Difference between revisions of "User:M-NINJA/Projects/Beta Redo"

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[[File:TF2 Beta logo.png|350px|right]]
 +
The '''Team Fortress 2 Beta''' is a [[beta]] version of the game that is separate from TF2 itself and is open to all owners of it, made available on December 2, 2010. This is the second period of public beta testing, the first one occurring before official release of the game. The beta is used for purposes including, but not limited to:
 +
*Testing and tuning various class, item, and weapon changes
 +
*Testing map changes and variants
 +
*Running higher level, game-wide experiments (like doubling player health)
 +
*Testing new technologies without the risk of breaking the game
 +
 +
Players receive all achievement-related items, all [[promotional items]] their account is entitled to (excluding promotional items received from a trade), and the complete [[Item sets#Spy|Saharan Spy]] pack. [[Trading]], [[crafting]], and the [[Mann Co. Store]] are disabled. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the [[Beta weapons|closed beta]] from 2009.
 +
 +
== Changes ==
 +
=== Balance ===
 
{| class="wikitable" width="100%"
 
{| class="wikitable" width="100%"
 
! class="header" width="7%" height="50px" style="background-color:#ffbd7e" | Type <br />
 
! class="header" width="7%" height="50px" style="background-color:#ffbd7e" | Type <br />
Line 5: Line 16:
 
! class="header" width="10%" style="background-color:#ffbd7e"| Active
 
! class="header" width="10%" style="background-color:#ffbd7e"| Active
 
|-
 
|-
! style="background-color:#ffddad" rowspan="6" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}[[Weapons]]
+
! style="background-color:#ffddad" rowspan="22" | {{Icon weapon|weapon=Shotgun|icon-size=100x100px|link=Weapons}}[[Weapons]]
 
! style="background-color:#ffecd1" | {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br />'''[[Natascha]]'''<sup>1</sup>
 
! style="background-color:#ffecd1" | {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br />'''[[Natascha]]'''<sup>1</sup>
 
| style="background-color:#ffecd1" |'''Stats''':
 
| style="background-color:#ffecd1" |'''Stats''':
Line 39: Line 50:
 
| style="background-color:#ffecd1" align="center" | {{Cross}}<br> '''Not Active <br> <small>(1/06/2011)</small>'''
 
| style="background-color:#ffecd1" align="center" | {{Cross}}<br> '''Not Active <br> <small>(1/06/2011)</small>'''
 
