Difference between revisions of "Template:Class weapons table sniper primary"

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m (Fixed base damage for The Classic not including the 10% body shot damage penalty.)
m (Added "Documentation" section.)
 
(3 intermediate revisions by 3 users not shown)
Line 13: Line 13:
 
{{Info}}Charges while zoomed.<br/>
 
{{Info}}Charges while zoomed.<br/>
 
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
{{Con}}No random critical hits.<br/>
+
{{Con}}No random Critical hits.<br/>
 
   | cs =  
 
   | cs =  
 
{{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/>
 
{{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/>
Line 83: Line 83:
 
{{Pro}}Kafadan vuruşlar [[Critical Hits/tr|Kritik Hasar]] verir.<br />
 
{{Pro}}Kafadan vuruşlar [[Critical Hits/tr|Kritik Hasar]] verir.<br />
 
{{Con}}Rastgele Kritik Vuruşlar yok.<br />
 
{{Con}}Rastgele Kritik Vuruşlar yok.<br />
 +
  | zh-hans =
 +
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/>
 +
{{Pro}}爆头会有[[Critical hits/zh-hans|爆击]]。<br/>
 +
{{Con}}无随机爆击。<br/>
 
   | zh-hant =  
 
   | zh-hant =  
 
{{Pro}}爆頭即等於[[Critical hits/zh-hant|爆擊]]攻擊。<br/>
 
{{Pro}}爆頭即等於[[Critical hits/zh-hant|爆擊]]攻擊。<br/>
 
{{Con}}沒有隨機爆擊。<br/>
 
{{Con}}沒有隨機爆擊。<br/>
 
{{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/>
 
{{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/>
  | zh-hans =
 
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/>
 
{{Pro}}爆头会有[[Critical hits/zh-hans|爆击]]。<br/>
 
{{Con}}无随机爆击。<br/>
 
 
   }}
 
   }}
 
|-
 
|-
Line 118: Line 118:
 
:{{Info}}Base damage unchanged.
 
:{{Info}}Base damage unchanged.
 
{{Con}}-48% total ammo.<br/>
 
{{Con}}-48% total ammo.<br/>
{{Con}}No random critical hits.<br/>
+
{{Con}}No random Critical hits.<br/>
 
{{Con}}Arrows can be [[Compression blast|reflected]], [[Deflector|shot down]], and [[Short Circuit|vaporized]].<br/>
 
{{Con}}Arrows can be [[Compression blast|reflected]], [[Deflector|shot down]], and [[Short Circuit|vaporized]].<br/>
 
{{Con}}Arrows lose their accuracy if the bow is drawn for more than 5 seconds.<br/>
 
{{Con}}Arrows lose their accuracy if the bow is drawn for more than 5 seconds.<br/>
Line 306: Line 306:
 
{{Con}}Yay 5 saniyeden uzun süreliğine çekilirse okun isabeti düşer.<br />
 
{{Con}}Yay 5 saniyeden uzun süreliğine çekilirse okun isabeti düşer.<br />
 
{{Info}}Oklar bir kişiyi öldürdüğünde duvara yapıştırabilir(tamamen kozmetik).<br />
 
{{Info}}Oklar bir kişiyi öldürdüğünde duvara yapıştırabilir(tamamen kozmetik).<br />
  | zh-hant =
 
{{Pro}}爆頭即等於[[Critical hits/zh-hant|爆擊]]攻擊。<br/>
 
{{Pro}}友方[[Pyro/zh-hant|火焰兵]],使用[[Righteous Bison/zh-hant|正義狂牛]]的[[Soldier/zh-hant|火箭兵]]和使用[[Pomson 6000/zh-hant|潘森6000]]的[[Engineer/zh-hant|工程師]]可以將弓箭點火增加[[fire/zh-hant|火焰傷害]]。<br/>
 
{{Con}}沒有隨機爆擊。<br/>
 
{{Con}}弓箭會被敵方[[Compression blast/zh-hant|吹回來]]、[[Deflector/zh-hant|射下來]]或[[Short Circuit/zh-hant|蒸發掉]]。<br/>
 
