Difference between revisions of "Template:List of afterburn-inflicting weapons"

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! width="30px" style="background:#ffbd7e;" rowspan="2" | {{class link|Soldier|br=yes}}
 
! width="30px" style="background:#ffbd7e;" rowspan="2" | {{class link|Soldier|br=yes}}
 
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Primary}}
 
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Primary}}
| class="gold" | {{icon item|Cow Mangler 5000|63px}}
+
| colspan=2 class="gold" | {{icon item|Cow Mangler 5000|63px}}
| colspan=5 rowspan=2 style="text-align:left" |
+
| rowspan=2 style="text-align:left" |
 
* {{lang
 
* {{lang
 
   | en = Alt-fire: Fires a Mini-crit shot which ignites enemies who get hit. It will also ignite the player if they are in range.
 
   | en = Alt-fire: Fires a Mini-crit shot which ignites enemies who get hit. It will also ignite the player if they are in range.
Line 35: Line 35:
 
   }}
 
   }}
 
|-
 
|-
| width="128px" valign="center" class="nameplate" | {{item link|Cow Mangler 5000}}
+
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Cow Mangler 5000}}
 
|-
 
|-
 
<!-- Pyro -->
 
<!-- Pyro -->
! width="40px" style="background:#ffbd7e;" rowspan=20 | {{class link|Pyro|br=yes}}
+
! width="40px" style="background:#ffbd7e;" rowspan=18 | {{class link|Pyro|br=yes}}
| style="background-color:#ffbd7e;" rowspan=10 | {{item name|Primary}}
+
| style="background-color:#ffbd7e;" rowspan=8 | {{item name|Primary}}
 
| class="gold" | {{icon item|Flame Thrower|63px}}
 
| class="gold" | {{icon item|Flame Thrower|63px}}
| colspan=5 rowspan=2 |  
+
| class="gold" | {{icon item|Rainblower|63px}}
 +
| rowspan=4 |
 
|-
 
|-
 
| width="128px" valign="center" class="nameplate" | {{item link|Flame Thrower}}
 
| width="128px" valign="center" class="nameplate" | {{item link|Flame Thrower}}
 +
| width="128px" valign="center" class="nameplate" | {{item link|Rainblower}}
 
|-
 
|-
| class="gold" | {{icon item|Backburner|63px}}
+
| colspan=2 class="gold" | {{icon item|Backburner|63px}}
| colspan=5 rowspan=2 |
 
 
|-
 
|-
| width="128px" valign="center" class="nameplate" | {{item link|Backburner}}
+
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Backburner}}
 
|-
 
|-
| class="gold" | {{icon item|Degreaser|63px}}
+
| colspan=2 class="gold" | {{icon item|Degreaser|63px}}
| colspan=5 rowspan=2 style="text-align:left" |
+
| rowspan=2 style="text-align:left" |
 
* {{lang
 
* {{lang
 
   | en = Afterburn caused by this weapon deals 25% less damage compared to the default Flamethrower.
 
   | en = Afterburn caused by this weapon deals 25% less damage compared to the default Flamethrower.
Line 67: Line 68:
 
   }}
 
   }}
 
|-
 
|-
| width="128px" valign="center" class="nameplate" | {{item link|Degreaser}}
+
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Degreaser}}
 
|-
 
|-
| class="gold" | {{icon item|Phlogistinator|63px}}
+
| colspan=2 class="gold" | {{icon item|Phlogistinator|63px}}
| colspan=5 rowspan=2 style="text-align:left" |
+
| rowspan=2 style="text-align:left" |
 
* {{lang
 
* {{lang
 
   | en = Fire damage builds Mmmph.
 
   | en = Fire damage builds Mmmph.
Line 86: Line 87:
 
   }}
 
   }}
 
|-
 
|-
| width="128px" valign="center" class="nameplate" | {{item link|Phlogistinator}}
+
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Phlogistinator}}
|-
 
| class="gold" | {{icon item|Rainblower|63px}}
 
| colspan=5 rowspan=2 |
 
|-
 
| width="128px" valign="center" class="nameplate" | {{item link|Rainblower}}
 
 
|-
 
|-
 
| style="background-color:#ffbd7e;" rowspan=8 | {{item name|Secondary}}
 
| style="background-color:#ffbd7e;" rowspan=8 | {{item name|Secondary}}
| class="gold" | {{icon item|Flare Gun|63px}}
+
| colspan=2 class="gold" | {{icon item|Flare Gun|63px}}
| colspan=5 rowspan=2 style="text-align:left" |
+
| rowspan=2 style="text-align:left" |
 
* {{lang
 
* {{lang
 
   | en = Deals Critical hits damage to any already burning players.
 
   | en = Deals Critical hits damage to any already burning players.
Line 110: Line 106:
 
   }}
 
   }}
 
|-
 
|-
| width="128px" valign="center" class="nameplate" | {{item link|Flare Gun}}
+
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Flare Gun}}
 
|-
 
|-
| class="gold" | {{icon item|Detonator|63px}}
+
| colspan=2 class="gold" | {{icon item|Detonator|63px}}
| colspan=5 rowspan=2 style="text-align:left" |
+
| rowspan=2 style="text-align:left" |
 
* {{lang
 
* {{lang
 
  | en = Alt-fire: Detonate flare. Will ignite enemies within a certain radius. Ignites the player who fired it at the ground or detonated too close.  
 
  | en = Alt-fire: Detonate flare. Will ignite enemies within a certain radius. Ignites the player who fired it at the ground or detonated too close.  
Line 143: Line 139:
 