|-
 
|-
! {{Icon weapon|weapon=Toolbox|icon-size=100x100px}} <br />'''[[Buildings]]'''
+
! {{Icon weapon|weapon=Eyelander|icon-size=100x100px|link=Eyelander}} <br />'''[[Eyelander]]'''
 +
|'''Stats''':
 +
{{Info}} This weapon has a large melee range. Gives increased speed and health with every head you take.<br/>
 +
{{Con}}-25% damage<br/>
 +
{{Con}}-25 max health on wearer<br/>
 +
|align="center" | {{Check}} <br /> '''Active <br> <small>(2/11/2011)</small>'''
 +
|-
 +
! style="background-color:#ffecd1" | {{Icon weapon|weapon=Gunslinger|icon-size=100x100px|link=Gunslinger}} <br />'''[[Gunslinger]]'''
 +
| style="background-color:#ffecd1" |'''Stats''':
 +
{{Pro}}+25 max health on wearer<br />
 +
{{Con}}Replaces the Sentry with a fast building Mini-Sentry<br />
 +
{{Con}}-25% damage<br />
 +
| style="background-color:#ffecd1" align="center" | {{Check}} <br /> '''Active <br> <small>(2/11/2011)</small>'''
 +
|-
 +
! {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px|link=Southern Hospitality}} <br />'''[[Southern Hospitality]]'''
 +
|'''Stats''':
 +
{{Pro}}On Hit: Bleed for 5 seconds<br/>
 +
{{Con}}-25% damage<br/>
 +
{{Con}}20% fire damage vulnerability on wearer<br/>
 +
|align="center" | {{Check}} <br /> '''Active <br> <small>(2/11/2011)</small>'''
 +
|-
 +
! style="background-color:#ffecd1" | {{Icon weapon|weapon=Powerjack|icon-size=100x100px|link=Powerjack}} <br />'''[[Powerjack]]'''
 +
| style="background-color:#ffecd1" |'''Stats''':
 +
{{Pro}}+75 health restored on kill<br/>
 +
{{Con}}+20% melee vulnerability<br/>
 +
| style="background-color:#ffecd1" align="center" | {{Check}} <br /> '''Active <br> <small>(2/11/2011)</small>'''
 +
|-
 +
! {{Icon weapon|weapon=Horseless Headless Horsemann's Headtaker|icon-size=100x100px|link=Horseless Headless Horsemann's Headtaker}} <br />'''[[Horseless Headless Horsemann's Headtaker]]'''
 +
|'''Stats''':
 +
{{Info}} Cursed by dark spirits similar to those that dwell within the Eyelander.<br/>
 +
{{Con}}-25% damage<br/>
 +
{{Con}}-25 max health on wearer<br/>
 +
|align="center" | {{Check}} <br /> '''Active <br> <small>(2/11/2011)</small>'''
 +
|-
 +
! style="background-color:#ffecd1" | {{Icon weapon|weapon=Ullapool Caber|icon-size=100x100px|link=Ullapool Caber}} <br />'''[[Ullapool Caber]]'''
 +
| style="background-color:#ffecd1" |'''Stats''':
 +
{{Con}}-25% damage<br/>
 +
{{Info}} High-yield Scottish face removal. A sober person would throw it...<br/>
 +
| style="background-color:#ffecd1" align="center" | {{Check}} <br /> '''Active <br> <small>(2/11/2011)</small>'''
 +
|-
 +
! {{Icon weapon|weapon=Claidheamohmor|icon-size=100x100px|link=Claidheamohmor}} <br />'''[[Claidheamohmor]]'''
 +
|'''Stats''':
 +
{{Pro}}0.5 sec increase in charge duration<br/>
 +
{{Con}}-25% damage<br/>
 +
{{Con}}-15 max health on wearer<br/>
 +
|align="center" | {{Check}} <br /> '''Active <br> <small>(2/11/2011)</small>'''
 +
|-
 +
! style="background-color:#ffecd1" | {{Icon weapon|weapon=Vitasaw|icon-size=100x100px|link=Vitasaw}} <br />'''[[Vitasaw]]'''
 +
| style="background-color:#ffecd1" |'''Stats''':
 +
{{Info}}Added the ability to see enemy health <br />
 +
{{Pro}}On death up to 20% of your stored ÜberCharge is retained.<br />
 +
{{Con}}-10 max health on wearer<br />
 +
| style="background-color:#ffecd1" align="center" | {{Check}} <br /> '''Active <br> <small>(2/11/2011)</small>'''
 +
|-
 +
! {{Icon weapon|weapon=Medigun|icon-size=100x100px|link=Quick-Fix}} <br />'''[[Quick-Fix]]'''
 +
|'''Stats''':
 +
{{Info}}ÜberCharge grants 3x faster healing on target<br />
 +
{{Info}}ÜberCharge makes heal target and medic immune to stun and damage forces<br />