{{Con}}拉弓超過 5 秒會開始失去準度。<br/>
 
{{Info}}按住滑鼠左鍵拉弓,放開以發射弓箭。右鍵可以解除拉弓狀態。<br/>
 
{{Info}}弓箭可以把殺死的敵人釘在牆上(純裝飾效果)。<br/>
 
 
   | zh-hans =  
 
   | zh-hans =  
 
{{Info}}子弹被弓箭代替。
 
{{Info}}子弹被弓箭代替。
Line 329: Line 321:
 
{{Con}}弓箭在弓被拉超过五秒后失去精准度。<br/>
 
{{Con}}弓箭在弓被拉超过五秒后失去精准度。<br/>
 
{{Info}}杀死敌人后,弓箭可把敌人的尸体钉到墙上(纯属装饰性的效果)。<br/>
 
{{Info}}杀死敌人后,弓箭可把敌人的尸体钉到墙上(纯属装饰性的效果)。<br/>
 +
  | zh-hant =
 +
{{Pro}}爆頭即等於[[Critical hits/zh-hant|爆擊]]攻擊。<br/>
 +
{{Pro}}友方[[Pyro/zh-hant|火焰兵]],使用[[Righteous Bison/zh-hant|正義狂牛]]的[[Soldier/zh-hant|火箭兵]]和使用[[Pomson 6000/zh-hant|潘森6000]]的[[Engineer/zh-hant|工程師]]可以將弓箭點火增加[[fire/zh-hant|火焰傷害]]。<br/>
 +
{{Con}}沒有隨機爆擊。<br/>
 +
{{Con}}弓箭會被敵方[[Compression blast/zh-hant|吹回來]]、[[Deflector/zh-hant|射下來]]或[[Short Circuit/zh-hant|蒸發掉]]。<br/>
 +
{{Con}}拉弓超過 5 秒會開始失去準度。<br/>
 +
{{Info}}按住滑鼠左鍵拉弓,放開以發射弓箭。右鍵可以解除拉弓狀態。<br/>
 +
{{Info}}弓箭可以把殺死的敵人釘在牆上(純裝飾效果)。<br/>
 
}}
 
}}
 
|-
 
|-
Line 356: Line 356:
 
{{Pro}}On scoped hit, applies [[Jarate]] effect to the target for 2 to 5 seconds based on amount charged.<br/>
 
{{Pro}}On scoped hit, applies [[Jarate]] effect to the target for 2 to 5 seconds based on amount charged.<br/>
 
{{Pro}}Charge rate increased 25%.<br/>
 
{{Pro}}Charge rate increased 25%.<br/>
{{Pro}}Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.<br/>
+
{{Pro}}Nature's Call: Scoped headshots always Mini-Crit and reduce the remaining cooldown of Jarate by 1 second.<br/>
{{Pro}}Scoped shots extinguish flames on wielder and allied players.<br/>
+
{{Pro}}Scoped shots extinguish flames on allied players.<br/>
{{Con}}[[Headshots]] do not crit.<br/>
+
{{Con}}[[Headshots]] do not Crit.<br/>
{{Con}}No random critical hits.<br/>
+
{{Con}}No random Critical hits.<br/>
 
   | cs =
 
   | cs =
 
{{Pro}}Při nabitém zásahu aplikuje na cíl [[Jarate/cs|Jarate]] efekt na dobu 8 sekund.<br />
 
{{Pro}}Při nabitém zásahu aplikuje na cíl [[Jarate/cs|Jarate]] efekt na dobu 8 sekund.<br />
Line 455: Line 455:
 
   | pt-br =
 
   | pt-br =
 
{{Pro}}+25% da taxa de carregamento.<br />
 
{{Pro}}+25% da taxa de carregamento.<br />
{{Pro}}Ao acertar com mira: Aplica {{item name|Jarate}} no alvo por 2 a 8 segundos dependendo do carregamento do disparo.<br />
+
{{Pro}}Ao acertar usando a luneta: Aplica {{item name|Jarate}} no alvo por 2 a 8 segundos dependendo do carregamento do disparo.<br />
 
