Difference between revisions of "June 11, 2014 Patch/zh-hant"

From Team Fortress Wiki
Jump to: navigation, search
(Uunfinished Translate)
 
m (修正錯別字。)
 
(5 intermediate revisions by 2 users not shown)
Line 5: Line 5:
 
| month        = june
 
| month        = june
 
| year        = 2014
 
| year        = 2014
| after        =  
+
| after        = {{Patch name|6|12|2014}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = http://store.steampowered.com/news/13629/
 
| source      = http://store.steampowered.com/news/13629/
Line 12: Line 12:
 
| notes        = === 更新 1 ===
 
| notes        = === 更新 1 ===
 
* 修正[[Strange/zh-hant|奇異]]物品的描述欄位分數不會更動的問題。
 
* 修正[[Strange/zh-hant|奇異]]物品的描述欄位分數不會更動的問題。
* 修正一個傷害量和[[healing/zh-hant|治療]]量累積的奇異計分不會增加的問題。
+
* 修正一個傷害量和[[healing/zh-hant|治療]]量累積的奇異計分不會增加的錯誤。
 
* 修正一個造成[[teleporter/zh-hant|傳送裝置]]可以建造出大量[[health/zh-hant|生命值]]的[[exploit/zh-hant|漏洞]]。
 
* 修正一個造成[[teleporter/zh-hant|傳送裝置]]可以建造出大量[[health/zh-hant|生命值]]的[[exploit/zh-hant|漏洞]]。
 
* 修正一個[[Account types/zh-hant|付費玩家]]會暫時變回免費玩家的問題。
 
* 修正一個[[Account types/zh-hant|付費玩家]]會暫時變回免費玩家的問題。
 
* 修正[[Compression_blast/zh-hant#.E5.8F.8D.E5.BD.88|反射火箭]]的爆炸音效會重複播放的問題。
 
* 修正[[Compression_blast/zh-hant#.E5.8F.8D.E5.BD.88|反射火箭]]的爆炸音效會重複播放的問題。
* 修正反射[[Black Box/zh-haant|黑盒子]]火箭不會使[[Pyro/zh-hant|火焰兵]]獲得治療效果的問題。
+
* 修正反射[[Black Box/zh-hant|黑盒子]]火箭不會使[[Pyro/zh-hant|火焰兵]]獲得治療效果的問題。
 
* 修正[[Strange Part/zh-hant|奇異零件]]:摧毀建築計數器能夠裝在{{item link|Flying Guillotine}}的問題。
 
* 修正[[Strange Part/zh-hant|奇異零件]]:摧毀建築計數器能夠裝在{{item link|Flying Guillotine}}的問題。
* 修正一些[[cosmetic items/zh-hant|裝飾品]]無法讓[[Spy/zh-gant|間諜]]正常[[Cloak/zh-hant|隱形]]的問題。<ref>[[Hustler's Hallmark]], [[Tippler's Tricorne]], [[Big Country]], [[Texas Half-Pants]], [[Apparatchik's Apparel]], [[Dealer's Visor]], [[Heavy's Hockey Hair]], [[Hound Dog]], [[Officer's Ushanka]], [[Siberian Sophisticate]], [[Gentleman's Ushanka]], [[Otolaryngologist's Mirror]], [[Stovepipe Sniper Shako]], [[Ornament Armament]], [[Cheater's Lament]], [[Crone's Dome]], [[Saxxy Clapper Badge]], [[Tournament Medal - UGC Highlander Tournament (Season 9)]], [[TF2VRH]], [[Unknown Monkeynaut]] and [[Voodoo JuJu (Slight Return)]]. Additionally, the following weapons were fixed: [[Ali Baba's Wee Booties]] and [[Cozy Camper]].</ref>
+
* 修正一些[[cosmetic items/zh-hant|裝飾品]]無法讓[[Spy/zh-hant|間諜]]正常[[Cloak/zh-hant|隱形]]的問題。<ref>[[Hustler's Hallmark]], [[Tippler's Tricorne]], [[Big Country]], [[Texas Half-Pants]], [[Apparatchik's Apparel]], [[Dealer's Visor]], [[Heavy's Hockey Hair]], [[Hound Dog]], [[Officer's Ushanka]], [[Siberian Sophisticate]], [[Gentleman's Ushanka]], [[Otolaryngologist's Mirror]], [[Stovepipe Sniper Shako]], [[Ornament Armament]], [[Cheater's Lament]], [[Crone's Dome]], [[Saxxy Clapper Badge]], [[Tournament Medal - UGC Highlander Tournament (Season 9)]], [[TF2VRH]], [[Unknown Monkeynaut]] and [[Voodoo JuJu (Slight Return)]]. Additionally, the following weapons were fixed: [[Ali Baba's Wee Booties]] and [[Cozy Camper]].</ref>
 