 +
{{Pro}}+50% heal rate<br />
 +
{{Pro}}+50% ÜberCharge<br />
 +
{{Con}}Can't overheal.<br />
 +
Move at the speed of any faster heal target.
 +
|align="center" | {{Check}} <br /> '''Active <br> <small>(2/11/2011)</small>'''
 +
|-
 +
! style="background-color:#ffecd1" | {{Icon weapon|weapon=Dalokohs Bar|icon-size=100x100px|link=Dalokohs Bar}} <br />'''[[Dalokohs Bar]]'''
 +
| style="background-color:#ffecd1" |'''Changes''':
 +
{{Info}}Removed cooldown <br/>
 +
| style="background-color:#ffecd1" align="center" | {{Check}} <br /> '''Active <br> <small>(2/11/2011)</small>'''
 +
|-
 +
! {{Icon weapon|weapon=Fists of Steel|icon-size=100x100px|link=Fists of Steel}} <br />'''[[Fists of Steel]]'''
 +
|'''Stats''':
 +
{{Pro}}-40% damage from ranged sources while active<br />
 +
{{Pro}}+20% faster deploy time<br />
 +
{{Con}}+100% damage from melee sources while active<br />
 +
|align="center" | {{Check}} <br /> '''Active <br> <small>(2/11/2011)</small>'''
 +
|-
 +
! style="background-color:#ffecd1" | {{Icon weapon|weapon=Loch-n-Load|icon-size=100x100px|link=Loch-n-Load}} <br />'''[[Loch-n-Load]]'''
 +
| style="background-color:#ffecd1" |'''Stats''':
 +
{{Con}}-60% clip size<br />
 +
{{Pro}}+20% damage done<br />
 +
{{Pro}}+25% projectile speed<br />
 +
{{Con}}+25% damage to self<br />
 +
{{Con}}Launched bombs shatter on surfaces<br />
 +
| style="background-color:#ffecd1" align="center" | {{Check}} <br /> '''Active <br> <small>(2/11/2011)</small>'''
 +
|-
 +
! {{Icon weapon|weapon=Equalizer|icon-size=100x100px|link=Equalizer}} <br />'''[[Equalizer]]'''
 +
|'''Changes''':
 +
{{Info}}Tuned high-end damage range so it's no longer possible to one-shot certain classes<br />
 +
{{Info}}Suppress the medic call effect while active<br />
 +
|align="center" | {{Check}} <br /> '''Active <br> <small>(2/11/2011)</small>'''
 +
|-
 +
! style="background-color:#ffecd1" | {{Icon weapon|weapon=Mad Milk|icon-size=100x100px|link=Mad Milk}} <br />'''[[Mad Milk]]'''
 +
| style="background-color:#ffecd1" |'''Stats''':
 +
{{Info}}Players heal 60% of the damage done to an enemy covered with milk.<br />
 +
| style="background-color:#ffecd1" align="center" | {{Check}} <br /> '''Active <br> <small>(2/11/2011)</small>'''
 +
|-
 +
! {{Icon weapon|weapon=Backburner|icon-size=100x100px|link=Backburner}} <br />'''[[Backburner]]'''
 +
|'''Stats''':
 +
{{Pro}}+10% damage done<br />
 +
{{Pro}}100% critical hits from behind<br />
 +
{{Con}}Ammo cost increased 150%<br />
 +
|align="center" | {{Check}} <br /> '''Active <br> <small>(2/11/2011)</small>'''
 +
|-
 +
! style="background-color:#ffecd1" | {{Icon weapon|weapon=Flare Gun|icon-size=100x100px|link=Detonator}} <br />'''[[Detonator]]'''
 +
| style="background-color:#ffecd1" |'''Stats''':
 +
{{Con}}+20% explosive damage vulnerability on wearer<br />
 +
{{Info}}Alt-Fire: Detonate flare.<br />
 +
| style="background-color:#ffecd1" align="center" | {{Check}} <br /> '''Active <br> <small>(2/11/2011)</small>'''
 +
|-
 +
! {{Icon weapon|weapon=Sydney Sleeper|icon-size=100x100px|link=Sydney Sleeper}} <br />'''[[Sydney Sleeper]]'''
 +
|'''Stats''':
 +
{{Pro}}On Hit: Jarate applied to target for 8 seconds<br />
 +
{{Pro}}+25% increased charge rate <br />
 +
{{Con}}No random critical hits<br />
 +
{{Con}}No headshots<br />
 +
|align="center" | {{Check}} <br /> '''Active <br> <small>(2/11/2011)</small>'''
 +
|-
 +
! style="background-color:#ffddad" rowspan="4"|[[File:Item icon Unknown Badge.png|100x100px|link=Classes]]<br />[[Classes|Class Changes]]
 +
! {{Icon weapon|weapon=Toolbox|icon-size=100x100px|link=Buildings}} <br />'''[[Buildings]]'''
 
