Difference between revisions of "Isolation (custom mission)"

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{{Custom maps unreleased stub}}
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{{custom mission}}
{{custom map}}
 
 
{{update|The mission information is in dire need of updating}}
 
{{update|The mission information is in dire need of updating}}
{{Quotation|Isolation's publicity blurb|Lost somewhere in the north, the team struggles to defend one of Mann Co.'s lonesome coal factories from the robotic onslaught.}}
 
 
{{Map infobox
 
  | game-type      = Mann vs. Machine
 
  | file-name      = mvm_isolation_rc3
 
  | map-image      = Mvm isolation rc1 01.jpg
 
  | release-date    = December 23, 2012
 
  | last-updated    = April 12, 2016
 
  | link            = [http://forums.tf2maps.net/showthread.php?t=20645 TF2Maps.net]
 
  | developer      = EArkham
 
  | map-environment = Arctic
 
  | map-setting    = Sunset, cloudy
 
}}
 
 
'''Isolation''' is a community-made [[Mann vs Machine]] map made by EArkham. It won 1st Place in the [https://tf2maps.net/threads/tf2maps-net-major-contest-9-mann-vs-machine.20512/ TF2Maps MvM Contest.]
 
 
== Mission ==
 
 
{{Mission infobox
 
{{Mission infobox
 +
  | developer            = EArkham
 
   | mission-name          = Isolation
 
   | mission-name          = Isolation
 
   | mission-file-name    = mvm_isolation_b5
 
   | mission-file-name    = mvm_isolation_b5
 
   | mission-map          = [[Isolation]]
 
   | mission-map          = [[Isolation]]
 
   | mission-waves        = 6
 
   | mission-waves        = 6
   | mission-mode         = Invasion
+
   | mission-type         = Invasion
 
   | mission-diff          = Intermediate
 
   | mission-diff          = Intermediate
 
   | mission-startingmoney = 500
 
   | mission-startingmoney = 500
 
}}
 
}}
  
 +
'''Isolation''' is a community-made [[Mann vs Machine]] mission made by EArkham. It won 1st Place in the [https://tf2maps.net/threads/tf2maps-net-major-contest-9-mann-vs-machine.20512/ TF2Maps MvM Contest.]
 +
 +
== Waves ==
 
{|width=100% style="background-color:#fffcf7; border:#79542B 1px solid; text-align:center; margin: auto; clear: both; padding:1px"
 
{|width=100% style="background-color:#fffcf7; border:#79542B 1px solid; text-align:center; margin: auto; clear: both; padding:1px"
 
|- {{Mvm mission header}}
 
|- {{Mvm mission header}}
Line 237: Line 223:
 
|rowspan="2"|100
 
|rowspan="2"|100
 
|- style="background:#edf2e7"
 
|- style="background:#edf2e7"
|style="border-left:#729e42 5px solid"|{{Robot icon|medic|g|size=20px}}||{{common string|bot expert}}||{{common string|bot spawns with full uber}}<br>{{pro|+19900%}}{{common string|bot heal rate}}
+
|style="border-left:#729e42 5px solid"|{{Robot icon|medic|g|size=20px}}||{{common string|bot expert}}||{{common string|bot spawns with full uber}}<br>{{pro|+19900%}} {{common string|bot heal rate}}
 
|-
 
|-
 
!rowspan="3" style="background:#fef5e0"|6B
 
!rowspan="3" style="background:#fef5e0"|6B
Line 259: Line 245:
 
|}
 
|}
  
== Changelog == 
+
{{Canteen Crasher nav}}
{{Changelog| '''Release Candidate 2 and 3''' <ref>"Skipping rc2 due to forgetting to add spectator cameras after rc2 was sent to mission makers for testing". https://tf2maps.net/downloads/isolation.701/update?update=2867</ref>
 
* Added spectator cameras
 
* Added mine alcove beneath bot spawn building
 
* Added spectator cameras
 
* Clipped fences near deathpits
 
* Fixed some issues with lightbulb props
 
* Added bot Engineer locations (engy_nest01, engy_nest02, engy_nest03)
 
* Fixed an issue with the bomb landing on a rock in the valley
 
* Fixed some clipping issues at bot spawn
 
* Fixed nav mesh around boulder in valley
 
* Fixed nav mesh issue on wooden walkway at entrance to valley
 
* Fixed nav mesh issue on stairs of red wood flank from valley
 
 
 
'''Release Canidate 1'''
 
* Added raised snowbank to the valley
 
* Adjusted walkway on ledge at entrance to valley
 
* Increased size of boulder + cover at entrance to valley
 
* Adjusted fence at stairs to bomb hatch
 
* Added one large ammopack at bomb hatch
 
* Changed position of large health and ammopack combo at bomb hatch
 
* Reduced size of redwood side room slightly
 
* Added various out-of-bounds detailing
 
* Updated and tweaked nav mesh
 
 
 
'''Beta 5'''
 
* Lowered house in valley, changed roof to allow bots to get better shots on those on the roof
 
