Difference between revisions of "Knockback"

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'''Knock back''' is the movement of a player, caused by an outside source.
 
'''Knock back''' is the movement of a player, caused by an outside source.
  

Revision as of 14:34, 16 March 2013

Knock back.png

Knock back is the movement of a player, caused by an outside source.

When taking damage from any source, a player will experience an amount of knock back that generally scales directly with the power behind the attack. For example, a point-blank Scattergun blast will push its recipient farther back than an uncharged Sniper Rifle shot. While most weapons inflict minor knock back at best, there are quite a few exceptions that inflict significant knock back and can have a dramatic effect on the battlefield. Significant sources of knock back will instantly interrupt any animations the victim is in, including taunts and consumption of a lunchbox item. The only items that can reduce the effects of knock back are the Mantreads, the Quick-Fix while deploying an ÜberCharge, and the Cozy Camper.

Explosions

The explosive projectiles fired by weapons such as the Rocket Launcher and Stickybomb Launcher are among the most powerful sources of knock back and can send victims flying through the air. Crouching or being airborne reduces air drag, greatly increasing the degree of knock back experienced. Classes that utilize explosives will often take advantage of this mechanic to propel themselves great distances.

Sources:

Damage over time / Self damage

Damage received from an adirectional source or a weapon that hurts the user will push the recipient upward. The degree of knock back experienced scales with the damage taken and is usually minor, but can be significant enough to access previously unreachable areas.

Sources:

Special cases

  • Compression blast - Launches victim backwards aerially without inflicting damage.
  • Force-A-Nature – Launches victim according to the angle at which the weapon was fired; launches an airborne wielder in the opposite direction.
  • Loose Cannon - Launches victim back a distance proportional to how far the cannonball travels.
  • Melee weapon Critical hits - Launches airborne targets significantly backwards.
  • Natascha – The effects of slowdown are similar to knock back and will cancel any animations the victim is in.
  • Scorch Shot - Launches victim back a distance proportional to how far the flare travels.
  • Sentry Gun – Sentry Gun bullets and rockets push targets away.

Related achievements

Leaderboard class scout.png Scout

Fall Classic
Fall Classic
Cause an environmental death or suicide using the Force-A-Nature's knockback.


Leaderboard class demoman.png Demoman

He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.


Backpack Full Head Of Steam.png Foundry achievements

Terminated, Too
Terminated, Too
Kill a player by pushing them into the cauldron fire.


Doomsday icon.png Astro-chievements

Lift-offed
Lift-offed
Push a player into the rocket's exhaust path at the end of the round.


See also