|'''Changes''':
 
|'''Changes''':
 
{{Info}} Damage against buildings (sentries, etc) reduced 50%
 
{{Info}} Damage against buildings (sentries, etc) reduced 50%
 
|align="center" | {{Cross}} <br /> '''Not Active <br> <small>(1/13/2011)</small>'''
 
|align="center" | {{Cross}} <br /> '''Not Active <br> <small>(1/13/2011)</small>'''
 
|-
 
|-
|-
+
! style="background-color:#ffecd1" | [[File:Speech_mediccall.png|100x100px|link=Health]] <br />[[Health|Class Health]]
! style="background-color:#ffddad" rowspan="2"|[[File:Item icon Unknown Badge.png|100x100px]]<br />[[Classes|Class Changes]]
 
! style="background-color:#ffecd1" | [[File:Speech_mediccall.png|100x100px]] <br />[[Health|Class Health]]
 
 
| style="background-color:#ffecd1" |'''Changes''':
 
| style="background-color:#ffecd1" |'''Changes''':
 
{{Info}} All Classes have double [[Health]]
 
{{Info}} All Classes have double [[Health]]
 
| style="background-color:#ffecd1" align="center" | {{Cross}} <br /> '''Not Active <br> <small>(1/13/2011)</small>'''
 
| style="background-color:#ffecd1" align="center" | {{Cross}} <br /> '''Not Active <br> <small>(1/13/2011)</small>'''
 
|-
 
|-
! [[File:Speech_mediccall.png|100x100px]] <br />[[Health|Class Health]]
+
! [[File:Speech_mediccall.png|100x100px|link=Health]] <br />[[Health|Class Health]]
 
|'''Changes''':
 
|'''Changes''':
 
{{Info}} All Classes have 25% extra [[Health]]
 
{{Info}} All Classes have 25% extra [[Health]]
|align="center" | {{Check}} <br /> '''Active <br> <small>(1/13/2011)</small>'''
+
|align="center" | {{Cross}} <br /> '''Not Active <br> <small>(2/11/2011)</small>'''
 +
|-
 +
! [[File:Flare_proj_red.png|100x100px|link=Flare]] <br />[[Flare]]
 +
|'''Changes''':
 +
{{Info}}Flares always crit burning targets, regardless of range.
 +
|align="center" | {{Check}} <br /> '''Active <br> <small>(2/11/2011)</small>'''
 +
|-
 
|}
 
|}
 
<sup>1</sup>This variant was implemented in TF2 in the [[December 17, 2010 Patch]].
 
<sup>1</sup>This variant was implemented in TF2 in the [[December 17, 2010 Patch]].
 +
 +
=== Maps ===
 +
{| class="wikitable" width="100%"
 +
! class="header" width="7%" height="50px" style="background-color:#ffbd7e" | Location <br />
 +
! class="header" width="50%" style="background-color:#ffbd7e"| Notes / Changes
 +
|-
 +
!style="background-color:#ffddad" height="125px"| [[File:TF2_Granary_Map.jpg|100x100px]]<br />[[Granary]]
 +
|style="background-color:#ffecd1"|{{Info}}New entrance added into the RED and BLU mid ramp room.<br>
 +
{{Info}}Added new entrance to TF2 on the [[February 3, 2011 Patch]]
 +
|-
 +
!style="background-color:#ffddad" height="125px"| [[File:5gorge1.png|100x100px]]<br />[[5Gorge]]
 +
|{{Info}}5 CP version of cp_gorge.<br>
 +
{{Info}}Added CP_5Gorge to TF2 on the [[January 19, 2011 Patch]]
 +
|-
 +
!style="background-color:#ffddad" height="125px"| [[File:TF2_Well_Map.jpg|100x100px]]<br />[[Well]]
 +
|style="background-color:#ffecd1"|{{Info}}Made the 2nd point defender spawn door one-way
 +
|-
 +
|}
 +
<br/>
 +
<gallery>
 +
File:New Granary Changes Inside Red.png|Granary: New entrance on RED from inside.
 +
File:New Granary Changes Outside Red.png|Granary: New entrance on RED from outside.
 +
File:New Granary Changes Inside Red Blue.png|Granary: New entrance on BLU from inside.
 +
File:New Granary Changes Outside Blue.png|Granary: New entrance on BLU from outside.
 +
</gallery>
 +
 +
== Patches ==
 +
{{main|Patches (Beta)}}
 +
 +
== Bugs ==
 +
* The [[Iron Curtain]] shows up on the left hand side of the screen instead of the normal right hand side.
 +
* An [[Engineer]] can prepare to build a [[Mini-sentry]], switch to either the [[Wrench]] or [[Southern Hospitality]], and still deploy the Mini-Sentry without having the [[Gunslinger]] equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
 +
* As of the [[Patches_(Beta)#January 6, 2011|January 6, 2011 patch]], the [[drop system]] appears to be active, allowing players to receive normally-dropped items, [[crates]], and [[hats]] in the beta.<ref>[http://img820.imageshack.us/img820/5461/hhhhkk.png]</ref>
 +
* Despite being synced with the changes in the [[January 10, 2011 Patch]], the Kritzkrieg sound continues to play after the uberchange ends.
 +
 +
== See also ==
 +
* [[Beta weapons]] &ndash; for weapons of the previous closed beta.
 +
 +
== External Links ==
 +
* [http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Official TF2 Beta Forum] on [[Steam Users' Forums]]
 +
* [http://tf2.com/post.php?id=4721&p=1 TF2 Beta Blog Post]
 +
* [http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update history]
 +
 +
==References==
 +
<references/>