{{Pro}}Tiros na cabeça ou tiros totalmente carregados aplicam {{item name|Jarate}} em um raio.<br />
 
{{Pro}}Tiros na cabeça ou tiros totalmente carregados aplicam {{item name|Jarate}} em um raio.<br />
{{Pro}}Tiros com mira apagam o fogo de seus aliados.<br />
+
{{Pro}}Tiros usando a luneta apagam o fogo de seus aliados.<br />
 
{{Con}}Tiros na cabeça não forçam críticos.<br />
 
{{Con}}Tiros na cabeça não forçam críticos.<br />
 
{{Con}}Sem críticos aleatórios.<br />
 
{{Con}}Sem críticos aleatórios.<br />
Line 487: Line 487:
 
{{Con}}[[Headshot/tr|Kafadan Vuruşlar]] Kritik Hasar vermez.<br />
 
{{Con}}[[Headshot/tr|Kafadan Vuruşlar]] Kritik Hasar vermez.<br />
 
{{Con}}Rastgele Kritik Vuruşlar yok.<br />
 
{{Con}}Rastgele Kritik Vuruşlar yok.<br />
  | zh-hant =
 
{{Pro}}充電速率 +25%。<br/>
 
{{Pro}}開鏡命中時:根據集電量對目標發揮[[Jarate/zh-hant|瓶手道]]作用 2~5 秒。<br/>
 
{{Pro}}自然呼喚:開鏡射擊爆頭將造成小爆擊,並降低瓶手道冷卻時間1秒。<br/>
 
{{Con}}無法[[Headshots/zh-hant|爆頭]]。<br/>
 
{{Con}}無隨機爆擊。<br/>
 
{{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/>
 
 
   | zh-hans =  
 
   | zh-hans =  
 
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/>
 
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/>
Line 502: Line 495:
 
{{Con}}[[Headshot/zh-hans|爆头]]不会爆击。<br/>
 
{{Con}}[[Headshot/zh-hans|爆头]]不会爆击。<br/>
 
{{Con}}无随机爆击。<br/>
 
{{Con}}无随机爆击。<br/>
 +
  | zh-hant =
 +
{{Pro}}充電速率 +25%。<br/>
 +
{{Pro}}開鏡命中時:根據集電量對目標發揮[[Jarate/zh-hant|瓶手道]]作用 2~5 秒。<br/>
 +
{{Pro}}自然呼喚:開鏡射擊爆頭將造成小爆擊,並降低瓶手道冷卻時間1秒。<br/>
 +
{{Con}}無法[[Headshots/zh-hant|爆頭]]。<br/>
 +
{{Con}}無隨機爆擊。<br/>
 +
{{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/>
 
}}
 
}}
 
|-
 
|-
Line 515: Line 515:
 
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 
{{Pro}}[[Critical hits]] are guaranteed for headshots.<br/>
 
{{Pro}}Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.<br/>
 
{{Pro}}Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.<br/>
{{Con}}No random critical hits.<br/>
+
{{Con}}No random Critical hits.<br/>
 
{{Con}}-50% base charge rate penalty.<br/>
 
{{Con}}-50% base charge rate penalty.<br/>
 
   | cs =
 
   | cs =
Line 625: Line 625:
 
{{Con}}Rastgele Kritik Vuruşlar yok.<br />
 
{{Con}}Rastgele Kritik Vuruşlar yok.<br />
 
{{Con}}-%50 temel şarj olma süresi.<br />
 
{{Con}}-%50 temel şarj olma süresi.<br />
  | zh-hant =
 
{{Con}}初始充電速率降低 50%。<br/>
 
{{Info}}每個成功爆頭殺敵,增加武器的充電速率 25%,最多增加至 200%。<br/>
 
{{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/>
 
 
   | zh-hans =  
 
   | zh-hans =  
 
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/>
 
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/>
Line 635: Line 631:
 
