Rocket Jumper

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And that is how you do it, men!
The Soldier teaching his team how to rocket jump

The Rocket Jumper is a training primary weapon for the Soldier. Similar in shape to the Rocket Launcher and color to the Sticky Jumper, it features an orange-and-white-painted exhaust with a triangular sign depicting a silhouette of a rocket jumping Soldier and a flared muzzle.

As a training item, the Rocket Jumper fires completely harmless rockets, allowing players to freely practice rocket jumping techniques. The ammo count for the weapon is also tripled, giving the user forty extra rockets to use. The user is still vulnerable to self-damage from fall damage. While in midair via a Rocket Jumper rocket jump, a "flying sound" will play, acknowledging the player's success. However, players equipped with this weapon are unable to carry the intelligence, the Australium briefcase in Special Delivery or the Jack in the PASS Time gamemode.

Function times

Identical to: Rocket Launcher
Function times (in seconds)
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.



See also: Crafting


Mantreads Reclaimed Metal Rocket Jumper
Item icon Mantreads.pngx3 + Item icon Reclaimed Metal.png = Item icon Rocket Jumper.png
Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png

Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.

Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.
Duty Bound
Duty Bound
While rocket jumping kill an enemy with the Equalizer before you land or just after landing.

Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.

Leaderboard class pyro.png Pyro

Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.

Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.

Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope, headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Update history

September 30, 2010 Patch (The Mann-Conomy Update)
  • The Rocket Jumper was added to the game.

October 27, 2010 Patch (Scream Fortress Update)

  • Added -100 health penalty attribute to the Rocket Jumper.

December 22, 2010 Patch

  • Changed attributes:
    • Removed max health penalty
    • Added +100% bullet, explosive, and fire damage vulnerabilities

July 1, 2011 Patch

  • [Undocumented] The Rocket Jumper no longer prevents self-damage from the Kamikaze kill-taunt.

July 22, 2011 Patch

  • [Undocumented] The damage penalty attribute was changed from "-100% damage done" to "-100% damage penalty".

September 15, 2011 Patch

  • [Undocumented] Fixed bug allowing Soldier to damage himself by shooting a rocket and switching weapons before it exploded.
  • [Undocumented] The Rocket Jumper now prevents self-damage from the Kamikaze kill-taunt.

May 31, 2012 Patch

  • Updated the model and material.
  • Changed attributes:
    • Extra Damage penalties removed.
    • No random critical hits.
    • Players with this weapon equipped cannot carry the intelligence.

June 27, 2012 Patch (Pyromania Update)

  • Added 'flying' sound to blast jumps
  • [Undocumented] Added the Rocket Jumper to the item drop system.

November 16, 2012 Patch

  • [Undocumented] Removed inaccurate tip about the Rocket Jumper.

March 4, 2013 Patch

  • Added a crafting recipe for the Rocket Jumper.

November 12, 2013 Patch

December 20, 2013 Patch

  • Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt.

June 18, 2014 Patch (Love & War Update)

  • [Undocumented] Fixed the reload of Soldier primary weapons to show rockets in first person.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

July 23, 2015 Patch #1

  • Fixed being able to carry the flag with the Rocket Jumper.

July 7, 2016 Patch (Meet Your Match Update)

  • Updated model/materials and sound.

July 28, 2016 Patch

August 3, 2016 Patch

  • Updated the tooltips for the Rocket Jumper to include the PASS Time JACK in the list of items that can't be picked up while equipped.

August 16, 2016 Patch

  • Removed the damage effects and pain sounds when using the Rocket Jumper.


  • The Soldier will not be allowed to pick up the pickup-objective (beer bottles, body parts etc.) in Player Destruction.
  • If the Concheror is equipped, the regeneration rate will reset when the Rocket Jumper's rockets hit the user.



See also