Latest revision as of 02:48, 26 May 2011

TF2 Beta logo.png

The Team Fortress 2 Beta is a beta version of the game that is separate from TF2 itself and is open to all owners of it, made available on December 2, 2010. This is the second period of public beta testing, the first one occurring before official release of the game. The beta is used for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes
  • Testing map changes and variants
  • Running higher level, game-wide experiments (like doubling player health)
  • Testing new technologies without the risk of breaking the game

Players receive all achievement-related items, all promotional items their account is entitled to (excluding promotional items received from a trade), and the complete Saharan Spy pack. Trading, crafting, and the Mann Co. Store are disabled. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes

Balance

Type
Item Notes / Special Abilities / Changes Active
Item icon Shotgun.pngWeapons Item icon Natascha.png
Natascha1
Stats:

Pictogram plus.png  On Hit: 100% chance to slow target
Pictogram minus.png  Slowdown-on-hit effect falls off over distance
Pictogram minus.png  -25% damage done
Pictogram minus.png  30% slower spin-up time

Pictogram cross.png 
Not Active
(1/06/2011)
Item icon Natascha.png
Natascha Variant 1
Stats:

Pictogram plus.png  On Hit: 100% chance to slow target
Pictogram minus.png  Slowdown-on-hit effect falls off over distance
Pictogram minus.png  -35% damage done

Pictogram cross.png 
Not Active
(1/06/2011)
Item icon Natascha.png
Natascha Variant 2
Stats:

Pictogram plus.png  On Hit: 100% chance to slow target
Pictogram minus.png  Slowdown-on-hit effect falls off over distance
Pictogram minus.png  -25% damage
Pictogram minus.png  -20% (60) max health on wearer

Pictogram cross.png 
Not Active
(1/06/2011)
Item icon Medi Gun.png
Medi Gun
Changes:

Pictogram info.png Players being healed are immune to movement-impairing effects generated by hit-scan weapons.

Pictogram cross.png 
Not Active
(1/06/2011)
Item icon Kritzkrieg.png
Kritzkrieg
Changes:

Pictogram info.png Players being healed are immune to movement-impairing effects generated by hit-scan weapons.

Pictogram cross.png 
Not Active
(1/06/2011)
Item icon Eyelander.png
Eyelander
Stats:

Pictogram info.png  This weapon has a large melee range. Gives increased speed and health with every head you take.
Pictogram minus.png -25% damage
Pictogram minus.png -25 max health on wearer

Pictogram tick.png 
Active
(2/11/2011)
Item icon Gunslinger.png
Gunslinger
Stats:

Pictogram plus.png +25 max health on wearer
Pictogram minus.png Replaces the Sentry with a fast building Mini-Sentry
Pictogram minus.png -25% damage

Pictogram tick.png 
Active
(2/11/2011)
Item icon Southern Hospitality.png
Southern Hospitality
Stats:

Pictogram plus.png On Hit: Bleed for 5 seconds
Pictogram minus.png -25% damage
Pictogram minus.png 20% fire damage vulnerability on wearer

Pictogram tick.png 
Active
(2/11/2011)
Item icon Powerjack.png
Powerjack
Stats:

Pictogram plus.png +75 health restored on kill
Pictogram minus.png +20% melee vulnerability

Pictogram tick.png 
Active
(2/11/2011)
Item icon Horseless Headless Horsemann's Headtaker.png
Horseless Headless Horsemann's Headtaker
Stats:

Pictogram info.png  Cursed by dark spirits similar to those that dwell within the Eyelander.
Pictogram minus.png -25% damage
Pictogram minus.png -25 max health on wearer

Pictogram tick.png 
Active
(2/11/2011)
Item icon Ullapool Caber.png
Ullapool Caber
Stats:

Pictogram minus.png -25% damage
Pictogram info.png  High-yield Scottish face removal. A sober person would throw it...