{{Con}}无随机爆击。<br/>
 
{{Con}}无随机爆击。<br/>
 
{{Con}}初始蓄能速度减慢 50%。<br/>
 
{{Con}}初始蓄能速度减慢 50%。<br/>
 +
  | zh-hant =
 +
{{Con}}初始充電速率降低 50%。<br/>
 +
{{Info}}每個成功爆頭殺敵,增加武器的充電速率 25%,最多增加至 200%。<br/>
 +
{{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/>
 
}}
 
}}
 
|-
 
|-
Line 653: Line 653:
 
{{Con}}Only fires when zoomed.<br/>
 
{{Con}}Only fires when zoomed.<br/>
 
{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/>
 
{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/>
{{Con}}No random critical hits.<br/>
+
{{Con}}No random Critical hits.<br/>
 
   | cs =
 
   | cs =
 
{{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/>
 
{{Pro}}[[Critical hits/cs|Kritický poškození]] při zásahu do hlavy.<br/>
Line 786: Line 786:
 
{{Con}}Kurşunlar arkasına belirgin, kolayca takip edilebilir takım renkli bir ışın bırakır.<br />
 
{{Con}}Kurşunlar arkasına belirgin, kolayca takip edilebilir takım renkli bir ışın bırakır.<br />
 
{{Con}}Rastgele Kritik Vuruşlar yok.<br />
 
{{Con}}Rastgele Kritik Vuruşlar yok.<br />
  | zh-hant =
 
{{Pro}}充電全滿:每發子彈傷害 +15%。<br/>
 
{{Pro}}充電全滿:子彈能貫穿玩家。<br/>
 
{{Con}}只能在打開狙擊鏡時開火。<br/>
 
{{Con}}會出現明顯的射擊軌跡。<br/>
 
{{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/>
 
 
   | zh-hans =  
 
   | zh-hans =  
 
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/>
 
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/>
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{{Con}}发射光亮及团队色彩的曳光弹药。<br/>
 
{{Con}}发射光亮及团队色彩的曳光弹药。<br/>
 
{{Con}}无随机爆击。<br/>
 
{{Con}}无随机爆击。<br/>
 +
  | zh-hant =
 +
{{Pro}}充電全滿:每發子彈傷害 +15%。<br/>
 +
{{Pro}}充電全滿:子彈能貫穿玩家。<br/>
 +
{{Con}}只能在打開狙擊鏡時開火。<br/>
 +
{{Con}}會出現明顯的射擊軌跡。<br/>
 +
{{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/>
 
}}
 
}}
 
|-
 
|-
Line 835: Line 835:
 
:{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/>
 
:{{Con}}Shots leave a bright, easily traceable team-colored line behind them.<br/>
 
{{Con}}-20% damage penalty on body shot.<br/>
 
{{Con}}-20% damage penalty on body shot.<br/>
{{Con}}No random critical hits.<br/>
+
{{Con}}No random Critical hits.<br/>
 
{{Info}}Headshot kills cause decapitation.<br/>
 
{{Info}}Headshot kills cause decapitation.<br/>
 
   | cs =  
 
   | cs =  
Line 1,017: Line 1,017:
 
{{Con}}Rastgele Kritik Vuruşlar yok.<br />
 
{{Con}}Rastgele Kritik Vuruşlar yok.<br />
 
{{Info}}Kafadan vurulan rakiplerin kafaları kopar.<br />
 
{{Info}}Kafadan vurulan rakiplerin kafaları kopar.<br />
  | zh-hant =
 
{{Pro}}殺敵或助攻可獲得聚焦力。<br/>
 
{{Pro}}按下裝彈鍵開啟聚焦力效果。<br/>
 
{{Pro}}處於聚焦時:充電速率 +25%,且視線不會離開狙擊鏡。<br/>
 
{{Con}}只擊中身體會使傷害值 -20%。<br/>
 
{{Info}}腦袋掉了。<br/>
 
 
   | zh-hans =  
 
   | zh-hans =  
 
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/>
 
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/>
Line 1,036: Line 1,030:
 