* 新增[[Tournament Medal - AsiaFortress Cup (Season 7)/zh-hant|亞洲要塞杯第七季獎章]]。
 
* 新增[[Tournament Medal - AsiaFortress Cup (Season 7)/zh-hant|亞洲要塞杯第七季獎章]]。
 
* 社群要求:增加 {{code|SetCustomUpgradesFile}} 輸入到 {{code|gamerules}} 讓伺服器能指定不同的升級檔。
 
* 社群要求:增加 {{code|SetCustomUpgradesFile}} 輸入到 {{code|gamerules}} 讓伺服器能指定不同的升級檔。
Line 30: Line 30:
 
* 增加地區語言字串用來敘述未使用的嘲諷欄位以及遊戲中的嘲諷 [[Heads-up display/zh-hant|HUD]]。
 
* 增加地區語言字串用來敘述未使用的嘲諷欄位以及遊戲中的嘲諷 [[Heads-up display/zh-hant|HUD]]。
 
* 更新{{item link|Director's Vision}}、{{item link|Meet the Medic (taunt)}}、{{item link|Schadenfreude}}、{{item link|High Five!}}和{{item link|Shred Alert}}嘲諷的[[backpack/zh-hant|背包]]圖示。
 
* 更新{{item link|Director's Vision}}、{{item link|Meet the Medic (taunt)}}、{{item link|Schadenfreude}}、{{item link|High Five!}}和{{item link|Shred Alert}}嘲諷的[[backpack/zh-hant|背包]]圖示。
* Added a prompt above players in the High Five! taunt pose.
+
* 增加提示訊息在擊掌!姿勢的玩家上方。
* Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again
+
* 改變按住維持嘲諷姿勢的方式。現在按一次動作鍵就能讓玩家保持姿勢,直到再按一次動作鍵為止。
* Moved the Director's Vision from the [[Action items|Action]] slot to the Taunt slot.
+
* 將導演的眼界從[[Action items/zh-hant|動作]]欄位變更為嘲諷欄位。
* Fixed Spy's [[Weapons#Spy|revolvers]] not using the [[Spy]]'s hand in reload animations.
+
* 修正[[Weapons/zh-hant#Spy|左輪手槍]]的裝彈動作沒有使用[[Spy/zh-hant|間諜]]的手的問題。
* [[Bread]] now occasionally spawns when using a [[Teleporter]].
+
* 現在使用[[Teleporter/zh-hant|傳送裝置]]時,偶而會出現[[Bread/zh-hant|麵包]]
* Updated the [[Equip region|<code>equip_region</code>]] of [[El Muchacho]].
+
* 更新[[El Muchacho/zh-hant|墨西哥大鏢客]]的裝備區域。
* Updated the item type of [[Brawling Buccaneer]] and [[Hornblower]].
+
* 更新[[Brawling Buccaneer/zh-hant|喧鬧海盜]][[Hornblower/zh-hant|號角公爵]]的物品類型。
* Added console commands {{cvar|tf_taunt_move_forward_speed}}, {{cvar|tf_allow_sliding_taunt}}, <code>eureka_teleport</code> and <code>taunt_by_name</code>.
+
* 增加控制台指令 {{cvar|tf_taunt_move_forward_speed}}{{cvar|tf_allow_sliding_taunt}}<code>eureka_teleport</code> 和  <code>taunt_by_name</code>.
* [[Dispensers]] now cost 70 metal when using the [[Gunslinger]].
+
* 裝備[[Gunslinger/zh-hant|機械槍手]]時,建造[[Dispensers/zh-hant|補給器]]僅需消耗 70 金屬。
* Fixed a bug that let players move while [[taunt]]ing.
+
* 修正一個玩家可以[[taunt/zh-hant|嘲諷中]]同時移動的錯誤。
* Added a white line above the names of buildings on the [[PDA|Construction PDA]] menus.
+
* 修改[[PDA/zh-hant|建造工具]]顯示的建築名稱上方增加一條白線。
* Spies now default to their Knife on spawn rather than their Revolver unless "Remember the Active Weapon between lives." is enabled.
+
* 現在間諜預設的重生裝備是刀子而不是左輪手槍,除非「記住每次重生前正在使用的武器」設定是啟動的。
* Modified the [[Disguise Kit]] menu. It now has a Spy Mask icon in the upper-left corner and a white line above the class portraits.
+
* 修改{{item link|disguise kit}}選單。現在左上方會顯示間諜面具圖示,以及在兵種上增加一條白線。
* New unused weapon attributes:
+
* 新的未使用實體:
** {{code|mod_flamethrower_spinup_time}}
 
