Difference between revisions of "Team Fortress 2 Beta"
(→Changes currently under test: So yea, they changed the Syringe Gun as well? Gotta love undocumented changes...) |
m (→New weapons: Detonator only mini-crits now...?) |
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| N/A | | N/A | ||
| '''Base''': 65<br/>'''[[Crit]]''': 195 | | '''Base''': 65<br/>'''[[Crit]]''': 195 | ||
− | {{note|Allows you to see an enemy's health.}} | + | | {{note|Allows you to see an enemy's health.}} |
|- | |- | ||
! rowspan="1" |{{Class link|Pyro}} | ! rowspan="1" |{{Class link|Pyro}} | ||
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{{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Flare jump|flare jump]].}} | {{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Flare jump|flare jump]].}} | ||
{{note|Flares detonate on impact, with a greatly reduced explosion radius.}} | {{note|Flares detonate on impact, with a greatly reduced explosion radius.}} | ||
− | {{buff|Guarantees [[ | + | {{buff|Guarantees [[Mini-Crit]] damage on burning targets, regardless of distance (only when flare is not detonated).}} |
{{nerf|20% explosion self-damage vulnerability on wearer.}} | {{nerf|20% explosion self-damage vulnerability on wearer.}} | ||
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Revision as of 03:50, 18 June 2011
![]() | “Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: None added |
The Team Fortress 2 Beta is a Template:W version of the game that is separate from Team Fortress 2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:
- testing and tuning various class, item, and weapon changes
- testing map changes and variants
- running higher level, game-wide experiments (like doubling player health)
- testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their Steam account is entitled to, the complete Saharan Spy pack, the Gloves of Running Urgently, and any weapons that are currently under testing. Random drops and Trading are currently enabled. The Mann Co. Store and Crafting, however, are not available. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Contents
Changes currently under test
New weapons
Class | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
![]() |
![]() Quick-Fix |
N/A | N/A | N/A | ![]()
|
![]() Beta Syringe Gun |
40 | 150 | Base: 9 Crit: 27 [10 syringes / sec.] |
![]()
| |
![]() Beta Bonesaw |
N/A | N/A | Base: 65 Crit: 195 |
![]() | |
![]() |
![]() Detonator |
1 | 16 | Base: 30
Crit: 90 Afterburn:
|
|
![]() |
![]() Beta Pocket Rocket Launcher |
4 | 20 | Base: 90
Crit: 270 |
|
![]() Beta Pocket Rocket Launcher 2 |
4 | 20 | Base: 90
Crit: 270 |
| |
![]() Beta Pocket Rocket Launcher 3 |
4 | 20 | Base: 90
Crit: 270 |
| |
![]() Beta Pocket Shotgun |
6 | 32 | Base: 60
Crit: 180 |
| |
![]() Beta Split Equalizer 1 |
N/A | N/A | Base: 65
Crit: 195 |
![]()
| |
![]() Beta Split Equalizer 2 |
N/A | N/A | Base: 33–107
Crit: 3× base damage. |
![]()
| |
![]() |
![]() Beta Sniper Rifle 1 |
25 | N/A | Base:
|
|
![]() Beta Sniper Club 1 |
N/A | N/A | Base: 65
Crit: 195 |
|
Changed weapons
Class | Item | Old | New |
---|---|---|---|
![]() |
![]() Shortstop |
~ | ![]() |
![]() |
![]() Equalizer |
Blocks healing while in use. Move speed increases as the user becomes injured.
|
![]()
|
Other changes
- Virtually all unused Responses have been implemented in to the game; with changes to existing responses and voice commands added.
- Several UI changes were tested in the Beta before being shipped to the main game.