   }}
 
   }}
 
|-
 
|-
| width="128px" valign="center" class="nameplate" | {{item link|Detonator}}
+
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Detonator}}
 
|-
 
|-
| class="gold" | {{icon item|Manmelter|63px}}
+
| colspan=2 class="gold" | {{icon item|Manmelter|63px}}
| colspan=5 rowspan=2 |
+
| rowspan=2 |  
 
|-
 
|-
| width="128px" valign="center" class="nameplate" | {{item link|Manmelter}}
+
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Manmelter}}
 
|-
 
|-
| class="gold" | {{icon item|Scorch Shot|63px}}
+
| colspan=2 class="gold" | {{icon item|Scorch Shot|63px}}
| colspan=5 rowspan=2 style="text-align:left" |
+
| rowspan=2 style="text-align:left" |
 
* {{lang
 
* {{lang
 
   | en = Shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion.
 
   | en = Shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion.
Line 167: Line 163:
 
   }}
 
   }}
 
|-
 
|-
| width="128px" valign="center" class="nameplate" | {{item link|Scorch Shot}}
+
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Scorch Shot}}
 
|-
 
|-
 
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Melee}}
 
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Melee}}
| class="gold" | {{icon item|Sharpened Volcano Fragment|63px}}
+
| colspan=2 class="gold" | {{icon item|Sharpened Volcano Fragment|63px}}
| colspan=5 rowspan=2 |
+
| rowspan=2 |  
 
|-
 
|-
| width="128px" valign="center" class="nameplate" | {{item link|Sharpened Volcano Fragment}}
+
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Sharpened Volcano Fragment}}
 
|-
 
|-
 
<!-- Heavy -->
 
<!-- Heavy -->
 
! width="40px" style="background:#ffbd7e;" rowspan="2" | {{class link|Heavy|br=yes}}
 
! width="40px" style="background:#ffbd7e;" rowspan="2" | {{class link|Heavy|br=yes}}
 
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Primary}}
 
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Primary}}
| class="gold" | {{icon item|Huo-Long Heater|63px}}
+
| colspan=2 class="gold" | {{icon item|Huo-Long Heater|63px}}
| colspan=5 rowspan=2 style="text-align:left" |
+
| rowspan=2 style="text-align:left" |
 
* {{lang
 
* {{lang
 
   | en = Surrounds the Heavy with a ring of fire when deployed, igniting anyone who comes in contact with it.
 
   | en = Surrounds the Heavy with a ring of fire when deployed, igniting anyone who comes in contact with it.
Line 195: Line 191:
 
   }}
 
   }}
 
|-
 
|-
| width="128px" valign="center" class="nameplate" | {{item link|Huo-Long Heater}}
+
| colspan=2 width="128px" valign="center" class="nameplate" | {{item link|Huo-Long Heater}}
 
|-
 
|-
 
<!-- Sniper -->
 
<!-- Sniper -->
Line 201: Line 197:
 
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Primary}}
 
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Primary}}
 
| class="gold" | {{icon item|Huntsman|63px}}
 
| class="gold" | {{icon item|Huntsman|63px}}
| colspan=5 rowspan=2 style="text-align:left" |
+
| class="gold" | {{icon item|Fortified Compound|63px}}
 +
| rowspan=2 style="text-align:left" |
 
* {{lang
 
* {{lang
 
   | en = Arrows can be ignited by an allied Pyro firing their primary weapon, the Righteous Bison, or the Pomson 6000, as well as approaching the torches placed in DeGroot Keep.
 
   | en = Arrows can be ignited by an allied Pyro firing their primary weapon, the Righteous Bison, or the Pomson 6000, as well as approaching the torches placed in DeGroot Keep.
Line 218: Line 215:
 
|-
 
|-
 
| width="128px" valign="center" class="nameplate" | {{item link|Huntsman}}
 
| width="128px" valign="center" class="nameplate" | {{item link|Huntsman}}
 +
| width="128px" valign="center" class="nameplate" | {{item link|Fortified Compound}}
 
|-
 
|-
 
| width="40px" style="background:#ffbd7e;" rowspan=2 colspan=2 rowspan=2 | '''{{common strings|itt notes}}'''
 
| width="40px" style="background:#ffbd7e;" rowspan=2 colspan=2 rowspan=2 | '''{{common strings|itt notes}}'''

Revision as of 22:42, 23 February 2014

List of afterburn-inflicting weapons
Primary Cow Mangler 5000
  • Alt-fire: Fires a Mini-crit shot which ignites enemies who get hit. It will also ignite the player if they are in range.
Cow Mangler 5000
Primary Flame Thrower Rainblower
Flame Thrower Rainblower
Backburner
Backburner
Degreaser
  • Afterburn caused by this weapon deals 25% less damage compared to the default Flamethrower.
Degreaser
Phlogistinator
  • Fire damage builds Mmmph.
Phlogistinator
Secondary Flare Gun
  • Deals Critical hits damage to any already burning players.
Flare Gun
Detonator
  • Alt-fire: Detonate flare. Will ignite enemies within a certain radius. Ignites the player who fired it at the ground or detonated too close.
  • Deals Mini-crit damage to any already burning players if they are hit by the flare impact.
Detonator
Manmelter
Manmelter
Scorch Shot
  • Shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion.
Scorch Shot
Melee Sharpened Volcano Fragment
Sharpened Volcano Fragment
Primary Huo-Long Heater
  • Surrounds the Heavy with a ring of fire when deployed, igniting anyone who comes in contact with it.
Huo-Long Heater
Primary Huntsman Fortified Compound
  • Arrows can be ignited by an allied Pyro firing their primary weapon, the Righteous Bison, or the Pomson 6000, as well as approaching the torches placed in DeGroot Keep.
Huntsman Fortified Compound
Notes
  • Afterburn will be sparkling particle effects for players that are in Pyroland.