{{Con}}无随机爆击。<br/>
 
{{Con}}无随机爆击。<br/>
 
{{Info}}爆头杀敌会把敌人的头射掉。<br/>
 
{{Info}}爆头杀敌会把敌人的头射掉。<br/>
 +
  | zh-hant =
 +
{{Pro}}殺敵或助攻可獲得聚焦力。<br/>
 +
{{Pro}}按下裝彈鍵開啟聚焦力效果。<br/>
 +
{{Pro}}處於聚焦時:充電速率 +25%,且視線不會離開狙擊鏡。<br/>
 +
{{Con}}只擊中身體會使傷害值 -20%。<br/>
 +
{{Info}}腦袋掉了。<br/>
 
}}
 
}}
 
|-
 
|-
Line 1,056: Line 1,056:
 
{{Con}}-10% damage penalty on body shot.<br/>
 
{{Con}}-10% damage penalty on body shot.<br/>
 
{{Con}}Shots leave a dim, clear line behind them.<br/>
 
{{Con}}Shots leave a dim, clear line behind them.<br/>
{{Con}}No random critical hits.<br/>
+
{{Con}}No random Critical hits.<br/>
 
{{Info}}Charged shots will [[gib]] victims.<br/>
 
{{Info}}Charged shots will [[gib]] victims.<br/>
 
   | de =
 
   | de =
Line 1,141: Line 1,141:
 
{{Con}}Sem críticos aleatórios.<br/>
 
{{Con}}Sem críticos aleatórios.<br/>
 
{{Info}}Tiros carregados [[Gibs/pt-br|despedaçam]] vítimas.<br/>
 
{{Info}}Tiros carregados [[Gibs/pt-br|despedaçam]] vítimas.<br/>
 +
  | ru =
 +
{{Info}}В прицеливании, заряд не начинает накапливаться автоматически.<br/>
 +
{{Info}}Удерживайте кнопку выстрела (ЛКМ) чтобы начать накапливать заряд, отпустите произвести выстрел.<br/>
 +
{{Info}}Игрок может не выходить из прицеливания после выстрела.<br/>
 +
{{Pro}}Крит при попадании в голову.<br/>
 +
{{Pro}}Удерживайте кнопку выстрела (ЛКМ) чтобы накапливать заряд даже без прицеливания.<br />
 +
{{Con}}Невозможно наносить попадание в голову, если заряд винтовки не полон.<br />
 +
{{Con}}Урон при попадани в тело ниже на 10%.<br/>
 +
{{Con}}Выстрелы оставляют полу-прозрачную, заметную линию.<br/>
 +
{{Con}}Без случайных критов.<br/>
 +
{{Info}}Заряженные выстрелы разрывают жертв на куски.<br/>
 
   | sv =  
 
   | sv =  
 
{{Info}}Laddar inte skott automatiskt när man siktar.<br/>
 
{{Info}}Laddar inte skott automatiskt när man siktar.<br/>
Line 1,152: Line 1,163:
 
{{Con}}Inga slumpmässiga kritiska träffar.<br/>
 
{{Con}}Inga slumpmässiga kritiska träffar.<br/>
 
{{Info}}Laddade skott får spelare att explodera i [[Gib/sv|bitar]].<br/>
 
{{Info}}Laddade skott får spelare att explodera i [[Gib/sv|bitar]].<br/>
  | ru =
 
{{Info}}В прицеливании, заряд не начинает накапливаться автоматически.<br/>
 
{{Info}}Удерживайте кнопку выстрела (ЛКМ) чтобы начать накапливать заряд, отпустите произвести выстрел.<br/>
 
{{Info}}Игрок может не выходить из прицеливания после выстрела.<br/>
 
{{Pro}}Крит при попадании в голову.<br/>
 
{{Pro}}Удерживайте кнопку выстрела (ЛКМ) чтобы накапливать заряд даже без прицеливания.<br />
 
{{Con}}Невозможно наносить попадание в голову, если заряд винтовки не полон.<br />
 