** {{code|back_headshot}}
 
** {{code|air_jump_on_attack}}
 
** {{code|mult_sniper_charge_per_sec}}
 
** {{code|mult_sniper_charge_per_sec_with_enemy_under_crosshair}}
 
** {{code|sniper_beep_with_enemy_under_crosshair}}
 
** {{code|sniper_crit_no_scope}}
 
** {{code|sniper_penetrate_players_when_charged}}
 
* New unused entity:
 
 
** [[vdc:tf_throwable_projectile_breadmonster|tf_throwable_projectile_breadmonster]]
 
** [[vdc:tf_throwable_projectile_breadmonster|tf_throwable_projectile_breadmonster]]
* Unused player condition # 66 has been altered:
+
* 玩家狀態 # 66(使用隱身[[magic spells/zh-hant|法術]])改變:
** Weapons now fire slower
+
** 降低武器開火速度。
** Spies can attack while cloaked with only a short time of semi transparency as the cost
+
** 間諜在隱身術狀態攻擊時,會以半透明狀態曝光一段時間作為代價。
  
 
=== 更新 2 ===
 
=== 更新 2 ===
* Fixed a client crash caused by failing to properly parse the item schema
+
* 修正一個無法正確顯示物品樣式而造成用戶端當機的問題。
* Fixed not being able to equip The Director's Vision taunt in the Action slot
+
* 修正導演的眼界無法裝備在動作欄位的問題。
* Fixed not being able to taunt with the Spy's [[disguise kit]]
+
* 修正間諜的{{item link|disguise kit}}無法嘲諷的問題。
* Fixed the [[Engineer]]'s build menu staying open after changing class<ref>Additionally happened with the Spy's disguise menu</ref>
+
* 修正[[Engineer/zh-hant|工程師]]的建築選單在更換職業後會卡在畫面上的問題。<ref>同樣的情況也發生在間諜的偽裝選單。</ref>
* Fixed being charged the incorrect amount of [[metal]] for a [[Dispenser]] when The Gunslinger is equipped
+
* 修正裝備機械槍手時,建造[[Dispenser/zh-hant|補給器]]所消耗的[[metal/zh-hant|金屬]]不正確的問題。
* Updated the description of The High Five! Taunt to better describe the new toggle behavior
+
* 更新擊掌!嘲諷的描述文字,敘述新的動作切換方式。
* Updated the materials for The Eureka Effect HUD to support {{cvar|mat_picmip}}
+
* 更新靈光乍現在 HUD 上的材質,以便支援 {{cvar|mat_picmip}} 參數。
  
 
== 參照 ==
 
== 參照 ==
 
<references/>
 
<references/>
 
}}
 
}}

Latest revision as of 11:55, 16 June 2014

更新內容

更新 1

未記載更新

  • 增加地區語言字串用來敘述未使用的嘲諷欄位以及遊戲中的嘲諷 HUD
  • 更新導演的眼界拜見醫護兵幸災樂禍擊掌!速彈警報嘲諷的背包圖示。
  • 增加提示訊息在擊掌!姿勢的玩家上方。
  • 改變按住維持嘲諷姿勢的方式。現在按一次動作鍵就能讓玩家保持姿勢,直到再按一次動作鍵為止。
  • 將導演的眼界從動作欄位變更為嘲諷欄位。
  • 修正左輪手槍的裝彈動作沒有使用間諜的手的問題。
  • 現在使用傳送裝置時,偶而會出現麵包
  • 更新墨西哥大鏢客的裝備區域。
  • 更新喧鬧海盜號角公爵的物品類型。
  • 增加控制台指令 tf_taunt_move_forward_speedtf_allow_sliding_taunteureka_teleporttaunt_by_name.
  • 裝備機械槍手時,建造補給器僅需消耗 70 金屬。
  • 修正一個玩家可以嘲諷中同時移動的錯誤。
  • 修改建造工具顯示的建築名稱上方增加一條白線。
  • 現在間諜預設的重生裝備是刀子而不是左輪手槍,除非「記住每次重生前正在使用的武器」設定是啟動的。
  • 修改偽裝工具選單。現在左上方會顯示間諜面具圖示,以及在兵種上增加一條白線。
  • 新的未使用實體:
  • 玩家狀態 # 66(使用隱身法術)改變:
    • 降低武器開火速度。
    • 間諜在隱身術狀態攻擊時,會以半透明狀態曝光一段時間作為代價。

