ||
{{Info}}充能杀敌时会[[gib/zh-hans|肢解]]被害者。<br/> | {{Info}}充能杀敌时会[[gib/zh-hans|肢解]]被害者。<br/> | ||
| + | | zh-hant = | ||
| + | {{Pro}}不需瞄準也可進行充電。<br /> | ||
| + | {{Con}}沒有充電全滿的話無法爆頭。<br /> | ||
| + | {{Con}}只擊中身體會導致傷害值 -10%。<br/> | ||
}} | }} | ||
|- | |- | ||
| align="center" | {{Icon killicon|weapon=Sniper headshot}} | | align="center" | {{Icon killicon|weapon=Sniper headshot}} | ||
| − | |} | + | |}<noinclude>{{Doc begin}} |
| − | <noinclude> | + | {{translation switching|en, de, es, fr, ja, ko, pl, pt-br, ru, zh-hans, zh-hant}} |
| + | |||
This template is meant to be used in localized versions of the [[Sniper]] article, replacing current weapon tables. | This template is meant to be used in localized versions of the [[Sniper]] article, replacing current weapon tables. | ||
Make sure that section [[Template:Dictionary/common_strings#class_weapons_tables]] is also translated to your language. | Make sure that section [[Template:Dictionary/common_strings#class_weapons_tables]] is also translated to your language. | ||
| + | == See also == | ||
| + | * [[:Category:Class Weapons Tables|Category:Class Weapons Tables]] | ||
| + | |||
| + | [[Category:Class Weapons Tables|S]] | ||
[[Category:Formatting templates]] | [[Category:Formatting templates]] | ||
| − | |||
| − | |||
</noinclude> | </noinclude> | ||
Latest revision as of 17:36, 8 November 2025
| The English version of the article has undergone changes. This page may require retranslation. You can view the page source here. If you need help, post on the talk page or view the guide to language translation. |
Primary
| Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
|---|---|---|---|---|---|
Stock Sniper Rifle |
25 | N/A | Base: 50–150 Headshot: |
| |
Promotional / Craft AWPer Hand |
|||||
Unlock Huntsman |
1 | 12 | Base: 50–120 Headshot: |
| |
Promotional Fortified Compound |
|||||
Craft Sydney Sleeper |
25 | N/A | Base: 50–150 |
| |
Craft Bazaar Bargain |
25 | N/A | Base: 50–150 Headshot: |
| |
Promotional / Craft Machina |
25 | N/A | Base: 50–173 Headshot: |
| |
Uncrate Shooting Star |
|||||
Craft Hitman's Heatmaker |
25 | N/A | Base: 40–120 Headshot: |
| |
Craft Classic |
25 | N/A | Base: 45–135 Headshot: |
| |
Documentation for Class weapons table sniper primary
| This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table sniper primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, es, fr, ja, ko, pl, pt-br, ru, zh-hans, zh-hant (add) |
This template is meant to be used in localized versions of the Sniper article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapons_tables is also translated to your language.