Previous changes
Class | Item | Old | New | Status |
---|---|---|---|---|
![]() |
![]() Mad Milk |
Players heal 75% of the damage done to an enemy covered with milk. |
![]() |
![]() Added to game (4/14/2011) |
![]() Sun-on-a-Stick |
Minicrits against burning players -15% damage done
|
![]()
|
![]() Added to game (4/14/2011) | |
![]() Fan O'War |
Marked for death status lasts 10 seconds |
![]() |
![]() Added to game (4/14/2011) | |
![]() |
![]() Battalion's Backup |
Takes 175 damage to fully charge |
![]() |
![]() Added to game (4/14/2011) |
![]() Concheror |
20% of damage done by teammates is returned as health during buff |
![]() |
![]() Added to game (4/14/2011) | |
![]() Equalizer |
~ | ![]()
|
![]() Added to game (4/14/2011) | |
![]() |
![]() Backburner |
No compression blast +15% damage done |
![]()
|
![]() Added to game (4/14/2011) |
![]() Flare Gun |
Mini-Crits against burning players at close range, full crits against burning players at long range |
![]() |
![]() Added to game (4/14/2011) | |
![]() Powerjack |
+25% damage No random critical hits |
![]()
|
![]() Added to game (4/14/2011) | |
![]() |
![]() Loch-n-Load |
+10% damage done |
![]()
|
![]() Added to game (4/14/2011) |
![]() Eyelander |
No random critical hits No damage penalty
|
![]()
|
![]() Not Active (4/26/2011) | |
![]() Horseless Headless Horsemann's Headtaker |
No random critical hits No damage penalty
|
![]()
|
![]() Not Active (4/26/2011) | |
![]() Claidheamh Mòr |
No random critical hits No damage penalty
|
![]()
|
![]() Not Active (4/26/2011) | |
![]() Ullapool Caber |
No random critical hits No damage penalty
|
![]()
|
![]() Not Active (4/26/2011) | |
![]() Horseless Headless Horsemann's Headtaker |
No taunt. |
![]() |
![]() Added to game (6/3/2010) | |
![]() Claidheamh Mòr |
No taunt. |
![]() |
![]() Added to game (6/3/2010) | |
![]() |
![]() Natascha |
~ | ![]()
|
![]() Added to game (12/17/2010) |
![]() Natascha |
-25% damage done
|
![]()
|
![]() Not Active (1/06/2011) | |
![]() Natascha |
~ | ![]()
|
![]() Not Active (1/06/2011) | |
![]() Dalokohs Bar |
25.7 second cooldown |
![]() |
![]() Added to game (4/14/2011) | |
![]() Fists of Steel |
60% less damage from ranged sources while active |
![]()
|
![]() Added to game (4/14/2011) | |
![]() |
![]() Buildings |
~ | ![]() |
![]() Not Active (1/13/2011) |
![]() Gunslinger |
No random critical hits No damage penalty
|
![]()
|
![]() Not Active (4/26/2011) | |
![]() Southern Hospitality |
No random critical hits No damage penalty
|
![]()
|
![]() Not Active (4/26/2011) | |
![]() |
![]() Medi Gun |
~ | ![]() |
![]() Not Active (1/06/2011) |
![]() Kritzkrieg |
~ | ![]() |
![]() Not Active (1/06/2011) | |
![]() Vita-Saw |
~ | ![]() |
![]() Not Active (4/26/2011) | |
![]() |
![]() Sydney Sleeper |
~ | ![]() |
![]() Added to game (4/14/2011) |
All Classes | ![]() Health |
~ | ![]() |
![]() Not Active (1/13/2011) |
![]() Health |
~ | ![]() |
![]() Not Active (2/11/2011) |
Patches
Bugs
- An Engineer can prepare to build a Combat Mini-Sentry Gun, switch to either the Wrench, Southern Hospitality or Jag, and still deploy the Combat Mini-Sentry Gun without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
- Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg and other crit boost sounds occasionally continue to play after the effect ends.
- As a Soldier, being healed by a Medic or dispenser erroneously charges any of the Soldier's backpack secondaries (Buff Banner, Battalion's Backup, Concheror).