Shortstop/ko

From Team Fortress Wiki
< Shortstop
Revision as of 08:28, 16 November 2010 by AHaeng (talk | contribs) (Slowdown)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Slowdown

Each pellet fired is capable of inflicting 40% slow on the target for 0.5 seconds per shot, which may allow the player to break from the fight or close in to deal more damage. This Slow effect is much less than that dealt by Natascha, which slows any target to ~113 Hammer units per second, which is more than a 60% reduction from the "normal" movement speed of 300 HU/sec. The slowdown is also less noticeable on the Shortstop compared to the Natascha because of the Natascha's constant rate of fire.

Class Slowed Speed Notes
Scout 80% of "normal"* (240v) Same speed as a Soldier
Soldier 48% of "normal"* (144v) around 37% slower than a typical Heavy
Demoman 56% of "normal"* (168v) around 26% slower than a Heavy
Heavy 42% of "normal"* (138v) Speed of a Sniper with the Huntsman drawn.
Medic 64% of "normal"* (192v) around 18% slower than a Heavy
Pyro, Engineer, Sniper, Spy 60% of "normal"* (180v) around 22% slower than a Heavy
*"Normal" refers to the standard speed of Pyros, Engineers, Snipers, and Spies. (300v)
See the wiki's speed page for more information on different movement speeds.