{{Con}}Урон при попадани в тело ниже на 10%.<br/>
 
{{Con}}Выстрелы оставляют полу-прозрачную, заметную линию.<br/>
 
{{Con}}Без случайных критов.<br/>
 
{{Info}}Заряженные выстрелы разрывают жертв на куски.<br/>
 
 
   | tr =
 
   | tr =
 
{{Info}}Yakınlaştırıldığında şarj olmaya başlamaz.<br />
 
{{Info}}Yakınlaştırıldığında şarj olmaya başlamaz.<br />
Line 1,174: Line 1,174:
 
{{Con}}Rastgele Kritik Vuruşlar yok.<br />
 
{{Con}}Rastgele Kritik Vuruşlar yok.<br />
 
{{Info}}Tam şarj edilmiş bir vuruş ile öldürülen bir rakip parçalanır.<br />
 
{{Info}}Tam şarj edilmiş bir vuruş ile öldürülen bir rakip parçalanır.<br />
  | zh-hant =
 
{{Pro}}不需瞄準也可進行充電。<br />
 
{{Con}}沒有充電全滿的話無法爆頭。<br />
 
{{Con}}只擊中身體會導致傷害值 -10%。<br/>
 
 
   | zh-hans =  
 
   | zh-hans =  
 
{{Info}}开镜后不会自动开始充能。<br/>
 
{{Info}}开镜后不会自动开始充能。<br/>
Line 1,189: Line 1,185:
 
{{Con}}无随机爆击。<br/>
 
{{Con}}无随机爆击。<br/>
 
{{Info}}充能杀敌时会[[gib/zh-hans|肢解]]被害者。<br/>
 
{{Info}}充能杀敌时会[[gib/zh-hans|肢解]]被害者。<br/>
 +
  | zh-hant =
 +
{{Pro}}不需瞄準也可進行充電。<br />
 +
{{Con}}沒有充電全滿的話無法爆頭。<br />
 +
{{Con}}只擊中身體會導致傷害值 -10%。<br/>
 
}}
 
}}
 
|-
 
|-
 
| align="center" | {{Icon killicon|weapon=Sniper headshot}}
 
| align="center" | {{Icon killicon|weapon=Sniper headshot}}
|}
+
|}<noinclude>{{Doc begin}}
<noinclude>
+
{{translation switching|en, de, es, fr, ja, ko, pl, pt-br, ru, zh-hans, zh-hant}}
 +
 
 
This template is meant to be used in localized versions of the [[Sniper]] article, replacing current weapon tables.
 
This template is meant to be used in localized versions of the [[Sniper]] article, replacing current weapon tables.
  
 
Make sure that section [[Template:Dictionary/common_strings#class_weapons_tables]] is also translated to your language.
 
Make sure that section [[Template:Dictionary/common_strings#class_weapons_tables]] is also translated to your language.
  
 +
== See also ==
 +
* [[:Category:Class Weapons Tables|Category:Class Weapons Tables]]
 +
 +
[[Category:Class Weapons Tables|S]]
 
[[Category:Formatting templates]]
 
[[Category:Formatting templates]]
{{translation switching|en, de, es, fr, ja, ko, pl, pt-br, ru, zh-hant, zh-hans}}
 
[[Category:Class Weapons Tables|S]]
 
 
</noinclude>
 
</noinclude>

Latest revision as of 17:36, 8 November 2025

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Sniper Rifle
Stock
Sniper Rifle
Killicon sniper rifle.png 25 N/A Base:
50150

Headshot:
150450

Pictogram info.png Charges while zoomed.

Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram minus.png No random Critical hits.

Killicon sniperriflehs.png
AWPer Hand
Promotional / Craft
AWPer Hand
Killicon sniper rifle.png
Killicon sniperriflehs.png
Huntsman
Unlock
Huntsman
Killicon huntsman.png 1 12 Base:
50120

Headshot:
150360

Pictogram info.png Bullets replaced with an arrow projectile.