* Added named nav_prefer_flank_right(cliffs)so wave writers can make use of it
 
* nav mesh removal from forward resupply (to stop Spies from spawning in there)
 
* Various minor cosmetic fixes
 
 
 
'''Beta 4'''
 
* Re-pack to address unknown issue
 
* Tweaked the lighting in RED spawn
 
 
 
'''Beta 3'''
 
* Changes to wave, increased difficulty of waves 2 & 3
 
* Fixed nav mesh
 
* Increased amount of ammo packs
 
* Minor cover additions (rock at valley & fence at hatch)
 
* Fixed Spies spawning at spawn
 
* Added more details
 
}}
 
 
 
== Screenshots ==
 
<gallery>
 
Mvm_isolation_rc1_01.jpg
 
Mvm_isolation_rc1_02.jpg
 
Mvm isolation rc1 03.jpg
 
Mvm isolation rc1 04.jpg
 
Mvm isolation02.jpg
 
Mvm_isolation05.jpg
 
Mvm_isolation07.jpg
 
</gallery>
 
 
 
{{CustomMapNav}}
 
{{Canteen Crasher Nav}}
 
 
 
<references></references>
 

Latest revision as of 17:51, 21 January 2024

Isolation
Basic Information
Name: Isolation

File name:

mvm_isolation_b5
Developer(s): EArkham
Map: Isolation
Mission type: Invasion
Waves: 6
Difficulty: Intermediate
Starting credits: 500
Maximum possible credits: Unknown
Minimum respawn wave time: Unknown
Maximum respawn wave time: Unknown
Fixed respawn time: Unknown
Tour: Unknown
Sentry Buster spawn time: Unknown
Sentry Buster respawn time: Unknown


Isolation is a community-made Mann vs Machine mission made by EArkham. It won 1st Place in the TF2Maps MvM Contest.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1
1A
Demo samurai

Type 1
Expert 2 10 20 0 4 100
Demo samurai

Type 1
Expert Pusher 2 10 10 0 4 100
Scout
Normal 2 5 10 0 4 100
1B
Demoman

Type 1
Expert 5 10 10 0 5 200
Demo samurai
Demo samurai
Demo samurai
Demo samurai

Type 1
Easy
Scout
Normal 1 1 1 0 4 100
Demo samurai

Type 1
Expert 10 10 20 0 4 100
Wave 2
2A
Pyro
Expert 10 10 20 0 5 200
Medic uber
Medic uber
Medic uber
Medic uber
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +100% ÜberCharge rate
Pictogram plus.png +400% heal rate
Soldier buff
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png 800% buff duration
6 12 12 40 0 100
Soldier
Soldier
Soldier
Soldier
Soldier
Normal
2B
Pyro
Normal 4 4 8 0 5 100
Medic uber
Normal Pictogram plus.png Spawns with full Über

Pictogram plus.png +100% ÜberCharge rate
Pictogram plus.png +400% heal rate
Scout
Normal 5 15 25 0 4 100
Wave 3
3
Tank
32,000 1 0 1,000
Support
Scout
Normal 15 15 15 8 0 0
Scout
Normal 8 8 8 10 0 0
Spy
Expert 8 20 15
Wave 4
4
Scout stun
Expert 1 1 1 25 0 100
Soldier infinite
Expert 4 4 4 25 0 200
Soldier buff
Soldier buff
Soldier buff
Normal Pictogram plus.png Spawns with full rage

Pictogram plus.png 800% buff duration
Pyro
Expert 1 1 3 25 0 100
Demoman

Type 1
Expert 1 1 3 25 0 200
Support
Demo samurai

Type 1
Expert 10 10 10 0 4 0
Scout
Normal 2 2 2 0 4 0
Scout
Normal 10 10 10 0 4 0
Scout
Normal 10 10 10 0 4 0
Sniper
Expert 2 15 35
Wave 5
5A
Demoman

Type 1
Expert 2 2 4 0 0 100
Medic
Easy Secondary only
Tank
14,000 1 25 700
Tank
14,000 1 45 700
5B
Heavy

Brass Beast
Expert 5 5 5 35 2 100
Medic
Medic
Medic
Medic
Easy Secondary only
Scout
Normal 2 2 2 2 100
Scout
Normal 2 2 2 2 100
Support
Scout
Normal 15 15 15 5 20 0
Scout
Normal 8 8 8 8 20 0
Wave 6
6A
Demoman

Type 1
Expert 5 5 5 0 2 400
Demo samurai
Demo samurai
Demo samurai
Demo samurai

Type 1
Easy
Heavy
Expert 2 2 4 10 1 100
Medic
Expert Pictogram plus.png Spawns with full Über

Pictogram plus.png +19900% heal rate
6B
Tank
30,000 1 25 400
Demoman

Type 1
Expert 5 5 10 35 2 100
Demo samurai
Demo samurai
Demo samurai
Demo samurai

Type 1
Easy
Support
Scout
Normal 10 10 10 0 4 0