Difference between revisions of "January 7, 2015 Patch"
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** Updated the Vampire powerup to give health for damage done by [[Sapper|Sappers]] | ** Updated the Vampire powerup to give health for damage done by [[Sapper|Sappers]] | ||
** Increased the spawn invuln time from 6 seconds to 8 seconds | ** Increased the spawn invuln time from 6 seconds to 8 seconds | ||
− | ** Added enemy team {{ent|func_nobuild}} volumes to the capture zone areas in {{code|[[Foundry (Capture the Flag)|ctf_foundry]]}} and {{code|[[Gorge (Capture the Flag)|ctf_gorge]]}} to prevent spawn-camping [[Sentry Gun| | + | ** Added enemy team {{ent|func_nobuild}} volumes to the capture zone areas in {{code|[[Foundry (Capture the Flag)|ctf_foundry]]}} and {{code|[[Gorge (Capture the Flag)|ctf_gorge]]}} to prevent spawn-camping [[Sentry Gun|sentries]] |
** Updated {{code|ctf_gorge}} | ** Updated {{code|ctf_gorge}} | ||
*** Fixed players being able to get outside of the map | *** Fixed players being able to get outside of the map |
Revision as of 19:38, 7 January 2015
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed the air detonation radius for stickybomb jumps
- Fixed stickybombs not using distance falloff during damage calculations for the first 5 seconds after being created
- Fixed grenades not dealing consistent damage against buildings and Mann vs. Machine tanks
- Fixed the Marksman's Mohair hiding the Sniper's hat
- Fixed the Crit Boost material effect for the Panic Attack
- Updated the kill icon for the Panic Attack
- Updated the
equip_region
for The Person in the Iron Mask - Updated The Quickiebomb Launcher
- Fixed stickybombs not destroying enemy stickybombs
- Fixed stickybombs fizzling faster than they should
- Mannpower update
- Fixed not always being able to equip the grappling hook
- Fixed switching to the grappling hook from a weapon that prevents switching
- Fixed the grappling hook attaching to players that are dead or no longer exist
- Updated the Vampire powerup to give health for damage done by Sappers
- Increased the spawn invuln time from 6 seconds to 8 seconds
- Added enemy team
func_nobuild
volumes to the capture zone areas inctf_foundry
andctf_gorge
to prevent spawn-camping sentries - Updated
ctf_gorge
- Fixed players being able to get outside of the map
- Opened access to the flat rooftop by the capture zone area
- Undocumented. The pause screen no longer contains the Duck Diary event.
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_japanese.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/ctf_foundry.bsp
Modified: tf/maps/ctf_gorge.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/maps/ctf_foundry.nav
Modified: tf/tf2_misc_dir.vpk/maps/ctf_gorge.nav
Modified: tf/tf2_textures_dir.vpk/materials/hud/d_images_v3.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/dneg_images_v3.vtf