Pictogram tick.png 
Active
(2/11/2011)
Item icon Claidheamh Mòr.png
Claidheamohmor
Stats:

Pictogram plus.png 0.5 sec increase in charge duration
Pictogram minus.png -25% damage
Pictogram minus.png -15 max health on wearer

Pictogram tick.png 
Active
(2/11/2011)
Item icon Vita-Saw.png
Vitasaw
Stats:

Pictogram info.png Added the ability to see enemy health
Pictogram plus.png On death up to 20% of your stored ÜberCharge is retained.
Pictogram minus.png -10 max health on wearer

Pictogram tick.png 
Active
(2/11/2011)
Item icon Medi Gun.png
Quick-Fix
Stats:

Pictogram info.png ÜberCharge grants 3x faster healing on target
Pictogram info.png ÜberCharge makes heal target and medic immune to stun and damage forces
Pictogram plus.png +50% heal rate
Pictogram plus.png +50% ÜberCharge
Pictogram minus.png Can't overheal.
Move at the speed of any faster heal target.

Pictogram tick.png 
Active
(2/11/2011)
Item icon Dalokohs Bar.png
Dalokohs Bar
Changes:

Pictogram info.png Removed cooldown

Pictogram tick.png 
Active
(2/11/2011)
Item icon Fists of Steel.png
Fists of Steel
Stats:

Pictogram plus.png -40% damage from ranged sources while active
Pictogram plus.png +20% faster deploy time
Pictogram minus.png +100% damage from melee sources while active

Pictogram tick.png 
Active
(2/11/2011)
Item icon Loch-n-Load.png
Loch-n-Load
Stats:

Pictogram minus.png -60% clip size
Pictogram plus.png +20% damage done
Pictogram plus.png +25% projectile speed
Pictogram minus.png +25% damage to self
Pictogram minus.png Launched bombs shatter on surfaces

Pictogram tick.png 
Active
(2/11/2011)
Item icon Equalizer.png
Equalizer
Changes:

Pictogram info.png Tuned high-end damage range so it's no longer possible to one-shot certain classes
Pictogram info.png Suppress the medic call effect while active

Pictogram tick.png 
Active
(2/11/2011)
Item icon Mad Milk.png
Mad Milk
Stats:

Pictogram info.png Players heal 60% of the damage done to an enemy covered with milk.

Pictogram tick.png 
Active
(2/11/2011)
Item icon Backburner.png
Backburner
Stats:

Pictogram plus.png +10% damage done
Pictogram plus.png 100% critical hits from behind
Pictogram minus.png Ammo cost increased 150%

Pictogram tick.png 
Active
(2/11/2011)
Item icon Flare Gun.png
Detonator
Stats:

Pictogram minus.png +20% explosive damage vulnerability on wearer
Pictogram info.png Alt-Fire: Detonate flare.

Pictogram tick.png 
Active
(2/11/2011)
Item icon Sydney Sleeper.png
Sydney Sleeper
Stats:

Pictogram plus.png On Hit: Jarate applied to target for 8 seconds
Pictogram plus.png +25% increased charge rate
Pictogram minus.png No random critical hits
Pictogram minus.png No headshots

Pictogram tick.png 
Active
(2/11/2011)
Item icon Unknown Badge.png
Class Changes
Item icon Toolbox.png
Buildings
Changes:

Pictogram info.png  Damage against buildings (sentries, etc) reduced 50%

Pictogram cross.png 
Not Active
(1/13/2011)
Speech mediccall.png
Class Health
Changes:

Pictogram info.png  All Classes have double Health

Pictogram cross.png 
Not Active
(1/13/2011)
Speech mediccall.png
Class Health
Changes:

Pictogram info.png  All Classes have 25% extra Health

Pictogram cross.png 
Not Active
(2/11/2011)
Flare proj red.png
Flare
Changes:

Pictogram info.png Flares always crit burning targets, regardless of range.

Pictogram tick.png 
Active
(2/11/2011)

1This variant was implemented in TF2 in the December 17, 2010 Patch.

Maps

Location
Notes / Changes
TF2 Granary Map.jpg
Granary
Pictogram info.png New entrance added into the RED and BLU mid ramp room.

Pictogram info.png Added new entrance to TF2 on the February 3, 2011 Patch

5gorge1.png
5Gorge
Pictogram info.png 5 CP version of cp_gorge.

Pictogram info.png Added CP_5Gorge to TF2 on the January 19, 2011 Patch

TF2 Well Map.jpg
Well
Pictogram info.png Made the 2nd point defender spawn door one-way


Patches

Main article: Patches (Beta)

Bugs

See also

External Links

References