更新 2

  • 修正一個無法正確顯示物品樣式而造成用戶端當機的問題。
  • 修正導演的眼界無法裝備在動作欄位的問題。
  • 修正間諜的偽裝工具無法嘲諷的問題。
  • 修正工程師的建築選單在更換職業後會卡在畫面上的問題。[3]
  • 修正裝備機械槍手時,建造補給器所消耗的金屬不正確的問題。
  • 更新擊掌!嘲諷的描述文字,敘述新的動作切換方式。
  • 更新靈光乍現在 HUD 上的材質,以便支援 mat_picmip 參數。

參照

變更檔案

:下述變更紀錄是由比較 diff 中的兩次修改內容而得的。
修改變更

更新 1

Modified: bin/tf.fgd
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/parsifal.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_baguette.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_baguette.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_baguette.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_baguette.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_baguette.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_baguette.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_burnt.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_burnt.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_burnt.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_burnt.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_burnt.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_burnt.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cinnamon.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cinnamon.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cinnamon.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cinnamon.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cinnamon.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cinnamon.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cornbread.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cornbread.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cornbread.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cornbread.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cornbread.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_cornbread.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_crumpet.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_crumpet.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_crumpet.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_crumpet.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_crumpet.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_crumpet.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_plainloaf.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_plainloaf.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_plainloaf.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_plainloaf.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_plainloaf.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_plainloaf.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_pretzel.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_pretzel.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_pretzel.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_pretzel.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_pretzel.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_pretzel.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_ration.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_ration.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_ration.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_ration.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_ration.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_ration.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_russianblack.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_russianblack.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_russianblack.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_russianblack.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_russianblack.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bread/c_bread_russianblack.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_bronze/asiafortress_bronze_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_bronze/asiafortress_bronze_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_bronze/asiafortress_bronze_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_bronze/asiafortress_bronze_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_bronze/asiafortress_bronze_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_gold/asiafortress_gold_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_gold/asiafortress_gold_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_gold/asiafortress_gold_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_gold/asiafortress_gold_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_gold/asiafortress_gold_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_participant/asiafortress_participant_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_participant/asiafortress_participant_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_participant/asiafortress_participant_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_participant/asiafortress_participant_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_participant/asiafortress_participant_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_silver/asiafortress_silver_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_silver/asiafortress_silver_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_silver/asiafortress_silver_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_silver/asiafortress_silver_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/asiafortress_silver/asiafortress_silver_demo.vvd
Modified: tf/tf2_misc_dir.vpk/particles/speechbubbles.pcf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/all_brutal_taunt.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/all_brutal_taunt_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/all_laugh_taunt.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/all_laugh_taunt_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/taunt_blank.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/taunt_blank_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/taunt_highfive.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/taunt_highfive_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/taunt_replay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/taunt_replay_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/medic/medic_heroic_taunt.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/medic/medic_heroic_taunt_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_bronze/asiafortress_bronze.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_bronze/asiafortress_bronze_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_gold/asiafortress_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_gold/asiafortress_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_participant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_participant/asiafortress_participant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_silver/asiafortress_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/asiafortress_silver/asiafortress_silver_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/speech_taunt.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/speech_taunt_attention.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/speech_taunt_bad.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/speech_taunt_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/speech_taunt_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/eng_eureka_tele_home.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/ico_reel.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/ico_spy.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scope_normal_alt_ul.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scope_sniper_alt_ul.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/scope_sniper_alt_ul_dx80.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_baguette.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_burnt.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_burnt_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_cinnamon.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_cinnamon_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_cornbread.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_cornbread_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_crumpet.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_crumpet_exponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_crumpet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_plainloaf.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_pretzel.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_ration.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_russianblack.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_bread_russianblack_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/asiafortress_bronze/asiafortress_bronze_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/asiafortress_gold/asiafortress_gold_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/asiafortress_participant/asiafortress_participant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/asiafortress_silver/asiafortress_silver_color.vtf

更新 2

Modified: tf/steam.inf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/tf2_textures_dir.vpk/materials/hud/eng_eureka_tele_home.vtf