Template:Zombie Escape Soldier weapons

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Soldier Primaries
Weapon Base Game Attributes Zombie Escape Attributes
Backpack Rocket Launcher.png

Primary
Rocket Launcher

Pictogram info.png  Stock weapon. + 171% damage bonus.

+ 25% shorter reload time.
− 50% damage penalty against players.
− Disabled self-knockback

Backpack Direct Hit.png

Primary
Direct Hit

+ 25% damage penalty.

+ 80% faster projectile speed.
+ Guarantees Mini-Crit damage on opponents sent airborne by an explosion, grapple hook, or enemy attack.
− 70% smaller splash damage radius.

+ 204% damage bonus.

+ 100% faster projectile speed.
+ 25% shorter reload time.
+ Guarantees Mini-Crit damage on opponents sent airborne by an explosion, grapple hook, or enemy attack.
+ Applies a strong downwards force on hit.
− -25 max health on wearer.
− 25% damage penalty against players.
− 70% smaller splash damage radius.
− 100% more self-damage from blast jumping.
− Disabled self-knockback.

Backpack Black Box.png

Primary
Black Box

+ On hit: restores up to +20 health.

− 25% smaller clip size.

+ 144% damage bonus.

+ Up to 20% damage bonus as rage increases.
+ 25% shorter reload time.
+ On hit: restores up to +20 health.
+ 34% longer banner duration.
− 25% smaller clip size.
− 50% damage penalty against players.
− 15% slower firing speed.
− Disabled self-knockback.

Backpack Rocket Jumper.png

Primary
Rocket Jumper

+ +200% max primary ammo on wearer.

+  No self inflicted blast damage taken.
−  100% damage penalty.
−  No random Critical hits.
−  Unable to carry the intelligence and the PASS Time JACK.

+ 1011% damage bonus.

+ 25% larger splash damage radius.
+ On direct hit: decreases enemy movement speed by 40% for 3 seconds.
− 75% smaller clip size.
− 50% damage penalty against players.
− 50% slower projectile speed.
− 63% longer reload time.
− 337% slower firing speed.
− 150% slower deploy and holster speed.
− When weapon is active: 20% slower movement speed on wearer.
− 200% more self damage from blast jumping.
− Disabled self-knockback.

Backpack Liberty Launcher.png

Primary
Liberty Launcher

+ 25% larger clip size.

+ 40% faster projectile speed.
+ 25% less self damage from blast jumping.
− 25% damage penalty.

+ 25% larger clip size.

+ 204% damage bonus.
+ 40% faster projectile speed.
+ 25% less self damage from blast jumping.
+ 1 point of Rocket Specialist.

+ 15% faster projectile speed.
+ On direct hits:rocket does maximum damage, stuns target, and blast radius increased by 15%.

− 25% damage penalty.
− 50% damage penalty against players.
− 25% longer reload time.
− 15% slower firing speed.

Backpack Cow Mangler 5000.png

Primary
Cow Mangler 5000

+ Does not use ammo (replaced with an ammo meter).

− 80% damage penalty against buildings.
− Mini-Crits whenever it would normally Crit.
− No random Critical hits.
Pictogram info.png Secondary fire is a charged shot that:

+  Guarantees Mini-Crits on players
+  Causes enemies to suffer afterburn for 6 seconds.
+  Disables buildings for 4 seconds.
−  Empties entire ammo meter.
−  Cannot be used unless ammo meter is full.
+ 155% damage bonus.

+ Up to 40% damage bonus as rage increases.
+ Does not use ammo (replaced with an ammo meter).
+ 67% longer banner duration.
Pictogram info.png Secondary fire is a charged shot that:

+  Guarantees Mini-Crits on players
+  Causes enemies to suffer afterburn for 6 seconds.
+  Disables buildings for 4 seconds.
−  Empties entire ammo meter.
−  Cannot be used unless ammo meter is full.

− 50% damage penalty against players.
− 80% damage penalty against buildings.
− 15% slower firing speed.
− Mini-Crits whenever it would normally Crit.
− Disabled self-knockback.

Backpack Beggar's Bazooka.png

Primary
Beggar's Bazooka

Pictogram info.png Hold Fire to load up to three rockets.
+  Release Fire to unleash the barrage at 223% faster firing speed.
−  +3 degrees random projectile deviation.
−  Overloading the chamber will cause a misfire.

− 20% smaller splash damage radius.
− 30% longer reload time.
−  Cannot collect ammo from dispensers while active.

+ 100% damage bonus.

Pictogram info.png Hold Fire to load up to three rockets.

