July 22, 2011 Patch

From Team Fortress Wiki
Revision as of 22:18, 21 September 2025 by Fisherboy800 (talk | contribs) (Added Ambassador Weapon Description Change (Proof: these videos show Ambassador wording description before and after patch [https://youtu.be/13_46ekDdCk?t=29] [https://youtu.be/xu2hNq45JGQ?t=298]))
Jump to: navigation, search

Patch notes

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Updated the localization files

Team Fortress 2

  • Fixed a Linux dedicated server crash caused by the Replay director
    • Crash would happen whether the server was capturing Replays or not
  • Fixed the Map Stamps Collection bundle missing in the store
  • Fixed dedicated server ENTITY_CHANGE_NONE console spam
  • Improved the impact sounds for the Cow Mangler 5000’s projectiles
  • Optimized many particle effects related to the Cow Mangler 5000 and the Righteous Bison
  • Reduced the ConVar fov_desired to have a lower bound like the Replay editor
  • Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
  • Updated the gamehaptics file
  • Updated the localization files

Undocumented changes

  • Wording on some attributes were changed.[1]
  • Fixed a typo on the Hottie's Hoodie description.
  • Your Eternal Reward no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one.
  • Fixed a heads-up display bug in which the ball recharge meter for The Sandman would show the improper amount of charge under certain circumstances.
  • Fixed players going in the reference pose when changing the currently-held weapon and taunting near a resupply locker.

Patch 2

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

  • Fixed a bug in SourceTV that would sometimes corrupt demo data

Team Fortress 2

  • Cow Mangler 5000 changes
    • Fixed the charged shot sometimes doing more damage than intended.[2]
    • Fixed a bug that caused the projectiles to stay in the world after a team change.
    • Slowed reload rate by 5%.

Notes

  1. "Damage done" is now "Damage penalty", or "Damage bonus".
    "This bat knocks out a mean stun ball" is now "Alt-Fire: Launches a ball that stuns opponents".
    "This weapon is a silent killer" is now "Silent Killer: No attack noise from backstabs".
    "This weapon is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills".
    "This weapon has no barrel spin sound" is now "Silent Killer: No barrel spin sound".
    "This weapon can fire a charged shot that mini-crits players and disables buildings for 4 sec." is now "Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec".
    "This weapon fires a projectile that penetrates enemy targets." is now "Projectile penetrates enemy targets".
    "This weapon deals reduced damage to buildings." is now "Deals only 20% damage to buildings".
    "This weapon's projectiles cannot be deflected." is now "Projectile cannot be deflected"
    The Ambassador's "Crits on accurate headshot" is now "Crits on headshot"
  2. The charged shot no longer has increased base damage.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes

Patch 1

Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/particles/drg_bison.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler.pcf
Added: team fortress 2 content.gcf/tf/particles/drg_cowmangler_dx80.pcf
Modified: team fortress 2 content.gcf/tf/particles/medicgun_beam.pcf
Modified: team fortress 2 content.gcf/tf/particles/medicgun_beam_dx80.pcf
Modified: team fortress 2 content.gcf/tf/resource/closecaption_polish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_russian.dat
Added: team fortress 2 materials.gcf/tf/materials/Effects/debris/nutsnbolts.vtf
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_01.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_02.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_03.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_04.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_05.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_charge_06.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_01.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_02.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_03.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_04.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_05.wav
Modified: team fortress 2 materials.gcf/tf/sound/weapons/cow_mangler_explosion_normal_06.wav

Patch 2

Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so