Pictogram info.png Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png No laser pointer indicator.
Pictogram plus.png Friendly Pyros can light arrows to add fire damage.
Pictogram plus.png -70% maximum charge time.
Pictogram plus.png +96% charging movement speed (total of 53% movement speed while charging)
Pictogram minus.png -20% maximum charge damage.

Pictogram info.png Base damage unchanged.

Pictogram minus.png -48% total ammo.
Pictogram minus.png No random Critical hits.
Pictogram minus.png Arrows can be reflected, shot down, and vaporized.
Pictogram minus.png Arrows lose their accuracy if the bow is drawn for more than 5 seconds.
Pictogram info.png Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).

Killicon huntsmanhs.png
Killicon flaming huntsman.png
Killicon flaming huntsman afterburn.png
Fortified Compound
Promotional
Fortified Compound
Killicon huntsman.png
Killicon huntsmanhs.png
Killicon flaming huntsman.png
Killicon flaming huntsman afterburn.png
Sydney Sleeper
Craft
Sydney Sleeper
Killicon sydney sleeper.png 25 N/A Base:
50150
Pictogram info.png Charges while zoomed.

Pictogram plus.png On scoped hit, applies Jarate effect to the target for 2 to 5 seconds based on amount charged.
Pictogram plus.png Charge rate increased 25%.
Pictogram plus.png Nature's Call: Scoped headshots always Mini-Crit and reduce the remaining cooldown of Jarate by 1 second.
Pictogram plus.png Scoped shots extinguish flames on allied players.
Pictogram minus.png Headshots do not Crit.
Pictogram minus.png No random Critical hits.

Bazaar Bargain
Craft
Bazaar Bargain
Killicon bazaar bargain.png 25 N/A Base:
50150

Headshot:
150450

Pictogram info.png Charges while zoomed.

Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.
Pictogram minus.png No random Critical hits.
Pictogram minus.png -50% base charge rate penalty.

Killicon sniperriflehs.png
Machina
Promotional / Craft
Machina
Killicon machina.png 25 N/A Base:
50173

Headshot:
150518

Pictogram info.png Charges while zoomed.

Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Fully charged shots deal +15% damage.
Pictogram plus.png Fully charged shots penetrate players and damage enemies behind them.
Pictogram minus.png Only fires when zoomed.
Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them.
Pictogram minus.png No random Critical hits.

Killicon sniperriflehs.png
Killicon machina penetrate.png
Killicon machina penetratehs.png
Shooting Star
Uncrate
Shooting Star
Killicon shooting star.png
Killicon sniperriflehs.png
Killicon machina penetrate.png
Killicon machina penetratehs.png
Hitman's Heatmaker
Craft
Hitman's Heatmaker
Killicon hitman's heatmaker.png 25 N/A Base:
40120

Headshot:
150450

Pictogram info.png Charges while zoomed.

Pictogram info.png Shots are more quiet.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Gain Focus on kills and assists.
Pictogram plus.png Press 'Reload' to activate focus.
Pictogram info.png When Focus is active:

Pictogram info.png Doesn't unscope between shots.
Pictogram plus.png +25% faster charge rate.
Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them.

Pictogram minus.png -20% damage penalty on body shot.
Pictogram minus.png No random Critical hits.
Pictogram info.png Headshot kills cause decapitation.

Killicon sniperriflehs.png
Classic
Craft
Classic
Killicon classic.png 25 N/A Base:
45135

Headshot:
50450

Pictogram info.png Does not automatically start charging when zoomed.

Pictogram info.png Hold down fire button to charge, release to fire.
Pictogram info.png Doesn't unscope between shots.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Can charge without zooming.
Pictogram minus.png Cannot headshot unless fully charged.
Pictogram minus.png -10% damage penalty on body shot.
Pictogram minus.png Shots leave a dim, clear line behind them.
Pictogram minus.png No random Critical hits.
Pictogram info.png Charged shots will gib victims.

Killicon sniperriflehs.png

Documentation for Class weapons table sniper primary

This template is meant to be used in localized versions of the Sniper article, replacing current weapon tables.

Make sure that section Template:Dictionary/common_strings#class_weapons_tables is also translated to your language.

See also