+  Release Fire to unleash the barrage at 180.7% faster firing speed.
−  +2 degrees random projectile deviation.
−  Overloading the chamber will cause a misfire.

− 50% damage penalty against players
− 20% smaller splash damage radius.
− 30% longer reload time.
− 15% slower firing speed,
− Cannot collect ammo from dispensers while active.
− Disabled self-knockback.

Backpack Air Strike.png

Primary
Air Strike

+ 185% faster firing speed while blast jumping.

+ On kill: +1 larger clip size ( Up to 4).
+ 15% less self-damage from blast jumping.
− 15% damage penalty.
− 10% smaller splash damage radius radius.
− 20% smaller splash damage radius while blast jumping.

+ 134% damage bonus.

+ 40% faster projectile speed.
+ On kill: +1 larger clip size ( Up to 4).
+ 15% less self-damage from blast jumping.
+ 1 point of Rocket Specialist.

+ 15% faster projectile speed.
+ On direct hits:rocket does maximum damage, stuns target, and blast radius increased +15%.

Pictogram info.png Hold Fire to load up to four rockets.

+  Release Fire to unleash the barrage at 180% increased fire rate.
−  +1 degrees random projectile deviation.

− 50% damage penalty against players.
− 50% longer reload time.
− 10% smaller splash damage radius.
− Cannot collect ammo from dispensers while active.
− Disabled self-knockback.

Soldier Secondaries
Backpack Shotgun.png

Secondary
Shotgun

Pictogram info.png  Stock weapon.
+ 200% larger clip size.

+ 20% damage bonus.
+ 60% shorter reload time.
+ 60% faster firing speed.

Backpack Buff Banner.png

Secondary
Buff Banner

Pictogram info.png Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.

+ While the buff is active, for 10 seconds the user and nearby teammates receive: guaranteed Mini-Crits.

Pictogram info.png Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.

+ While the buff is active, for 15 seconds the user and nearby teammates receive: guaranteed Mini-Crits.
+ When weapon is active: 10% faster movement speed on wearer.
+ 50% longer banner duration.
− 15% longer banner activation time.

Backpack Battalion's Backup.png

Secondary
Battalion's Backup

Pictogram info.png  Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.

+ While the buff is active, for 10 seconds the user and nearby teammates receive:

+ Immunity to Critical damage.
+ Lowers damage vulnerability by 35%.
+ Lowers Sentry Gun damage vulnerability by 50% (does not stack with previous resistance).

+ +20 max health on wearer.

Pictogram info.png  Charges a rage meter with damage dealt — takes 600 damage to fully charge rage meter.

+ While the buff is active, for 15 seconds the user and nearby teammates receive:

+ Immunity to Critical damage.
+ Lowers damage vulnerability by 35%.
+ Lowers Sentry Gun damage vulnerability by 50% (does not stack with previous resistance).

+ +20 max health on wearer.
+ When weapon is active: 10% faster movement speed on wearer.
+ 50% longer banner duration.

Backpack Concheror.png

Secondary
Concheror

Pictogram info.png Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.

+ While the buff is active, for 10 seconds the user and nearby teammates receive:

+ Between 25% and 40% faster movement speed.
+ On hit: restores 35% of the damage dealt as health.

+ Up to +4 health regenerated per second passively.

Pictogram info.png Charges its rage meter with damage dealt — takes 480 damage to fully charge rage meter.

+  While the buff is active, for 15 seconds the user and nearby teammates receive:

+ Between 25% and 40% faster movement speed.
+ On hit: restores 35% of the damage dealt as health.

+ Up to +4 health regenerated per second passively.
+ When weapon is active: 10% faster movement speed on wearer.
+ 50% longer banner duration.
− 15% longer banner activation time.

Backpack Mantreads.png

Secondary
Mantreads

+  75% reduction in push force taken from enemy damage.

+  Deals 3x falling damage to the player you land on.
+  Lowers airblast vulnerability by 75%
+  200% increased air control when blast jumping.
Pictogram info.png  Grants its abilities passively, does not need to be selected first in order to apply the ability.

Pictogram cross.png Weapon is banned.
Backpack Righteous Bison.png

Secondary
Righteous Bison

Pictogram info.png  Shoots an electric projectile instead of shotgun pellets.

+  Projectiles penetrate players and damage enemies behind them.
+  Does not use ammo (replaced with an ammo meter).
+  Projectiles cannot be deflected.
−  33% smaller clip size.
−  28% slower firing speed.
−  20% damage penalty against buildings.

Pictogram info.png Shoots an electric projectile instead of shotgun pellets.

+ 100% larger clip size.
+ 50% faster firing speed.
+ 25% shorter reload time.
+ Projectiles penetrate players and damage enemies behind them.
+ Does not use ammo (replaced with an ammo meter).
+ Projectiles cannot be deflected.
− 130% damage penalty against players.
− 80% damage penalty against buildings.
− Deals no damage against NPCs.

Backpack Reserve Shooter.png

Secondary
Reserve Shooter

+ 20% faster deploy speed.

+ 15% faster holster speed.
+ Guaranteed Mini-Crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.

Pictogram info.png  Mini-Crits only take affect within 5 seconds of deploying this weapon.

− 34% smaller clip size

+ 100% larger clip size.

+ 20% damage bonus.
+ 60% shorter reload time.
+ 60% faster firing speed.
+ 40% tighter pellet spread.
+ 20% faster deploy speed.
+  Mini-Crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.

Pictogram info.png  Mini-Crits only take affect within 5 seconds of deploying this weapon.
Backpack Panic Attack.png

Secondary
Panic Attack

+ 50% more pellets per shot.

+ 50% faster deploy speed.
+ Fires a fixed shot pattern.
− 20% damage penalty.
− Successive shots become less accurate.

+ 200% larger clip size.

+ 50% more pellets per shot.
+ 45% shorter reload time
+ 80% faster firing speed
+ 50% faster deploy speed.
+ Fires a fixed shot pattern.
− 37% damage penalty
− 25% damage penalty against players.
− 50% wider pellet spread.
−  Successive shots become less accurate.

Backpack Gunboats.png

Secondary
Gunboats

+ Lowers explosive self-damage vulnerability by 60%
Pictogram info.png  This doesn't affect fall damage.
Pictogram info.png  Grants its abilities passively, does not need to be selected first in order to apply the ability
.
+ Lowers explosive self-damage vulnerability by 60%
Pictogram info.png  This doesn't affect fall damage.
Pictogram info.png  Grants its abilities passively, does not need to be selected first in order to apply the ability.

+  Wearer receives an unmodified stock shotgun.

Backpack B.A.S.E. Jumper.png

Secondary
Base Jumper

Pictogram info.png  Allows player to activate a parachute whilst midair, slowing down their descent.

+ Parachute can be deactivated at any time.
− Once deactivated, parachute cannot be activated again until the user has touched the ground.

Pictogram cross.png Weapon is banned.
Soldier Melees
Backpack Shovel.png

Melee
Shovel

Pictogram info.png  Stock weapon.
Pictogram info.png  No changes.
Backpack Equalizer.png

Melee
Equalizer

Pictogram info.png  When weapon is active:

+  Damage increase as user's remaining health decreases.
−  90% less healing from Medic sources.

Pictogram info.png  No changes.
Backpack Market Gardener.png

Melee
Market Gardener

+  Guaranteed Critical hits while wielder is rocket jumping.

−  20% slower swing speed.
−  No random Critical hits.

Pictogram info.png  No changes.
Backpack Pain Train.png

Melee
Pain Train

+  Increases user's capture rate by 1 for points and carts.

−  Raises bullet damage vulnerability by 10%.

+  Increases user's capture rate by 1 for points and carts.

When weapon is active.

+ 10% faster movement speed.
− Raised damage vulnerability by 20%.

−  Raises bullet damage vulnerability by 10%.

Backpack Half-Zatoichi.png

Melee
Half-Zatoichi

+  50% longer melee range.

+  On kill: heals 50% of user's base health.
+  Returned health can overheal.
−  75% slower deploy and holster speed.
−  This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.
−  No random Critical hits.
Pictogram info.png  A single successful hit will kill an enemy wielding the same weapon.

+  50% longer melee range.

−  No random Critical hits.
−  75% slower deploy and holster time.
Pictogram info.png  A single successful hit will kill an enemy wielding the same weapon.

Backpack Disciplinary Action.png

Melee
Disciplinary Action

+  70% longer melee range.

+  On hitting an ally: boosts player's speed for 3 seconds and boosts ally's speed for 2 seconds.
−  25% damage penalty.

+  70% longer melee range.

−  25% slower swing speed.

Backpack Escape Plan.png

Melee
Escape Plan

Pictogram info.png  When weapon is active:

+  Movement speed increase as user's remaining health decreases. (Up to 128%).
−  User takes Mini-Crits when weapon is active, and for 3 seconds after switching away.
−  90% less healing from Medic sources.

Pictogram info.png  When weapon is active:

+  Movement speed increase as user's remaining health decreases (Up to 115%).
−  28% slower movement speed on wearer.
−  User takes Mini-Crits when weapon is active, and for 3 seconds after switching away.
−  90% less healing from Medic sources.